https://bugs.winehq.org/show_bug.cgi?id=53826
Bug ID: 53826
Summary: Attempting to install / update battle.net fails with
Qt error
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
The install program Battle.net-Setup.exe runs for a while, then fails with a
pop-up error message of
"
This application failed to start because it could not find or load the Qt
platform plugin "windows" in "".
"
Multiple reports of this are in as of Oct 22:
https://eu.forums.blizzard.com/en/wow/t/battlenet-client-doesnt-start-on-li…
This was apparently triggered by Blizzard doing something to Battle.net.
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https://bugs.winehq.org/show_bug.cgi?id=55281
Bug ID: 55281
Summary: `showInTaskbar` Win32 API is unsupported.
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ry1tg3+RY1TN1(a)rokejulianlockhart.anonaddy.com
Distribution: ---
Created attachment 74893
--> https://bugs.winehq.org/attachment.cgi?id=74893
Logs.
Per
https://github.com/yereverluvinunclebert/Panzer-Earth-gauge-VB6/issues/3#is…,
hooking into the relevant Win32 APIs to dynamically enable/disable the
`showInTaskbar` preference at runtime works on Windows 7 and 10, but not Wine
3.12.
Although the logs have been attached as HTML and text files within an
XZ-compressed TAR archive, the relevant part of the logs is undermentioned:
```log
0214:fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject", 005FEAEC:
semi-stub
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
0214:fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject", 005FEAEC:
semi-stub
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
```
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https://bugs.winehq.org/show_bug.cgi?id=55275
Bug ID: 55275
Summary: Colly.exe(CollyNodes official minecraft hosting
client): Crashes on launch
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 8559365(a)gmail.com
Distribution: ---
Created attachment 74888
--> https://bugs.winehq.org/attachment.cgi?id=74888
Tested on Linux Mint 21.1 Vera(Cinnamod edition)
App crashes when I trying to launch it with "wine
'/home/tyseex/Downloads/Colly.exe'". Developer said, that app only supports
64-bit windows 11 and windows 10. The application also needs the .NET Framework
4.0, but it doesn't matter if you use wine-mono or the real .NET 4.0. It will
still crash.
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=55063
Bug ID: 55063
Summary: gdi32:clipping - test_GetClipRgn() sometimes gets a
NULL region on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:clipping - test_GetClipRgn() sometimes gets a NULL region on Windows:
clipping.c:339: Test failed: Expected SelectClipRgn to return SIMPLEREGION, got
1
clipping.c:453: screen resolution 1024 x 768
clipping.c:471: Test failed: expected SIMPLEREGION, got 1
clipping.c:484: Test failed: RectVisible failed for (10,10)-(20,20)
clipping.c:488: Test failed: RectVisible failed for (20,20)-(10,10)
clipping.c:502: Test failed: expected SIMPLEREGION, got 1
See https://test.winehq.org/data/patterns.html#gdi32:clipping
This is quite rare, happening 8 times in the past 8 months, but somewhat
irregularly. Also, so far the failure has only happened on Windows 10 21H1,
21H2... and Windows 8:
* 2022-11-04 win21H1_newtb-w10pro64-he-64
* 2022-11-15 win21H2_newtb-w1064-tsign-32
* 2023-03-27 win21H1_newtb-w10pro64-ru-64
* 2023-04-05 win21H1_newtb-w10pro64-ja-64
* 2023-04-06 win21H1_newtb-w10pro64-en-AE-u8-64
* 2023-04-11 win21H1_newtb-w10pro64-64
* 2023-05-08 win81_newtb-w864-64
* 2023-06-06 win81_newtb-w864-64
So it's possible these failures are caused by interference from another test.
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
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https://bugs.winehq.org/show_bug.cgi?id=55274
Bug ID: 55274
Summary: Magpie v0.4 needs IDXGISwapChain1 to IDXGISwapChain2
cast
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
https://github.com/Blinue/Magpie/releases/tag/v0.4
Contains source and download.
Log:
> 02c0:warn:dxgi:d3d11_swapchain_QueryInterface {a8be2ac4-199f-4946-b331-79599fb98de7} not implemented, returning E_NOINTERFACE
Affected code from the program:
https://github.com/Blinue/Magpie/blob/42088d9261c0ad7e0467ff379bc50a1812e11…
To reproduce, just run the program and click the button right of "ALT+F11"
After 5 seconds it creates a bugged fullscreen window that hides an error
message box behind it.
