https://bugs.winehq.org/show_bug.cgi?id=54777
Bug ID: 54777
Summary: MojoShader HLSL requires 'any' intrinsic, for TEXKILL
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74274
--> https://bugs.winehq.org/attachment.cgi?id=74274
Random TMNT Pixel Shader
From MSDN:
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
Attached is some sample shader output from TMNT: Shredder's Revenge.
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https://bugs.winehq.org/show_bug.cgi?id=54786
Bug ID: 54786
Summary: Lethe - Episode One needs 'log' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0254:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0254:err:d3dcompiler:D3DCompile2 Shader log:
0254:err:d3dcompiler:D3DCompile2 <anonymous>:336:8: E5017: Aborting due to
not yet implemented feature: Ternary operator.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:8: E5017: Aborting due to
not yet implemented feature: Prioritize between multiple compatible function
overloads.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:372:1: W5300: Implicit
truncation of vector type.
0254:err:d3dcompiler:D3DCompile2 <anonymous>:529:15: E5005: Function "log"
is not defined.
1.7-27-gd6d9aab3
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https://bugs.winehq.org/show_bug.cgi?id=54826
Bug ID: 54826
Summary: Add support for sign() intrinsic
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74329
--> https://bugs.winehq.org/attachment.cgi?id=74329
sign() unit tests
This is used by MojoShader for the SGN and MOVA instructions.
I don't have a real-world test, but for something like this I imagine the unit
tests would be enough to work with, so I've attached them here.
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https://bugs.winehq.org/show_bug.cgi?id=54827
Bug ID: 54827
Summary: Add support for ddx(), ddy() intrinsics
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
As you might expect, these are used by MojoShader for DSX and DSY.
Unlike the other reports I don't have a test immediately available since I
don't think I've run into this one before, but I imagine this isn't much more
than a direct translation to a common binary operation.
This uncompiled effect file is the closest thing I have to a real-world case:
https://github.com/sq/Libraries/blob/master/Squared/RenderLib/Shaders/Gauss…
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https://bugs.winehq.org/show_bug.cgi?id=54849
Bug ID: 54849
Summary: Ubisoft Connect application shows only window frame
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0990:err:d3dcompiler:D3DCompile2 Shader log:
0990:err:d3dcompiler:D3DCompile2 C:\fakepath:51:38: E5005: Method
'SampleBias' is not defined on type 'Texture2D<float4>'.
0990:err:d3dcompiler:D3DCompile2
0978:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0978:err:d3dcompiler:D3DCompile2 Shader log:
0978:err:d3dcompiler:D3DCompile2 C:\fakepath:80:41: E5005: Identifier "t0"
is not declared.
1.7-70-g8ed74377
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https://bugs.winehq.org/show_bug.cgi?id=54887
Bug ID: 54887
Summary: Add support for SampleGrad() function
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
This is used by MojoShader's HLSL emitter for the TEXLDD instruction.
Amusingly, there's a test in vkd3d already, it's just in binary form only!
https://gitlab.winehq.org/wine/vkd3d/-/blob/b46df551eba19ccf45ad907bef0e622…
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https://bugs.winehq.org/show_bug.cgi?id=54907
Bug ID: 54907
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark needs
asfloat
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74414
--> https://bugs.winehq.org/attachment.cgi?id=74414
D3DCompile2
new 32bit prefix, installed the benchmark. download link from bug 24868. trying
to run it all default. I did not try to trace any channel. this log is from the
default run from the console.
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https://bugs.winehq.org/show_bug.cgi?id=55361
Bug ID: 55361
Summary: Preprocessor does not handle macros used from other
macros
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74941
--> https://bugs.winehq.org/attachment.cgi?id=74941
test
Attaching a test that currently fails with:
E5005: Identifier "a" is not declared.
Preprocessed function looks like this:
vkd3d:547664:trace:preproc_lexer_parse float4 func ( float4 arg )
vkd3d:547664:trace:preproc_lexer_parse {
vkd3d:547664:trace:preproc_lexer_parse return ( ( a . r ) + arg . b ) ;
vkd3d:547664:trace:preproc_lexer_parse }
So nested macro is using argument name as is, instead of using actual name that
outer macro was use with.
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https://bugs.winehq.org/show_bug.cgi?id=55082
Bug ID: 55082
Summary: Zoria and the Cursed Land demo crashes due to HLSL
compilation failure ('Multiple variables bound to s0')
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://store.steampowered.com/app/1622110/Zoria_and_t
he_Cursed_Land/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74632
--> https://bugs.winehq.org/attachment.cgi?id=74632
output
This happens after character creation.
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https://bugs.winehq.org/show_bug.cgi?id=54926
Bug ID: 54926
Summary: Multiple games crash with 'syntax error, unexpected
KW_SAMPLERCOMPARISONSTATE' (Cradle, Conspiracy's Clean
Slate 64K demo)
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:3:1: E5000: syntax error,
unexpected KW_SAMPLERCOMPARISONSTATE
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55428
Bug ID: 55428
Summary: MIssing support for "if" statement attributes
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74990
--> https://bugs.winehq.org/attachment.cgi?id=74990
test
Spider-Man: Shattered Dimensions fails to compile attached shader:
---
03b8:trace:d3dcompiler:D3DCompile data 090FE2C0, data_size 15602, filename
(null), defines 00000000, include 00000000, entrypoint "PixelShaderMain",
target "ps_3_0", sflags 0x8, eflags 0, shader 090EE26C, error_messages
090EE270.
03b8:trace:d3dcompiler:D3DCompile2 data 090FE2C0, data_size 15602, filename
(null), macros 00000000, include 00000000, entry_point "PixelShaderMain",
profile "ps_3_0", flags 0x8, effect_flags 0, secondary_flags 0, secondary_data
00000000, secondary_data_size 0, shader_blob 090EE26C, messages_blob 090EE270.
03b8:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8.
03b8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
03b8:err:d3dcompiler:D3DCompile2 Shader log:
03b8:err:d3dcompiler:D3DCompile2 <anonymous>:187:1: E5000: syntax error,
unexpected '['
03b8:err:d3dcompiler:D3DCompile2
---
This needs support for both [flatten] and [branch] attributes.
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https://bugs.winehq.org/show_bug.cgi?id=55084
Bug ID: 55084
Summary: Sacred 2 needs support for 'clip'
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Extracted from bug 33763.
024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:119:1: E5005: Function "clip"
is not defined.
0024:err:d3dcompiler:D3DCompile2
MR currently pending: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
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https://bugs.winehq.org/show_bug.cgi?id=54796
Bug ID: 54796
Summary: Add support for SV_IsFrontFace
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74291
--> https://bugs.winehq.org/attachment.cgi?id=74291
Basic SV_IsFrontFace to VFACE example
Pulling this from #54736:
https://bugs.winehq.org/show_bug.cgi?id=54736
I don't seem to have a real-world sample readily available, so I just made a
quick sample and pushed it through MojoShader's HLSL emitter (see attached).
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=54869
Bug ID: 54869
Summary: Crash on startup when opening Roblox Studio
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmc.m4x80(a)gmail.com
Distribution: ---
Created attachment 74362
--> https://bugs.winehq.org/attachment.cgi?id=74362
Crash report
I am trying to run the application Roblox Studio, but it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=55100
Bug ID: 55100
Summary: Final Fantasy XIV: Backspace stops working after
backspacing Japanese composition string
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
Created attachment 74666
--> https://bugs.winehq.org/attachment.cgi?id=74666
Possible fix
Environment: Linux, LANG=ja_JP.UTF-8, ATOK X3 (XIM)
In Final Fantasy XIV using Japanese input, after backspacing the last character
in a pending composition string (with the fix for bug 55055 in
https://gitlab.winehq.org/wine/wine/-/commit/e5646191723fa4b5e4cb38187e1611…
applied), the game no longer accepts backspace input in the text field.
Specifically, given the following sequence:
1) Activate a text input field (such as the screenshot folder path entry field
in Settings -> Other Settings from the title screen).
2) Press backspace in the input field and observe that the last character of
the string is deleted.
3) Activate the IME.
4) Press the "A" key, giving the composition string "あ", which is displayed at
the end of the string.
5) Press backspace, leaving an empty composition string.
Pressing backspace again should delete the character at the end of the string
as in step 2, but instead does nothing. (Backspace also does not work after
turning on the IME and before any input, as between steps 3 and 4, but does
work correctly immediately after confirming a conversion.)
Sending WM_IME_ENDCOMPOSITION in ImeToAsciiEx() when dwCompStrLen is zero, as
in the attached patch, seems to fix the bug, so FFXIV may be expecting an
explicit ENDCOMPOSITION or similar message to switch from a "waiting for
composition" state to "normal text input".
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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https://bugs.winehq.org/show_bug.cgi?id=39930
Bug ID: 39930
Summary: HtmlHelp() shows blank page when '\\' is used as path
separator after '::'
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: foka(a)debian.org
Distribution: ---
Despite the fact that Microsoft documentation clearly states that
Anything after the double colon (::) must use forward slashes (/),
in accordance with URL standards.
(see https://support.microsoft.com/en-us/kb/235226), Windows developers tend to
forget(?) that rule and use backslashes (\) after the double colon.
For example, running UFile 2013 under Wine, opening the tutorial comes up with
a blank window, and the trace/fixme messages are logged:
trace:htmlhelp:HtmlHelpW (0x1006e,
L"ubxkbE.chm::\\tutorial/pages/1intro.htm>DT_HTML_TUT",
command=HH_DISPLAY_TOPIC, data=0)
trace:htmlhelp:NavigateToChm 0x208ba0 L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:AppendFullPathURL L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" 0x31dc98 L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:navigate_url L"mk:@MSITStore:C:\\Program Files\\UFile
2013\\ubxkbE.chm::/\\tutorial/pages/1intro.htm"
fixme:ieframe:handle_navigation_error Navigate to error page
But of course, as a retail product, UFile 2013's tutorial of course shows
correctly in Windows.
Apparently, Microsoft knows how often developers get confused by '/' and '\',
and silently accepts such erroneous backslashes so that the relevant HTML Help
can be displayed.
The current Wine implementation of HTML Help, however, does not account for
such developer errors, leading to such blank HTML Help windows in (slightly)
buggy programs like UFile 2013.
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https://bugs.winehq.org/show_bug.cgi?id=53897
Bug ID: 53897
Summary: Programmer's File Editor MDI windows initially open
with doubled-up scroll bars
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Created attachment 73438
--> https://bugs.winehq.org/attachment.cgi?id=73438
Screenshot of doubled-up scroll bars.
I've been using Programmer's File Editor (PFE), a text editor from 1999, with
WINE, since the beginning of time.
There has always been a problem that when the editor starts, the scroll bars
(vertical and horizontal) are doubled up. It's an MDI interface, which I think
is the problem.
Clicking on a scrollbar, tiling the windows, etc - anything which makes them do
something - returns the scrollbars to the normal state.
Screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=54122
Bug ID: 54122
Summary: Call of Juarez - Bound in Blood in-menu videos don't
work
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73655
--> https://bugs.winehq.org/attachment.cgi?id=73655
The output of missing videos
The video-animated background into the main menu doesn't work. The same for 7.0
and 8.0-rc1. The output included.
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https://bugs.winehq.org/show_bug.cgi?id=54031
Bug ID: 54031
Summary: user32:msg - test_SendMessage_other_thread() broken by
WM_WINDOWPOSCHANGING on Windows dual-monitor configs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes gets an unexpected
WM_WINDOWPOSCHANGING message:
msg.c:19053: Test failed: wrong status 00480048
msg.c:19091: Test failed: SendMessage from other thread 5: 0: the msg sequence
is not complete: expected 0000 - actual 0046
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:19091: 0: expected: nothing - actual: MsgCheckProc: 006F025C
WM_WINDOWPOSCHANGING wp 00000000 lp 0022fc40 after 00000000 x 100 y 100 cx 200
cy 200 flags SWP_NOACTIVATE|SWP_NOZORDER (flags 19)
msg.c:19091: 1: expected: nothing - actual: MsgCheckProc: 006F025C 0024 wp
00000000 lp 0022f700 (flags 39)
msg.c:19059: Failed sequence SendMessage from other thread 1:
msg.c:19059: 0: expected: msg 0402 - actual: MsgCheckProc: 007102CA 0402 wp
00000000 lp 00000000 (flags 19)
msg.c:19059: 1: expected: msg 0400 - actual: MsgCheckProc: 007102CA 0400 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: Failed sequence SendMessage from other thread 3:
msg.c:19079: 0: expected: msg 0403 - actual: MsgCheckProc: 007102CA 0403 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: 1: expected: msg 0401 - actual: MsgCheckProc: 007102CA 0401 wp
00000000 lp 00000000 (flags 19)
[53435] msg.c:19087: Test failed: wrong status 00400040
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:18487: Failed sequence SetFocus on a desktop window:
msg.c:18497: Failed sequence SetFocus on another thread window:
msg.c:18517: Failed sequence SetActiveWindow on a desktop window:
msg.c:18527: Failed sequence SetActiveWindow on another thread window:
msg.c:18592: Failed sequence SetFocus on a child window:
msg.c:18592: 0: expected: hook 0009 - actual: CBT: hook 9 (HCBT_SETFOCUS) wp
005e0252 lp 002f0278
msg.c:12896: QS_RAWINPUT not supported on this platform
msg.c:12921: Test failed: wrong qstatus 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This seems to only happen on dual-monitor configurations, most frequently on
w1064-2qxl but also regularly on w7u-2qxl.
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https://bugs.winehq.org/show_bug.cgi?id=52571
Bug ID: 52571
Summary: batch token parsing regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
This is easily demonstrated with vcvars script batch files in Visual Studio
2015, on amd64.
>)
>)
>)
>)
>)
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\x64\;C:\windows\system32;C:\win
dows;C:\windows\system32\wbem;C:\windows\system32\WindowsPowershell\v1.0' as an
internal or external
command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\include\um;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\lib\um\x86;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\x64;C:\Program Files ' as
an internal or external command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
... etc ...
1. Install Visual Studio 2015 (latest Wine-git works around ncrypt limitations)
or the v140/v141 build tools using 2017 (already works).
What I did personally (was attempting to compile x86 programs on an x64 install
before I hit this bug):
2. cd C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86
3. wine cmd /K vcvarsamd64_x86.bat
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https://bugs.winehq.org/show_bug.cgi?id=55031
Bug ID: 55031
Summary: experimental wow64 mode: crashes in some 3d graphics
code
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74591
--> https://bugs.winehq.org/attachment.cgi?id=74591
wine.crash.log
When I'm trying to run Spellforce 2 with experimental wow64 wine mode, it
crashes. When I'm running it using normal multilib setup, everything runs fine,
at least until main menu, didn't check again further.
Same happens when I'm trying to run Torchlight 2 from Steam. Demo available on:
https://store.steampowered.com/app/200710/Torchlight_II/
Crashing wine build options: ./configure --with-mingw
--enable-archs='i386,x86_64' --prefix=/tmp/wineinstall
Suspicious log lines just before crash:
0114:fixme:opengl:wow64_map_buffer GL_MAP_PERSISTENT_BIT not supported!
wine: Unhandled page fault on write access to 5BFFF000 at address 6AB23144
(thread 0114), starting debugger...
OS: Gentoo Linux amd64 (64bit)
Graphics: X11
Videocard information:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro K1000M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.182.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=55246
Bug ID: 55246
Summary: ntdll:om - The 64-bit test_object_types() crashes on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:om - The 64-bit test_object_types() crashes on Windows 8+:
om.c:2325: this is the last test seen before the exception
1c98:om: unhandled exception c0000005 at 00007FFFC32A60AB
See https://test.winehq.org/data/patterns.html#ntdll:om
Where c0000005 == STATUS_ACCESS_VIOLATION
This started on 2023-07-10 which corresponds to the GitLab CI switch to Debian
12 for builds which means it is caused by the commit below:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Note that, to this day, the 64-bit binaries produced by the TestBot still run
successfully on Windows because they are built on Debian 11. But the nightly
WineTest runs fail because they use the official WineTest binaries produced by
the GitLab CI which uses Debian 12.
