https://bugs.winehq.org/show_bug.cgi?id=54399
Bug ID: 54399
Summary: d3d11:d3d11 - test_vertex_formats() fails on Windows
11 + AMD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d11:d3d11 - test_vertex_formats() fails on Windows 11 + AMD:
d3d11.c:34906: Test failed: Format 0x58: Got {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.42236653e-019}, expected {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.00000000e+000} at (0, 0), sub-resource 0.
See w11pro64-amd in https://test.winehq.org/data/patterns.html#d3d11:d3d11
The failures started on 2023-01-24, that is on the date the test was added by
this commit:
commit dc19f5c517af5d04bebb4f26bd79220b02f1ba64
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Wed Jan 11 19:25:11 2023 -0600
d3d11/tests: Add a basic test for vertex formats.
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https://bugs.winehq.org/show_bug.cgi?id=55316
Bug ID: 55316
Summary: d3d10core:d3d10core fails systematically on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10core:d3d10core fails systematically on w11pro64-amd:
test_pipeline_statistics_query():
d3d10core.c:4922: Test failed: Got unexpected GSInvocations count: 2.
d3d10core.c:4941: Test failed: Got unexpected GSInvocations count: 2.
test_sample_c_lz():
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
See https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures have been happening forever and are specific to the Windows 11 +
AMD RX6600 configuration. In particular they never happened on
fgtbw10pro64_rx550 (Windows 10 + AMD RX550). Also, except for 2023-05-10 to
2023-05-12 (3 days) they are present in all nightlies.
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https://bugs.winehq.org/show_bug.cgi?id=53218
Bug ID: 53218
Summary: d3d10core:d3d10core - test_uint_shader_instructions()
fails in the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d10core:d3d10core - test_uint_shader_instructions() fails in the TestBot VMs:
d3d10core.c:13215: Test failed: Got {0x80000000, 0x00000000, 0x00000000,
0x00000000}, expected {0x00000000, 0xffffffff, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000000, 0x80000000, 0x00000000,
0x00000000}, expected {0xffffffff, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0xffffffff, 0x00000001, 0x00000000,
0x00000000}, expected {0x00000000, 0x00000001, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000001, 0xffffffff, 0x00000000,
0x00000000}, expected {0x00000001, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures:
* Don't happen on Debian 11 + Intel / KDE
* Happen on Debian 11 + QXL + single-monitor
* Happen on Debian 11 + QXL + multi-monitor
* Happen on Debian Testing + QXL + multi-monitor (it actually has a couple
extra)
So they are probably related to QXL.
Note that despite being systematic these failures could cause false positives
due to the test multi-threading (see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=53522
Bug ID: 53522
Summary: Need for Speed III: joystick doesn't work after evdev
removal
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: DirtY.iCE.hu(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: adfee25b45af8160848f94fdb24279d63d5f91f4
Distribution: Gentoo
Created attachment 72888
--> https://bugs.winehq.org/attachment.cgi?id=72888
WINEDEBUG=+dinput, ds4 usb, overriden, nfs3 demo with git master wine
I decided to try NFS3 after some time and realized that joystick no longer
works with newer releases. Git bisect lead me to commit
adfee25b45af8160848f94fdb24279d63d5f91f4, where the evdev and js backends were
removed. With the new backend, in NFS3 deadzone calibration screen, all axes
are at constant 0, and it doesn't respond to any keypress either. I've tried it
with DualShock 4 (both usb and bt), DS3 (only usb), and some noname cheap
controller, the same results. Interestingly, in joy.cpl the joysticks do work,
I've tried to click on override to move the controller from the xinput to the
non-xinput list, but no change. I also have no force-feedback support with the
new backend.
Tested it with the retail version of nfs3 and also with this patch, the results
are the same: https://veg.by/en/projects/nfs3/
Also tested it with the demo version and the latest git
(bfc73b0b80a1da2b137b5da4a2fcf530ee3a9d7d), same results.
1. Download demo from here: https://archive.org/details/nfs3_demo
2. Create a new 32-bit wine prefix (I've only compiled a 32-bit wine)
3. In winecfg, set windows compatibility to 98 (otherwise the install refuses
to start), go to drives and add a (fake) cdrom device (otherwise setup refuses
to start), and probably you should set a virtual desktop (the game likes to
mess with your resolution)
4. Run setup.exe (it will throw a registry error but still installs the game)
5. Start the game with taskset: `taskset -c 0 path/to/wine nfs3demo -d3d0` (the
game crashes/freezes if run on multicore cpu)
6. After the race countdown, press esc, controls, and try to bind some keys or
click on dead zone to see axes values.
I'm attaching a log with WINEDEBUG=+dinput and overridden joystick on joy.cpl.
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https://bugs.winehq.org/show_bug.cgi?id=49988
Bug ID: 49988
Summary: NosTale (and probably some other games) doesn't handle
mouse clicks correctly
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Created attachment 68390
--> https://bugs.winehq.org/attachment.cgi?id=68390
Wine-staging 5.19 log
Releated issues:
https://bugs.winehq.org/show_bug.cgi?id=42999https://bugs.winehq.org/show_bug.cgi?id=21739
Some info:
Tested the issue with wine and wine-staging.