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https://bugs.winehq.org/show_bug.cgi?id=55271
Bug ID: 55271
Summary: d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on Windows:
d3dx10.c:2664: Test failed: Got unexpected data_loader_decompress_count 1.
See https://test.winehq.org/data/patterns.html#d3dx10_39:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_40:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_42:d3dx10
With only four instances in 8 months this is pretty rare:
* 2023-02-16 win21H1_newtb-w10pro64-hi-u8-64
* 2023-04-20 win7_newtb-w7u-es
* 2023-06-07 win7_newtb-w7u-es
* 2023-07-11 win7_newtb-w7u-es
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https://bugs.winehq.org/show_bug.cgi?id=55229
Bug ID: 55229
Summary: kernel32:loader - test_import_resolution() gets an
invalid address error on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_import_resolution() gets an invalid address error on
Windows 10+:
loader.c:2296: Test failed: failed to load err 487
loader.c:2315: Test failed: failed to load err 487
See https://test.winehq.org/data/patterns.html#kernel32:loader
Where 487 == ERROR_INVALID_ADDRESS
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https://bugs.winehq.org/show_bug.cgi?id=55266
Bug ID: 55266
Summary: kernel32:loader - The 64-bit test_Loader() gets bad
header alignments on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_Loader() gets bad header alignments on
Windows 10+:
loader.c:981: Test failed: 2: header alignment is not cleared
loader.c:981: Test failed: 3: header alignment is not cleared
loader.c:981: Test failed: 6: header alignment is not cleared
loader.c:981: Test failed: 7: header alignment is not cleared
loader.c:981: Test failed: 14: header alignment is not cleared
See https://test.winehq.org/data/patterns.html#kernel32:loader
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=55230
Bug ID: 55230
Summary: Yesterday Origins shows black screen while playing
some videos
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0378:fixme:wincodecs:BitmapImpl_QueryInterface unknown interface
{6f15aaf2-d208-4e89-9ab4-489535d34f9c}
0378:fixme:mfplat:media_engine_TransferVideoFrame Unsupported destination type.
8.12-43-g5799e89f15b
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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https://bugs.winehq.org/show_bug.cgi?id=55234
Bug ID: 55234
Summary: Star Citizen fails to start when using apitrace
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74838
--> https://bugs.winehq.org/attachment.cgi?id=74838
+d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seh,+tid debug log wine 8.11
Hello,
When launching Star Citizen with active apitrace (windows version), the game
crashes and shows an empty crash handler window & dialog.
Pre-requisites are workarounds mentioned in bug 54010, needed for the RSI
launcher & game to work at all.
apitrace is working with this:
- dxgi & d3d11 set to native,builtin for StarCitizen.exe &
StarCitizen_Launcher.exe in winecfg;
- dxgi.dll, dxgitrace.dll & d3d11.dll wrappers copied to the StarCitizen/LIVE &
StarCitizen/LIVE/Bin64 directories;
Yet, a StarCitizen.trace file is created by apitrace indicating that it's
indeed active.
When apitrace is not used, the game client can usually load. Sometimes it
crashes but not like the issue (returns to the launcher; no crash window or
dialog).
A +d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seg,+tid debugging log is
attached.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55262
Bug ID: 55262
Summary: [POTENTIAL PERFORMANCE BOOST] [POTENTIAL CPU USAGE
REDUCTION] [PATCH PROVIDED] SIMPLE CODE CHANGE FOUND
TO BOOST FPS AND SEVERELY DECREASE CPU USAGE CAUSED BY
"wined3d_cs_run"
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: CHECK_1234543212345(a)protonmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
Created attachment 74878
--> https://bugs.winehq.org/attachment.cgi?id=74878
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch
⬤ FOUND CODE THAT CAN BE CHANGED TO BOOST FPS AND REDUCE CPU USAGE CAUSED BY
"wined3d_cs_run" BY ALOT
- A way to boost FPS by increasing number of "WINED3D_CS_QUERY_POLL_INTERVAL"
has been FOUND!!!
- A way to reduce the CPU USAGE caused by "wined3d_cs_run" has been FOUND!!!
