https://bugs.winehq.org/show_bug.cgi?id=54720
Bug ID: 54720
Summary: Spider-Man: Shattered Dimensions - dialogue audio
doesn't play
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74226
--> https://bugs.winehq.org/attachment.cgi?id=74226
Logs taken with a clean 32 bit prefix with 32 bit Wine devel 8.4,
WINEDEBUG=+xactengine,+xaudio2,+x3daudio.
In Spider-Man: Shattered Dimensions, the audio that is supposed to be played by
the characters during in-game dialogues doesn't play.
All the other kinds of audio work.
A workaround to this is by installing xact with winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=44816
Bug ID: 44816
Summary: Cygwin/MSYS2 `script -e` exit status forwarding
randomly returns zero for non zero child process
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Deal…
Mentioned here:
https://wine-staging.com/news/2015-08-23-release-1.7.50.html
--- quote ---
Do not allow to deallocate thread stack for current thread (MSYS2, Wine Staging
Bug #241)
--- quote ---
After some archaeology I found the Cygwin mailing list discussion here:
https://cygwin.com/ml/cygwin/2015-09/msg00114.html
--- quote ---
> Ah, ok. What OS does Wine emulate here? Have a look at
> https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
>
> The terminate_thread_frees_stack flag is set to false for XP/2003 and to
> true for any newer OS. I guess this is a double-free because Wine's
> TerminateThread already freed the stack and Cygwin got the info it's
> supposedly running under XP/2003, so it tries to workaround the fact
> that TerminateThread on these systems didn't free the stack by themselves.
>
Wine emulates Windows XP here, I double checked Wine source code and I
can confirm Wine doesn't free the stack:
NtTerminateThread() -> abort_thread() -> terminate_thread()
https://github.com/wine-compholio/wine-patched/blob/8b3a785e97a7e28ff58731b…
Cygwin reports wincap as wincap_xpsp2 which is also correct here.
> we need to know what address ret=61005767 is refering to. addr2line would help.
As you point out, ret=61005767 is the call to VirtualFree() inside
cygthread::terminate_thread ()
https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
After combine the information we have so far, I think the problem is
clear now. It's not Cygwin's fault, it's Wine's fault. Wine's
WaitForSingleObject() needs to wait long enough after the
TerminateThread() call, so the target thread has enough time to finish
the system cleanup and return correct exit_code before Cygwin call
VirtualFree to free the stack. But in our current implementation
Wine's WaitForSingleObject returns too early, it shouldn't return
before the system thread cleanup done, as a result there is a race
here. We are thinking of a solution in Wine. Thanks again for the
great help!
--- quote ---
$ wine --version
wine-3.4
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30655
Bug #: 30655
Summary: GRID2: Low (1 - 3) FPS during race, but not in in-game
menus.
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40128
--> http://bugs.winehq.org/attachment.cgi?id=40128
in-game benchmark test #!
Game itself installed with latest winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=28603
Bug #: 28603
Summary: Winedbg sometimes receives invalid parameters
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.winehq.org/pipermail/wine-patches/2011-Sept
ember/106508.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 36753
--> http://bugs.winehq.org/attachment.cgi?id=36753
relay,seh,tid,dbghelp,winedbg
I sent a patch to eliminate this dialog:
http://www.winehq.org/pipermail/wine-patches/2011-September/106508.html
but Alexandre said this should never happen. I see it occasionally on various
systems, but since I wrote the patch, haven't found a very reliable testcase.
I've found a reliable testcase with make test on Alpine Linux (which uses
uclibc).
It may not be the best testcase, since it's not using glibc (and also use PaX),
but AJ asked for a log, so here we go :).
relay,seh,tid,dbghelp,winedbg attached
the testcase used was oleaut32/tmarshal
wine-1.3.29-217-g5432611
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https://bugs.winehq.org/show_bug.cgi?id=55258
Bug ID: 55258
Summary: steam: small window floating on top of all windows
even in fullscreen mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74873
--> https://bugs.winehq.org/attachment.cgi?id=74873
steam_window_bug.png
When running steam with new versions of wine, I'm getting a small square window
which is always on top of all windows, even when I'm playing fullscreen game.
It's usually located around center of screen for me, but during bisecting I
also got a few builds when it appeared at top left corner.