Bug persists in 5.17, 5.18, 5.19 versions of wine.
I have installed Arch Linux on r5 3600/rx5700 XT.
I use D9VK (newest) for improvements of performance.
Installing dinput8 is not fixing anything.
I use Sway/wlroots on wayland, also I own newest kernel.
Game works as should on steam proton with same version of D9VK.
OpenGL backend works fine.
Wine log in attachement.
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https://bugs.winehq.org/show_bug.cgi?id=52444
Bug ID: 52444
Summary: Regression prevent eclipse from hitting breakpoints
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
I usually use eclipse with normal gdb for debugging. For that I compile without
mingw, since it doesn't find the symbols when using real dlls.
Since a while this is broken, and eclipse doesn't hit any breakpoints anymore.
Bisected to
commit 28fe84da45bea7de56539b50eac8ebcec54342de
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 24 10:53:53 2021 +0100
ntdll: Load the main image from the Unix side.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=47848
Bug ID: 47848
Summary: Graphical glitches in "The suffering" game
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 65353
--> https://bugs.winehq.org/attachment.cgi?id=65353
wine 1.5.17, good
My system is Ubuntu 18.04.2
RX560 on Mesa 19.08
Last good wine version for this game is 1.5.17. Starting from 1.5.18 3D not
shown, just HUD over black screen. But in some of later versions (somewhere
between 1.7 and 2.0) bug was kind of half-fixed, at least starting from 2.0 3D
is not all black, bus only some planes - floor, for example. Unfortunately I
can't test versions between 1.7 and 2.0 because it this versions game just not
fails to start with "X Error of failed request: BadWindow (invalid Window
parameter)".
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http://bugs.winehq.org/show_bug.cgi?id=19534
Summary: Office 2007 menu button loses focus
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22740)
--> (http://bugs.winehq.org/attachment.cgi?id=22740)
wine-1.1.26-231-gfe9d360 console output
I can't take a screenshot because it also loses focus, so I hope this makes
sense.
The Office 2007 apps have had their sensible menus replaced with a button in
the top left of the window.
The problem occurs when hovering over one option (say Send) so that it's
sub-menu opens, then moving the cursor over to another menu option (say Print).
The menu closes. This doesn't happen under Windows.
Tested Excel and Word. Can't really test the other apps as they have their own
problems preventing them from starting.
Nothing new is printed in the console when this happens, but log attached.
Went back to Wine 1.1.11 to check for a recent regression but problem occurs
there too. Same in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=32206
Bug #: 32206
Summary: Primer Premier 6.12 doesn't draw its UI
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.premierbiosoft.com/DATAFILES/PP612Installer
Win32.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42481
--> http://bugs.winehq.org/attachment.cgi?id=42481
Screenshot: primer premier 6.12 doesn't draw its UI
1. install Primer Premier
$ wine PP612InstallerWin32.exe
2. start
$ cd ~/.wine/drive_c/Program\ Files/Primer\ Premier\ 6.12
$ wine Primer\ Premier\ 6.exe
Expect result:
The UI should be draw completed as Screenshot:
primer-premier-6-with-workaround.png
Actual result:
The UI doesn't draw at first, if you move the mouse onto Primer Premier, then
some parts of the UI draws but still not complete.
See screenshot primer-premier-doesnt-draw.png
Workaround:
Setting a virtual desktop, start Primer Premier, carefully move the mouse onto
the title bar of Primer Premier.
fixme:win:EnumDisplayDevicesW ((null),0,0x30e850,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x30e850,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31f444,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x31f6b4,0x00000000), stub!
fixme:font:freetype_SelectFont Untranslated charset 255
fixme:imm:ImmGetOpenStatus (0x4452438): semi-stub
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
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http://bugs.winehq.org/show_bug.cgi?id=23008
Summary: winhelp: Popups disappear immediately and are the
wrong size
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28516)
--> (http://bugs.winehq.org/attachment.cgi?id=28516)
ONLCFG.HLP compressed with bzip2
Links in help files which open pop-ups are broken in Wine winhlp32. (These
links typically appear in green with a dotted underline.)
What should happen: the popup appears when the link is clicked, and remains
present when the user releases the mouse button.
What actually happens: the popup appears, but vanishes when the user releases
the mouse button. The popup is the wrong size, and has scrollbars on the right
and bottom edges. (It's impossible to use the scrollbars since the popup
disappears when the button is released.) Some popups have text missing.
Example:
Open the attached ONLCFG.HLP file in Wine winhlp32. Click "How do I?". Click
"Letting your Intuit software ...". Click each of the underlined links: dial
type, dialing prefix and disable call waiting. Notice there is no text other
than the heading in the dialing prefix and disable call waiting popups. Click
Tell me more. The popup which appears contains links to other pages in the help
file, but it's impossible to select them due to the popup vanishing on mouse
release.
