https://bugs.winehq.org/show_bug.cgi?id=55248
Bug ID: 55248
Summary: Bentley CONNECTION Client does not connect to internet
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download Bentley CONNECTION Client:
https://www.bentley.com/software/connection-client/
Direct link:
https://cs-download.limelight.com/bentley/ht/s/p/rl/dist2/intel/v2300/conne…
Is unable to connect to the internet after install is completed.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
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https://bugs.winehq.org/show_bug.cgi?id=55250
Bug ID: 55250
Summary: Touhou gets massive graphical glitches after a while
of playing (GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74855
--> https://bugs.winehq.org/attachment.cgi?id=74855
Log
Already happened a few time with different Touhou games for me, this time using
Touhou 15. After about an hour or so of playing, sometimes sprites are suddenly
not rendered anymore, making the game unplayable.
Attaching a log I had since I happens to start it via the terminal.
Anything I could do to help narrow this down? It is hard to reproduce, since it
happens only after prolonged playing.
Maybe more flags for debugging?
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https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
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https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
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https://bugs.winehq.org/show_bug.cgi?id=52111
Bug ID: 52111
Summary: <144dpi fonts aren't anti-aliased when using greyscale
method
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 71135
--> https://bugs.winehq.org/attachment.cgi?id=71135
96dpi with sub-pixel anti-alias method
When setting the scaling dpi to <144dpi while the system is using "greyscale"
font anti-alias method, Wine won't anti-alias any font. But using "sub-pixel"
method will make it working.
I have tried adding "+font" into the "WINEDEBUG" env var, and I got a pretty
interesting log saying "0110:trace:font:freetype_get_aa_flags font L"Tahoma"
-11 aa disabled by GASP" (more log info at the attachment)
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https://bugs.winehq.org/show_bug.cgi?id=53096
Bug ID: 53096
Summary: Wodershare Uniconverter 13 not able to import files to
convert
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 72525
--> https://bugs.winehq.org/attachment.cgi?id=72525
terminal output
After starting the program and selecting the CONVERTER tab from the left hand
side menu and then browsing for a file to import a window showing the import
progression shows up for a second or 2 and is then replaced with a window
titled IMPORT FAILED.
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
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https://bugs.winehq.org/show_bug.cgi?id=55197
Bug ID: 55197
Summary: ReadConsole blocks handler routines
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
Created attachment 74792
--> https://bugs.winehq.org/attachment.cgi?id=74792
Small example calling SetConsoleCtrlHandler + ReadConsoleA
Handler routines, set via SetConsoleCtrlHandler, are not executed when using
ReadConsoleA.
When pressing <CTRL>+<C> in the attached source, the handler routine should get
executed and print something.
Current wine master only returns from ReadConsoleA and prints nothing.
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https://bugs.winehq.org/show_bug.cgi?id=53089
Bug ID: 53089
Summary: PotPlayer EULA unreadable during install
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://t1.daumcdn.net/potplayer/PotPlayer/Version/Lat
est/PotPlayerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72512
--> https://bugs.winehq.org/attachment.cgi?id=72512
Screenshot
The EULA presented during installation of PotPlayer is unreadable. All
characters are replaced with "boxes": ▯ (See screenshot)
b7f14c493990b3c9981f1cd47c8cb189ce1a6966 PotPlayerSetup.exe
Tried "winetricks riched20 corefonts" but this did not help.
Console:
017c:fixme:imm:ImeSetActiveContext (0014A280, 0): stub
017c:fixme:imm:ImmReleaseContext (00020064, 0014A280): stub
016c:fixme:imm:ImeSetActiveContext (004B76B0, 1): stub
016c:fixme:imm:ImmReleaseContext (00030028, 004B76B0): stub
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https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=51924
Bug ID: 51924
Summary: KEmulator crashes on start: "SWTException: Graphic is
disposed"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70888
--> https://bugs.winehq.org/attachment.cgi?id=70888
SWTException output
Sometimes, KEmulator hangs up on start with the message "KEmulator v1.0.3
Running..." or it just crashes upon start (probably related)
The output is obtainable if it crashes.
It occurs very randomly. Sometimes it just works normally, but sometimes this
issue appears and you have to wait for some days to try again and open it
successfully. Rebooting the system usually doesn't solve this.
This bug was also found in Wine 6.19
Other Linux users from Kahvibreak project have identified this issue too, and a
MacOS user has also reported it on the forums recently:
https://forum.winehq.org/viewtopic.php?f=9&t=35717
Procedure:
Run through WineCMD:
java -jar KEmulator-1.0.3.jar -jar MIDlet.jar
You can use almost any J2ME application (MIDlet) to do this procedure, format
must be .jar, .jad is not supported.
I'll attach a MIDlet so you can try it without the need to search for it
Download KEmulator v1.0.3: https://archive.org/details/KEmulator103
SHA1: 23f339e4b2ae39828cbbbd415d00616b1858e167
Note: add "zip.dll" as "native, builtin" in Libraries tab in Winecfg
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https://bugs.winehq.org/show_bug.cgi?id=52807
Bug ID: 52807
Summary: GarminExpress.exe encounters
System.EntryPointNotFoundException
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72184
--> https://bugs.winehq.org/attachment.cgi?id=72184
output of the command
Not sure what else to say here. I have attached the output log. Given that the
error seems to stem from some scope labeled
MS.Win32.PresentationCore.UnsafeNativeMethods this is probably a semi-known
bug. It appears to be a GUI drawing error.
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https://bugs.winehq.org/show_bug.cgi?id=7517
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.microsoft.com/do |https://archive.org/details
|wnloads/details.aspx?family |/htmlhelp
|id=00535334-c8a6-452f-9aa0- |
|d597d16580cc&displaylang=en |
--- Comment #22 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Does this still occur in Wine 8.12?