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https://bugs.winehq.org/show_bug.cgi?id=54331
Bug ID: 54331
Summary: Game "Antecrypt": Black screen after launch
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73894
--> https://bugs.winehq.org/attachment.cgi?id=73894
Output when running "wine beam.exe"
This shooting game from https://punkcake.itch.io/antecrypt just opens up a
window which is completely black.
I confirm that this game runs on Windows 10.
My set up:
OS: Arch 64-Bit
GPU: Intel HD Graphics 610
Mesa: 22.3.3
Kernel version: 6.1.5
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https://bugs.winehq.org/show_bug.cgi?id=55505
Bug ID: 55505
Summary: Vitis 2020.1 needs support for "goto :EOF" command in
batch file
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `tar -xvf Xilinx_Unified_2020.1_0602_1208.tar.gz`
2. Run `wine Xilinx_Unified_2020.1_0602_1208/xsetup.exe`
3. When the installer complains that it can't connect to the internet, click
Ignore
4. Run `wine 'C:\Xilinx\Vitis\2020.1\bin\vitis.bat'`
The script prints "Syntax error" to the terminal twice and hangs without
opening Vitis. The first unrecognized command is "goto :EOF".
Registration is required to download Vitis.
$ sha256sum Xilinx_Unified_2020.1_0602_1208.tar.gz
a9e0f81a61eca260c4453ab93a8d17eac31956dd54d0d5fd74dc8b4f2727e3eb
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https://bugs.winehq.org/show_bug.cgi?id=55501
Bug ID: 55501
Summary: Since commit 3174e86abedf633bcec4884f1303143a696b6062
PS Core (pwsh.exe) fails to start:Call to
unimplemented function wldp.dll.WldpGetLockdownPolicy
Product: Wine
Version: 8.14
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.1.5/PowerShell-7.1.5-win-x64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Debian
Though technically spoken not a real regression, I added you (Nicolai) to the
bugreport, hope you don't mind
The function is described here:
https://learn.microsoft.com/en-us/windows/win32/api/wldp/nf-wldp-wldpgetloc…
A simple stub returning S_OK is enough to fix this ( not sure what to set
lockdownState to, just setting it to 0 seems to be ok)
(Sidenote: returning E_NOTIMPL allows the program also to start, but several
errrors are reported in the console and maybe further functionality might fail)
Sidenote 2: I suspect Dotnet Core is also affected by this bug, but i didn't
test that.
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https://bugs.winehq.org/show_bug.cgi?id=55237
Bug ID: 55237
Summary: oleaut32:usrmarshal - test_marshal_VARIANT() gets bad
values for wv[5&6] on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
oleaut32:usrmarshal - test_marshal_VARIANT() gets bad values for wv[5&6] on
Windows 8+:
usrmarshal.c:1628: Test failed: wv[5] c560c9d1
usrmarshal.c:1697: Test failed: wv[6] c560cad1
See https://test.winehq.org/data/patterns.html#oleaut32:usrmarshal
Note that the hash values change with every run, thus causing false positives.
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https://bugs.winehq.org/show_bug.cgi?id=42809
Bug ID: 42809
Summary: GPS Track Editor: arrows not shown
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joao.eiras(a)gmail.com
Distribution: ---
Created attachment 57847
--> https://bugs.winehq.org/attachment.cgi?id=57847
Example GPX file
1. Please download and install "GPS Track Editor" from
http://www.gpstrackeditor.com/download (7.6 MB isntaller)
2. Open the program
3. Open a GPX file (use the attached one, over the brooklyn bridge)
4. Notice how do don't see anything over the bridge but if you hover with the
mouse you'll see some dots appearing. The dots also appear if you click the
entries in the table on the right side. See attached screenshot.
5. Compare how it should look like on windows (another attached screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=55459
Bug ID: 55459
Summary: Softerra LDAP Browser fails to turn off
LDAP_OPT_ENCRYPT, LDAP_OPT_ROOTDSE_CACHE, and
LDAP_OPT_SIGN
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x96" is spammed to the terminal. 0x96 is LDAP_OPT_ENCRYPT.
After fixing that, the error changes to "Unsupported option: 0x95"
(LDAP_OPT_SIGN) and after fixing that, it changes to "Unsupported option: 0x9a"
(LDAP_OPT_ROOTDSE_CACHE).
Since the program is only trying to turn off those three options, a full
implementation is not necessary. We can simply make ldap_set_option return
LDAP_SUCCESS if asked to turn off an option that Wine doesn't yet support.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=55366
Bug ID: 55366
Summary: The GitLab CI sometimes tries to link winscard with
libpcsclite on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The GitLab CI sometimes tries to link winscard with libpcsclite on macOS and
fails.
For instance in MR!3459:
ld: library not found for -lpcsclite
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [dlls/winscard/winscard.so] Error 1
This issue started with commit f74c4af257e0 but the root cause looks more like
it has to do with the way the GitLab CI caches the configure information.
MR!3389 may have more details.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3389
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https://bugs.winehq.org/show_bug.cgi?id=54945
Bug ID: 54945
Summary: ntdll:exception - test_virtual_unwind() fails on
Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_virtual_unwind() fails on Windows 11:
exception.c:2132: Test failed: 0/8: wrong frame
000000000076F598/000000000076F480
exception.c:2132: Test failed: 0/9: wrong frame
000000000076F478/000000000076F480
exception.c:2132: Test failed: 0/10: wrong frame
000000000076F470/000000000076F480
There are also a lot of possibly related traces.
See https://test.winehq.org/data/patterns.html#ntdll:exception
The addresses changes sometimes, thus causing false positives. These failures
above are also not systematic and only happen in the 64-bit tests. They also
seem to be unrelated to the ntdll:exception crashes (see bug 54944).
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https://bugs.winehq.org/show_bug.cgi?id=51561
Bug ID: 51561
Summary: Wine's built-in gdiplus.dll lags in Paint.NET compared
to native (Win 7) gdiplus.dll
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
After intensive testing I can confirm that the built-in gdiplus.dll "lags" in
Paint.NET 3.5.11 and Wine 6.13 / 6.14.
When the native gdiplus.dll from Windows 7 is used (through winetricks) the
performance is clearly better, no lag is present. Unfortunately the native
gdiplus.dll works not stable, Paint.NET 3.5.11 crashes reproducible after some
time. So this is therefore not an usable alternative.
Maybe this bug report here is related to bug 24653:
https://bugs.winehq.org/show_bug.cgi?id=24653
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https://bugs.winehq.org/show_bug.cgi?id=55244
Bug ID: 55244
Summary: mshtml:misc - The 32-bit test_HTMLStorage() crashes in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mshtml:misc - The 32-bit test_HTMLStorage() crashes in Wine:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x10045300).
Backtrace:
=>0 0x10045300 in xul (+0x45300) (0x000000d2)
0x10045300 xul+0x45300: movl $0x25c, 0x00000000
See https://test.winehq.org/data/patterns.html#mshtml:misc
A bisect shows that the failures started with the commit below:
commit 24a2b625545f1875b5c3177f2b9da1b7299b864f
Author: Victor Chiletto <vchiletto(a)codeweavers.com>
Date: Thu Jun 8 15:14:57 2023 -0300
msvcrt: Use snames instead of LCIDs in create_locinfo.
And adding traces shows that the crash happens when releasing doc2:
535: IHTMLDocument2_Release(doc2);
Sometimes the backtrace is more useful:
Backtrace:
=>0 0x6ab1c9b5 in ucrtbase (+0x5c9b5) (0x0a26e4a0)
1 0x033d6536 Cert_clone+0xb6(context=<is not available>, store=<is not
available>, use_link=<is not available>) [/home/fgo
uget/wine/wt23/src/dlls/crypt32/cert.c:148] in crypt32 (0x0a26e4a0)
2 0x034280a4 MemStore_addContext+0x24(store=083F6948, list=<internal error>,
orig_context=<internal error>, existing=<is not available>, ret_context=<is not
available>, use_link=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/store.c:149] in crypt32 (0x0a26e4f0)
3 0x033d9406 add_cert_to_store+0xf6(store=083F6948, cert=00000001,
add_disposition=<internal error>, use_link=<is not available>, ret_context=<is
not available>) [/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:267] in
crypt32 (0x0a26e570)
4 0x033d99e3 CertAddCertificateContextToStore+0x1b(ppStoreContext=<internal
error>, dwAddDisposition=<internal error>, pCertContext=<internal error>,
hCertStore=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:289] in crypt32 (0x0a26e5c0)
5 0x033d99e3 CertAddEncodedCertificateToStore+0x53(hCertStore=<is not
available>, dwCertEncodingType=<is not available>, pbCertEncoded=<is not
available>, cbCertEncoded=<is not available>, dwAddDisposition=<is not
available>, ppCertContext=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:64] in crypt32 (0x0a26e5c0)
6 0x0fcf6aa0 ensure_remote_cert+0x190(ctx=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/secur32/schannel.c:1131] in secur32
(0x0a26e640)
7 0x0fcfa74d schan_QueryContextAttributesW+0xcd(context_handle=<is not
available>, attribute=<is not available>, buffer=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/secur32/schannel.c:1207] in secur32
(0x0a26eab0)
8 0x6c1320a9 netcon_secure_connect_setup+0x509(connection=<internal error>,
compat_mode=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/wininet/netconnection.c:545] in wininet
(0x0a26ed00)
9 0x6c133438 NETCON_secure_connect+0x38(connection=<is not available>,
server=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/netconnection.c:615] in wininet
(0x0a26ed20)
10 0x6c11fc03 HTTP_HttpSendRequestW+0x1293(request=<internal error>,
lpszHeaders=<internal error>, dwHeaderLength=<internal error>, lpOptional=<is
not available>, dwOptionalLength=<is not available>, dwContentLength=<is not
available>, bEndRequest=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/http.c:5093] in wininet (0x0a26fdb0)
11 0x6c120adf AsyncHttpSendRequestProc+0x3f(hdr=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/http.c:5356] in wininet (0x0a26fde0)
12 0x6c124e78 INTERNET_WorkerThreadFunc+0x18(lpvParam=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/internet.c:4029] in wininet
(0x0a26fe00)
13 0x7bc5b6fb process_rtl_work_item+0x1b(instance=<is not available>,
userdata=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:410] in ntdll (0x0a26fe30)
14 0x7bc5c7b2 tp_object_execute+0x3a2(object=<register EBX not accessible in
this frame>, wait_thread=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:2221] in ntdll
(0x0a26fed0)
15 0x7bc5cb88 threadpool_worker_proc+0x198(param=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:2356] in ntdll
(0x0a26ff30)
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https://bugs.winehq.org/show_bug.cgi?id=55227
Bug ID: 55227
Summary: wtsapi32:wtsapi - check_wts_process_info() fails to
get the user token on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wtsapi32:wtsapi - check_wts_process_info() fails to get the user token on
Windows 7:
wtsapi.c:94: Test failed: pid 0x544: failed to get token user, error 998
wtsapi.c:95: this is the last test seen before the exception
0fc0:wtsapi: unhandled exception c0000005 at 772ADF96
See https://test.winehq.org/data/patterns.html#wtsapi32:wtsapi
Where 998 == ERROR_NOACCESS
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https://bugs.winehq.org/show_bug.cgi?id=55225
Bug ID: 55225
Summary: kernel32:thread - test_stack() gets an unexpected
values for -2 & -3 indexes on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:thread - test_stack() gets an unexpected stack[-2] value on Windows:
thread.c:1180: Test failed: wrong data 0358FFF8 = 00000000
thread.c:1181: Test failed: wrong data 0358FFF4 = 00000000
See https://test.winehq.org/data/patterns.html#kernel32:thread
Where the first value depends on the stack pointer and changes with every run,
thus causing false positives.
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https://bugs.winehq.org/show_bug.cgi?id=54683
Bug ID: 54683
Summary: shlwapi:ordinal - test_SHFormatDateTimeA() fails due
to daylight saving time on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shlwapi:ordinal - test_SHFormatDateTimeA() fails due to daylight saving time on
Windows:
ordinal.c:1734: Test failed: expected (12:00 PM), got (11:00 AM)
ordinal.c:1741: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1749: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1779: Test failed: expected (12:00 PM), got (11:00 AM) for time part
ordinal.c:1793: Test failed: expected (12:00:00 PM), got (11:00:00 AM) for time
part
ordinal.c:1811: Test failed: expected (2/14/2023 12:00 PM), got (2/14/2023
11:00 AM)
ordinal.c:1822: Test failed: expected (2/14/2023 12:00:00 PM), got (2/14/2023
11:00:00 AM)
See https://test.winehq.org/data/patterns.html#shlwapi:ordinal
The AM/PM translations can change the failure messages slightly but it's always
the same issue, on all Windows versions... except w10pro64v2004!
This set of failures started on 2023-03-13 which, together with the 1 hour
offset, clearly corresponds to the switch from CST to CDT (there was no
WineTest run on Sunday).
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https://bugs.winehq.org/show_bug.cgi?id=55317
Bug ID: 55317
Summary: user32:msg - test_hotkey() finds no free WinKey+letter
on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_hotkey() finds no free WinKey+letter on Windows 11:
msg.c:18487: Test failed: Couldn't find any free Windows Key + letter
combination
See https://test.winehq.org/data/patterns.html#user32:msg
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https://bugs.winehq.org/show_bug.cgi?id=54368
Bug ID: 54368
Summary: ::DrawGeometry doesn't respect stroke style
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 73938
--> https://bugs.winehq.org/attachment.cgi?id=73938
thick lines
There's an application that uses d2d1 to draw its UI, and when the app scales
its workspace the lines get very thick shapes. This seems to be related to
00d8:fixme:d2d:d2d_stroke_style_init transformType 1 is not supported
00d8:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000001F3D8C80.
According to MSDN transformType 1 refers to D2D1_STROKE_TRANSFORM_TYPE_FIXED:
The stroke does not respect the world transform but it does respect the dpi and
stroke width.
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https://bugs.winehq.org/show_bug.cgi?id=53435
Bug ID: 53435
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 7:
msg.c:18505: Test failed: wrong status 00400040
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00400040 that there are still QS_SENDMESSAGE messages in the queue and
that one was added since the last call.
This is similar to the Windows 10-only bug 53434 but the status is different
and this failure only happens on Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=52196
Bug ID: 52196
Summary: Program desinger.exe stop after starting with error
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werbung(a)itssh.de
Distribution: ---
Created attachment 71249
--> https://bugs.winehq.org/attachment.cgi?id=71249
Bugreport
The install of this program was completed with no errors. It was installed
along with another program. The main program works wonderfully, but the
sub-program (desinger.exe) does not.
The OS is up to date. Wine is up to date.
In OS windows7 the program works.
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https://bugs.winehq.org/show_bug.cgi?id=54998
Bug ID: 54998
Summary: DnsQuery(DNS_TYPE_SRV) fails to parse some of the
server answers
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch, source
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 74551
--> https://bugs.winehq.org/attachment.cgi?id=74551
patch
An application that uses ActiveDs sometimes fails to get domain DC using
DsGetDcNameW(). That's caused by a failing call to
DnsQuery("_ldap._tcp.dc._msdcs.domain.com", DNS_TYPE_SRV)
which in turn fails because DnsExtractRecordsFromMessage_UTF8() fails to parse
some of the server answers.
It looks like this happens because in the DNS_TYPE_SRV record name is the last
element, and in that case get_name() uses wrong boundary check and returns
NULL.
Just in case it will be useful I'm attaching my version of the fix with some
tests.
It seems that skip_name() also uses wrong boundary check, however usually some
other data follows the skipped name, so it currently doesn't cause failures.