Compare with using winhlp32.exe from Windows under Wine to view that file.
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https://bugs.winehq.org/show_bug.cgi?id=41345
Bug ID: 41345
Summary: One Way Heroics: music does not play while in the game
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55694
--> https://bugs.winehq.org/attachment.cgi?id=55694
Terminal output Wine 1.9.18 launching and playing the game
One Way Heroics does not play any music while actually playing the game. The
game's music is played while in the main menu or any other screen except for
the actual game.
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=48687
Bug ID: 48687
Summary: Wont run Acwebbrowser.exe has encountered a serious
problem and needs to be closed
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmiller45383(a)gmail.com
Distribution: ---
Created attachment 66552
--> https://bugs.winehq.org/attachment.cgi?id=66552
Error text
It will not run Autodesk app
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https://bugs.winehq.org/show_bug.cgi?id=45670
Bug ID: 45670
Summary: WeChat requires explicitly setting locale for Chinese
to be displayed.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockywolf(a)gmail.com
Distribution: ---
So I'm trying to run WeChat on Wine.
If all required configuration steps are performed (such as installing the
native riched), I can run it almost flawlessly with the following command-line:
LC_ALL=zh_CN.utf8 wine WeChat.exe
If the locale is not set, then WeChat displays Chinese characters as tofu.
On Windows, however, there is not need to run WeChat through AppLocale, or,
basically, set the locale in any way, WeChat still runs fine, displaying all
Chinese needed.
There should be some way to avoid explicitly setting locale when running
WeChat.
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https://bugs.winehq.org/show_bug.cgi?id=46374
Bug ID: 46374
Summary: GUI Crash when starting Positive Grid BIAS FX -
CefSubprocess.exe
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: other(a)jan-feld.de
Distribution: ---
Created attachment 63116
--> https://bugs.winehq.org/attachment.cgi?id=63116
Crash-Log from Positive Grid BIAS FX GUI-Crash.
When starting Positive Grids BIAS FX wine/the GUI crashes in
"CefSubprocess.exe".
I can get sounds out of it even after the crash. When i start it with Carlas
Bridge-Mode i can even modify some of its parameters but i still can't get no
GUI to modify it like it should be. It seems to have some problems with some
GUI components when using libcef.
System:
Arch Linux 4.19.12
Wine 4.0-rc3
Crash-Log attached below.
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https://bugs.winehq.org/show_bug.cgi?id=42334
Bug ID: 42334
Summary: Worms World Party from Steam shows black square for a
few seconds and does not start
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amarel(a)amarel.info
Distribution: ---
Created attachment 57096
--> https://bugs.winehq.org/attachment.cgi?id=57096
winedbg log
Worms World Party from Steam shows black square for a few seconds and does not
start. Tested on wine 1.6 and wine staging 2.0. Debug log included.
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http://bugs.winehq.org/show_bug.cgi?id=26893
Summary: SimTower draws some objects misaligned
Product: Wine
Version: 1.3.18
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffrey.pfau(a)gmail.com
For several versions of Wine (going back to well before 1.2), many of the
objects you can construct (notably offices and apartments) will draw offset,
such that the edge of the room will be >10px from the left of the edge. The
amount it is offset is constant per object type. Given that one side of the
room is also offset vertically by 1px, it would appear to be the case that
drawing these rooms uses the wrong offset to the pixel data.
I have observed this bug in 32- and 64-bit versions of Wine on Linux, and
64-bit version of Wine on Mac. The bug is present in SimTower v1.0 and v1.1b. I
have not tested any other versions.
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https://bugs.winehq.org/show_bug.cgi?id=52898
Bug ID: 52898
Summary: gdi32:font - test_max_height() fails on all Windows 10
versions
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_max_height() fails on all Windows 10 versions:
font.c:6532: Test failed: height=-65536: GetTextMetrics failed
font.c:6533: Test failed: height=-65536: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=-65536: expected 1 ppem value (1), got 0
font.c:6532: Test failed: height=-123456: GetTextMetrics failed
font.c:6533: Test failed: height=-123456: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=-123456: expected 1 ppem value (1), got 0
font.c:6532: Test failed: height=123456: GetTextMetrics failed
font.c:6533: Test failed: height=123456: expected 1 ppem value (2), got 0
font.c:6535: Test failed: height=123456: expected 1 ppem value (1), got 0
https://test.winehq.org/data/patterns.html#gdi32:font
Furthermore, the following related tests also fail on Windows 10 1809+:
font.c:6517: Test failed: GetTextMetrics failed
font.c:6518: Test failed: expected greater than 1 ppem value (2), got 0
font.c:6520: Test failed: expected greater than 1 ppem value (1), got 0
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https://bugs.winehq.org/show_bug.cgi?id=47748
Bug ID: 47748
Summary: Phobos 1953 crashes at launch
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 65230
--> https://bugs.winehq.org/attachment.cgi?id=65230
backtrace
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032DB9C 1 C) semi-stub
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Installing native VC++ 2005 helps.