I've tested it with following wine versions:
wine 7.0.2: win7 prefix: good
wine 7.0.2: win10 prefix: does not start
wine 8.0.1: win7 prefix: good
wine 8.0.1: win10 prefix: good
wine 8.9: win10 prefix: bad
wine 8.12: win10 prefix: bad
After that I ran git bisect with following build:
mkdir build32 build64
cd build64
../configure --with-mingw --enable-win64 --prefix=/tmp/wineinstall
cd ../build32
../configure --with-mingw --with-wine64=../build64 --prefix=/tmp/wineinstall
cd ../build64
make $JOBS
cd ../build32
make $JOBS
make $JOBS install
cd ../build64
make $JOBS install
My results are:
2504a2d7bca47fc77bb523114d7b0b6e60213116 is the first bad commit
commit 2504a2d7bca47fc77bb523114d7b0b6e60213116
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Mar 27 11:58:50 2023 +0200
imm32: Keep the IME UI window on the default input context.
dlls/imm32/imm.c | 61 ++++++++++++++++++++++++++++++++------------------------
1 file changed, 35 insertions(+), 26 deletions(-)
$ git bisect log
# bad: [9ffeb2622d087a6189ca916553529824791010c3] Release 8.9.
# good: [d8b2687760f7c07eaf481aba2835b820d3092b3e] Release 8.0.1.
git bisect start 'wine-8.9' 'wine-8.0.1'
# skip: [6677c044abb711f423fadfb61f2c9a37da6ff686] Release 8.0.
git bisect skip 6677c044abb711f423fadfb61f2c9a37da6ff686
# good: [7771a9ae79930d112051cfe18b27dec1e5edd245] widl: Simplify attribute
creation with either int or ptr value.
git bisect good 7771a9ae79930d112051cfe18b27dec1e5edd245
# bad: [d1c317720ab6a92811c013408844ffd9e581b2a2] mfreadwrite: Fix an address
of operator typo.
git bisect bad d1c317720ab6a92811c013408844ffd9e581b2a2
# bad: [66bef6db20f72e88a38c4b264e13639015d7817d] msvcrt: Use the sinhf()
implementation from the bundled musl library.
git bisect bad 66bef6db20f72e88a38c4b264e13639015d7817d
# bad: [17fbef91929af9c6ab98e53fb2a54942f0f1a0a5] wmvcore/tests: Don't cast
NULL to another pointer type.
git bisect bad 17fbef91929af9c6ab98e53fb2a54942f0f1a0a5
# skip: [83f0862b43f7b1b7bd23830b4339894c35febea7] wineps: Handle
EMR_SETARCDIRECTION record in spool files.
git bisect skip 83f0862b43f7b1b7bd23830b4339894c35febea7
# good: [6a88500af29b82040f0518eb87171ca047fb95aa] hidparse.sys: Include
zero-count reports in cap count.
git bisect good 6a88500af29b82040f0518eb87171ca047fb95aa
# good: [62ef3c5be1d2c5374399984588a9daa75663d030] taskkill: Factor out
get_task_pid().
git bisect good 62ef3c5be1d2c5374399984588a9daa75663d030
# bad: [956541c9c823fb6048047893545dcee4c108730e] d3d10/effect: Add support for
umin/umax instructions.
git bisect bad 956541c9c823fb6048047893545dcee4c108730e
# good: [4b04d357739f261457316d55b79ecbcff9c0be84] imm32/tests: Add explicit
ImmLoadIME / ImmFreeLayout calls.
git bisect good 4b04d357739f261457316d55b79ecbcff9c0be84
# bad: [2504a2d7bca47fc77bb523114d7b0b6e60213116] imm32: Keep the IME UI window
on the default input context.
git bisect bad 2504a2d7bca47fc77bb523114d7b0b6e60213116
# good: [9117ce4185146a5edd47467d370b3e4dfa588191] imm32/tests: Test
ImmProcessKey with the installed IME.
git bisect good 9117ce4185146a5edd47467d370b3e4dfa588191
# good: [43e22eaa76a443e3053868df1bd8c5d4130a9fde] imm32/tests: Test IME UI
window and IME window presence.
git bisect good 43e22eaa76a443e3053868df1bd8c5d4130a9fde
# good: [0ddad3564f3260f53e5a50b615f6aa6ba27e032b] imm32: Update existing input
contexts on layout change.
git bisect good 0ddad3564f3260f53e5a50b615f6aa6ba27e032b
# first bad commit: [2504a2d7bca47fc77bb523114d7b0b6e60213116] imm32: Keep the
IME UI window on the default input context.
