https://bugs.winehq.org/show_bug.cgi?id=43693
Bug ID: 43693
Summary: Photoshop CS6, clicking on mini-bridge thumbnail
crashes bridge with backtrace (JPG files only)
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 59150
--> https://bugs.winehq.org/attachment.cgi?id=59150
Backtrace of the crash
When clicking on mini bridge's thumbnails bridge.exe crashes, but only does so
with JPG files.
How to reproduce:
Start Photoshop CS6, go to File->Browse in mini bridge.
Then click on "Launch Bridge"
Select a folder where you have pictures in several formats, for example PNG's
and JPGs.
Double click on the PNG files to open them in photoshop.
Repeat the operation with any JPG file and bridge will crash.
I am Running Wine 2.16 under Ubuntu 16.04.3
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54233
Bug ID: 54233
Summary: Harry Potter and the Chamber of Secrets: launcher
doesn't display properly, can't launch the game
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ---
Created attachment 73779
--> https://bugs.winehq.org/attachment.cgi?id=73779
HP2 launcher showing the bug
The 2002 UE1 game Harry Potter and the Chamber of Secrets has a launcher from
where you can configure the game, launch a new game or load a saved game.
From my testing, this happens in all versions of Wine: stable, development,
staging, proton and I even tried some older stable builds.
The launcher doesn't work properly in Wine making it impossible to launch the
game. I tracked down the cause to the game's attempt to center the launcher
window which somehow ends up moving the contents of the window instead of the
window itself.
The call to SetWindowPos seems to be done correctly and the calculations are
also correct. I wasn't able to find the bug in Wine itself, but I was able to
find a workaround by modifying the game exe and simply removing the offending
code.
I wrote an article explaining what I did in detail, maybe someone more
experienced in the inner workings of Wine can help:
https://fdossena.com/?p=hp2wine/i.md
I've attached screenshots of how the launcher looks when launched normally in
Wine.
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https://bugs.winehq.org/show_bug.cgi?id=39086
Bug ID: 39086
Summary: Fireworks CS6: any action needing a mouse drag won't
work
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lox(a)knc.nc
Distribution: ---
Created attachment 52077
--> https://bugs.winehq.org/attachment.cgi?id=52077
Program Logs
Fireworks CS6 installs properly along the Creative Suite 6.
About everything seems to work properly except anything that needs dragging:
moving an element, drawing etc.
Moving an elements with the arrow keys, or adding a text element with a single
click works properly though.
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https://bugs.winehq.org/show_bug.cgi?id=54692
Bug ID: 54692
Summary: Many DX11 applications crashes after applying
wined3d-bindless-texture patch
Product: Wine-staging
Version: 8.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 74202
--> https://bugs.winehq.org/attachment.cgi?id=74202
Assassin's Creed Black Flag LOG
Crysis 3, Assassin's Creed Black Flag, 3DMark11 etc crashes at startup when I
apply
wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch
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http://bugs.winehq.org/show_bug.cgi?id=20190
Summary: HOMMV Map Editor pane shrinks on every refresh
(Unhandled query type 4)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myk002(a)yahoo.com
Heroes of Might and Magic V Map Editor is unusable due to the rendered editing
pane continually refreshing at smaller and smaller sizes until it disappears.
The editor shown in the picture attachments is the one for Tribes of the East,
but all three map editors (original, Hammers of Fate) behave similarly.
It is also notable that the map editor application takes an inordinately long
time to appear, and uses 100% of the CPU until it does. Once it does finally
appear, menus are navigatable, and the application appears to function normally
other than the constant refreshing of the editing pane. Every time the editor
pane refreshes (and shrinks), the following warning message appears on the
console:
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1a06c0) Unhandled query type 4
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https://bugs.winehq.org/show_bug.cgi?id=53903
Bug ID: 53903
Summary: LoggerPro3 video analysis does not work
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuomas.nurmi(a)opinsys.fi
Distribution: ---
Created attachment 73446
--> https://bugs.winehq.org/attachment.cgi?id=73446
Log of trying to insert video in LoggerPro Demo, Wine 7.20,
WINEDEBUG=warn+all,mfplat
When trying to use LoggerPro3 video analysis tool under Wine, instead of a
in-app widget playing the selected video, an error is produced.
Tested on Debian 11 Bullseye (equivalent). I've monitored that there's lately
been changes in Wine that probably affect this functionality, and I've assessed
from my various test logs that the movie analysis tool seems to have been
getting closer to functioning thanks to them. However, it still doesn't with a
today's git checkout, so I'll document my test results here.
The non-functionality is reproducible with the freely downloadable 30 day demo
version of LoggerPro, which is available at
https://www.vernier.com/download-logger-pro-demo-win , however the resulting
error of demo and full version seem to slightly differ here.
The tool can be invoked with: Main window menubar -> Insert -> Movie -> select
a video file (demo videos available at ../../Language independent/Movies)
After installing all the gstreamer packages I could think of, the final error
message I've gotten with the demo version is as follows:
Movie Load Error
Error code: 0xc00d36b3
Log of this, run with WINEDEBUG=warn+all,mfplat on Wine 7.20, is attached.
I will also attach two logs of running a full version, one log file when on
Wine 7.20, and one with today's Wine git head, which produce a slightly
different error message box: (translated from Finnish)
Error loading video
Error code 0xc00d5212
Video format or codec not supported
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https://bugs.winehq.org/show_bug.cgi?id=48370
Bug ID: 48370
Summary: Virtual Magnifying Glass (Dynamic Mode) crashes on Mac
OS X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 66118
--> https://bugs.winehq.org/attachment.cgi?id=66118
crash information
+++ This bug was initially created as a clone of Bug #48369 +++
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Dynamic Mode".