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https://bugs.winehq.org/show_bug.cgi?id=54655
Bug ID: 54655
Summary: user32:msg - test_InSendMessage() sometimes gets
unexpected flags on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_InSendMessage() sometimes gets unexpected flags on Windows:
msg.c:11738: Tests skipped: cannot set global hook
msg.c:19232: Failed sequence SendMessage from other thread 1:
msg.c:19232: 0: expected: msg 0402 - actual: MsgCheckProc: 00000000008B03E8
0402 wp 00000000 lp 00000000 (flags 19)
msg.c:19232: 1: expected: msg 0400 - actual: MsgCheckProc: 00000000008B03E8
0400 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: Failed sequence SendMessage from other thread 3:
msg.c:19252: 0: expected: msg 0403 - actual: MsgCheckProc: 00000000008B03E8
0403 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: 1: expected: msg 0401 - actual: MsgCheckProc: 00000000008B03E8
0401 wp 00000000 lp 00000000 (flags 19)
msg.c:19264: Failed sequence SendMessage from other thread 5:
msg.c:19292: Test failed: wrong flags a
msg.c:18660: Failed sequence SetFocus on a desktop window:
See https://test.winehq.org/data/patterns.html#user32:msg
Where 0xa == ISMEX_NOTIFY | ISMEX_REPLIED
and the test expected 0x9 == ISMEX_SEND | ISMEX_REPLIED
This happens about once per month and impacts at least Windows 7 & 10,
regardless of locale:
* 2022-08-31 on w7u-pt-PT 32-bit
* 2022-08-31 on w7u 32-bit
* 2022-09-06 on w7u 32-bit
* 2022-09-15 on w7u-pt-PT 32-bit
* 2022-12-12 on w1064 32-bit
* 2023-02-20 on w10pro64-ar 64-bit
* 2023-03-02 on w7u-de 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=54202
Bug ID: 54202
Summary: user32:msg - subtest_hvredraw() fails on most Windows
7 test configurations
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - subtest_hvredraw() fails on most Windows 7 test configurations
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9764: Test failed: destroy child on thread exit: 1: the msg sequence is
not complete: expected 000f - actual 0000
msg.c:9764: Failed sequence destroy child on thread exit:
msg.c:9764: 0: expected: msg 0082 - actual: MsgCheckProc: 00BC00A0 0082 wp
00000000 lp 00000000 (flags 19)
msg.c:9764: 1: expected: msg 000f - actual: nothing
See https://test.winehq.org/data/patterns.html#user32:msg
These failures appeared as soon as the corresponding tests were introduced but
somehow the TestBot did not detect them when MR!1874 was submitted. So maybe
they are caused by interference from a previous Wine test.
commit b2a9445e155487f1b47a646b70edbe181a905454
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Thu Dec 22 01:20:59 2022 +0900
user32/tests: Add tests for CS_HREDRAW and CS_VREDRAW.
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https://bugs.winehq.org/show_bug.cgi?id=55354
Bug ID: 55354
Summary: user32:msg - test_dialog_messages() sometimes gets a
bad sequence on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_dialog_messages() sometimes gets a bad message sequence on
Windows 7:
msg.c:15393: Test failed: CreateDialogParam_1: 17: the msg 0x001c was expected,
but got msg 0x000d instead
msg.c:15393: Test failed: CreateDialogParam_1: 18: the msg 0x0086 was expected,
but got msg 0x0083 instead
msg.c:15393: Test failed: CreateDialogParam_1: 19: the msg 0x0006 was expected,
but got msg 0x800b instead
msg.c:15393: Test failed: CreateDialogParam_1: 20: the msg 0x8005 was expected,
but got msg 0x001c instead
msg.c:15393: Test failed: CreateDialogParam_1: 21: the msg 0x0007 was expected,
but got msg 0x0086 instead
msg.c:15393: Test failed: CreateDialogParam_1: 23: the msg sequence is not
complete: expected 0000 - actual 0006
See https://test.winehq.org/data/patterns.html#user32:msg
Where: 0x0006 == WM_ACTIVATE
0x000d == WM_GETTEXT
0x001c == WM_ACTIVATEAPP
0x0083 == WM_NCCALCSIZE
0x0086 == WM_NCACTIVATE
0x8005 == EVENT_OBJECT_FOCUS
0x800b == EVENT_OBJECT_LOCATIONCHANGE
This first happened on 2023-06-22 and there has been about one instance per
week since, always receiving the same unexpected message sequence:
* 2023-06-22 win7_newtb-w7u-2qxl
* 2023-06-28 win7_newtb-w7u-es
* 2023-07-05 win7_newtb-w7u-2qxl
* 2023-07-27 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=51995
Bug ID: 51995
Summary: Roblox's bad performance on Wine
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penguinbotonline(a)protonmail.com
Distribution: ---
Created attachment 70986
--> https://bugs.winehq.org/attachment.cgi?id=70986
Stderr log from Wine
There is a common problem that occurs to the majority of RoL players, which is
bad performance. There 2 things that people usually have, frame drops and
performance degradation.
When a frame drop happens, with +seh these things appear in the logs
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https://bugs.winehq.org/show_bug.cgi?id=55238
Bug ID: 55238
Summary: ntdll:exception - The 64-bit test_nested_exception()
fails on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - The 64-bit test_nested_exception() fails on Windows 11:
exception.c:4842: nested_exception_handler Rip 000001E4AD6D0007, Rsp
00000012F5BFFAB0, code 0x80000003, flags 0, ExceptionAddress 000001E4AD6D0007.
exception.c:4842: nested_exception_handler Rip 00007FFA236D428C, Rsp
00000012F5BFEAC0, code 0xdeadbeef, flags 0x90, ExceptionAddress
00007FFA236D428C.
exception.c:4867: Test failed: Got unexpected exception code 0xdeadbeef, flags
0x90.
exception.c:4870: Test failed: Got unexpected frame 00000012F5BFFAB0.
exception.c:4891: Test failed: Did not get nested exception.
See https://test.winehq.org/data/patterns.html#ntdll:exception
This failure is specific to the 64-bit tests and only happen on the Windows 11
VM, with out without the AMD/NVidia GPUs (but the nightlies only run the 32-bit
tests on the base configuration).
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https://bugs.winehq.org/show_bug.cgi?id=54944
Bug ID: 54944
Summary: ntdll:exception - test_extended_context() crashes on
Window 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_extended_context() crashes on Window 11:
exception.c:9542: Test failed: Got unexpected result ret 0, length 0x4ff.
exception.c:9556: Test failed: Got unexpected result ret 0, length 0x4ff, flags
0x00100001.
exception.c:9590: Test failed: Got unexpected bret 0, GetLastError() 122, flags
0x100001.
exception.c:9592: Test failed: Got unexpexted length 0x4ff.
exception.c:9593: Test failed: Got unexpected context 00000000DEADBEEF, flags
0x100001.
exception.c:9596: Test failed: Got unexpected ContextFlags 0xcccccccc, flags
0x100001.
exception.c:9599: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9601: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9604: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9608: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9611: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9613: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9622: Test failed: Got unexpected p FFFFFFFFCD43BDDC, flags
0x100001.
exception.c:9625: Test failed: Got unexpected p FFFFFFFFCD43BDDC, length
0xcccccccc, flags 0x100001.
ntdll:exception:0974 done (-1073741819) in 0s 9642B
See https://test.winehq.org/data/patterns.html#ntdll:exception
The crash is systematic and happens in both the 32- and 64-bit tests. More
specifically the crash happens in the first call to GetXStateFeaturesMask() but
the real issue is the failure on line 9593 which indicates that the context
parameter is wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55461
Bug ID: 55461
Summary: directmanipulation:manipulation sometimes times out on
Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
directmanipulation:manipulation sometimes times out on Windows 10:
directmanipulation:manipulation:2190 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#directmanipulation:manipulation
The test normally runs in under 1 second which means the time out is caused by
a deadlock. However this is pretty rare and has only happened twice in the past
8 months:
* 2023-04-06 win21H1_newtb-w10pro64-hi-u8-64 (followed out-of-memory failures
in previous tests)
* 2023-08-18 win21H1_newtb-w10pro64-de-64 (followed dinput:joystick8 failures)
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https://bugs.winehq.org/show_bug.cgi?id=55477
Bug ID: 55477
Summary: shell32:autocomplete - test_prefix_filtering()
sometimes fails on Windows because the AutoComplete
DropDown is visible
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shell32:autocomplete - test_prefix_filtering() sometimes fails on Windows
because the AutoComplete DropDown is visible:
autocomplete.c:671: Test failed: AutoComplete DropDown visible
See https://test.winehq.org/data/patterns.html#shell32:autocomplete
This is pretty rare and did not happen for 4 months but has started happening
again:
* 2023-01-16 win21H1_newtb-w10pro64-ar-64
* 2023-01-19 win22H2_newtb-w1064-tsign-64
* 2023-02-14 win1507_newtb-w1064v1507-64
* 2023-07-03 win21H1_newtb-w10pro64-he-64
* 2023-08-22 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=55492
Bug ID: 55492
Summary: ntdll:threadpool - test_RtlRegisterWait() sometimes
fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_RtlRegisterWait() sometimes fails in Wine. There are
three variants which look like they are probably related:
(1)
threadpool.c:354: Test failed: expected info.userdata = 1, got 0
threadpool.c:370: Test failed: expected info.userdata = 1, got 0
threadpool.c:371: Test failed: expected info.threadid != 0, got 0
threadpool.c:373: Test failed: OpenThread failed with 87
threadpool.c:376: Test failed: QueueUserAPC failed with 6
(2)
threadpool.c:290: Test failed: expected info.userdata = 0, got 65536
threadpool.c:294: Test failed: expected info.userdata = 1, got 65536
threadpool.c:296: Test failed: WaitForSingleObject returned 0
(3)
threadpool.c:292: Test failed: expected info.userdata = 1, got 65536
threadpool.c:294: Test failed: WaitForSingleObject returned 0
See https://test.winehq.org/data/patterns.html#ntdll:threadpool
(1) This is the most common variant and it happens in both the GitLab and other
non-TestBot VMs:
* 2023-06-30 linux_fgtb-debian11-x86-64
* 2023-06-18 MR!3094
* 2023-06-06 linux_rbernon-vulkan-win64
* 2023-05-29 linux_fg-deb64-wow32
* 2023-05-24 MR!2628
* 2023-01-31 linux_fg-deb64-wow64
* 2023-01-11 MR!1940
(2) Only happened once and on the GitLab CI.
* 2023-04-28 MR!2682
(3) Only happened on the GitLab CI.
* 2023-08-25 linux_gitlab-debian-32
* 2023-06-02 MR!2954
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https://bugs.winehq.org/show_bug.cgi?id=49868
Bug ID: 49868
Summary: Hedgewars 1.0.0 crashes when a game against the
computer is started
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68209
--> https://bugs.winehq.org/attachment.cgi?id=68209
The console messages
Hedgewars crashes when the following steps are taken:
1) remove .wine directory
2) run wineboot
3) run the Hedgewars installer, accept the defaults. This will start Hedgewards
at the end of the installer
4) Press "Play a game on a single computer"
5) Press "Play a quick game against the computer with random settings"
6) Sometimes, the game now shows the error "The program hedgewars.exe has
encountered a serious problem and needs to close"
7) if the game does not crash, press escape and Y, and repeat step 5
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54530
Bug ID: 54530
Summary: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: hunt3rgz(a)protonmail.com
Distribution: ---
Created attachment 74074
--> https://bugs.winehq.org/attachment.cgi?id=74074
Wine log
I runned a .NET 5.0 application written with Windows Forms
https://github.com/X-Hax/sa_tools
When i close the 'create gradient' window, it gives me this error
System.EntryPointNotFoundException: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'.
at Interop.UiaCore.UiaDisconnectProvider(IRawElementProviderSimple provider)
at System.Windows.Forms.Control.ReleaseUiaProvider(IntPtr handle)
at System.Windows.Forms.Control.WmDestroy(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr
wparam, IntPtr lparam)
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https://bugs.winehq.org/show_bug.cgi?id=53434
Bug ID: 53434
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 10 1507 - 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 1507 -
1909:
msg.c:18493: main: call PeekMessage
msg.c:18505: Test failed: wrong status 00080000
msg.c:18507: main: call PeekMessage
msg.c:18508: Test failed: PeekMessage should fail
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00080000 indicates that there are still QS_POSTMESSAGE messages in the
queue and that none were added since the last call.
This only happens on Windows 10 1507 to 1909.
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http://bugs.winehq.org/show_bug.cgi?id=12854
Summary: ntdll change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12551)
--> (http://bugs.winehq.org/attachment.cgi?id=12551)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:117: Test failed: event should be ready
change.c:119: Test failed: information wrong
change.c:120: Test failed: information wrong
change.c:124: Test failed: action wrong
change.c:125: Test failed: len wrong
change.c:126: Test failed: name wrong
Total of 26.
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=38095
Bug ID: 38095
Summary: Metatrader: doesn't respect charts sorting/sequency
when restarted
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 23bene(a)gmail.com
Distribution: ---
Wine 1.6 on Ubuntu 14.04.1 LTS 32bit using Metatrader 4 vers. 4.00 Build 765
(12 Dec 2014) doesn't respect charts sorting/sequency when restarted.
Eg.: if I sort charts alphabetically during my Metatrader session, it remain so
sorted till I close it. When I open again for a new Metatrader session, I find
charts completely shuffled!!
I copypasted my order.wnd file (that contain my charts ordered) in my
home/.wine/drive_c/Program Files/Metatrader 4/profiles/my_name/ directory
without having no one mt4 session opened.
When I launch mt4 session, it doesn't follow charts order as written in my file
and everytime I launch it again a new, random charts sequence is done.
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https://bugs.winehq.org/show_bug.cgi?id=55066
Bug ID: 55066
Summary: user32:msg - test_button_messages() sometimes gets
WM_SIZE instead of WM_SETFOCUS in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_button_messages() sometimes gets WM_SIZE instead of
WM_SETFOCUS in Wine:
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 4: the msg 0x0007 was
expected, but got msg 0x0005 instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 5: the msg 0x0138 was
expected, but got msg 0x030f instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 6: the msg 0x0111 was
expected, but got msg 0x001c instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 8: the msg 0x8000 was
expected, but got msg 0x0086 instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 9: the msg sequence is not
complete: expected 0000 - actual 0006
See https://test.winehq.org/data/patterns.html#user32:msg
This first happened on 2023-05-19 and since then it has been happening in about
4% of the runs.
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https://bugs.winehq.org/show_bug.cgi?id=52278
Bug ID: 52278
Summary: Crysis Wars Trial and Patch 1.5 - InstallAware error -
Runtime error in install: Cannot open AVI
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Installed winetricks:
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
0769bbcdbd92c407f4eacaa85acc1339f607dbeafe2febd1be0912034c7af3a1 with
wine-7.0-rc2 (Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
gdiplus_winxp
gdiplus
w_workaround_wine_bug-24013
d3dcompiler_43
d3dx9
dxvk191
vcrun2013
quartz
vcrun2005
d3dx10_43
cabinet
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https://bugs.winehq.org/show_bug.cgi?id=54444
Bug ID: 54444
Summary: Program “Free PC Audit 5.1.211.96” did not show
desired information.
Product: Wine
Version: 8.1
Hardware: x86-64
URL: https://www.misutilities.com/freepcaudit.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 73996
--> https://bugs.winehq.org/attachment.cgi?id=73996
screenshot for a questionable information display
I have tried the tool “Free PC Audit 5.1.211.96” out once more together with
the software “Wine 8.1-1539.2”.
Markus_Elfring@Sonne:…/geladen/Freeware> wine freepcaudit.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00c0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:thread:GetThreadUILanguage : stub, returning default language.
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0113D9D4, 00000000
0113D9FC
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x407 0113D9D4 00000000
0113D9FC) returning a dummy value (current locale)
…
0024:fixme:wtsapi:WTSRegisterSessionNotification Stub 0001007E 0x00000000
0024:fixme:uxtheme:BufferedPaintInit Stub ()
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:imm:ImeSetActiveContext (00010076, 1): stub
0024:fixme:imm:ImmReleaseContext (000100C4, 00010076): stub
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
…
0024:fixme:wbemdisp:object_Instances_
0024:fixme:wbemdisp:object_SpawnInstance_
…
0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and
DISK_DETECTION_INFO structures will not be filled
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
…
0024:fixme:wuapi:automatic_updates_GetIDsOfNames
…
0128:fixme:secur32:get_cipher_algid unknown algorithm 23
0128:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
…
0024:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0001007E
0024:fixme:uxtheme:BufferedPaintUnInit Stub ()
I would like to see more helpful information on the tab “Brief” (than an IP
address).