⬤ SETTINGS:
- Default Wine 8.11
- Ryzen 7 1700 locked to 2.5GHZ (to keep fps stable)
- RX 580 locked CORE/MEMORY locked to 300MHZ (echo "low" >
/sys/class/drm/card0/device/power_dpm_force_performance_level) (to keep fps
stable)
- Window Manager: OpenBox
- Compositor: No Compositor, Xorg TearFree Disabled
- 16 bit color used to boost FPS
- Used Wine to run the Windows version of Steam to run these games
- "perf top" command used to see overhead caused by "wined3d_cs_run"
- DXVK not used
⬤ GAMES USED:
- Grapple (Free) (Heavy on GPU)
(https://store.steampowered.com/app/1428870/Grapple/)
- Brawlhalla (Free) (Light on GPU)
(https://store.steampowered.com/app/291550/Brawlhalla/)
⬤ RESULTS:
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.12%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000u
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 42.8%
Brawlhalla "perf top" wined3d_cs_run overhead: 1.50%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 86 FPS
Brawlhalla Character Select CPU USAGE: 41.1%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.43%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 91 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 41.0%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.40%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.07%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 250000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 300000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 93-94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 52 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
2nd BEST:
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1u
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 40.7%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
BEST: PATCH PROVIDED
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
"++spin_count >= WINED3D_CS_SPIN_COUNT && " removed in "dlls/wind3d/cs.c"
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 39.1%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
⬤ CONCLUSION:
- 1. Increasing "WINED3D_CS_QUERY_POLL_INTERVAL" from "10u" to "200000u"
BOOSTED the FPS!!!
- 2. Decreasing "WINED3D_CS_SPIN_COUNT" from "10000000u" to "1u" or removing
"++spin_count >= WINED3D_CS_SPIN_COUNT && " in "dlls/wind3d/cs.c" fixes what
causes games that are light on the GPU to have high CPU USAGE caused by
"wined3d_cs_run" when checking using "perf top"!!!
- 3. I also tested other games and saw reduced CPU Usage by alot because of
"wined3d_cs_run" now taking less CPU USAGE!!!
- 4. HOPEFULLY A DEVELOPER SEES THIS SO THAT THIS COULD BE APPLIED INTO WINE,
CHANGING THOSE CODE GAVE A GOOD FPS BOOST AND REDUCED CPU USAGE CAUSED BY
"wined3d_cs_run"!!!
- 5. I have not checked if changing those code increases the FPS when using
DXVK
⬤ HOW TO APPLY PATCH:
- 1. "cd" into wine source code
- 2. do "patch -p0 <
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch"
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=55264
Bug ID: 55264
Summary: Dragon Age Inquisition crashes with new wow64
emulation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 74880
--> https://bugs.winehq.org/attachment.cgi?id=74880
+tid,+seh log
Hi,
I build wine-git (wine-8.12-167-g2238658e2f8) with the new wow64 emulation and
the game crashes at launch during the 1st loading.
In the +tid,+seh log, i have these reports :
#####
0908:trace:seh:dispatch_exception code=c0000005 flags=0 addr=000000014304DBED
ip=14304dbed
0908:trace:seh:dispatch_exception info[0]=0000000000000001
0908:trace:seh:dispatch_exception info[1]=0000000140000000
0908:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0908:trace:seh:dispatch_exception rax=0000000000000000 rbx=0000000009340c20
rcx=00000000c0000017 rdx=0000000000000008
0908:trace:seh:dispatch_exception rsi=0000000141d909b0 rdi=00000001426c9990
rbp=00000000348609c0 rsp=0000000031eef9e0
0908:trace:seh:dispatch_exception r8=000000000000002a r9=0000000170071bfc
r10=0000000170071b00 r11=0000000000000202
0908:trace:seh:dispatch_exception r12=0000000000000001 r13=000000003c06cba0
r14=000000001d390420 r15=0000000029f41090
0908:trace:seh:call_handler calling handler 000000014423AA84
(rec=0000000031EEF7E0, frame=0000000031EEFD80 context=0000000031EEED50,
dispatch=0000000031EEEC20)
0908:trace:seh:__C_specific_handler 0000000031EEF7E0 0000000031EEFD80
0000000031EEF2F0 0000000031EEEC20
0908:trace:seh:call_handler handler at 000000014423AA84 returned 1
0908:trace:seh:call_stack_handlers found wine frame 0000000031EEFEA0 rsp
0000000031EEFFE0 handler 000000017006A800
0908:trace:seh:call_teb_handler calling TEB handler 000000017006A800
(rec=0000000031EEF7E0, frame=0000000031EEFEA0 context=0000000031EEED50,
dispatch=0000000031EEEC20)
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
02dc:fixme:netprofm:list_manager_GetConnectivity 0000000000A95C20,
00000000027DFA3C
0908:trace:seh:EnumProcessModulesEx (FFFFFFFFFFFFFFFF, 0000000031EEBF60, 65536,
0000000031EEBEF0, 0)
018c:fixme:netprofm:list_manager_GetConnectivity 0000000005731380,
000000000767FA3C
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
wine: Unhandled page fault on write access to 0000000140000000 at address
000000014304DBED (thread 0908), starting debugger...