I couldn't find a good download – the MS link is 404.
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https://bugs.winehq.org/show_bug.cgi?id=53312
Bug ID: 53312
Summary: Installers made with Inno Setup 4.2.2 fail to create
non-latin paths
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Installers will throw errors with proper LC_ALL. Installers will create files
with odd names without LC_ALL.
Ubuntu 20.04.4 LTS
Kernel release: 5.13.0-52-generic
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=53012
Bug ID: 53012
Summary: wine: Read access denied for device L"\\??\\Z:\\", FS
volume label and serial are not available.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robwie2004(a)gmail.com
Distribution: ---
It's happening on Arch with fresh wine install on btrfs filesystem & wayland.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=53831
Bug ID: 53831
Summary: Cockos REAPER fullscreen loses mouse input
responsiveness after other windows/menus are created
Product: Wine
Version: 7.19
Hardware: x86-64
URL: http://reaper.fm/download.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
After setting Fullscreen in Reaper (Menubar: View->Fullscreen, or Alt+Enter
shortcut), clicking on the menu disables all further mouse interaction after
the menu is closed, due to fullscreen clipping. This happens only in managed
windows (controlled by Window Manager).
To demonstrate it after launching Reaper:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, can be anywhere, and then simply unfocus it by
clicking on the timeline or anywhere.
4) Notice how no mouse input works on the Reaper fullscreen window anymore.
There's another problematic scenario that's related to the same underlying
issue:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, go to File->Project Settings.
4) Notice how not even the new popped up window with Project Settings responds
to mouse input.
The underlying problem is that the winex11.drv code currently deals with
clipping fullscreen windows as if they were most likely just games only. It
can't seem to handle case where other windows get popped up, created, or
moved/changing capture (size-move operation for example) while one fullscreen
window is already clipping.
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https://bugs.winehq.org/show_bug.cgi?id=55140
Bug ID: 55140
Summary: GPU Caps Viewer 1.60 can crash with Nvidia GPU when
additional Nvidia libraries are present
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: saancreed(a)gmail.com
Regression SHA1: 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Distribution: ---
Created attachment 74704
--> https://bugs.winehq.org/attachment.cgi?id=74704
Backtrace from wine-8.9
A particular setup of GPU Caps Viewer 1.60, when paired together with
reimplementations of some Nvidia libraries, crashes in its own code after
upgrading Wine to release 8.9 or later. I've bisected this problem to commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 which can be reverted to make the
program function again.
The setup required to reproduce the issue might be quite convoluted, so bear
with me:
1. Get a system with Nvidia GPU and their proprietary driver, making sure that
32-bit `libnvidia-ml.so.1` is installed and can be found by `dlopen`
2. Get a build of Wine that includes commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 and doesn't use experimental wow64
mode and drop wine-nvml into that Wine's libdirs
(https://github.com/Saancreed/wine-nvml, see build/install instructions, there
are prebuilt binaries on GH Actions)
3. Create a prefix and install into it at least 32-bit versions of:
a. DXVK (https://github.com/doitsujin/dxvk)
b. DXVK-NVAPI (https://github.com/jp7677/dxvk-nvapi)
4. Get GPU Caps Viewer from https://www.geeks3d.com/dl/show/718, sha256sum of
that zip should be
fcdd0992fdd36660a7561d6d5a9d3e64e653c7d5cc5cae2856634f6a003ae731. Unzip it
somewhere and run `wine GPU_Caps_Viewer.exe`. If everything went right, it
should see Nvidia GPU, load NVAPI, then load NVML, make a few NVML calls and
cause a segfault after one such call returns.
Attached is the backtrace made with Wine 8.9 from Arch Linux repositories.
Unfortunately, the application seems to enter the problematic code path only
when all the mentioned libraries are present, which actually suggests another
possibility: that this is an application bug that simply went undetected on
Windows because there is no 32-bit `nvml.dll` provided by Nvidia. I have no
idea if this works on Windows, or if it ever worked at all, but I find it
curious that it used to work in Wine (when my wine-nvml wrapper was present)
and it doesn't anymore.
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https://bugs.winehq.org/show_bug.cgi?id=54010
Bug ID: 54010
Summary: Star Citizen has low fps
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73588
--> https://bugs.winehq.org/attachment.cgi?id=73588
Star Citizen - Wine 7.19 output (600Mb uncompressed)
Hello,
I have low FPS in the game 'Star Citizen'.
After reading various reports on the web, here is what I did to make the game
start at least:
- Use wine 7.19 (I didn't try any other version; staging was not needed);
- install arial with winetricks (fixes missing text in launcher);
- set windows version to 8.1 (to avoid an annoying error message about
unsupported config);
- Disable Easy Anti-cheat (to avoid an error message preventing the game from
starting);
- Increase vm.max_map_count (from 65530 to 16777216; to avoid a crash at the
loading screen before the game reaches the main menu).
Although the game is in alpha stage and not optimized, some users have reported
good performance using Wine-based third party projects (namely lutris with
custom runner + dxvk), so I think this is not an application issue.
I was unable to compare performance with DXVK as my OS is out of date for that
(DXVK requires Vulkan 1.3, Debian 8 jessie ships Vulkan 1.2).
The recommended minimum memory is 16Gb. My system has 16Gb, but the game
consumes all memory, plus a few GB of swap and starts 'trashing' to the disk
(not an SSD). I don't think this is the cause of the low FPS however.
Debian GNU/Linux 8 (jessie) 64 bits
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
NVIDIA GeForce RTX 2070/PCIe/SSE2
The current Star Citizen Free Fly event ends Nov 30. I will not be able to test
the application further until the next event. This bug report is mostly to
remind me of the issue.
Regards.
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