See also details from previous bug report:
https://bugs.winehq.org/show_bug.cgi?id=52878
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https://bugs.winehq.org/show_bug.cgi?id=53129
Bug ID: 53129
Summary: user32:msg - test_paint_messages() fails
systematically on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_paint_messages() fails systematically on Windows 7. The exact
set of failures differs with each run but there is always a "region" and an
"InvalidateErase" failure:
msg.c:8487: Test failed: Regions are different
msg.c:8488: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0xfffffffffd0406c1
msg.c:8498: Test failed: region should be null (3)
msg.c:8510: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x38040675
msg.c:8510: Test failed: InvalidateErase: 3: the msg sequence is not complete:
expected 0000 - actual 0085
msg.c:8517: Test failed: Regions are different
msg.c:8518: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x2504170b
https://test.winehq.org/data/patterns.html#user32:msg
The InvalidateErase failure is particularly troublesome because the unexpected
wParam value changes with each run so the failure always looks like it is new.
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http://bugs.winehq.org/show_bug.cgi?id=27019
Summary: Print in Gestan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hello everybody,
I'm using 'Gestan' (you can download it on www.gestan.fr) which is a fantastic
program used to manage my customers and create bills...
Anyway, I can install it without any problem, but when I want to print a bill,
there is nothing in !
It is a program created with Windev...
Anyone have a solution ?
Thanks a lot for your future help !
Julian
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https://bugs.winehq.org/show_bug.cgi?id=55398
Bug ID: 55398
Summary: GDI+ does not support EXIF orientation information
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
GDI+ does not support parsing EXIF orientation from JPEG images.
This seemingly leads to some apps being unable to displaying images in the
correct orientation, making the image look rotated.
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https://bugs.winehq.org/show_bug.cgi?id=54407
Bug ID: 54407
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a bad WM_USER message sequence in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a bad WM_USER
message sequence in Wine:
msg.c:19187: Test failed: SendMessage from other thread 1: 1: the msg 0x0400
was expected, but got msg 0x0403 instead
msg.c:19187: Test failed: SendMessage from other thread 1: 2: the msg sequence
is not complete: expected 0000 - actual 0400
msg.c:19201: Test failed: wrong status 00080000
msg.c:19207: Test failed: SendMessage from other thread 3: 0: the msg 0x0403
was expected, but got msg 0x0401 instead
msg.c:19207: Test failed: SendMessage from other thread 3: 1: the msg sequence
is not complete: expected 0401 - actual 0000
See https://test.winehq.org/data/patterns.html#user32:msg
A somewhat similar issue has been happening for some time on Windows 7 (see bug
53434).
This one started happening about twice per month in Wine on 2022-10-14
(debian11-win32).
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https://bugs.winehq.org/show_bug.cgi?id=55503
Bug ID: 55503
Summary: MessageBox recursively showing the same pop-up message
32 times
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
MessageBox recursively showing the same pop-up message 32 times, freezing the
main application window.
Tested Versions: Wine 8.0.2 Stable and Wine 8.14 Devel
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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https://bugs.winehq.org/show_bug.cgi?id=55090
Bug ID: 55090
Summary: Foobar2000 v2.0: Play button needs to be pressed twice
after stop for playback
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ppark(a)codeweavers.com
Distribution: ---
Created attachment 74647
--> https://bugs.winehq.org/attachment.cgi?id=74647
An edited snippet of the logs
Steps to reproduce:
- Install Wine 8.10-103 (compiled it this morning)
- Install foobar2000 via the installer on their site:
https://www.foobar2000.org/
- Put a song in a playlist
- Press play (the triangle button); a tiny snippet of the song will play and
then it will stop.
- Press play again; the music plays properly this time.
You can make this happen again by pressing stop (square button); you need to
press play twice for the song to properly play.
See the attached log snippet (which is marked up with what the user is doing).
Note that it's trying to do something at address `0000000012345678`...
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https://bugs.winehq.org/show_bug.cgi?id=49945
Bug ID: 49945
Summary: Visio 2010: picture: content of clipboard can not be
paste into Visio
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
How to reproduce:
1. Make a screen snapshot of a part of your screen and put it into the
clipboard.
2. Change to your open Visio 2010.
3. Press Ctrl+C
The following message appears:
Quote: "Error (925) during the pasting process. Visio cannot retrieve the
device independent bitmap data from the clipboard."
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https://bugs.winehq.org/show_bug.cgi?id=55372
Bug ID: 55372
Summary: winetricks -q icodecs fails
Product: Wine
Version: 8.10
Hardware: x86-64
URL: https://github.com/Winetricks/winetricks/issues/2103
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Executing wine setup.exe
0188:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0194:err:seh:KiUserCallbackDispatcher ignoring exception
0194:err:seh:KiUserCallbackDispatcher ignoring exception
Executing wine C:\windows\system32\regsvr32.exe ir50_32.dll
regsvr32: 'DllRegisterServer' not implemented in DLL 'ir50_32.dll'
------------------------------------------------------
regsvr32.exe ir50_32.dll returned status 4. Aborting.
------------------------------------------------------
This is a regression; it works in wine-8.0 (if not using a new style wow64
build).
(on slow hardware, so I'm unlikely to complete regression test soon, hopefully
someone else can beat me to it).
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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https://bugs.winehq.org/show_bug.cgi?id=55377
Bug ID: 55377
Summary: Wine 3.2.3 crash when launching Roblox
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajjjgood12(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 74953
--> https://bugs.winehq.org/attachment.cgi?id=74953
Here is The Bug Info
Hello, When I install Roblox launcher And I wanna Play But it got bug
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https://bugs.winehq.org/show_bug.cgi?id=55111
Bug ID: 55111
Summary: The 64-bit ntdll:exception crashes silently on Windows
8 & 10 <= 1809
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit ntdll:exception crashes silently on Windows 8 & 10 <= 1809 :
ntdll:exception start dlls/ntdll/tests/exception.c
exception.c:3684: vect. handler 00012345 addr:0000000000580010
Rip:0000000000580010
ntdll:exception:0404 done (74565) in 0s 85B
See https://test.winehq.org/data/patterns.html#ntdll:exception
Notice the lack of an "unhandled exception" message. This is what I mean by
"crashes silently".
The crashes started on 2023-06-21 and happen on w864 and w1064 1507 to 1809,
only when running the 64-bit tests. But I have been unable to reproduce them
:-(
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https://bugs.winehq.org/show_bug.cgi?id=54056
Bug ID: 54056
Summary: Launching EA App installer: Wine can't find already
installed gecko 2.47.2
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73609
--> https://bugs.winehq.org/attachment.cgi?id=73609
EA app installer; wine 7.19 default output
Hello,
I created a new prefix with wine 7.19 (64-bit WoW architecture).
Then I ran winecfg to activate virtual desktop and remove file type
integration.
Then I ran EAappInstaller.exe.
Then a dialog box says that Wine couldn't find gecko needed to display HTML
files.
gecko 2.47.2 (both -x86 and -x86_64) have been installed in
/usr/share/wine/gecko since November 30 2020. This is the first time I see that
message in years but maybe I didn't use application that triggers the use of
gecko?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=49961
Bug ID: 49961
Summary: War Wind crashes at start
Product: Wine
Version: 5.18
Hardware: x86
URL: https://www.abandonware-france.org/telechargement/2135
4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68352
--> https://bugs.winehq.org/attachment.cgi?id=68352
console output with winedbg
With wine-git 5d5102f8498413f4b7e11f7da0509e7717fb3735, Wind war crashes at
start.
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https://bugs.winehq.org/show_bug.cgi?id=46570
Bug ID: 46570
Summary: I tried to see how Roblox works on Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emattpoyou(a)gmail.com
Distribution: ---
Created attachment 63443
--> https://bugs.winehq.org/attachment.cgi?id=63443
The error.
I tried to see how Roblox works on Wine, but as soon as I open it, it crashes,
and gives me the report window. How do I fix this?
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https://bugs.winehq.org/show_bug.cgi?id=40185
Bug ID: 40185
Summary: Farming Simulator 15 under steam with arch linux not
playable
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marijnvantricht(a)gmail.com
Distribution: ---
Created attachment 53695
--> https://bugs.winehq.org/attachment.cgi?id=53695
Backtrace (Bug)
This happens in Farming Simulator when the game is loaded and play is pressed.
Please this is my first bug report forgive me when I am doing something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=36475
Bug ID: 36475
Summary: Civilization 2 Gold
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory.bartram(a)gmail.com
Created attachment 48535
--> http://bugs.winehq.org/attachment.cgi?id=48535
wine crash report
I realize this is an old game and bug and there are probably other alternatives
to play, but Civ 2 Gold crashes on start.
wine: Unhandled exception 0x80000003 in thread 27 at address 0x7bc6b4a0 (thread
0027), starting debugger...
Also fails using WineBottler. However, it works perfectly in CrossOver.
Using Wine 1.7.9 (Fink on OS X 10.9.2) as Win95.
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https://bugs.winehq.org/show_bug.cgi?id=54846
Bug ID: 54846
Summary: Serious Sam HD: The First Encounter (Steam version)
crashes on start up
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74348
--> https://bugs.winehq.org/attachment.cgi?id=74348
Error
In Wine 8.6 I cannot start the game with or without DXVK, it just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=53477
Bug ID: 53477
Summary: ARK: Survival evolved dedicated Server crashes with
out of memory
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas-sinzing(a)gmx.de
Distribution: ---
Created attachment 72845
--> https://bugs.winehq.org/attachment.cgi?id=72845
Server logs
I'm trying to run a server for the game "ARK: Survival evolved" on linux using
Wine, but I am getting out of memory errors while the host has still free
memory left (https://prnt.sc/R3GgL6Hhdj-u). My command line is
WINEDEBUG=warn wine64 ShooterGameServer.exe
TheIsland?Port=7777?QueryPort=27015?MaxPlayers=70 -NoBattlEye -nosteamclient
-game -server
I'm using wine 7.0 (I also tested wine 7.14 but error persists).
Here are the server logs (including wine logs): https://pastebin.com/2phyguXt
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https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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https://bugs.winehq.org/show_bug.cgi?id=39916
Bug ID: 39916
Summary: Path of Exile: Crash during combat
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd31879(a)yahoo.com
Distribution: ---
Created attachment 53308
--> https://bugs.winehq.org/attachment.cgi?id=53308
game crash backtrace
During combat with one specific affix of monster in the game WINE crashes.
Monster type during talisman league is "clutching". It spawns purple colored
totems that shoot purple projectiles everywhere.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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https://bugs.winehq.org/show_bug.cgi?id=55209
Bug ID: 55209
Summary: Regression: When trying to launch (dotnet461)
gitExtensions 3.5.3, fails with failed to start
explorer c00000e5
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brunoaiss+winebugs(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74811
--> https://bugs.winehq.org/attachment.cgi?id=74811
A script which automates the steps to reproduce the issue
I downloaded and setup gitExtensions portable version 3.5.3 and it fails to
launch.
Version used:
I'm using wine commit `9617c784b9d7ffa88182c24aa2f110a6867aa67d` and wine
staging commit `e57244a59eae5f355598a99172a7bb7751c162cc`. I applied all the
patches `staging/patchinstall.py --all`.
Steps done:
I setup the environment using `wineboot -i` and `winetricks -q dotnet461` to
install the dependencies (included in the script).
I download and unpack gitExtensions (included in the script).
I run gitExtensions (not included in the script) `wine
"$WINEPREFIX/drive_c/Program Files/gitExtensions/GitExtensions.exe"`
It fails to launch.
This behavior doesn't happen with wine 8.10 with `ntdll-wine-frames` staging
patch.
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https://bugs.winehq.org/show_bug.cgi?id=54625
Bug ID: 54625
Summary: Adobe Lightroom Classic 12.1: page fault in ntdll
since wine-8.3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 74150
--> https://bugs.winehq.org/attachment.cgi?id=74150
backtrace
Stable with wine-8.2, crashing shortly after startup with wine-8.3. No
suspicious messages on stdout or stderr, happens when processing image data.
Perhaps related to the recent ntdll low-fragmentation heap?
Unhandled exception: page fault on read access to 0x00007f7a19c90010 in 64-bit
code (0x007f7cc6b66575).
Backtrace:
=>0 0x007f7cc6b66575 in ntdll (+0x36575) (0x007f7c445382d0)
1 0x007f7cc6b67749 RtlAllocateHeap+0x529() in ntdll (0x007f7c445383e0)
2 0x007f7cc68b8b49 malloc+0x29() in ucrtbase (0x007f7c44538420)
3 0x0000002270077a in cameraraw (+0x120077a) (0x00000000048000)
4 0x000000227031aa in cameraraw (+0x12031aa) (0x007f7c44538820)
--
Additional information: these are printed out _after_ the crash happens and the
debugger is running, likely unrelated:
00f4:err:sync:RtlpWaitForCriticalSection section 0000000002A900D0
"wine-8.3/dlls/ntdll/heap.c: heap.cs" wait timed out in thread 00f4, blocked by
05ec, retrying (60 sec)
0640:err:sync:RtlpWaitForCriticalSection section 00007F26BCCFEE60
"wine-8.3/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0640,
blocked by 055c, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55199
Bug ID: 55199
Summary: Page vault on memory access - app does not start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin(a)hagels.net
Distribution: ---
Created attachment 74794
--> https://bugs.winehq.org/attachment.cgi?id=74794
backtrace of the crash
App is not able to come up, on windows there are no problems
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https://bugs.winehq.org/show_bug.cgi?id=54900
Bug ID: 54900
Summary: Altium Designer 17: Crashes when closing tab w/ 3D
rendering
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afb(a)mailbox.org
Distribution: ---
CAD application Altium Designer may have tabs utilizing 3D rendering. Closing
one of them crashes the whole application:
X Error of failed request: BadWindow (invalid Window parameter)
Closing tabs that are not utilizing 3D rendering works fine.
Last good release: wine-8.3.1
Found issue in: wine-8.4.1, -8.5.1, -8.6.1
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https://bugs.winehq.org/show_bug.cgi?id=53088
Bug ID: 53088
Summary: Free Video Converter crashes on run
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72509
--> https://bugs.winehq.org/attachment.cgi?id=72509
Wine 7.9 console output (installation)
Wondershare's Free Video Converter exits silently after installation, and
crashes on subsequent runs. This occurs after Bug 53085 and Bug 53086.
dotnet40 stops the crash but it still exits silently. Background services
continue running.
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
The stub installer downloads a full install which you can copy from
~/.wine/drive_c/users/Public/Documents/Wondershare
5e1317a9c4c01dddbd6ec09bc21566fda7e88b6d video-converter-free_full1129.exe
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https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=55489
Bug ID: 55489
Summary: 'cmd1 || cmd2' (OR, double pipe) not working
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
Cmd OR (|| - double pipe) command not working.
Run:
echo 123 || echo failed
Expected:
123
Actual:
123
failed
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https://bugs.winehq.org/show_bug.cgi?id=55455
Bug ID: 55455
Summary: vuplex.com Webview fails in Creativerse (Steam)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: charles_sant(a)yahoo.co.uk
Created attachment 75015
--> https://bugs.winehq.org/attachment.cgi?id=75015Vuplex.com Webview failure log
Crossover 23.
New Steam bottle (Windows 10) on Macbook Mini M2 Pro.
Launching game Creativerse. Installation seems fine with various components
(.NET etc.) loading.
However, there's an immediate failure of vuplex.com Webview failing.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=55454
Bug ID: 55454
Summary: WechatOCR Component Error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: diao0cheng(a)gmail.com
Distribution: ---
WechatOCR.exe start falied
This error occurs every time you login to WeChat
But that doesn't affect the normal operation of WeChat
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https://bugs.winehq.org/show_bug.cgi?id=54787
Bug ID: 54787
Summary: Penumbra: Overture in game black screen with enabled
Anti-Aliasing (multisample)
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: illia.a.polishchuk(a)globallogic.com
Distribution: ---
How to reproduce:
1 - Download Penumbra: Overture game in Steam
2 - Enable the game compatibility setting "Force the use of a specific Steam
Play
compatibility tool"
3 - Set all the game settings to high (The important is "anti-aliasing" setting
= 4 and "Post Effects" = on and "Bloom" = on)
5 - Run new game.