#####
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https://bugs.winehq.org/show_bug.cgi?id=54994
Bug ID: 54994
Summary: Problem with Dolphin emulator "X Error of failed
request: GLXBadFBConfig" and OpenGL < 4.6
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
Here follows a new bug report regarding a "X Error of failed request:
GLXBadFBConfig" error in conjunction with the dolphin emulator. This problem is
present for me since Wine 8.6 and Mesa 23.2.0-devel (git-483639d 2023-04-24
jammy-oibaf-ppa).
It is unclear if this is a Mesa or a Wine bug. Originally this was reported at
the Mesa issue tracker here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8901
Maybe someone from the Wine project can bring more clarity where the problem is
coming from. ;-)
Note, this issue is similar to old bug 50859. But in contrast the underlying
problem does not affect all applications. I was only able to reproduce this
issue with the dolphin emulator.
A workaround is to add "MESA_GL_VERSION_OVERRIDE=4.6" and override the reported
OpenGL version to 4.6. Interestingly this even works with OpenGL 3.3 based
hardware like an Intel HD 2000 iGPU. And this is only valid for OGL 4.6. A
lower OGL override like "MESA_GL_VERSION_OVERRIDE=4.5" has no effect.
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https://bugs.winehq.org/show_bug.cgi?id=55260
Bug ID: 55260
Summary: wineserver and wine -k don't kill wine process
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ubuntu 23.04 and wine-staging 8.12
Install the Bentley CONNECTION Client from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55248
After installing the program, the uninstaller finishes upon clicking on "Don't
show this again", however the Client launches as a separate process. Click on
system tray and Exit, however the terminal does not finish the wine process and
can't be killed.
The wine log is:
DFMT_B8G8R8X8_UNORM stub!
04c8:fixme:wininet:InternetSetOptionW Option
INTERNET_OPTION_END_BROWSER_SESSION: semi-stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000000200BE
04c8:fixme:uiautomation:UiaClientsAreListening ()
04c8:fixme:win:UnregisterPowerSettingNotification (00000000DEADBEEF): stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030066
04c8:fixme:dwmapi:DwmDetachMilContent (000000000002006E) stub
(waiting unless I Ctrl+C)
Can't be killed from another terminal:
wineserver -k has exit code 1
killall wineserver
wineserver: no process found
I'm not able to detect the process ID because bash doesn't have any child
process, yet the log is displayed in konsole.
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https://bugs.winehq.org/show_bug.cgi?id=55261
Bug ID: 55261
Summary: Installing wine-staging 8.12~lunar-1 didn't remove
8.0~repack-4
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Follow up from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55256
Ubuntu 23.04 had installed 8.0~repack-4 and upgraded repo for lunar, then apt
update and upgrade, but previous build was not uninstalled, so now I have:
$ apt list --installed | grep wine
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine-staging-amd64/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine-staging-i386/lunar,now 8.12~lunar-1 i386 [installed,automatic]
wine-staging/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
winehq-staging/lunar,now 8.12~lunar-1 amd64 [installed]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251
Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: quyenvanboqmak(a)gmail.com
Distribution: ---
Created attachment 74857
--> https://bugs.winehq.org/attachment.cgi?id=74857
Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled,
there is a fatal error like above!
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