OS: Gentoo Linux Amd64
Kernel: 6.1.38-gentoo
DE: KDE 5.27.5
glxinfo:
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 7900 XTX (gfx1100, LLVM 16.0.6, DRM 3.49,
6.1.38-gentoo.65)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.1.3
OpenGL core profile shading language version string: 4.60
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https://bugs.winehq.org/show_bug.cgi?id=54413
Bug ID: 54413
Summary: ws2_32:sock - DuplicateHandle(socket) sometimes look
like a socket in test_WSAGetOverlappedResult() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - DuplicateHandle(socket) sometimes look like a socket in
test_WSAGetOverlappedResult() on Windows:
sock.c:12512: Test failed: got 1.
sock.c:12513: Test failed: got 0.
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This failure is pretty rare, there are only 4 known instances:
* 2022-09-27 on w1064 64 bit (21h2)
* 2022-11-15 on w10pro64-hi-u8 64 bit (21h1)
* 2023-01-25 on w11pro64 64 bit (21h2)
* 2023-01-25 on w1064v2009 64 bit
The test creates a socket, treats it as a handle and duplicates it, then checks
whether the duplicate handle behaves like a socket which it normally does not,
causing WSAGetOverlappedResult() to fail (return 0) and WSAGetLastError() to be
set to WSAENOTSOCK.
But in these four cases WSAGetOverlappedResult() succeeded which would indicate
the duplicate handle looked like a socket?
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https://bugs.winehq.org/show_bug.cgi?id=44546
Bug ID: 44546
Summary: The Settlers II: 10th Anniversary runs very slow when
CSMT enabled
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.fileplanet.com/165168/160000/fileinfo/The-
Settlers-II:-10th-Anniversary-Demo-v9801
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game is running painfully slow in Wine 3.2. Can be observed while it is
playing the opening video, in the menus and during gameplay too. Loading times
are also incredibly long when csmt is enabled.
Disabling csmt makes the game run smoothly. There is nothing suspicious in the
terminal.
Can be reproduced with the demo version. I have native d3dcompiler_43 and
d3dx9_29 installed.
settlers2_demo2_multilang.exe (318M)
md5sum: c738916e0f5f4c9b780898f66e50941f
Wine 3.2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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https://bugs.winehq.org/show_bug.cgi?id=55291
Bug ID: 55291
Summary: gdi32:dc - print_something() gets a bad signature on
fg-deb64-*
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
gdi32:dc - print_something() gets a bad signature on fg-deb64-*:
dc.c:1501: Test failed: wrong signature:
See https://test.winehq.org/data/patterns.html#gdi32:dc
This does not depend on bitness, happens systematically and a bisect shows that
the failure started with the commit below:
commit d5373ef6f92d36971859db0746600188ada22a7d
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Sun Jul 9 13:05:42 2023 +0200
wineps: Buffer data sent to printer port.
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https://bugs.winehq.org/show_bug.cgi?id=55231
Bug ID: 55231
Summary: Warframe: camera/mouse stuck in X-axis
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Wine 8.12 introduces a regression in Warframe: there seems to be a hard limit
to how much camera can be turned on the X-axis. After spinning the camera in
the same direction a few times, it gets stuck and it's no longer possible to
turn in in that direction until it is first turned in the opposite direction.
This happens when Warframe is either in full screen mode or borderless
fullscreen mode. Windowed mode isn't affected.
Warframe is a free to play game and the installer can be obtained here:
https://www.warframe.com/download
OS: Archlinux Linux 6.4.3
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https://bugs.winehq.org/show_bug.cgi?id=55152
Bug ID: 55152
Summary: Crash in Notepad++ processing a WM_DRAWITEM message
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: julliard(a)winehq.org
Distribution: ---
Running the 32-bit Notepad++ 8.5.4 in new wow64 mode crashes on startup when
processing a WM_DRAWITEM message. The exception is swallowed by win32u so it
still works, but we get a message:
0024:err:seh:KiUserCallbackDispatcher ignoring exception
The root cause is that because Notepad++ added a WH_CALLWNDPROC hook, in win32u
process_message(), instead of returning to SendMessageW and have it call the
winproc, we call it ourselves through KeUserModeCallback. But at that point the
message has been converted to 64-bit so we pass a (truncated) 64-bit lparam to
the 32-bit winproc.
The crash was revealed by a82238fad52761114ab2488d422fad3f70dbb854, which moves
the 64-bit stack to high memory. Previously the lparam pointer would fit in
32-bit which avoided the crash, but it would still point to a 64-bit
DRAWITEMSTRUCT.
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