Actual result: Black screen rendered
It can't be reproduced for pure windows on windows version and native linux
version on linux
This bug was observed while implementing workaround for "mesa" project:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147/diffs?commi…
The bug reason in GL spec (8.7):
"An INVALID_OPERATION error is generated by CopyTexImage*D"
"the effective value of SAMPLE_BUFFERS for the read framebuffer
(see section 9.2.3.1) is one."
BUT
Windows version on Windows OS uses just wglChoosePixelFormatARB call with
WGL_SAMPLES_ARB argument
And game has common GL_SAMPLES = 0 and arb WGL_SAMPLES = 4
Probably WGL_SAMPLES does not have the multisample restriction but `wine`
translation breaks this
When wine translates it to a Linux it uses explicit renderbuffer with samples
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/wined3d/texture.c#L2…
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https://bugs.winehq.org/show_bug.cgi?id=54721
Bug ID: 54721
Summary: load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
Created attachment 74227
--> https://bugs.winehq.org/attachment.cgi?id=74227
output of "/opt/wine-devel/bin/wine64 7z2201.exe" command
Background: I ran these commands on my Debian VM
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
sudo apt update
filename=$(apt-get download wine-devel --print-uris | awk '{print $2}')
version=$(apt-get download wine-devel | awk '{print $7; exit}')
dpkg-deb -R $filename requires32/
sed -i "s/, wine-devel-i386 (= $version)//g" requires32/DEBIAN/control
dpkg-deb -b requires32/ wine64.deb
sudo apt install ./wine64.deb -y
I wanted to try to run a x86 32-bit app (I picked 7-Zip) with wine64 with the
WOW64 experimental feature so I ran "/opt/wine-devel/bin/wine64 7z2201.exe" and
it gives the error message in the attachment
Below is the output of "ls -la /home/alex/.wine/drive_c/windows/syswow64/"
command
alex@penguin:~$ ls -la /home/alex/.wine/drive_c/windows/syswow64/
total 0
drwxr-xr-x 1 alex alex 0 Mar 22 18:29 .
drwxr-xr-x 1 alex alex 342 Mar 22 18:29 ..
It is quite weird that this directory is empty
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https://bugs.winehq.org/show_bug.cgi?id=54260
Bug ID: 54260
Summary: 64-bit prefix cannot launch applications dependent on
ie8 winetricks package
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
The game EverQuest recently moved to 64-bit and to patch the game LaunchPad.exe
needs the ie8 package but it will not give a graphical interface due to
dependency ie8.
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=54466
Bug ID: 54466
Summary: ???????
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's really incredibly complicated to report a bug in an app!
I want to report 2 bugs:
Purebasic and Spiderbasic load very very slowly.
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https://bugs.winehq.org/show_bug.cgi?id=53390
Bug ID: 53390
Summary: Doom 3 BFG Mostly Black Screen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 72780
--> https://bugs.winehq.org/attachment.cgi?id=72780
Log File
Doom 3 BFG installs and launches but when starting a new game the screen is
mostly black. A few things show up such as screens and the crosshair but it's
not playable like this. I am atatching a log file and a screenshot.
My System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro
21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO | Wine 7.13
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https://bugs.winehq.org/show_bug.cgi?id=42435
Bug ID: 42435
Summary: Age of Empires 2 HD Steam has a dimmed down interface
and the ingame main screen is just white with an intel
945gm gpu
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
since the direct3d fix in 2.1 i was finally able to test Age of Empires 2 HD
Steam edition with my old laptop. unfortunately there are other bugs. the whole
menu and game interface looks dark like there is some gamma or color problem
but it works alright.
when starting a game the main screen is complete white(or complete black if you
change something in the game settings). controlling the game blindly partially
works but it is bugged too.
i have a 945gm gpu and a T2080 32bit CPU and im running Linux mint mate 32bit
with an updated 4.8 kernel
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=55321
Bug ID: 55321
Summary: Gdiplus curve flattening broken
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 74915
--> https://bugs.winehq.org/attachment.cgi?id=74915
Behaviour on Windows vs behaviour on Wine
It looks to me like GdipFlattenPath is broken because it essentially produces
straight lines with sharp corners. This behaviour is also seen on Windows but
only when the 'flatness' passed to the function is a huge value.
The same code on Windows produces the image on the left while on Wine it
produces the image on the right. The two seem to differ a lot because one is
essentially a curve while on the right is essentially a polygon.
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https://bugs.winehq.org/show_bug.cgi?id=54834
Bug ID: 54834
Summary: Some applications hang at startup with seemingly
frozen window since Wine 8.2
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74336
--> https://bugs.winehq.org/attachment.cgi?id=74336
ImgBurn on Wine 8.1 (on commit 0692d07f) terminal output
Hello,
After an update from 8.0-rc5 to 8.5 some applications fails to start.
I did a regression test and the last working release is 8.1 (exact commit in
regression field).
The affected applications are:
Ubisoft connect (prevents ability to play many games) (on 32-bit and 64-bit).
ImgBurn.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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https://bugs.winehq.org/show_bug.cgi?id=55498
Bug ID: 55498
Summary: Multiple application and games have difficulties
connecting to their online servers
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75061
--> https://bugs.winehq.org/attachment.cgi?id=75061
The Lord of the Rings Online default terminal output - wine 8.14
Hello,
Since a few days all the applications and games I tested, that uses online
services, have trouble connecting to their servers. This includes:
- Steam;
- Blizzard Battle.net;
- World of Warships;
- The Lords of the Rings Online;
- Dungeons and Dragons Online.
I've not tried any other windows application, yet.
- World of Warships is very slow to start, and sometimes ends up with 'not
connected to the server' in the port, with missing online content. I can play
online matches, though, but finding a match is slower than before. I think the
game tries hard to start and to reconnect.
- Blizzard Battle.net often fails to connect for the login screen. It says
'connecting' for a minute and then shows an blz#### splash screen with buttons
to go 'offline' or exit. It sometimes manages to connect, but then can fails to
load the online content (world of warcraft videos and news feed for instance),
with a message to retry.
- Steam is just being slow to open and to display online content, sometimes
staying at a blank space; It's overall functioning.
- The Lords of the Rings Online and Dungeons and Dragons Online both have
slowdowns when opening their respective launchers, and connecting to the world
servers fails constantly after several retries (20 retries in 1 sec. each).
Sometimes, the launcher display an error message about a socket error.
I attach the terminal output from The Lords of the Rings Online as it's the one
that does the most visible retries at connecting to its server and is
constantly failing.
The issue is present with my compiled wine version (from 8.11 to 8.14), as well
as the Debian wine 8.0~repack-4 package and the winehq-devel 8.14~bookworm-1
package (Those two I tested to be sure it was not my builds that were broken).
I've upgraded to Debian 12 in mid-July. All those applications and games were
working by then, with wine 8.11. I don't know what has changed on my system
since then that has broken everything. There were a few kernel updates and also
updates to those applications (WoWs 12.7, Steam on 1st of August, LOTRO & D&DO
had an in-game shop update, blizzard had an update, etc. but the symptoms seem
common and I doubt they are caused by individual updates.
I also have no more sound from another offline game that worked in July and had
no update as it doesn't connect to internet at all, but I'll leave that sound
issue for later. It may be a kernel/system library update, though.
I have no problem accessing internet from Linux programs including the native
Steam & Discord clients.
My system is Debian 12 Bookworm with 32 GB of RAM.
NVidia RTX 2070 with proprietary driver 535.104.05.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54981
Bug ID: 54981
Summary: Visio 2003 When using ux theme icons are not rendered
on object property panels
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)copysoft.org
Distribution: ---
Created attachment 74520
--> https://bugs.winehq.org/attachment.cgi?id=74520
Icons in Visio2003 property panels are rendered blank when using light theme.
When using Visio 2003 in Wine 8.7 and 8.8 when the "Light Theme" is enabled in
the Desktop Integration panel of the Wine configuration if I select properties
in an object the icons are drawn blank, if I select "no theme" the icons are
drawn normally.
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https://bugs.winehq.org/show_bug.cgi?id=54959
Bug ID: 54959
Summary: winhttp:notification - test_websocket() times out on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:notification - test_websocket() times out on Windows and Wine:
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:118: Test failed: 994: expected status 0x20000 got 0x1
notification.c:123: Test failed: 994: expected callback 0x1 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x2
notification.c:123: Test failed: 994: expected callback 0x2 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4
notification.c:123: Test failed: 994: expected callback 0x4 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x8
notification.c:123: Test failed: 994: expected callback 0x8 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x200000
notification.c:123: Test failed: 994: expected callback 0x200000 to be called
from the same thread
winhttp:notification:1448 done (258) in 120s 9182B
This is not a regression but rather an issue with the server. lsof shows the
test stuck with a connection to 104.21.29.32 (but that's a CloudFlare IP). So
the server's behavior must have changed recently and if that's not temporary
the test will need to be adjusted.
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https://bugs.winehq.org/show_bug.cgi?id=54795
Bug ID: 54795
Summary: configure fails to find pcap development libraries
with libpcap <1.9.0 present
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
In my case, Debian 8 "Jessie" ships libpcap 1.6.2.
According to the man page, pcap_init was introduced in libpcap 1.9.0.
https://man7.org/linux/man-pages/man3/pcap_init.3pcap.html
The ~regression~ commit modifies configure to check for pcap_init() in lieu of
pcap_create(), which fails on such old OS.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54730
Bug ID: 54730
Summary: EverQuest: game compositor freezes during account
switching
Product: Wine-staging
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74235
--> https://bugs.winehq.org/attachment.cgi?id=74235
log after switching to another account and returning to account with game
running
During a switch to another account compositor window freezes and when switching
back to account executing the wine process video does not update in the
compositor window
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https://bugs.winehq.org/show_bug.cgi?id=46405
Bug ID: 46405
Summary: steam: crashes when opening game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yuettingng(a)gmail.com
Distribution: ---
Created attachment 63166
--> https://bugs.winehq.org/attachment.cgi?id=63166
program error details
Game crashes when I started to play on steam
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https://bugs.winehq.org/show_bug.cgi?id=45983
Bug ID: 45983
Summary: Not working gamepad in windows steam games
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 3.18-staging not working gamepad in windows steam games. No errors in
terminal. The problems in Arch and Ubuntu 18
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https://bugs.winehq.org/show_bug.cgi?id=45751
Bug ID: 45751
Summary: Sniper Elite V2 has missing objects or invisible
textures
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Sniper Elite: V2 has missing objects or invisible textures in the main menu.
Gameplay is unaffected. The has occurred between 3.10 & 3.11 wine releases.
The problems has been present since then. I took the liberty to bisect the
offending commit. It is below.
________________________________________________________________________
537007525a8909a2295bd7cd123f0eb6ce1b77cb is the first bad commit
commit 537007525a8909a2295bd7cd123f0eb6ce1b77cb
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jun 19 17:15:00 2018 +0200
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with
data.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2dcb8443ae6f5ac506801053163f0b21be4af81d
0e4abd89b101fb9f27c0273cecfb4af3f71a901a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=55174
Bug ID: 55174
Summary: Freecol 1.1.0 does not run without change dir to the
game directory first
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74755
--> https://bugs.winehq.org/attachment.cgi?id=74755
Console output on 2 failed starts, and one succesfull start of freecol
Freecol 1.1.0 does install without errors, but it does not run unless the user
cd's into the game directory first.
Steps to reproduce:
$ wget
https://sourceforge.net/projects/freecol/files/freecol/freecol-1.1.0/freeco…
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine freecol-1.1.0-with-java.exe Now the installer starts. Accept the
defaults. The game installes without any errors.
$ wine ~/wine-tmp/drive_c/Program\ Files/FreeCol/FreeCol.exe Now the game does
not start
$ cd wine-tmp/drive_c/Program\ Files/FreeCol/
$ wine FreeCol.exe Now the game starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54770
Bug ID: 54770
Summary: missing check of malloc in loader/main.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: void0red(a)gmail.com
Distribution: ---
we put a fault injection fuzzing on wine,
and find two potential bugs in loader/main.c.
it may miss a malloc check before memcpy
the call stack looks like this:
main ->
load_ntdll ->
get_self_exe ->
build_path ->
memcpy
main ->
load_ntdll ->
remove_tail ->
memcpy
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https://bugs.winehq.org/show_bug.cgi?id=54665
Bug ID: 54665
Summary: Can't install EduPython
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: villemurclement(a)gmail.com
Distribution: ---
Created attachment 74180
--> https://bugs.winehq.org/attachment.cgi?id=74180
Crash Report
Before with wine 7.x it was working fine. Today I reinstalled my Debian and
install Wine 8.0 and when I was trying to install EduPython it was not working.
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https://bugs.winehq.org/show_bug.cgi?id=54438
Bug ID: 54438
Summary: Wine 8 Stage -> shell32.dll -> wrong icon and hold not
the standart of Windows
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blackcrack(a)blackysgate.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73987
--> https://bugs.winehq.org/attachment.cgi?id=73987
Screenshot of the Desktop with running wine and Listerplugin for show the
shell32.dll icons
I use Fedora 37
(more in the Screenshoot of versioning)
i guess there be troubles of over watching the Standards ?
okey, i be not a programmer as so in c, c++ and assembler,
but i be now more 25 Jears in the net and at 1999 directly at Linux,
but this, wonder me sure .. because i have logging me in at WineHQ :
the most heart of WinNT API, so in Wine is really wrong.. and you have not note
that before you have make a release ? wow.. heavy, this let show how less you
have you code under over watching and cleaning up.
i have in the last times again install wine in Fedora and have a bit an eye on
it.. because i use Total commander from Cris and have use an couple icons into
the Buttonbar from shell32.dll as standard Icons, because i have noticed, there
be wrong icons in the shell32.dll and i have thing.. wth.. wrong icons what's
goes on..
and i work over smbfs down from a server in my basement and i have a
serverinfrastructure via fedora(at moment 37) with smbfs and nfs for my
linuxclients and use the same Total Commander from Chris for all Win32/64
Systems/API's down from the network, where i have noticed to be something wrong
in the wine shell32.dll..
now my question.. do you not check over the files before you get out an
version..
okey, in clear text: Shell32.dll have the wrong ICONS (and use no standard),
look on the Picture attachemnt.
All Version's informations it is see in the Screenshot Attachment.
this is my first Bugreport here in WineHQ.. as a old man...oh wrong, old Geek
;)
best regards to the Team :)
Blacky
p.s.: and please, before you release an Wine-release, check also the files and
don't give out something ...hmmm (no, i say not crap *g*) we have now a couple
time behind us..(Wineteam and i am as user...) and there is not a really making
better Wine in Linux like it is now.. a bit wrong... and, me wonder, also
Reactos have Wine in the fingers.. and they are have say nothing about
shell32.dll and the icons ?|
ui...
so, all the best :)
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https://bugs.winehq.org/show_bug.cgi?id=49839
Bug ID: 49839
Summary: Steamwebhelper.exe crashes when running Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drnefarius(a)hotmail.com
Created attachment 68178
--> https://bugs.winehq.org/attachment.cgi?id=68178
steam webhelper crashing high sierra
SteamWebHelper keeps crashing. Steam will run, but the online contents, such as
the store, the library, news, etc. are all left blank. I can log into Steam
though, and update and download games. But I cannot run the game. This is for
Tracks The Train Set Game.
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https://bugs.winehq.org/show_bug.cgi?id=41262
Bug ID: 41262
Summary: It won't let me open Skyrim on my Steam
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abanwait1(a)gmail.com
Created attachment 55563
--> https://bugs.winehq.org/attachment.cgi?id=55563
This is the log that comes in whenever I ask the program error log sheet.