It may also be necessary to create an empty full.fx file in
'GameFolder\Data\effect'
wine-4.15-104-g765815729f
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https://bugs.winehq.org/show_bug.cgi?id=55330
Bug ID: 55330
Summary: vbscript:createobj - The 64-bit test_GetObject() fails
on Windows 8 and 10 1507
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
vbscript:createobj - The 64-bit test_GetObject() fails on Windows 8 and 10
1507:
createobj.c:993: Test failed: hres = 800a0046
createobj.c:994: Test failed: expected QI_IObjectWithSite
createobj.c:995: Test failed: expected SetSite
createobj.c:996: Test failed: expected reportSuccess
createobj.c:1002: Test failed: hres = 800a0046
createobj.c:1003: Test failed: expected QI_IObjectWithSite
createobj.c:1004: Test failed: expected SetSite
createobj.c:1009: Test failed: ParseScriptText failed: 800a0046
createobj.c:1010: Test failed: expected QI_IObjectWithSite
createobj.c:1011: Test failed: expected reportSuccess
See https://test.winehq.org/data/patterns.html#vbscript:createobj
These failures only happen in the 64-bit tests and only on two test
configurations:
* w1064v1507 - Windows 10 1507 64-bit
Started getting the failures on 2023-07-11. If they were related to the
GitLab CI switch to Debian 12 one would expect the failures to have started a
day earlier. However the failures are not 100% systematic so it's possible they
are linked to the switch anyway.
* w864 - Windows 8 64-bit
Only gets the failures on line 1002 and greater (for a total of 6). Also the
failures started a little bit later, on 2023-07-17, and they have been almost
systematic since then.
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https://bugs.winehq.org/show_bug.cgi?id=43878
Bug ID: 43878
Summary: KERNEL32.dll.GetQueuedCompletionStatusEx not
implemented
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Distribution: ---
Created attachment 59488
--> https://bugs.winehq.org/attachment.cgi?id=59488
full error message
Unhandled exception: unimplemented function
KERNEL32.dll.GetQueuedCompletionStatusEx called in 32-bit code (0x7bc79259).
This prevents testing Linux->Windows-cross-compiled programs in Rust that use
Mio/Tokio.
The program works a bit, but when it's waiting time, there is the crash.
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http://bugs.winehq.org/show_bug.cgi?id=35727
Bug ID: 35727
Summary: Tom Clancy's Rainbow Six: Lockdown Demo wrong players
and weapon rendering
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.gamefront.com/files/4632177
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47714
--> http://bugs.winehq.org/attachment.cgi?id=47714
without Display First Person Weapon
Just one guy from a team is visible, others are not. But he is looks like a
ghost. (bug 27145 ?) In addition, some textures are imposed.
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https://bugs.winehq.org/show_bug.cgi?id=54629
Bug ID: 54629
Summary: Nethack doen't start
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74151
--> https://bugs.winehq.org/attachment.cgi?id=74151
wine 8.3 log
this bug is continuation of bug 54449 that got fixed.
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https://bugs.winehq.org/show_bug.cgi?id=51963
Bug ID: 51963
Summary: D3DRM demo fails
Product: Wine
Version: 6.20
Hardware: x86-64
URL: https://archive.org/download/d3drm_eg/d3drm_eg.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The demo program opens a window and close instantly.
With a native d3drm everything is fine.
Console output is short.
wine HelWorld.exe
003c:err:service:process_send_command receiving command result timed out
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus"
failed to start: 1053
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:imm:ImeSetActiveContext (0x48f698, 0): stub
00b8:fixme:imm:ImmReleaseContext (00010020, 0048F698): stub
0024:fixme:imm:ImeSetActiveContext (0x258198, 1): stub
0024:fixme:imm:ImmReleaseContext (0001005C, 00258198): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFCE8, reference 00253B00, x
2.00000000e+00, y 0.00000000e+00, z 2.20000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 0025F050, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 1.50000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 002CFD90, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetRotation iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 1.00000001e-01, z 0.00000000e+00, theta 5.00000007e-02 stub!
0024:fixme:d3drm:d3drm_mesh_builder2_GetBox iface 002CFF08, box 0021FDD4 stub!
0024:fixme:d3drm:d3drm1_CreateWrap iface 00253D08, type 0x1, frame 00000000, ox
0.00000000e+00, oy 0.00000000e+00, oz 0.00000000e+00, dx 0.00000000e+00, dy
1.00000000e+00, dz 0.00000000e+00, ux 0.00000000e+00, uy 0.00000000e+00, uz
1.00000000e+00, ou 0.00000000e+00, ov 5.88892737e-39, su 1.00000000e+00, sv
1.00000000e+00, wrap 0021FE08, semi-stub.
0024:fixme:d3drm:d3drm_wrap_Apply iface 003158B8, object 002CFF08.