Results: Wine crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48369
Bug ID: 48369
Summary: Virtual Magnifying Glass turns screen black on Mac OS
X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Classic Mode".
Results: Screen turns black, Magnifier present and responding to mouse input,
just not magnifying anything.
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https://bugs.winehq.org/show_bug.cgi?id=45461
Bug ID: 45461
Summary: OnScreenKeyboard Portable: App displays splash screen
but does not start
Product: Wine
Version: 3.12
Hardware: x86-64
URL: https://portableapps.com/apps/accessibility/on-screen_
keyboard_portable
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 61801
--> https://bugs.winehq.org/attachment.cgi?id=61801
log
After installing (extracting) OnScreenKeyboard Portable and tryin to run it, it
does show the splash screen but does not start the actual program.
$ openssl sha256 On-ScreenKeyboardPortable_2.0.paf.exe
SHA256(On-ScreenKeyboardPortable_2.0.paf.exe)=
12c4943e1d7a65a12f7c58ac5aac3430b98c5158f18a94c51c26036770af19df
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https://bugs.winehq.org/show_bug.cgi?id=55149
Bug ID: 55149
Summary: Nancy Drew: Danger by Design exits on game start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tiger12506(a)gmail.com
Distribution: ---
Created attachment 74715
--> https://bugs.winehq.org/attachment.cgi?id=74715
warn+all,+seh,+ddraw
Nancy Drew: Danger By Design is 2 disc cd game. I have ISOs created from
original discs that I am installing from. Setup.exe works fine -- I choose to
change the install location to C:\ND\DangerbyDesign\ because previous attempts
to run game from the default location result in it looking for a CIFTree file
in the C:\ND\DangerbyDesign directory. That's not the issue.
When installed correctly, the game appears to start, the screen goes black,
resolution changes to the game's chosen 640x480, and then the game quits
(leaving my linux desktop resolution in 640x480 mode). This is the issue.
I assume this is a crash, but I either haven't found, or don't understand the
outputs of the WINEDEBUG logs well enough to diagnose the issue. Any way that I
can help you help me would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=46820
Bug ID: 46820
Summary: 20XX (Game) needs native d3dcompiler_43.dll
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Distribution: ---
The game 20XX won't start unless the native d3dcompiler_43.dll is provided.
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https://bugs.winehq.org/show_bug.cgi?id=42107
Bug ID: 42107
Summary: app kpg91d crashes when setting up serial port
selection
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kl7ut(a)ymail.com
Distribution: ---
Created attachment 56627
--> https://bugs.winehq.org/attachment.cgi?id=56627
backtrace from Wine kpg91d crash
Kenwood Radio programming software kpg91d crashes when accessing settings,
communications port dialogue.
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http://bugs.winehq.org/show_bug.cgi?id=19833
Summary: the program hotkeynet.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goin2far(a)gmail.com
When starting the program Hotkeynet the error pops up and can get no further.
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https://bugs.winehq.org/show_bug.cgi?id=54833
Bug ID: 54833
Summary: Heroes of Might and Magic 5 crash on starting some
builtin maps, since wine 7.13
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
While answering on https://bugs.winehq.org/show_bug.cgi?id=39742#c21 I found
that I can't start many single player maps (Single Player -> Custom Game) -
game crashes. These maps was playable earlier. And playing on maps that can be
started game often occasionally crashes.
After investigation different versions I found this begins from wine 7.13 on
7.12 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=50865
Bug ID: 50865
Summary: Map editor of Heroes of Might and Magic 5 completely
not working
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 69677
--> https://bugs.winehq.org/attachment.cgi?id=69677
Screenshot
Heroes of Might and Magic 5.
Map editor starts, shows left and right panels with games elements. But on
place of map it shoes garbage rectangle.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=54346
Bug ID: 54346
Summary: (Multithreaded) Applications sometimes get heap
corruption on exit due to ignoring critical sections
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
(Multithreaded) Applications sometimes get heap corruption on exit due to
ignoring critical sections in Wine. For instance dmloader:loader:
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
...
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
0118:err:sync:RtlLeaveCriticalSection section 00140074 "dlls/ntdll/heap.c: main
process heap section" is not acquired
Normally this does not cause the test to fail. But when running with
WINEDEBUG=heap this frequently leads to heap corruption because:
* Each call to the heap API triggers a heap validation.
* Each heap_validate() call is requires taking the main process heap lock.
* More contention makes the "not acquired" events more likely.
* Leading to multiple threads manipulating the heap at the same time, thus
causing corruption.
Also, be aware that when heap corruption is detected due to WINEDEBUG=heap,
Wine raises an exception which kills the process.
Also note that although dmloader:loader looks like it is not multithreaded (no
CreateThread() call), it loads dlls that create their own thread:
* winealsa.drv/midi.c -> notify_thread
* winealsa.drv/mmdevdrv.c -> alsa_timer_thread
* winepulse.drv/mmdevdrv.c -> pulse_mainloop_thread, pulse_timer_cb
...etc.
So this issue probably impacts most audio / multimedia applications and Wine
tests.