Downloaded Steam via a wineskin wrapper and downloaded Skyrim via that Steam.
Whenever I click on Skyrim to play it, it says the program Setup.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. The opening little menu window pops up but when I click play, it
goes back to the desktop. Please email with a response.
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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https://bugs.winehq.org/show_bug.cgi?id=55400
Bug ID: 55400
Summary: wine is not opening
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: psudharshanreddy444(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 74959
--> https://bugs.winehq.org/attachment.cgi?id=74959
wine is not opening and getting prefix error in mac os
wine is not opening in venture mac os
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https://bugs.winehq.org/show_bug.cgi?id=55143
Bug ID: 55143
Summary: unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder
called in 32-bit code (0x7b012566)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74705
--> https://bugs.winehq.org/attachment.cgi?id=74705
Cannot Launch the App probably the introduction of the game( before main menu)
cannot create a video decoder i think
Max Payne 2 Cannot Launch due an unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder called in 32-bit code
(0x7b012566)
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https://bugs.winehq.org/show_bug.cgi?id=51735
Bug ID: 51735
Summary: Resident Evil Village doesn't launch
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Process hangs with
07c8:err:virtual:virtual_setup_exception stack overflow 2064 bytes in thread
07c8 addr 0x7bc739a4 stack 0x207f0 (0x20000-0x21000-0x420000)
wine-6.16-247-g0d22e8455a2
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https://bugs.winehq.org/show_bug.cgi?id=43874
Bug ID: 43874
Summary: Battlefront 2 (2005) broken multiplayer
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Attempted with both a 64-bit and 32-bit wineprefix. Single player works just
fine, but within a couple seconds of loading a multiplayer game it crashes back
to the menu with an 'unknown error'.
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https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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https://bugs.winehq.org/show_bug.cgi?id=54542
Bug ID: 54542
Summary: d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10,
d3dx10_42:d3dx10 & d3dx10_43:d3dx10 regularly get
D3DXERR_INVALIDDATA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10, d3dx10_42:d3dx10 &
d3dx10_43:d3dx10 regularly get unexpected hr values in test_get_image_info()
and test_create_texture().
For instance on 2023-02-15 on w1064 the 32-bit d3dx10_43:d3dx10 test got:
d3dx10.c:2677: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2677: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
This is similar to the d3dx10_34:d3dx10 issue bug 54541 but there are key
differences:
* In bug 54541 it is always the same two checks that fail, whereas here it's a
different set of failures with every run, with anywhere from 4 to 78 failures.
* Bug 54541 never had failures in test_create_texture().
* Also this bug's failures seem to have started some time around 2023-01-07,
i.e. much more recently than the ones in bug 54541.
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https://bugs.winehq.org/show_bug.cgi?id=52661
Bug ID: 52661
Summary: The Life and Suffering of Sir Brante Crashes Often
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71983
--> https://bugs.winehq.org/attachment.cgi?id=71983
Log File
I am trying to play The Life and Suffering of Sir Brante from GOG using Wine.
It crashes at different times always with the same error in the log file. Now
here's what's really interesting: it doesn't do this on the demo. I can
actually boot up the demo, get past where it crashes on the full version, copy
my save into the full game and keep going. Problem is it will crash again down
the road and I am more than convinced this will happen past where the demo
ends. The crashes are always at specific points and are reproducable.
The part of the log file that I think is interesting is this:
"ERROR: Caught a segmentation fault while loading plugin file:
/usr/lib/x86_64-linux-gnu/gstreamer-1.0/libgstvaapi.so"
The file is installed properly and this happens on Manjaro as well as Mint.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-104-generic
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https://bugs.winehq.org/show_bug.cgi?id=45613
Bug ID: 45613
Summary: Total War: Arena crashes with enabled d3dcompiler_47
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593, 45599, 45602, 45603
Distribution: ---
Make sure you work around the dependent bugs.
The game starts up, but then crashes with a blackscreen.
Suspicious log from +relay
> 009d:Call d3dcompiler_47.D3DReflect(030e20d0,00000350,56913238,0033dac0) ret=55f79bfd
> 009d:Ret d3dcompiler_47.D3DReflect() retval=80004002 ret=55f79bfd
> 009d:Call KERNEL32.OutputDebugStringW(030e1ef0 L"d3d call failed (0x80004002) : unspecified\n") ret=55134092
> 009d:Ret KERNEL32.OutputDebugStringW() retval=00000000 ret=55134092
Disabling d3dcompiler_47 works around the issue (for some reason).
Note:
To easier debug this issue, go to drive_c/users/USERNAME/Application Data/The
Creative Assembly/Arena/scripts/preferences.script.txt and set gfx_fullscreen
to false.
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https://bugs.winehq.org/show_bug.cgi?id=41225
Bug ID: 41225
Summary: League of Legends: Login Status randomly
fails/succeeds
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nmschulte(a)gmail.com
Distribution: ---
Created attachment 55493
--> https://bugs.winehq.org/attachment.cgi?id=55493
stderr + stdout
amd64 Debian Sid, multi-arch (Intel Haswell)
wine-development version wine-1.9.17 (Debian 1.9.17-1)
wine-stable version wine-1.8.3 (Debian 1.8.3-3)
When logging in to the game, sometimes the login works immediately (rare),
sometimes the login seems to timeout multiple times in a row and fails after 3
re-attempts, and sometimes it succeeds after a few re-attempts.
I have attached a log where my first "login" failed after three request
attempts; I then pressed the button again (second "login"), which was
re-attempted twice but succeeded after the second re-attempt.
Please see the screenshots for reference.
After having dealt with this issue for a while (since I've ever been playing
League of Legends on Wine, which was v1.5 or v1.6; definitely same issue w/
v1.7), I've noticed a few quirks:
I have a hunch this has to do w/ SSL/TLS (HTTPS) or part of the certificate
chain.
It seems that having iexplore.exe open in the background/prior makes the login
more likely to succeed. Just a feeling, not 100% certain this helps.
If I enter a bad password, the responses seem to _always_ come back right away
(or very, very quickly). I have had decent success "working around" this issue
by:
1) copying my correct password to the clipboard (usually by CTRL+X'ing it after
typing it in the username field)
2) issuing a rapid succession of "logins" with incorrect passwords, until the
(login failed) response comes back _very quickly_, usually after 3 or 4
"logins"
3) quickly pasting my correct password and logging in
Usually, this signs me in on the very first "login" request/response (no
"attempt #" re-attempts).
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http://bugs.winehq.org/show_bug.cgi?id=34512
Bug #: 34512
Summary: DDO client Freeze up
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45941
--> http://bugs.winehq.org/attachment.cgi?id=45941
DDO wine1.7.1. output
when u start the Client it Freezes up while it try's to load the Downloading
"EN-Splash-screen". log and output is here need any thing else just ask
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http://bugs.winehq.org/show_bug.cgi?id=18443
Summary: Could not initiate GoogleTalkPlugin connection in Google
Video/Voice chat
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gmail.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=21044)
--> (http://bugs.winehq.org/attachment.cgi?id=21044)
+ws2_32,+winsock log
To reproduce:
1. Install win32 Firefox 3.0.x.
2. Login to Gmail.
3. Attempt to try the video/voice chat, download the plugin. (downloading
http://dl.google.com/googletalk/googletalkplugin/GoogleVoiceAndVideoSetup.e…
directly does not work)
4. Close win32 Firefox.
5a. run winetricks msxml3
5b. install GoogleVoiceAndVideoSetup.exe (It will say error 0x80040509 even
though it installed - bug 18442)
6. Move the content of c:\Program Files\'Mozilla Firefox' into the appropriate
place under c:\Program Files\Mozilla Firefox. (bug 18441)
7. Start win32 Firefox.
8. Login to Gmail.
Once the chat window loads, you should get the following on the console:
trace:winsock:WSACreateEvent
trace:winsock:WSAStartup verReq=1
trace:winsock:WSAStartup succeeded
err:ntdll:NtQueryInformationToken Unhandled Token Information class 25!
[000:002] Could not initiate GoogleTalkPlugin connection
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https://bugs.winehq.org/show_bug.cgi?id=54967
Bug ID: 54967
Summary: Star Citizen launcher fails to start with javascript
error
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74494
--> https://bugs.winehq.org/attachment.cgi?id=74494
Screenshot of the JavaScript error dialog from starting the Star Citizen
launcher
Hello,
Star Citizen is free for a limited time.
Last time I tried it was in November '22. I could start the launcher (1.6.1)
and game client and the only issue I had was the low performance (reported as
bug 54010).
The launcher is now a new version (1.6.6) and I'm unable to start it. It
displays an error message from JavaScript and nothing happens when dismissed. I
have to kill the residual process (CrBrowserMain - presumably a libcef/webkit
helper).
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54244
Bug ID: 54244
Summary: cardfile windows are grayed out
Product: Wine-staging
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73797
--> https://bugs.winehq.org/attachment.cgi?id=73797
grayed out window example
All cardfile.exe windows are grayed out.
Here is a link to my goolge drive for cardfile.exe for testing
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
This bug has been present since wine-staging-6.6
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https://bugs.winehq.org/show_bug.cgi?id=53961
Bug ID: 53961
Summary: Saints Row 2022 doesn't start
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 53954. For wine-7.21, you need the patch from this bug.
When starting the game, there is a SaintsRow.exe process, but the game doesn't
start.
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https://bugs.winehq.org/show_bug.cgi?id=53896
Bug ID: 53896
Summary: World of Warcraft (Turtle WoW variant) often on start
completely freezes my laptop
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
So, I've been running the original World of Warcraft 1.12.1 for many years, and
for about a year now, the variant of this which the Turtle WoW team have been
modifying.
As of about two weeks ago, starting WoW often - not always, and I think I can
normally get *one* start okay - completely and totally locks up my laptop.
Even the caps-lock key light stops working. I have to reboot.
There was no release from Turtle WoW at this time. I regularly update my
laptop, so I can't say what was or was not changed in Debian/XFCE around that
time.
I will note one other potentially related issue, as it may be help to know of
it it used to be that I could alt-tab in and out of WoW just fine (well, almost
fine - after about five or so swaps, the textures on the environment would all
go black), but recently - I would say for a bit longer than the freezing up
problem - if I alt-tab out now, then when I come back, everything is a mess.
All the textures, the lighting, it's all garbled.
This is all in full-screen mode. I'm using XFCE on Debian. The other apps I
use with WINE are desktop apps (a text editor, a calculator), and they have no
problems. I use no other graphics-using software on WINE.
1. Linux book9 5.18.0-0.deb11.4-rt-amd64 #1 SMP PREEMPT_RT Debian
5.18.16-1~bpo11+1 (2022-08-12) x86_64 GNU/Linux
2. It's quite an old laptop, a Samsung ATIV book 9, using an i5-5200U.
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https://bugs.winehq.org/show_bug.cgi?id=49773
Bug ID: 49773
Summary: Replace autotools with CMake.
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Autotools is a major inconvenience when building wine. It is too slow to
configure (bash-based), too inconvenient to install on Windows (I haven't found
any official prebuilt packages, and building autotools itself requires ...
perl, which itself is a problem to build, (and using proprietary bundles lioe
ActivePerl is completely not an option) ) and too awful to customize.
It is proposed to replace it with CMake.
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https://bugs.winehq.org/show_bug.cgi?id=41424
Bug ID: 41424
Summary: Roblox Linux Wrapper
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: promanzini(a)hotmail.com
Distribution: ---
Created attachment 55799
--> https://bugs.winehq.org/attachment.cgi?id=55799
Linux Wrapper Logs
I downloaded Roblox Linux Wrapper from Github, and I attempted to Play using
the Legacy Option, it pops up to insert URL, I do as it is requested, but it
returns with the error log (Attached).
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https://bugs.winehq.org/show_bug.cgi?id=55357
Bug ID: 55357
Summary: BioShock Remastered crashes with
EXCEPTION_ACCESS_VIOLATION in WoW64
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Distribution: ---
Created attachment 74939
--> https://bugs.winehq.org/attachment.cgi?id=74939
Backtrace
The GOG edition crashes immediately with the above exception. Tested with
current Wine master (fddb79776871ee00adf4d78583135a5d96ca8c06).
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https://bugs.winehq.org/show_bug.cgi?id=45990
Bug ID: 45990
Summary: Steam activation(first run) for Black Ops 2 zombies
does not go through
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First-run of this game on Steam is not possible on staging. It is possible to
launch the game (into an error and crash) on staging after it has been ran
first by devel.
Tested on a recent wine-staging git built (3.18 based) and with wine-devel 3.17
(because 3.18 has a regression with Steam).
This has been an issue for a long time, am just reporting it late as I never
realized how exactly is it happening.
https://store.steampowered.com/app/212910/
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https://bugs.winehq.org/show_bug.cgi?id=39995
Bug ID: 39995
Summary: League of Legends
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emanmc(a)gmail.com
Distribution: ---
Created attachment 53434
--> https://bugs.winehq.org/attachment.cgi?id=53434
report
i start in playonlinux game name League of Legends, report bug
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http://bugs.winehq.org/show_bug.cgi?id=34054
Bug #: 34054
Summary: Jack Orlando: A Cinematic Adventure. Director's Cut
demo hangs
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: ftp://demos:4all@87.230.58.111/JO_demo_big_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45262
--> http://bugs.winehq.org/attachment.cgi?id=45262
log
Demo hangs with
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x182098, adapter_idx 0,
raster_status 0x32fbd8 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=54954
Bug ID: 54954
Summary: FEAR does not launch new game
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 74478
--> https://bugs.winehq.org/attachment.cgi?id=74478
Output log of program
The game FEAR (GOG version) runs normally, but after starting new game and
loading shows errors "Out of memory" (with exit to desktop) or "Disconnected
from server" (with exit to main menu)
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https://bugs.winehq.org/show_bug.cgi?id=54883
Bug ID: 54883
Summary: Wine 8.0.1 Stable prints an empty file
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Since Wine 8.0 Stable, my application no longer prints. It only generates an
empty file at the end of the printing process.
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https://bugs.winehq.org/show_bug.cgi?id=54525
Bug ID: 54525
Summary: Fruit of Grisaia crash after disabled winegstreamer in
winecfg
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: thieujank(a)gmail.com
Distribution: ---
Created attachment 74062
--> https://bugs.winehq.org/attachment.cgi?id=74062
Logs
I tried to disable winegstreamer with wine 8.2 but it crash . I can disable
winegstreamer with wine 7.2x but now it crash the game with wine 8.2
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https://bugs.winehq.org/show_bug.cgi?id=53901
Bug ID: 53901
Summary: Bullseye repo Release file not regenerated (=> Mirror
sync in progress) since 6 weeks
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mpartap(a)gmx.net
Distribution: ---
E: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/stable/main/binary-i386/Pack…
File has unexpected size (551820 != 549300). Mirror sync in progress? [IP:
151.101.114.217 443]
Hashes of expected file:
- Filesize:549300 [weak]
-
SHA512:2a2dd0b855e86193e78c970e75bc18b476055c368e9b93e8f806df87312fe374dbad33a6cd408b59daef8efec44723a14c729f0216e9d9da929e75a866da542a
- SHA256:b81814fbcc361759e4887241a290274618adeea4d175e88813667c07714acf64
- SHA1:2894d17a7cdaf0114934f122127850f092700278 [weak]
- MD5Sum:8cb62ccab1e73c2a7d0025bac59a6951 [weak]
Release file created at: Sat, 24 Sep 2022 15:16:02 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52666
Bug ID: 52666
Summary: Everquest - Mouse look doesn't lock in cursor to
window
Product: Wine-staging
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When using the mouse to look in game the location of the mouse strays outside
the window to interact with other applications and can trigger UI problems such
as menus popping up over the game window
Issue has been around for quite some time and has occasionally been fixed but
comes back
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https://bugs.winehq.org/show_bug.cgi?id=51777
Bug ID: 51777
Summary: Steam hangs/crashes frequently
(ntdll-Heap_Improvements)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70677
--> https://bugs.winehq.org/attachment.cgi?id=70677
terminal output
This started happening maybe a week ago using the git version. No such problem
in Wine-Staging 6.17.