0024:fixme:d3drm:d3drm_device_win_HandlePaint iface 0025F88C, dc 0F010061 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52355
Bug ID: 52355
Summary: Motor4MX crashes because D3DCompile2 HLSL shader
compilation is not yet implemented
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
All is said is the title. Console output is short, so I copy it instead of
attaching.
wine MotorM4X.exe
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F9DC 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all
common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,
hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.4.9 (Eihort)
Loading library RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8CC 1 C) semi-stub
0080:fixme:imm:ImeSetActiveContext (0x48af0, 0): stub
0080:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000048AF0): stub
0024:fixme:imm:ImeSetActiveContext (0x679698, 1): stub
0024:fixme:imm:ImmReleaseContext (00030062, 00679698): stub
0024:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
wine: Unhandled page fault on read access to 00000000 at address 02F0682A
(thread 0024), starting debugger...
0108:fixme:imm:ImeSetActiveContext (0x2400f0, 1): stub
0108:fixme:imm:ImmReleaseContext (0001008E, 002400F0): stub
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https://bugs.winehq.org/show_bug.cgi?id=50777
Bug ID: 50777
Summary: TruckersMP: Multiplayer overlay is invisible when
builtin d3dcompiler_47.dll is used
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://truckersmp.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 69571
--> https://bugs.winehq.org/attachment.cgi?id=69571
Output with "d3dcompiler,d3d_shader" trace
When builtin d3dcompiler_47.dll is used, TruckersMP multiplayer overlay is
invisible. When native d3dcompiler_47.dll is used, it is visible.
When builtin d3dcompiler_47.dll is used, TruckersMP mod shows "<error> Failed
to load texture '/path/to/name.png'." messages.
"WINEDEBUG=+relay" output shows that d3dcompiler_47.D3DCompile2() returns
80004001 (This is the only d3dcompiler related relay output):
-----
0abc:Call
d3dcompiler_47.D3DCompile2(01ed22c0,0000014a,00000000,00000000,00000000,01ed2814
"main",01ed280c
"vs_4_0",7461636f00000800,00000000,00000000,00000000,00000000,0021e0f0,0021e0a0)
ret=01797a21
...
0abc:Ret d3dcompiler_47.D3DCompile2() retval=80004001 ret=01797a21
-----
Note: I tried Wine 6.3 but the game won't start due to Steam issue.
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http://bugs.winehq.org/show_bug.cgi?id=32896
Bug #: 32896
Summary: Serious Sam: The Random Encounter has no sound
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Created attachment 43445
--> http://bugs.winehq.org/attachment.cgi?id=43445
Terminal output with comments
Serious Sam: The Random Encounter has no sound both on PulseAudio and plain
ALSA.
The terminal output is spammed with DirectMusic fixme messages. I suspect this
is also the reason the game runs extremely slow.
Attaching the terminal output with comments.
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https://bugs.winehq.org/show_bug.cgi?id=52396
Bug ID: 52396
Summary: Stack overflows when running 64-bit .net6 program
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matdug1(a)hotmail.com
Distribution: ---
Created attachment 71635
--> https://bugs.winehq.org/attachment.cgi?id=71635
Sample project and steps to reproduce video
I'm seeing multiple instances of stack overflow errors when running 64 bits
dotnet6 programs in Wine ( version 7.0 RC5 as well as in v6.0.2 Stable on
Fedora )
The rationale for running a .net6 program in Wine instead of the native Linux
implementation is that the Winform API is only supported in the Windows,
Android and IOS versions of .net6. The app is also 64 bits because the
debuggers for .net core (vsdbg, Samsung's netcoredbg) are apparently not
available for windows in 32-bits flavors.
Included is a small .net6 application where the issue is easily reproduced.
STEPS TO REPRODUCE :
-Install the .net6 SDK from
https://dotnet.microsoft.com/en-us/download/dotnet/6.0 on a Windows machine
-Download the sample application WineStackOverflowError.zip
-Build and publish the application :
dotnet publish WineStackOverflowError.csproj -r win7-x64
-Deploy the published app on Linux from
.\bin\Debug\net6.0-windows\win7-x64\publish
-Run the application in Wine
-In the property grid click in rapid succession on the Backcolor field within
the PropertyGrid.
-After a few clicks a stack overflow error is triggered.
019c:err:virtual:virtual_setup_exception stack overflow 2704 bytes in thread
019c addr 0x1700540d9 stack 0x20570 (0x20000-0x21000-0x1a0000)
A webm video showing how to reproduce this is also provided.
Thank You
M. Dugal
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https://bugs.winehq.org/show_bug.cgi?id=49804
Bug ID: 49804
Summary: OpenGL Extensions Viewer 6.1.2
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68126
--> https://bugs.winehq.org/attachment.cgi?id=68126
output in console
Able to install.
Unable to run and use.