The "main process heap section is not acquired" errors most often look like
they are caused by the following functions which are all called on
DLL_PROCESS_DETACH:
* msacm32.MSACM_WriteCache() calling RegSetValueExA()
* ucrtbase.msvcrt_free_io() calling DeleteCriticalSection() when WINEDEBUG=heap
Ignoring the critical sections during shutdown is intentional and was
introduced by the 7def0f200f11 commit to fix bug 42470. See
RtlpWaitForCriticalSection():
/* Don't allow blocking on a critical section during process termination */
if (RtlDllShutdownInProgress())
{
WARN( "process %s is shutting down, returning STATUS_SUCCESS\n",
debugstr_w(NtCurrentTeb()->Peb->ProcessParameters->ImagePathName.Buffer) );
return STATUS_SUCCESS;
}
However that commit also had to add todo_wine statements to kernel32:loader so
it's not clear that is is correct.
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https://bugs.winehq.org/show_bug.cgi?id=46263
Bug ID: 46263
Summary: Final Fantasy XI crashes after accepting EULA when
using Ashita
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62965
--> https://bugs.winehq.org/attachment.cgi?id=62965
Terminal Output with backtrace of crash.
When using Ashita with FFXI the game crashes shortly after accepting the EULA.
I've confirmed this with all the versions of wine starting from version 3.0
stable, all the way up to 3.21 staging. The only way I've been able to get the
game to launch is to compile wine myself with the following patch:
https://gitlab.com/farmboy0/wine/commit/54aea128e91a6b03bff05e79d9a09bea572…
Its very easy to recreate, use all the standard AppDB info to get FFXI setup.
Download ashita from the website:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
>From here you need all the ashita pre-reqs:
http://docs.ashitaxi.com/requirements/
Setup a config file with the settings ../Ashita/Config/Boot/
You can launch the game via this command: wine %path_to_Ashita%/injector.exe
"%CONFIGFILE%.xml"
If it properly loads then once you accept the EULA it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=54794
Bug ID: 54794
Summary: Autodesk Fusion360: New SSO login will not open web
browser
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Created attachment 74289
--> https://bugs.winehq.org/attachment.cgi?id=74289
Running processes
Autodesk rolled out new update (03 April) adding new SSO login instead of
build-in one. Clicking on Sign In button should open default browser and
redirect user into logIn page, but no browser will open (no error visible
inside console).
We tried to set http/https in HKEY_CLASSES_ROOT registers, also install windows
version of Firefox and ivent it runs, Fusion still refuses to open it.
Listing processes show, that new login component run (AdskIdentityManager.exe)
Exact steps we tried can be found there:
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux/issues/319
Installer:
https://dl.appstreaming.autodesk.com/production/installers/Fusion%20360%20A…
-O Fusion360installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=50643
Bug ID: 50643
Summary: IK Product Manager: Unable to download plugins
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: gearoidburke(a)outlook.com
Distribution: ---
Created attachment 69355
--> https://bugs.winehq.org/attachment.cgi?id=69355
Wine log file.
IK Product Manger (https://www.ikmultimedia.com/products/productmanager/)
should be able to download and install VST plugins from IK Multimedia, however
upon clicking the install button for any plugin, the application will become
unresponsive for a minute or so before resuming as if nothing had happened. The
error in wine seems to be with wmic, with a wmic logicaldisk command failing.
The download location, by default ~/Documents/IK Multimedia/IK Product Manager,
is empty. Upon clicking the install button on a plugin again, nothing happens.
IK Product Manager installs and works as expected up until this point, provided
you have a dx11 compatibility layer like dxvk installed, though sometimes I
need to use wine-staging to get it to run properly.
I would have liked to have tested this in a 32 bit prefix so I could install
wmi, but the application is 64 bit only.
Wine version is 6.1-1, 64 bit architecture. Tested on both wine and
wine-staging.
OS is Arch Linux, 64 bit, kernel 5.10.
Hardware: Thinkpad X13 Yoga, Intel Core i5-10310U with Intel integrated
graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46839
Bug ID: 46839
Summary: Happy Foto Designer Font not found "Fehler (Code 1)
[Font is not supported: Roboto]"
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
while creating a new Photo book in Happy Foto
Designer(https://www.happyfoto.at/) I get the following error:
"Fehler (Code 1) [Font is not supported: Roboto]"
The error can be solved by installing gdiplus, but the fonts are not drawn
properly and only the first character is shown.
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https://bugs.winehq.org/show_bug.cgi?id=52064
Bug ID: 52064
Summary: Solidworks 2008 crashes on startup - Regression since
Wine 5.21
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Created attachment 71076
--> https://bugs.winehq.org/attachment.cgi?id=71076
Debug log file
SolidWorks 2008 worked well on Wine (32bit) up through Wine 5.21. After this,
it crashes on startup, once the full screen workspace is displayed. Sometimes
it allows the user to browse for a file, but will always crash before the
graphics are displayed.
Laptop on which SolidWorks 2008 is still working almost flawlessly:
---------------------------------------
Wine 5.21 (32bit/WinXP)
Linux Mint 18.3, kernel 4.4.0.159-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) Ivybridge Mobile
4.2 (Core Profile) Mesa 18.0.5
3.0 Mesa 18.0.5
Desktop on which SolidWorks crashes on startup
----------------------------------------------
Wine 6.21 (32bit/WinXP)
Linux Mint 20.1 kernel 5.11.0.40-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
4.2 (Core Profile) Mesa 21.0.3
3.0 Mesa 21.0.3
Have also attempted to run in plain 64 bit wine instance, as well as many
combinations of msxml6, dotnet20, dotnet30, vcrun2005, gdiplus_winxp, as well
as most versions of Wine 5.22 thru 6.21. But the crash always occurs in the
same spot.