Most of the times Steam hangs when trying to log-in. Sometimes it gets past the
login window but it crashes/hangs when selecting certain command from the menu
e.g. Help->System Information or Check for Steam client update...
It often happens that the icons of the installed games in the library are
missing.
This bug doesn't occur when I omit the ntdll-Heap_Improvements patch from the
staging patchset.
Disabling esync doesn't help.
wine-6.17-355-ge482605548b (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=46292
Bug ID: 46292
Summary: user32 tests crash in a real windows box
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Created attachment 63014
--> https://bugs.winehq.org/attachment.cgi?id=63014
Screenshot of the errors
For me, in my real windows 10 box, user32 tests crash:
./user32_croostest.exe msg gives the attached picture. Thats's quite annoying
since one can not add new tests and check them in a real windows box.
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https://bugs.winehq.org/show_bug.cgi?id=53449
Bug ID: 53449
Summary: Mp3tag cannot be launched twice
Product: Wine
Version: 7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
When it's already running and you try to launch it again you get:
$ wine Mp3tag.exe
01b0:err:ole:CoUninitialize Mismatched CoUninitialize
01b0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0021FEAC
$ sha256sum mp3tagv317setup.exe
4d96463e5da92a8652b82efce1eec418da0c86f0fdd8307d66383c0666a04af3
mp3tagv317setup.exe
$ md5sum mp3tagv317setup.exe
07a35ec1751a63055e2fd416a488b60d mp3tagv317setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=52884
Bug ID: 52884
Summary: Adobe Lightroom Classic 10.4 + 11.1 crash in
??0CTJPEGWriter@@QEAA@XZ+0x2459d()
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 72268
--> https://bugs.winehq.org/attachment.cgi?id=72268
backtrace
> Unhandled exception: page fault on read access to 0x0000000000000018 in 64-bit code (0x0000000020301a52).
> Backtrace:
> =>0 0x0000000020301a52 EntryPoint+0x5fd5fe() in cameraraw (0x0000000000117bd0)
> 1 0x00000000203069c4 EntryPoint+0x602570() in cameraraw (0x0000000000117bd0)
> 2 0x000000001fb1aa7d ??0CTJPEGWriter@@QEAA@XZ+0x2459d() in cameraraw (0x0000000000117bd0)
> 0x0000000020301a52 cameraraw+0xaf1a52: cmpb $0,0x0000000000000018(%rsi)
good: wine-7.3 (vkd3d not compiled in), wine-6.22
bad: wine-7.4 (vkd3d bundled and enabled, vulkan enabled), wine-7.6
Clean prefix, only vcrun2015 installed. I've seen this crash in Lightroom
Classic 10.4 and 11.1 under different prefixes with more libraries in. Those
prefixes running wine-6.22 were stable for months with daily usage. GPU usage
is disabled in Lightroom Preferences. Crashes often right after startup or on a
first image manipulation.
Notable messages from the console:
> 0124:fixme:dxgi:dxgi_adapter_QueryVideoMemoryInfo Returning fake video memory info.
> 0124:fixme:dxgi:dxgi_adapter_SetVideoMemoryReservation iface 000000005CA3F5F0, node_index 0, segment_group 0, reservation 0x40000000 stub!
> 0124:fixme:dxgi:dxgi_adapter_RegisterVideoMemoryBudgetChangeNotificationEvent iface 000000005CA7A050, event 0000000000000728, cookie 000000005CA79F18 stub!
> wine: Unhandled page fault on read access to 0000000000000018 at address 0000000020301A52 (thread 0124), starting debugger...
> 0060:err:virtual:virtual_setup_exception stack overflow 1232 bytes in thread 0060 addr 0x7f8e8c1eef87 stack 0x940b30 (0x940000-0x941000-0xa40000)
Hardware used: Skylake Xeon, AMD Radeon Pro WX 2100 (polaris12, LLVM 13.0.1,
DRM 3.44, 5.16.8-zen-ge527425d9e93) (0x6995), mesa-22.0.0-rc2, Vulkan enabled,
etc.
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http://bugs.winehq.org/show_bug.cgi?id=31649
Bug #: 31649
Summary: WebSlingPlayer IE never gets past the "initializing"
screen with Wine IE
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://watch.slingbox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41610
--> http://bugs.winehq.org/attachment.cgi?id=41610
wine-1.5.12-157-gbdf9a9f console output
WebSlingPlayer IE should pick up account details and connect a Slingbox, but
under Wine's IE it never progresses past the "initializing" screen.
An account is needed with Sling to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=31389
Bug #: 31389
Summary: Roblox website, 'play now' button fails with builtin
IE
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 22417
Classification: Unclassified
$ wine iexplore.exe http://www.roblox.com
once the site loads, click 'Play now'. Nothing happens.
Terminal shows:
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x13f450)->(0x32efdc)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x14c210)->(0x32efdc)
fixme:jscript:Object_propertyIsEnumerable
fixme:mshtml:nsURI_GetOriginCharset (0x219fdb8)->(0x32efdc)
fixme:ieframe:ControlSite_OnFocus (0x1323e0)->(0)
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x15f9f8)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
winetricks wsh57 makes no difference (and the website still reports javascript
as missing).
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https://bugs.winehq.org/show_bug.cgi?id=55156
Bug ID: 55156
Summary: The Program Crashes without opening
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pourmand1376(a)gmail.com
Distribution: ---
Created attachment 74722
--> https://bugs.winehq.org/attachment.cgi?id=74722
Trace File for error
The program crashes without opening.
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https://bugs.winehq.org/show_bug.cgi?id=55450
Bug ID: 55450
Summary: Softerra LDAP Browser needs LDAP_OPT_AUTO_RECONNECT
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x91" is spammed to the terminal. 0x91 is
LDAP_OPT_AUTO_RECONNECT.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=54566
Bug ID: 54566
Summary: Speed Busters: not clickable buttons in main menu
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 74107
--> https://bugs.winehq.org/attachment.cgi?id=74107
Wine Output running programm
Hello,
The game "Speed Busters: American Highways"
[https://appdb.winehq.org/objectManager.php?sClass=application&iId=2832],
bought on GOG [https://www.gog.com/game/speed_busters] installs just fine, but
it's not possible to progress beyond the main menu.
The main menu is fully visible, the mouse cursor itself too, but it's not
actually possible to click on any of the buttons (or other interactive
elements). Nothing seems to happen, when clicking on anything.
Note: In winecfg, it's necessary to "Emulate a virtual desktop". Otherwise the
game will start in full screen mode, and due to that described
non-interactivity, it becomes impossible to leave the game anymore, so you will
get perpetually stuck unless rebooting the computer.
When alt tabbing the game running in full screen mode, it can be seen that an
error window from wine is produced in the background, which is not readable,
because the game always immediately commands control back.
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https://bugs.winehq.org/show_bug.cgi?id=54609
Bug ID: 54609
Summary: 32-bit LDAP Administrator crashes in internal Wine
function proxy_manager_destroy
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74138
--> https://bugs.winehq.org/attachment.cgi?id=74138
WINEDEBUG=+ole
If I am reading the OLE trace correctly, the application:
1. Creates a proxy interface:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID
2000000100, OID 3e
2. Sends the pointer to that interface to another thread:
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
3. Releases and frees the interface:
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
4. Receives the interface pointer on the other thread:
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
5. Uses the interface on the other thread, despite it being freed:
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
6. Releases and frees the interface again, which crashes:
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
I don't understand how this works without crashing on Windows.
Here are all the traces that mention that interface pointer:
0110:trace:ole:proxy_manager_construct 01505048 created for OXID 2000000100,
OID 3e
0110:trace:ole:ClientIdentity_AddRef 01505048 - before 1
0110:trace:ole:ClientIdentity_Release 01505048 - after 1
0110:trace:ole:std_unmarshal_interface Successfully created proxy 01505048
0110:trace:ole:NdrBaseTypeMarshall value: 1505048
0110:trace:ole:NdrInterfacePointerFree (04D4F594,01505048,1025B69C)
0110:trace:ole:ClientIdentity_Release 01505048 - after 0
0100:trace:ole:NdrBaseTypeUnmarshall value: 1505048
0100:trace:ole:ClientIdentity_AddRef 01505048 - before 0
0100:trace:ole:ClientIdentity_Release 01505048 - after 0
The 64-bit version also crashes, but in a different way, see Bug 54606.
$ sha256sum ldapadmin-4.21.24429.0-x86-eng.msi
9d3e062b9c30d4bd73630b969414f65f969f0eafc5a3835f1ebb246c5c657d2a
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https://bugs.winehq.org/show_bug.cgi?id=54166
Bug ID: 54166
Summary: Compilation fails with gcc 4.8.4 (error:
‘HTTP_STATUS_CONTINUE’ undeclared)
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 73692
--> https://bugs.winehq.org/attachment.cgi?id=73692
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.0-rc1
In function ‘cups_write_doc’
error: ‘HTTP_STATUS_CONTINUE’ undeclared (first use in this function)
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https://bugs.winehq.org/show_bug.cgi?id=55471
Bug ID: 55471
Summary: nGlide wrapper produces black screen in games using
the D3D backend
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://archive.org/download/Wiz8b/Wiz8NetDemoEB.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 46c8a637525d0f1cf67830295fb460c819b800b6
Distribution: ArchLinux
Created attachment 75029
--> https://bugs.winehq.org/attachment.cgi?id=75029
terminal output
I'm using nGlide wrapper v2.10 for old games from the Win95/Win98 era that
support the 3Dfx Glide renderer.
The problem is that most (but not all) of the games just produce a black screen
after startup if <Video backend> is set to <Auto> or <Directx> in the nGlide
configurator. Vulkan backend is working properly.
Some affected games are Descent 3, Die by the Sword, Ultima IX, Wizardry 8,
Tachyon The Fringe, Powerslide.
The problem is present since Wine 8.4 and regression testing points to
commit 46c8a637525d0f1cf67830295fb460c819b800b6
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
To reproduce the problem in Wizardry 8 demo:
1. download and install the nGlide v2.10 wrapper:
https://www.zeus-software.com/downloads/nglide/d-1.html
Configuration is done by running nglide_config.exe. Video backend should be
either <Auto> or <DirectX>.
2. download and install Wizardry 8 demo.
First run 3Dsetup.exe from the game directory. If nGlide v2.10 is installed
then you have the option to select 'Glide2x' as the renderer.
3. start the demo with Wiz8.exe. After a short intro the screen remains black.
nGlide210_setup.exe (3.2 M)
md5sum: cd30d314c3f1470cef1a35300fda1a20
Wiz8NetDemoEB.exe (143 M)
md5sum: 728f87e9768102c71017675a1bb06425
Wine 8.14
X.Org X Server 1.21.1.8
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.08
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https://bugs.winehq.org/show_bug.cgi?id=54718
Bug ID: 54718
Summary: msvcr90:msvcr90 - test__get_current_locale() sometimes
gets an unexpected refcount on w10pro64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcr90:msvcr90 - test__get_current_locale() sometimes gets an unexpected
refcount on w10pro64:
msvcr90.c:2382: Test failed: refcount = 4
See https://test.winehq.org/data/patterns.html#msvcr90:msvcr90
This only happens in 64-bit tests, and only on w10pro64. Yet it has the same
msvcr90 version as the other Windows 10 2004+ VMs:
w10pro64v2004 msvcr90=9.0.30729.9625
w1064v2009 msvcr90=9.0.30729.9625
w10pro64 (21H1) msvcr90=9.0.30729.9625
w1064 (22H2) msvcr90=9.0.30729.9625
w11pro64 msvcr90=9.0.30729.9635
The test already considers a refcount of 2 to be broken (without indicating
why, commit f71f16319816) so maybe the same should be done for a value of 4?
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https://bugs.winehq.org/show_bug.cgi?id=45273
Bug ID: 45273
Summary: Chessbase 11 cannot draw arrows
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Similar issue to
https://bugs.winehq.org/show_bug.cgi?id=42809
but with slightly differing unimplemented requirements from GdipWidenPath.
Originally mentioned on https://bugs.winehq.org/show_bug.cgi?id=37275
In this case:
0064:fixme:gdiplus:brush_fill_pixels path gradient blend not implemented
0064:fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
0064:fixme:gdiplus:GdipSetCustomLineCapStrokeCaps not implemented
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
The first two error messages have been around a long while so are probably
unrelated.
The last two (same) messages are multiplied for each extra arrow drawn, which
probably indicates only the last needs to be implemented.
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https://bugs.winehq.org/show_bug.cgi?id=55333
Bug ID: 55333
Summary: ws2_32:sock - test_connect_events() sometimes fails in
Wine
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It seems to get FD_WRITE *after* FD_CONNECT, resulting in the following failure
messages:
sock.c:6408: Test failed: got events 0x10
sock.c:6409: Test failed: expected timeout
sock.c:6409: Test failed: got events 0x2
I don't immediately know how this can happen. I'm pretty sure we depend on
POLLOUT to trigger both.
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https://bugs.winehq.org/show_bug.cgi?id=55286
Bug ID: 55286
Summary: msvcrt:file - The 64-bit test_invalid_stdin_child()
sometimes gets a bad stdin handle on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcrt:file - The 64-bit test_invalid_stdin_child() sometimes gets a bad stdin
handle on Windows 10:
file.c:1762: Test failed: handle = 0000000000000048
file.c:1766: Test failed: info->handle = 0000000000000048
file.c:1769: Test failed: stdin->_file = 0
file.c:1774: Test failed: errno = 22
file.c:1784: Test failed: errno = 22
file.c:1804: Test failed: errno = 22
file.c:1808: Test failed: fclose(stdin) returned 0
file.c:1809: Test failed: errno = -559038737
1dd4:file: 25 tests executed (0 marked as todo, 0 as flaky, 8 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#msvcrt:file
This failure has only happened in he 64-bit tests on Windows 10 so far but it
is pretty rare so this may not be significant. There are only three known
instances to date:
* 2023-02-06 win21H1_newtb-w10pro64-64 (handle = 4C)
* 2023-02-09 win21H1_newtb-w10pro64-64 (handle = 48)
* 2023-07-19 win22H2_newtb-w1064-64 (handle = 48)
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https://bugs.winehq.org/show_bug.cgi?id=54756
Bug ID: 54756
Summary: Forza Horizon 4 crashes with
concrt140.dll.??0_Cancellation_beacon@details@Concurre
ncy@@QEAA@XZ
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0000000000683C9E to unimplemented function
concrt140.dll.??0_Cancellation_beacon@details@Concurrency@@QEAA@XZ, aborting
8.4-304-ga98d9dd9e99
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https://bugs.winehq.org/show_bug.cgi?id=54064
Bug ID: 54064
Summary: ntdll:threadpool - test_tp_io() sometimes fails &
crashes in Wine (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_io() sometimes fails & crashes in Wine (GitLab CI):
ntdll:threadpool start dlls/ntdll/tests/threadpool.c
wine: Unhandled page fault on read access to 0000000C at address 7BC644D1
(thread 07c4), starting debugger...
threadpool.c:641: Test marked todo: TpSimpleTryPost unexpectedly returned
status 0
threadpool.c:1595: Test marked todo: expected that timers are merged
threadpool.c:2034: Test failed: got 0xc0000017
threadpool.c:2035: Test failed: expected non-NULL TP_IO
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code
(0x7bc644d1).
...
Backtrace:
=>0 0x7bc644d1 impl_from_TP_IO+0x3(io=<internal error>)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:351] in ntdll (0x0077fd08)
1 0x7bc644d1 TpWaitForIoCompletion+0x11(io=00000000, cancel_pending=0)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:348] in ntdll (0x0077fd08)
2 0x004e7a58 in ntdll_test (+0xe7a58) (0x0077fde8)
...