Program: OpenGL Extensions Viewer 6
Version: 6.1.2
Developer: realtech VR (https://realtech-vr.com)
SHA-256: 10fe58de8c6ed09ae471bd21cf5ff376f280ccdfb1a23d9b9444c18f0cd504ca
File name: glview612-setup.exe
Download link "Download For Windows"
(http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32) at
page https://www.realtech-vr.com/home/glview
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https://bugs.winehq.org/show_bug.cgi?id=55269
Bug ID: 55269
Summary: ntdll:info - The 32-bit
test_query_process_debug_port() gets a bad len on
Windows 8 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - The 32-bit test_query_process_debug_port() gets a bad len on
Windows 8 64-bit :
info.c:2082: Test failed: len set to 32ed70
info.c:2089: Test failed: len set to 32ed70
info.c:2096: Test failed: len set to 32ed70
See https://test.winehq.org/data/patterns.html#ntdll:info
A bisect shows that the failures started with the commit below:
commit 7e521b4db353bcfb60976d89009636bec8e16a8d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 11 13:41:13 2023 +0200
ntdll: Fix returned length for some info classes in
NtQueryInformationProcess().
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https://bugs.winehq.org/show_bug.cgi?id=47767
Bug ID: 47767
Summary: Airport Mania First Flight - Very slow loading times
and awful performance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 65248
--> https://bugs.winehq.org/attachment.cgi?id=65248
winedebug log
The game starts and shows an intro screen but then only gets 3-4 fps both when
the loading screen starts and after the loading is done the performance is just
as bad.
I seem to remember trying it with an older version of Wine about 3 years ago
and it worked much better but unfortunately i don't remember which version or
what commit may have broken it.
Tried compiling wine for a regression test but the application won't start with
the compiled version.
I've attached the output of a WINEDEBUG=warn+all log below.
Thanks for the help.
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https://bugs.winehq.org/show_bug.cgi?id=45072
Bug ID: 45072
Summary: Wine 3.6 causes 100% CPU use in MikuMikuDance
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
In wine-3.6 (Ubuntu 3.6-1), running MikuMikuDance, an animation program, causes
MikuMikuDance to stay at 100% CPU use (one CPU core).
In wine-3.0 (Ubuntu 3.0-1ubuntu1), it's at 21% CPU use under the same
conditions, which is with nothing loaded and not rendering any frames using the
'save power' mode under View menu. with 'save power' mode turned off, it's at
31% CPU while rendering the coordinate axes at 58 fps.
In Wine 2.18, it used the same or less CPU as in 3.0.
I know the guidelines say to run a regression test but I don't think I could
compile wine successfully; I'm using the Ubuntu 18.04 stable and development
packages.
This happens with a default Wine install, which is enough to run 32-bit MMD
without the addon MikuMikuEffect. (Installing a specific version of Visual C++
2008 may be necessary to get 64-bit MMD to run at all.)
(With my CPUs set to lowest frequency, MMD goes to 50% CPU in 'top' with Wine
3.0. With Wine 3.6, MMD goes from 60~100% CPU at maximum frequency to 100~115%
CPU at 1/3 frequency.)
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http://bugs.winehq.org/show_bug.cgi?id=34751
Bug #: 34751
Summary: Aura: Fate of the Ages: sounds aren't played, but
music works fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46334
--> http://bugs.winehq.org/attachment.cgi?id=46334
Aura Sound Log
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
For example there's no sound of this moving thing in the center of the menu, or
you can't here fire in the fireplace if you enter the room through the first
door you see when the game begins.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=53264
Bug ID: 53264
Summary: mmdevapi:capture - test_audioclient() fails
systematically on Windows 10 1909+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:capture - test_audioclient() fails systematically on Windows 10 1909+:
capture.c:534: Test failed: SetEventHandle returns 80070002
capture.c:135: Test failed: Start on a stopped stream returns 88890014
capture.c:137: Test failed: Waiting on event handle failed!
capture.c:155: Wait'ed position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:187: Test failed: GetNextPacketSize 0 vs. GCP 0
capture.c:190: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:219: Sleep.1 position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:259: Test failed: GetNextPacketSize 0 vs. GetDevicePeriod 448
capture.c:264: GetBufferSize 21996 period size 448
capture.c:272: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:274: Overrun position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:299: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:301: Cont'ed position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:314: Test failed: Stop on a started stream returns 00000001
capture.c:317: Test failed: Start on a stopped stream returns 88890014
capture.c:320: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:325: Restart position 0 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:327: Test failed: restarted GCP 0
capture.c:339: Test failed: Stop on a started stream returns 00000001
capture.c:354: Reset position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:361: Test failed: Start on a stopped stream returns 88890014
capture.c:369: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
https://test.winehq.org/data/patterns.html#mmdevapi:capture
80070002 == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)
88890014 == AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED AUDCLNT_ERR
It looks like the first failure is the cause for all the others.
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http://bugs.winehq.org/show_bug.cgi?id=23489
Summary: Buccaneer: quits silently when entering the Tavern
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29317)
--> (http://bugs.winehq.org/attachment.cgi?id=29317)
console log
The game Buccaneer: The Pursuit of Infamy will quit silently (without a crash
dialogue or anything) when you enter the Tavern after returning from a mission.