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https://bugs.winehq.org/show_bug.cgi?id=51458
Bug ID: 51458
Summary: Western Digital SSD Dashboard displays black screen
Product: Wine
Version: 6.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70302
--> https://bugs.winehq.org/attachment.cgi?id=70302
Console output
The program installs, but when you try to run it, it just displays a black
screen. Console output is attached. I'm guessing this is the problem:
0130:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
Dashboard version: 3.2.2.9
Installer version: 4.0.2.3
$ sha256sum DashboardSetup.exe
9670e6bd54e1e0729262f13ded12de56d0a02a0e29ba0c9e6e6cb3663de4c781
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https://bugs.winehq.org/show_bug.cgi?id=45901
Bug ID: 45901
Summary: Avoid GPU synchronization due to GPU-CPU transfer
(Overwatch)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62422
--> https://bugs.winehq.org/attachment.cgi?id=62422
Patch to avoid GPU synchronization
One performance gap with Overwatch on Wine + AMD + Mesa is GPU synchronization
due to transfers from GPU texture to CPU texture. By using PBOs and
glReadPixels with GL_PIXEL_PACK_BUFFER, we can avoid this synchronization
leading to improved performance.
The attached patch is one approach to resolve the performance issue, but I am
not sure that it is the best way. Feedback is appreciated.
Also attached is before and after screenshots with Mesa's HUD. You can observe
that the buffer wait time decreases with the patched version. Both the before
and after screenshots are on wine-staging master plus my patch for 45723.
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https://bugs.winehq.org/show_bug.cgi?id=50297
Bug ID: 50297
Summary: Blindwrite 7 crashes with a stack overflow (followup
to #49092)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 68867
--> https://bugs.winehq.org/attachment.cgi?id=68867
Do wineserver calls on a different stack by using fibers.
I still can reproduce this issue with wine-6.0-rc1.
00f0:err:virtual:virtual_setup_exception stack overflow 4548 bytes in thread
00f0 addr 0x40e68e stack 0x21fe3c (0x220000-0x221000-0x320000)
(rr) bt 30
#0 0xb7db9b5e in __libc_disable_asynccancel (oldtype=0) at
../nptl/cancellation.c:72
#1 0xb7e35705 in __GI___writev (iovcnt=2, iov=0x222058, fd=3) at
../sysdeps/unix/sysv/linux/writev.c:26
#2 __GI___writev (fd=3, iov=0x222058, iovcnt=2) at
../sysdeps/unix/sysv/linux/writev.c:24
#3 0xb7bd68ae in send_request (req=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:213
#4 0xb7bd69f0 in server_call_unlocked (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:273
#5 0xb7bd6a4b in wine_server_call (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:289
#6 0xb7bcf1cd in NtOpenKeyEx (key=0x222340, access=131097, attr=0x2222b8,
options=0) at .../wine-git/dlls/ntdll/unix/registry.c:112
#7 0xb7bb11be in __wine_syscall_dispatcher () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_2_ntdll.so
#8 0x7bc0bdcc in NtOpenKeyEx@16 () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_343_ntdll.dll
#9 0x7b0561af in RegOpenKeyExW@20 (hkey=<optimized out>, name=0x46c06dc,
options=0, access=131097, retkey=0x222340) at
.../wine-git/dlls/kernelbase/registry.c:208
#10 0x006996a6 in ?? ()
#11 0x0069ab41 in ?? ()
#12 0x00699e14 in ?? ()
#13 0x0069a89b in ?? ()
#14 0x0069a84f in ?? ()
#15 0x0073bb4b in ?? ()
#16 0x007354d2 in ?? ()
#17 0x00736cc5 in ?? ()
#18 0x00736f53 in ?? ()
#19 0x00737f77 in ?? ()
#20 0x007384a9 in ?? ()
#21 0x00a9a1a7 in ?? ()
#22 0x00a99388 in ?? ()
#23 0x00a99394 in ?? ()
#24 0x00a99394 in ?? ()
#25 0x00a99394 in ?? ()
#26 0x00a99394 in ?? ()
#27 0x00a99394 in ?? ()
#28 0x00a99394 in ?? ()
...
I tried to have another look and got to the impression that blindwrite
expects RegOpenKeyExW and RegSetValueExW too use less stack.
I experimented a bit and one way to achive this was to do the work in these
functions on a different stack. Attached proof of concept uses fibers for this.
With this patch blindwrite can finish its stack exhaustion without visible
error
and shows the trial option dialog.
After one successful start that patch is no longer necessarry.
Another option to might be to use some more guard pages and switch them to
regular pages when we are inside wine code?
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http://bugs.winehq.org/show_bug.cgi?id=16911
Summary: WriteProcessMemory() not working for memory protected by
X11DRV_DIB_DoProtectDIBSection()
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: patch, source
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=18660)
--> (http://bugs.winehq.org/attachment.cgi?id=18660)
test program
Hi, I have a test case here that works on WinXP but not Wine. I deliberately
wrote a standalone test case because I'm not sure which unit test to put it in.
It's in fact based off of dlls/kernel32/tests/virtual.c where the other
WriteProcessMemory() test is.
In this test case, we call CreateDIBSection() which returns a HBITMAP (hbitmap)
and some memory (mem). Next, we call SetDIBits() with hbitmap. We get into
X11DRV_SetDIBits(), where it calls X11DRV_DIB_Lock( physBitmap,
DIB_Status_GdiMod );.
This marks the memory (mem) as PAGE_NOACCESS, and leaves it in that state as
SetDIBts() returns. Normally if the process tries to access it, we get a page
fault that's handled by X11DRV_DIB_FaultHandler(), and everything works.