Strangely enough this failure never happened in the nightly WineTest runs but
it did impact at least 5 merge requests so far:
* 2022-11-30 MR!1615
* 2022-11-29 MR!1545
* 2022-11-25 MR!1537
* 2022-11-23 MR!1508
* 2022-11-10 MR!1326
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https://bugs.winehq.org/show_bug.cgi?id=55500
Bug ID: 55500
Summary: Launching new processes in Virtual Desktops is slow
and stutters the system
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
When in Virtual Desktop mode, launching any processes (even start.exe) causes a
short burst of high GPU usage, at least with NVIDIA drivers. This happens
because of vkGetRandROutputDisplayEXT, which seems to be very expensive, and
it's supposed to be done only once per wineserver launch, but that doesn't work
in Virtual Desktop mode because it always calls get_host_primary_monitor_rect
which ends up calling that function, even though it only needs the ID.
This actually can cause huge graphical stutters/lag of half a second when
launching processes in a Virtual Desktop.
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https://bugs.winehq.org/show_bug.cgi?id=55351
Bug ID: 55351
Summary: gdiplus:graphicspath - test_flatten2() fails on
Windows 7 - 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdiplus:graphicspath - test_flatten2() fails on Windows 7 - 11:
graphicspath.c:1270: Test failed: Expected 00000000, got 00000002
See https://test.winehq.org/data/patterns.html#gdiplus:graphicspath
The failure started on the day test_flatten2() was introduced with the commit
below:
commit 36c3a51d6abbdba4054e02c2a10b9fd38f8a3d5d
Author: Fabian Maurer <dark.shadow4(a)web.de>
AuthorDate: Mon Jul 24 17:23:44 2023 +0200
gdiplus: Prevent infinite loops due to floating point inaccuracy.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52492
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https://bugs.winehq.org/show_bug.cgi?id=55341
Bug ID: 55341
Summary: Colin McRae Rally 2.0 since wine 8.4 shows just black
screen
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: marcinzw(a)gmail.com
Distribution: ---
Before wine 8.4 the game worked flawlessly, but now even through all version up
to the wine 8.13 and latest git version shows only a black screen after intro.
I was hoping that the next versions will fix the problem (I stayed with wine
8.3 until now) but it doesn't happen. So I bisected and find the commit
46c8a637525d0f1cf67830295fb460c819b800b6 is the problem. Exactly just one
change in file dlls/winex11.drv/opengl.c in line 1405 (line number from latest
git repo)
+ win32u_set_window_pixel_format( hwnd, pixel_format_index( format ), FALSE)
- win32u_set_window_pixel_format( hwnd, pixel_format_index( format ),
internal );
This reverts one of the change made in this commit and fixes problem with a
black screen with latest git version as well. I hope this change (or similar
which resolve the problem) can be applied.
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https://bugs.winehq.org/show_bug.cgi?id=43822
Bug ID: 43822
Summary: No car song TrackMania nation forever (steam version)
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59369
--> https://bugs.winehq.org/attachment.cgi?id=59369
trackmania without car song
Hello I have problem with trackMania nation forever on steam.
I don't have the car song (all other song work)
http://store.steampowered.com/app/11020/TrackMania_Nations_Forever/
The car song work on the standalone installer
(trackmania 1 demo)
http://trackmaniaforever.com/nations/
I have tried to change openAL version or override this but it not correct the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=55457
Bug ID: 55457
Summary: Robot Battle 1.4 crashes on startup after commit
08dc691d
Product: Wine
Version: 8.13
Hardware: x86-64
URL: https://web.archive.org/web/20130317061354/http://www.
robotbattle.com/download/latest.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: telans(a)posteo.de
CC: gabrielopcode(a)gmail.com
Regression SHA1: 08dc691dfb410de7115db3f9c34b225327e21f67
Distribution: ---
Created attachment 75018
--> https://bugs.winehq.org/attachment.cgi?id=75018
Backtrace Log
Robot Battle 1.4 crashes on startup. A bisect found commit 08dc691d ("mshtml:
Explicitly hold ref to the plugin host in NPP_New.") is the cause.
I've set the URL field here to a working link for the installer.
It looks like a NULL dereference at IOleClientSite_AddRef when
container->plugin_host is failed to be created.
A simple patch that fixes this for me is to check for err before attempting
IOleClientSite_AddRef.
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https://bugs.winehq.org/show_bug.cgi?id=55259
Bug ID: 55259
Summary: TranscendPang has corrupted graphics in-game
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skorohodov4219(a)gmail.com
Distribution: ---
Created attachment 74874
--> https://bugs.winehq.org/attachment.cgi?id=74874
what is output if i launch the game from terminal
Download link:
http://cerebralmuddystream.nekokan.dyndns.info/TranscendPang/downloads.html
(the link at the top that says
FULL PACKAGE(ver1.10 2012/8/01)(およそ60MB))
OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO
CPU: Intel i5-2320 (4) @ 3.000GHz
GPU: NVIDIA GeForce GTX 550 Ti (using the proprietary driver)
Main menu looks fine, but when you start the game, parts of the background and
balls are 100% black, can't see much; parts of the background that do get shown
seem to be squished to the left.
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https://bugs.winehq.org/show_bug.cgi?id=55499
Bug ID: 55499
Summary: Arturia Software Lab 2.6.0: Window
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mistria(a)redhat.com
Distribution: ---
Created attachment 75062
--> https://bugs.winehq.org/attachment.cgi?id=75062
Console Log
Using wine-devel 8.14 from the winehq dnf repo, on Fedora 38, and trying to run
latest Arturia Software Center (2.6.0.2328), I see a window quickly showing up
and then closing immediately, and the application seems to hang in the terminal
doing nothing.
Log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54070
Bug ID: 54070
Summary: winevulkan Assertion failed
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
Distribution: ---
Created attachment 73619
--> https://bugs.winehq.org/attachment.cgi?id=73619
Image of the error
I'm currently unable to run Roblox Studio at all on the latest wine-staging
version, with winevulkan erroring with "Assertion failed! File:
wine-staging/dlls/winevulkan/loader_thunks.c Line: 5156"
Expression: "!status"
I don't see an stderr or stdout log anywhere except for this error. I tested
both a custom wine-staging build, the AUR package wine-staging, as well as
compiled from source.
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https://bugs.winehq.org/show_bug.cgi?id=49161
Bug ID: 49161
Summary: Trying to run
GrapeJuice(https://gitlab.com/brinkervii/grapejuice)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeablin(a)icloud.com
Distribution: ---
Created attachment 67180
--> https://bugs.winehq.org/attachment.cgi?id=67180
Error details
Trying to run Roblox via GrapeJuice give me the error I will attach.
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https://bugs.winehq.org/show_bug.cgi?id=54758
Bug ID: 54758
Summary: shell32:progman_dde - test_parser() sometimes gets
DMLERR_NOTPROCESSED in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:progman_dde - test_parser() sometimes gets DMLERR_NOTPROCESSED in Wine:
progman_dde.c:274: Test failed: expected DMLERR_NO_ERROR, got 16393
progman_dde.c:275: Test failed: directory should not exist
See https://test.winehq.org/data/patterns.html#shell32:progman_dde
Where 16393 == DMLERR_NOTPROCESSED
The first known instance happened on 2023-03-02: this did not happen in the
previous 6 months. Since then there has been a bit over 1 instance per week so
it seems likely this is caused by a commit in late February:
* 2023-03-02 on debian11-win32-ar-MA
* 2023-03-03 on fgtb-debian11-win32
* 2023-03-10 in MR!2368 on debian11-win32
* 2023-03-22 in MR!2466 in the test-linux32 GitLab CI
* 2023-03-28 in MR!2526 on debian11-win32
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https://bugs.winehq.org/show_bug.cgi?id=55417
Bug ID: 55417
Summary: user32:msg - test_showwindow() sometimes fails due to
an unexpected WM_SYNCPAINT message on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_showwindow() sometimes fails due to an unexpected
WM_SYNCPAINT message on Windows 10:
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 0:
the msg 0x0018 was expected, but got msg 0x0088 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 1:
the msg 0x0046 was expected, but got msg 0x0018 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 6:
the msg sequence is not complete: expected 0000 - actual 0046
See https://test.winehq.org/data/patterns.html#user32:msg
Where: 0x18 == WM_SHOWWINDOW
0x46 == WM_WINDOWPOSCHANGING
0x88 == WM_SYNCPAINT
Maybe the WM_SYNCPAINT should just be added as optional.
This only happened 4 times in the past 8 months:
* 2022-12-09 win21H1_newtb-w10pro64-zh-CN-64
* 2023-03-27 win21H1_newtb-w10pro64-ko-64
* 2023-06-09 win21H1_newtb-w10pro64-ja-64
* 2023-08-04 win21H1_newtb-w10pro64-ja-64
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https://bugs.winehq.org/show_bug.cgi?id=53505
Bug ID: 53505
Summary: d3d9:visual - test_vshader_input() sometimes fails on
Windows <= 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_vshader_input() sometimes fails on Windows <= 10 1607:
visual.c:8907: Test failed: Input test: Quad 3(2crd-wrongidx) returned color
0x00ff00ff, expected 0x00ff0080
https://test.winehq.org/data/patterns.html#d3d9:visual
This happens on Windows 8, Windows 10 1507 and 1607 but is rare enough (~7%) to
sometimes cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53385
Bug ID: 53385
Summary: Vulkan was running really fine, before MESA/Xorg
Update last month, current version crashes
Product: vkd3d
Version: 1.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
I was using dxvk-bin in Arch Linux.
[jojo@pc7 wotlk]$ cd /usr/share/dxvk/
[jojo@pc7 dxvk]$ ./setup_dxvk.sh install
This worked over years like a charm, rocksteady.
Since a month ago, I got:
[jojo@pc7 wotlk]$ wine Wow.exe
..
info: Game: Wow.exe
info: DXVK: v1.10.2
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
terminate called after throwing an instance of 'dxvk::DxvkError'
abnormal program termination
wine-7.13 (Staging)
...
uninstalling dxvk-bin -> game works again,
but it runs sometimes in Wow Errors accordinf the OpenGL Stack.
You can reproduce on Arch Linux, current update, wine-staging, running Wow
WoW_3.3.5a_rising-gods.de. Client avaible via rising-gods.de
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https://bugs.winehq.org/show_bug.cgi?id=55131
Bug ID: 55131
Summary: Celeste FNA x86 Windows Game does not work on WOW64
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Created attachment 74684
--> https://bugs.winehq.org/attachment.cgi?id=74684
backtrace when trying to boot the game
Specifically testing the FNA build of Celeste available on Itch.io but it is
available on other platforms as well https://mattmakesgames.itch.io/celeste
The game does not run on WOW64 (tested on Wine-8.10 and Wine-8.11) builds but
runs fine on the standard Wine-8.10 multiarch (32bit and 64bit linux
userspace).
A backtrace when trying to launch the game is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54414
Bug ID: 54414
Summary: Window content corrupted after using scrollbars
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Created attachment 73975
--> https://bugs.winehq.org/attachment.cgi?id=73975
Window content after scroll
The window content gets completely corrupted after use scroll bars.
Tested on versions 4.x, 5.x, 6.x, 7.x and the last one available, the 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=54785
Bug ID: 54785
Summary: ole32:compobj - test_CoWaitForMultipleHandles()
sometimes does not receive WM_USER on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ole32:compobj - test_CoWaitForMultipleHandles() sometimes does not receive
WM_USER on Windows. There are two places where this can happen:
compobj.c:2999: Test failed: expected message 1024, received none
and
compobj.c:3034: Test failed: expected message 1024, received none
See https://test.winehq.org/data/patterns.html#ole32:compobj
This failure impacts all Windows version but still only happens once every
other month on average:
* 2022-12-09 on fgtb-w10pro64-rx550-64
* 2023-01-24 on fgtb-w10pro64-rx550-64
* 2023-03-10 on w7u-pt-PT
* 2023-04-04 on w7u-de
* 2022-08-28 on w1064-tsign-32
This is a slightly different case because compobj received an unexpected
WM_DEVICECHANGE message instead of no message:
compobj.c:3000: Test failed: unexpected message 537
compobj.c:3034: Test failed: expected message 1024, received 537
compobj.c:3035: Test failed: unexpected message 1024
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http://bugs.winehq.org/show_bug.cgi?id=35336
Bug ID: 35336
Summary: HoMM 3: Horn of the Abyss launcher freezes on the game
update (Mono issue)
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
How to reproduce: open HotA_launcher.exe and then click on Update HotA. If you
try to cancel the update or there will be no updates available, the application
freezes.
With 'winetricks dotnet30' the launcher works fine, so it looks like a problem
with Mono.
You DON'T NEED Heroes of Might & Magic 3 to test this, you can open the
launcher of this unofficial expansion without downloading the original game.
There is nothing in the logs.
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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https://bugs.winehq.org/show_bug.cgi?id=54143
Bug ID: 54143
Summary: Chessbase 11 arrows draw too large
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 73675
--> https://bugs.winehq.org/attachment.cgi?id=73675
Picture of arrow on wine8.0-rc1
When arrows are drawn using Chessbase 11, they are too big. See attached
screenshot and log.
Compare with:
https://www.youtube.com/watch?v=xvJd97ZnHAk
At 4:58 an arrow is showing from g8 to f6 pointing to a knight that has just
moved. I've also set up this arrow on chessbase 11 with wine 8.0-rc1. Note
later chessbase draws arrows slightly different, so software like CBReader14
doesn't appear to be affecting by this issue.
On wine 8.0-rc1 in CB 11 the stem of the arrow looks approx in the right place.
It crosses f7/g7 (the squares occupied by pawns) at the right point. The tip of
the arrow is in the right place on the knight between the white on the mane and
the chin. On wine 7.22 the endcap square (some default catch in a switch
statement maybe) is being drawn which is not on native chessbase (thus the
arrow isn't meant to hide it). Finally the back of the arrow head is in the
wrong place (some scaling maybe?) which is making it too large. On wine 7.22
the back of the arrow is drawn from the right shoulder of the pawn on f7 (the
one nearest the king) to near (left of) the base of the one on g7. In the video
the arrow appears from under the base of the f7 pawn (almost but not quite
lined up horizontally the bishop on f8's cross right hand edge) to just inside
the corner of the square the knight is on.
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https://bugs.winehq.org/show_bug.cgi?id=51890
Bug ID: 51890
Summary: A lot more old games would be so much more usable if
wine's virtual desktop had proper resizing
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: el(a)horse64.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a really significant amount of older games around, none of which will
launch on this machine without wine's virtual desktop feature because on a
widescreen monitor, they determine there is no "expected" fullscreen resolution
available and crash.
Now I'd just use the virtual desktop, except it feels archaic and not very
usable: why is it that for a 800x600 game on a 800x600 virtual desktop, I can't
just maximize the virtual desktop window and get the virtual desktop SCALED UP
with proper letterboxing so I can play in some other way than a tiny window
with zero immersion and everything so small I can barely see it? Funnily enough
I can even resize the virtual desktop window except the resizing is fully
ignored and I just get black void with no scaling up all around with the game
stuck in the top-left, and the maximizing is blocked.
Scaling up (with automatic letterboxing), maximizing would seem like such
obvious features to make virtual desktop gaming infinitely less clumsy and
weird that I am a bit surprised it's not in there yet. Can it please be added??
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https://bugs.winehq.org/show_bug.cgi?id=55006
Bug ID: 55006
Summary: vbscript single line if else without else body fails
compilation
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
This is valid vbs when run with `cscript`
```
If x = 1 Then DoSomething() Else
```
wine vbscript fails with: "Compile error: Line: #, Character: #, Description
unavailable"
Workaround is changing the code to
```
If x = 1 Then DoSomething() Else:
```
or
```
If x = 1 Then DoSomething()
```
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https://bugs.winehq.org/show_bug.cgi?id=44931
Bug ID: 44931
Summary: This program requires at least 3MB of free virtual
memory to run in "Nine: The last Resort" game
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: register001(a)free.fr
Distribution: ---
Created attachment 61032
--> https://bugs.winehq.org/attachment.cgi?id=61032
WINEDEBUG=+relay,+seh,+tid wine your_program.exe >> /tmp/output.txt 2>&1
I get this error dialog box when running the game Nine The last Resort after
installation.
Dialog Title: "Director Player 5.0"
Message: "This program requires at least 3MB of free virtual memory to run"
Config:
Ubuntu 16.04
wine-3.5
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