The Tavern is the place where players can save their actual progress in the
game.
Interestingly the game never crashes if you enter the Tavern BEFORE a mission
(I mean right after starting a new game).
You can check out the issue using the demo (122 Mb download size), link added
to URL.
How to reproduce the bug in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Start a new single-player game, select an available mission in 'Chart Room',
'Set Sail'.
3. You can complete the mission if you like it or simply turn your ship back,
and leave the mission area. You will be returned to your home port (Cutlass
Bay).
4. Back in the port click on 'The Tavern' >> the game will quit unexpectedly.
After some fiddling it turned out that installing native comctl32 components
via winetricks solves the problem.
A standard console log (attached) doesn't reveal too much information, I guess.
Any winedebug I should pass to narrow the problem?
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https://bugs.winehq.org/show_bug.cgi?id=55267
Bug ID: 55267
Summary: gdi32:font - The 64-bit test_RealizationInfo() gets
invalid parameter errors on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:font - The 64-bit test_RealizationInfo() gets invalid parameter errors on
Windows 8+:
font.c:4470: Test failed: ret 0 gle 87
font.c:4472: Test failed: mismatch
See https://test.winehq.org/data/patterns.html#gdi32:font
Where 87 == ERROR_INVALID_PARAMETER
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=49731
Bug ID: 49731
Summary: Shtriga: Summer Camp freezes with a black screen
(PE-build only)
Product: Wine
Version: 5.15
Hardware: x86
URL: https://store.steampowered.com/app/560740/Shtriga_Summ
er_Camp/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game displays some company logos after startup then it gets stuck with a
black screen.
Wine built without Mingw loads the game properly.
Plain terminal output:
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:dwmapi:DwmSetWindowAttribute (00020064, 7, 0031BD7C, 4) stub
0024:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
wine-5.15-108-gab94abb14f
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https://bugs.winehq.org/show_bug.cgi?id=45144
Bug ID: 45144
Summary: The GED Keeper 2 program does not start.
Product: Wine-staging
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michal.michcik(a)interia.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61329
--> https://bugs.winehq.org/attachment.cgi?id=61329
Log from PlayOnLinux Debuger
Link to the mentioned program.
https://sourceforge.net/projects/gedkeeper/?source=typ_redirect
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https://bugs.winehq.org/show_bug.cgi?id=45893
Bug ID: 45893
Summary: Midtown Madness: Extremely Slow with csmt on
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Midtown Madness is unplayably slow with csmt turned on. This can be
reproduced with the demo version of the game.
This is an old title from 1999 that uses direct draw AFAICT.
The game needs Windows version set to XP or lower, and either be run with an
Xserver supporting 16bpp colors, or a hack to force Wine to use 16bpp.
https://www.fileplanet.com/19814/10000/fileinfo/Midtown-Madness-Demo
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https://bugs.winehq.org/show_bug.cgi?id=43372
Bug ID: 43372
Summary: valgrind shows a definite leak in
dlls/d3dx9_36/tests/texture.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so texture && touch texture.ok
==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA083C: test_texture_shader (texture.c:2053)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA08DA: test_texture_shader (texture.c:2056)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA0978: test_texture_shader (texture.c:2059)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
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https://bugs.winehq.org/show_bug.cgi?id=55223
Bug ID: 55223
Summary: d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on w11pro64-amd-64:
d3dx10.c:2970: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2970: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_35:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
And the number of failures is variable but always happens in either
test_get_image_info() or test_create_texture(), but seemingly on random
test_image indexes.
Also the failure always happens on the TestBot's AMD RX6600 PCI passthrough
configuration (the QEmu QXL and Nvidia configurations have no failure).
And this error first happened on 2023-06-14 and has been happening about twice
a week but I could not identify which commit is causing the failures.
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https://bugs.winehq.org/show_bug.cgi?id=54704
Bug ID: 54704
Summary: Black screen with Dungeon Keeper 2 and Wine v8.4
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 74213
--> https://bugs.winehq.org/attachment.cgi?id=74213
DK2 log (with broken Wine 8.4 and working Wine 8.3)
I just compiled and tried Wine v8.4, and with it, I get a black screen after
the intro screen, at the menu stage of Dungeon Keeper 2.
This game is working just fine with (almost) all Wine versions between
6.something (I don't remember exactly which) and 8.3 (I reverted to the latter
for now).
There is alas no clue in the messages I get when starting DK2 from a terminal
(I get the exact same messages as with v8.3; log attached).
Note that I am using MATE (v1.14.1, GTK2) as the desktop environment, without
any compositor, and in X11 mode (no Wayland installed on my system and Wine 8.4
compiled --without-wayland) with a NVIDIA GPU (RTX 3070) and the latest NVIDIA
proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=45135
Bug ID: 45135
Summary: Black Rockman Shooter has no sound, implementation
missing in dmime
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 61322
--> https://bugs.winehq.org/attachment.cgi?id=61322
stdout of that game.