However, when the test code calls WriteProcessMemory(), we talk to wineserver
in NtWriteVirtualMemory(). In wine_server_call(), we do send_request(), where
writev() tries to read 'mem' and fails with EFAULT. This doesn't trigger
X11DRV_DIB_FaultHandler(), and WriteProcessMemory() fails.
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http://bugs.winehq.org/show_bug.cgi?id=12401
Summary: Support junction points, i.e.
DeviceIoCtl(FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_PO
INT)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Junction points are one of Microsoft's answers to symlinks.
Unix symlinks could be mapped into junction points.
This would allow applications (e.g. Picasa) avoid following
symlinks if they wanted to.
Also, the .net 2 installer would be happier in winxp mode if wine supported
junction points (see bug 10601):
"The .NET 2.0 Framework installer checks if the target volume is NTFS
filesystem
type and then uses the FSCTL_SET_REPARSE_POINT ioctl (used for mount points and
junctions) to create junction points for each registered assembly in Windows
SxS directory to GAC assembly directory (link target).
Basically the junction point is used to redirect access from one directory to
another."
Tommy Kho posted a patch to add a conformance test for
getting and setting junction points,
http://www.winehq.org/pipermail/wine-patches/2006-March/024956.html
but it was not accepted.
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https://bugs.winehq.org/show_bug.cgi?id=50098
Bug ID: 50098
Summary: FFXIV_Textools crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nsextyfour(a)protonmail.com
Distribution: ---
Created attachment 68574
--> https://bugs.winehq.org/attachment.cgi?id=68574
I try to start FFXIV_TexTools, and then try to copy the text from the error
dialog.
FFXIV Textools, a modding tool for Final Fantasy XIV, will not launch in Wine.
https://textools.dualwield.net/
It brings up an error window, and when I try to copy the text from it, the
window disappears due to a crash. If I click 'yes', I get another error window.
Clicking yes on this brings another, and then another. After the fourth, the
program closes.
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https://bugs.winehq.org/show_bug.cgi?id=52250
Bug ID: 52250
Summary: windows.h WINE_NOWINSOCK check has been removed
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
I'm using winelib to compile a Windows/Linux application, where we want to use
the Linux code for threads, files system handling, network code, shared
memory... and we want WINE just for the Win32 GUI code (as we did not implement
a GUI in the Linux/Unix side just on Windows)
Since WINE 6.8 (due this commit
https://source.winehq.org/git/wine.git/commit/9603fba8943f9699e3af6fcfe4acb…)
the WINE_NOWINSOCK check:
#ifndef WINE_NOWINSOCK
#include <winsock.h>
#endif /* WINE_NOWINSOCK */
Has been removed, now my application does not compile as I'm mixing Linux
socket definitions with the WINE/Windows "winsock.h" file.
If I add this check to the file, the application does compile as with WINE 6.7
Is it possible to add the check back? or should this be done in another way
now?
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https://bugs.winehq.org/show_bug.cgi?id=54093
Bug ID: 54093
Summary: Tomb Raider Level Editor - Custom Level "Biohazard"
has problems loading Save-File
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
download link is at:
https://www.trle.net/levels/levels/2021/0621/TombRaider95-TRBiohazard.zip
with a sha256sum of:
bash-5.1$ sha256sum TombRaider95-TRBiohazard.zip
58b35b648ecaaab691ce9904833730953ae155b4556d752f70d0f0a7442bcfa7
TombRaider95-TRBiohazard.zip
Please note that it comes with its own Tomb4.exe and you don't need to have
your own copy of any "Tomb Raider" episode. Unpacking the .zip file and running
Tomb4.exe is fine. Still created its own prefix though.
The problem I am facing is that (at least in the first level) you can save your
game state (press Escape to get to menu and press the Arrow-Downkey) but then
in turn this new game state isn't being loaded.
The progress bar when loading the state goes to 100% but then nothing more
happens and you can't get back into the game from where you left off.
bash-5.1$ /sbin/lspci | grep VGA
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Mullins [Radeon R2 Graphics]
bash-5.1$ wine --version
wine-7.22
Console output will follow in the next couple of minutes.
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https://bugs.winehq.org/show_bug.cgi?id=50177
Bug ID: 50177
Summary: War Thunder Launcher doesn't render anything, just
spams d2d_geometry_sink_AddArc stubs
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68699
--> https://bugs.winehq.org/attachment.cgi?id=68699
stdout
It appears WarThunder Launcher might need d2d_geometry_sink_AddArc .
It keeps spaming "0108:fixme:d2d:d2d_geometry_sink_AddArc iface 0B274638, arc
0031DB90 stub!" with stuck window with background from underneath it.
Tested Wine 5.19 - 5.22 in Windows XP and Windows 10 modes.
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https://bugs.winehq.org/show_bug.cgi?id=55205
Bug ID: 55205
Summary: Fixed scancodes patchset partially breaks keyboard
input in NFS Underground
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 74801
--> https://bugs.winehq.org/attachment.cgi?id=74801
x11drv,+dinput,+keyboard,+key log with autodetection disabled
Hello,
So NFS Underground (and likely Underground 2 considering it also uses ActionMap
stuff) has partially broken keyboard input with wine-staging if the fixed
scancodes patchset is enabled
The first thing you notice in the main menu is that the arrow keys don't work
at all
Also the mappings you set in vanilla Wine/wine-staging without the patchset
have slightly changed if you can actually get into the mapping menu (this is
with a standard US QWERTY layout by the way)
What's interesting is if you enable scancode autodetection in winecfg things go
back to normal
I have attached a +x11drv,+dinput,+keyboard,+key log with scancode
autodetection disabled (I'll send another log with that option enabled after
submitting this bug because of Bugzilla limitations)
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https://bugs.winehq.org/show_bug.cgi?id=47116
Bug ID: 47116
Summary: Indiana Jones and the Emperor's Tomb: white line
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 64326
--> https://bugs.winehq.org/attachment.cgi?id=64326
screen captures with white lines
Hello,
to play Indiana Jones and the Emperor's Tomb with Wine, I know I have to:
- override dll msvcrt bug 27594
- disable vertex shader 12400
But now I have a new graphic issue with Wine 4.7 (even with staging version):
look at the screen captures I joined to this bug report, there are white lines.
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https://bugs.winehq.org/show_bug.cgi?id=49199
Bug ID: 49199
Summary: Wine on macOS no longer loads dylibs from /lib(64)
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Starting from Wine-5.6 the libwine wrappers have been removed in favor of using
dlopen() however this now causes component in question to no longer load
embedded dylibs into /lib(64)
Here’s an example;
```907aaf9e72714293909351648827e7c5aebc12a3 is the first bad commit
commit 907aaf9e72714293909351648827e7c5aebc12a3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 6 11:46:10 2020 +0200
gdi32: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/dibdrv/opengl.c | 12 +++++-------
dlls/gdi32/freetype.c | 20 ++++++++++----------
2 files changed, 15 insertions(+), 17 deletions(-)```
Any commit doing “ Use standard dlopen() instead of the libwine wrappers.” will
now experience this.
Previous behavior was the ability to simply embed dylibs into /lib(64) and
wine(64) would load them as needed, now rpath is required.
Winehq packages will also experience this issue worse once the current embedded
libraries swap to using dlopen()
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https://bugs.winehq.org/show_bug.cgi?id=39859
Bug ID: 39859
Summary: WineHQ packages for wine-gecko and wine-mono
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Most users of the distros we now package for are accustomed to installing
wine-gecko and wine-mono from packages. We should provide them.
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https://bugs.winehq.org/show_bug.cgi?id=53656
Bug ID: 53656
Summary: cannot install an update because of Conflicting Values
set for option
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thereal7kqx(a)gmail.com
Distribution: ---
Created attachment 73058
--> https://bugs.winehq.org/attachment.cgi?id=73058
the error
I am using LMDE 5, based on Debian, and this (bug?) is dragging me down
ive tried everything i can to remove this stuff, but the delete button is just
shaded black, or it spats out bullshit that it cant be removed.
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https://bugs.winehq.org/show_bug.cgi?id=54181
Bug ID: 54181
Summary: nothing provides wine-devel64 = 1:8.0.rc1-1.1 needed
by winehq-devel-1:8.0.rc1-1.x86_64
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegamemaster(a)hotmail.com
Distribution: ---
In Fedora 37 KDE Spin on Toshiba Satellite L655.
Upon sudo dnf update -y
error returned
"Problem: cannot instal the best update candidate for package
winehq-devel-1:7.22-1.1.x86_66
- nothing provides wine-devel64 = 1:8.0.rc1-1.1 needed by
winehq-devel-1:8.0.rc1-1.1.x86_64
wine will not update.
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https://bugs.winehq.org/show_bug.cgi?id=54835
Bug ID: 54835
Summary: Installation failure in Ubuntu 22.04 LTS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saurabh.ghosh(a)nichi.com
Distribution: ---
Created attachment 74337
--> https://bugs.winehq.org/attachment.cgi?id=74337
Screenshot of the issue
I have been trying to install wine in my Ubuntu 22.04 LTS.
I have followed all the steps mentioned in (https://wiki.winehq.org/Ubuntu).
However, there is a critical conflict in ubuntu. It requires "libgd3:i386",
which when installed creates conflict with "libgd3" and removes packages
"colord, gnome-control-center, libgd3, libgphoto2-6 & libsane1 sane-utils".
Removal of "gnome-control-center" is unacceptable as it handles the ubuntu
settings app, also I need "colord" because I use night light settings.
I can't seem to find any workaround!
Please help.
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https://bugs.winehq.org/show_bug.cgi?id=55256
Bug ID: 55256
Summary: apt update does not find any upgrade for 8.0~repack-4
installed version
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Os is ubuntu 23.04 Lunar Lobster, with the repo added:
sudo dpkg --add-architecture i386
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/ubuntu/dists/lunar/winehq-lunar.sources
Installed versions of wine:
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all
[installed,automatic]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
Running apt update; apt updgrade does not install the desired 8.12.
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https://bugs.winehq.org/show_bug.cgi?id=55253
Bug ID: 55253
Summary: Error during update
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bahman.davoudi.dehaghi(a)gmail.com
Distribution: ---
Created attachment 74860
--> https://bugs.winehq.org/attachment.cgi?id=74860
It seems that release file is not reachable
I am using Ubuntu 20.04 with a Kubuntu desktop. My computer is:
Operating System: Kubuntu 20.04
KDE Plasma Version: 5.18.8
KDE Frameworks Version: 5.68.0
Qt Version: 5.12.8
Kernel Version: 5.15.0-76-generic
OS Type: 64-bit
Processors: 4 × Intel® Core™ i3 CPU M 330 @ 2.13GHz
Memory: 3.7 GiB of RAM
I am recently receiving an error during the update saying that the release
file is not available. It seems that the release file is available here:
https://dl.winehq.org/wine-builds/ubuntu/dists/focal/. I don't know what to do.
Thanks for your time and help in advance.