Game "Black Rockman Shooter" has not sound at the begin. Although override the
dmime could make sound, the game will become laggy.
Some other game also using same dll to make sound and has same situation.
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http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
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https://bugs.winehq.org/show_bug.cgi?id=55228
Bug ID: 55228
Summary: kernel32:loader - test_ResolveDelayLoadedAPI() fails
on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_ResolveDelayLoadedAPI() fails on Windows 10+:
loader.c:3979: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3998: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3979: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3998: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3979: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3998: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3987: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3989: Test failed: Test 3: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3987: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
loader.c:3989: Test failed: Test 4: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
See https://test.winehq.org/data/patterns.html#kernel32:loader
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https://bugs.winehq.org/show_bug.cgi?id=52014
Bug ID: 52014
Summary: Memento Mori stucks on launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
04a0:fixme:dsound:IDirectSoundBufferImpl_Restore (14B393D0):stub
04a0:err:sync:RtlpWaitForCriticalSection section 00DD85F4
"../wine/dlls/winegstreamer/wm_asyncreader.c: async_reader.stream_cs" wait
timed out in thread 04a0, blocked by 04e8, retrying (60 sec)
04e8:err:sync:RtlpWaitForCriticalSection section 0A6DF734 "?" wait timed out in
thread 04e8, blocked by 04a0, retrying (60 sec)
wine-6.21-116-g6a072b98c10
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https://bugs.winehq.org/show_bug.cgi?id=48550
Bug ID: 48550
Summary: Right click doesn't work on system tray icons (Plasma
desktop issue)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When clicking by the right button on any system-tray icons under Wine, it
doesn't respond, and shows the menu.
This issue happens only with KDE Plasma desktop, and it is quite old issue, but
I didn't report it before, because I was using a modified wine builds that had
a patch for this issue.
System info:
OS: Kubuntu 19.10
KDE Plasma version: 5.16.5
KDE Frameworks version: 5.62.0
Qt version: 5.12.4
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https://bugs.winehq.org/show_bug.cgi?id=50388
Bug ID: 50388
Summary: scroll wheel does not work in Approach's worksheets
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Dear Wine Staging,
Fedora 33
wine-staging64-6.0.rc3-1.1.x86_64
Lotus Approach N9.8.0208.1300
The scroll wheel has never worked in Approach's worksheets (looks like a spread
sheet). It is really, really annoying. Would you guys please consider fixing
this for me?
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=54175
Bug ID: 54175
Summary: MAME 0.224 (windows version) cannot start any machine
due to Direct3d 9 initialization failure
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73697
--> https://bugs.winehq.org/attachment.cgi?id=73697
MAME crash when starting any machine (NES in this case)
The windows version of MAME 0.224 cannot start any machine because of direct3d
9 initialization error (as it is written in console output) in stable 7.0.1
version (with dxvk 1.10.3 installed). However, everything was working fine in
stable 7.0. It seems to be some kind of regression in 7.0.1. I cannot test dxvk
2.0 version (if it is the reason) because of my GTX 760 support abandoning. The
drivers tested were 470.131.03 and the latest 470.161.03.
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http://bugs.winehq.org/show_bug.cgi?id=31586
Bug #: 31586
Summary: Myst V stucked when about playing the first cutscene
in the game
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.chip.de/downloads/Demo-Myst-V-End-Of-Ages_1
6462550.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41534
--> http://bugs.winehq.org/attachment.cgi?id=41534
terminal output
This probably never worked correctly in Wine: in AppDB there are mentions of
the issue with Wine 0.9.x.
Reproducible with the demo as well as with the GOG.com version of the game.
The problem: when you meet the first person very early in the game, his/her
initial monologue is not playing. The person is just standing there, the audio
file containing the speech is never played. This makes impossible to get
further in the game. The game is not freezing; background music, animations,
camera movement are still working, but you are unable to use the keyboard or
the mouse. The only way to exit the game at this point is to kill the game
executable.
This is the point where certain fixmes from dmime are printed in the terminal,
as can be seen at the end of the attached log.
Workaround: 'winetricks directmusic' (which also installs native dsound). The
corresponding audio file is playing correctly and you can proceed further in
the game.
Steps to reproduce the problem with the demo version:
1. install the demo, use virtual desktop mode to work around bug #25786. At the
end of the installation, audio files used by the game will be converted from
.ogg to .wav. It should be noted that the game installer hits bug #17403 at
this point: the converted .wav files have different sizes, compared to the same
files when the game is installed under Windows. Probably that's not what causes
the reported issue (native directmusic doesn't help in bug #17403).
2. start the demo with eoa.exe. Skip the intro videos and click <Ok> in the
notification dialogue about mouse movement.
3. there is a 'bubble' in front of you, left click on it to get closer. A man
appears in front of you, but he's just standing there, his monologue is not
playing thus you can't proceed further.
The audio file that should be played at this point in the demo version is
'drboEsher-DireboSrln_eng.wav', located under Myst V Demo/sfx/streamingCache.
Please let me know if you need a log with debug channels enabled.
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