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https://bugs.winehq.org/show_bug.cgi?id=47558
Bug ID: 47558
Summary: Ubuntu package for 4.12.1 cannot open project in Adobe
Premiere Pro 2.0
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64946
--> https://bugs.winehq.org/attachment.cgi?id=64946
output of Wine
When I run Adobe Premiere Pro 2.0 with Wine 4.12.1 in Ubuntu, I get the
following dialog when trying to open a project:
Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut
down. We will attempt to save your current project.
Rebuilding Wine myself from Git, currently the latest commit matches 4.12.1,
does not show this problem.
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https://bugs.winehq.org/show_bug.cgi?id=50692
Bug ID: 50692
Summary: Office 2019 Professional Plus doesn't install
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69422
--> https://bugs.winehq.org/attachment.cgi?id=69422
Terminal Log
Tried intalling Office 2019 ProPlus Retail, after the loading screen the
installer crashes.
Using Wine 6.2-developer
Arch: x86_64
Distro: Linux Mint 19.0 Cinnamon 64 bit
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http://bugs.winehq.org/show_bug.cgi?id=14010
Summary: RivaTuner 2.09 not work ,no overclocking or sensor
ability
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
RivaTuner 2.09 not work ,no overclocking or sensor ability
My videocard is very loud without this program!!
I and not only i, want to overclocking without BIOS VRAM rewrite.
Program can be downloaded free from
http://www.radeon.ru/
(Main menu left - newest version)
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https://bugs.winehq.org/show_bug.cgi?id=51360
Bug ID: 51360
Summary: vkGetDeviceProcAddr invalid behavior for functions
from extensions unsupported by host Vulkan instance
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
I believe the below may also be true for vkGetInstanceProcAddr, but I haven't
confirmed this locally.
The Vulkan 1.2.182 specification states the following about the behavior of
vkGetDeviceProcAddr:
> The table below defines the various use cases for vkGetDeviceProcAddr and
> expected return value for each case.
>
> The returned function pointer is of type PFN_vkVoidFunction, and must be cast to
> the type of the command being queried before use. The function pointer must only
> be called with a dispatchable object (the first parameter) that is device or a
> child of device.
>
> Table 2. vkGetDeviceProcAddr behavior
>
> device | pName | return value
> ---------------------------------------------------------------------------------------
> NULL | *[1] | undefined
> ---------------------------------------------------------------------------------------
> invalid device | *[1] | undefined
> ---------------------------------------------------------------------------------------
> device | NULL | undefined
> ---------------------------------------------------------------------------------------
> device | core device-level Vulkan command [2] | fp[3]
> ---------------------------------------------------------------------------------------
> device | enabled extension device-level commands [2] | fp[3]
> ---------------------------------------------------------------------------------------
> any other case, not covered above | NULL
>
> [1] - "*" means any representable value for the parameter (including valid
> values, invalid values, and NULL).
>
> [2] - In this function, device-level excludes all physical-device-level
> commands.
>
> [3] - The returned function pointer must only be called with a dispatchable
> object (the first parameter) that is device or a child of device e.g.
> VkDevice, VkQueue, or VkCommandBuffer.
Winevulkan's behavior differs from this slightly. Note the fifth row of the
table uses the language "enabled extension device-level commands", this means
that if a command is queried via vkGetDeviceProcAddr and isn't part of core,
the extension which introduces it must be enabled for the given VkDevice object
in order for vkGetDeviceProcAddr to return a valid function pointer, and
otherwise it should return NULL.
In order to properly conform to the Vulkan specification Winevulkan should only
expose device-level commands whose extensions have been enabled.
Note that applications should not be querying for Vulkan commands via
vkGetDeviceProcAddr if they know the extension is not supported by the
underlying implementation. However in the case of an application which does
rely on this bad behavior, Winevulkan will return a function pointer to one of
its thunks and then proceed to deference a null function pointer when it tries
to call into the underlying host Vulkan implementation.
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https://bugs.winehq.org/show_bug.cgi?id=47521
Bug ID: 47521
Summary: digikam 6.10 crashes on start
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64913
--> https://bugs.winehq.org/attachment.cgi?id=64913
crash output
Backtrace:
=>0 0x66401f0a EntryPoint+0xb6a() in qt5widgets (0x006ff4f8)
1 0x1084cf64 WXMPUtils_DuplicateSubtree_1+0x44c5d3() in libdigikamcore
(0x737adae8)
2 0x10388bb9 EntryPoint+0x387818() in libdigikamcore (0x006ff5f8)
3 0x104c0cba WXMPUtils_DuplicateSubtree_1+0xc0329() in libdigikamcore
(0x006ff688)
4 0x2278b630 EntryPoint+0xba28f() in libdigikamgui (0x006ffab8)
5 0x2276e7b3 EntryPoint+0x9d412() in libdigikamgui (0x006ffb98)
6 0x00404be5 _ZN7Digikam6DColor11premultiplyEv+0x15e4() in digikam
(0x006ffe88)
7 0x00401382 EntryPoint+0xffffffff() in digikam (0x006fff28)
8 0x7b47e022 call_process_entry+0x11() in kernel32 (0x006fff48)
9 0x7b480acc start_process+0xeb(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[Z:\home\austin\wine-git\dlls\kernel32\process.c:1297] in kernel32 (0x006fffd8)
10 0x7b47e02e start_process_wrapper+0x9() in kernel32 (0x006fffec)
0x66401f0a EntryPoint+0xb6a in qt5widgets: movl 0x4(%eax),%ecx
austin@laptop:~/Downloads$ du -sh digiKam-6.1.0-Win32.exe
321M digiKam-6.1.0-Win32.exe
austin@laptop:~/Downloads$ sha256sum digiKam-6.1.0-Win32.exe
fb870263a8bb2bd178590dfacfe68110b68d8c5b0ca53606084162a1a5e42b44
digiKam-6.1.0-Win32.exe
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https://bugs.winehq.org/show_bug.cgi?id=43993
Bug ID: 43993
Summary: Quick3270 5.21: crashes when using the Connect
function
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: q3270(a)grr.la
Distribution: ---
Application crashes when I choose Session -> Connect option.
Application error messages is: "Could not find imported function in DLL
C:\windows\system32\ws2_32.dll"
Console output relevant messages:
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:shell:SetCurrentProcessExplicitAppUserModelID
L"DN-Computing.Quick3270.DisplayEmulator": stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation,
...) semi-stub
fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
Application is available as trial here:
https://www.dn-computing.com/download.htm
Prior to launching the application I've installed wine-mono and wine-gecko.
Unsuccessfully tried:
- replacing ws2_32.dll with an original one
- debugging with +relay, the log doesn't show the missing procedure name
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https://bugs.winehq.org/show_bug.cgi?id=51843
Bug ID: 51843
Summary: dlls/ws2_32/socket.c:839:17: error:
‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
Product: Wine
Version: 6.18
Hardware: x86
OS: NetBSD
Status: NEW
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o dlls/ws2_32/socket.o dlls/ws2_32/socket.c -Idlls/ws2_32 -Iinclude
-D__WINESRC__ -DUSE_WS_PREFIX -D_REENTRANT -fno-PIC
-fasynchronous-unwind-tables -Wall -pipe -fno-stack-protector
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-march=i586 -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer
-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/pkg/include/freetype2 -I/usr/X11R7/include -g
dlls/ws2_32/socket.c:839:17: error: ‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_ADD_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_ADD_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:840:17: error: ‘IP_DROP_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_DROP_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_DROP_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:841:17: error: ‘IP_BLOCK_SOURCE’ undeclared here (not in a
function); did you mean ‘WS_IP_BLOCK_SOURCE’?
MAP_OPTION( IP_BLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:842:17: error: ‘IP_UNBLOCK_SOURCE’ undeclared here (not in
a function); did you mean ‘IP_BLOCK_SOURCE’?
MAP_OPTION( IP_UNBLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: ‘AI_ALL’ undeclared here (not in a
function); did you mean ‘P_ALL’?
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: warning: initialization makes integer from pointer
without a cast [-Wint-conversion]
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: initializer element is not constant
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c: In function ‘WS_setsockopt’:
dlls/ws2_32/socket.c:5639:27: error: storage size of ‘mreq_source’ isn’t known
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5856:24: error: request for member ‘imr_interface’ in
something not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5857:24: error: request for member ‘imr_multiaddr’ in
something not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5858:24: error: request for member ‘imr_sourceaddr’ in
something not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:39: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5861:20: warning: assignment makes integer from pointer
without a cast [-Wint-conversion]
optlen = sizeof(mreq_source);
^
dlls/ws2_32/socket.c:5639:27: warning: unused variable ‘mreq_source’
[-Wunused-variable]
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c: In function ‘WS_gethostbyaddr’:
dlls/ws2_32/socket.c:6092:19: warning: implicit declaration of function
‘gethostbyaddr_r’; did you mean ‘gethostbyaddr’?
[-Wimplicit-function-declaration]
int res = gethostbyaddr_r(paddr, len, unixtype,
^~~~~~~~~~~~~~~
gethostbyaddr
dlls/ws2_32/socket.c: In function ‘WS_gethostbyname’:
dlls/ws2_32/socket.c:6284:23: warning: implicit declaration of function
‘gethostbyname_r’; did you mean ‘gethostbyname2’?
[-Wimplicit-function-declaration]
int res = gethostbyname_r(name, &hostentry, extrabuf, ebufsize,
&host, &locerr);
^~~~~~~~~~~~~~~
gethostbyname2
At top level:
dlls/ws2_32/socket.c:1796:12: warning: ‘set_ipx_packettype’ defined but not
used [-Wunused-function]
static int set_ipx_packettype(int sock, int ptype)
^~~~~~~~~~~~~~~~~~
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https://bugs.winehq.org/show_bug.cgi?id=51770
Bug ID: 51770
Summary: digikam-7.1.0 freezes on start
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run
2) Click Next, Next, Next, Next, Next
3) It freezes
If you attempt to start it again, it just freezes without showing anything.
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https://bugs.winehq.org/show_bug.cgi?id=44073
Bug ID: 44073
Summary: Nier:Automata has blocky artifacts
Product: Wine
Version: 2.21
Hardware: x86
URL: http://www.mediafire.com/file/me8dsk3asiuqoiw/automata
.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59788
--> https://bugs.winehq.org/attachment.cgi?id=59788
Screenshot showing artifacts
Program only works with wine-staging, and you need CSMT enabled to avoid severe
graphical glitches.
I'm using mesa drivers on Linux 4.14.2.
I made an apitrace of the Direct3D calls(1.4GB, 543MB compressed), linked it in
the URL field.
It used to work, but even if I downgrade everything (wine, mesa, linux) I still
can't get it to work. Might be a driver issue, but I'm not sure.
Since I don't have another Linux system I can't really test it, I'd really
appreciate if someone tried to reproduce the issue.
You need to get the windows binaries for apitrace, and then just run "wine
apitrace.exe *.trace"
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