https://bugs.winehq.org/show_bug.cgi?id=54511
Bug ID: 54511
Summary: Cygwin installer hangs during postprocessing step
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Install seems to go fine, but in the end it hangs when running
C:\cygwin64\bin\dash.exe "/etc/postinstall/0p_000_autorebase.dash"
Both wineserver and dash.exe use about half a cpu core each, but nothing seems
to happen. Comparing it to windows, that step should be fast.
Cygwin used to install fine, but even when downgrading wine I can't seem to get
it to work, it all shows the same issue. So it's probably not a Wine
regression.
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http://bugs.winehq.org/show_bug.cgi?id=25207
Summary: SHFileOperation does not create new directory on
FO_MOVE
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard(a)rtrussell.co.uk
Created an attachment (id=32007)
--> (http://bugs.winehq.org/attachment.cgi?id=32007)
C program to demonstrate the problem
SHFileOperation should create the destination directory on an FO_MOVE
operation, if it does not already exist, but fails to do so. See:
http://msdn.microsoft.com/en-us/library/bb759795.aspx
"Copy and Move operations can specify destination directories that do not
exist. In those cases, the system attempts to create them and normally displays
a dialog box to ask the user if they want to create the new directory. To
suppress this dialog box and have the directories created silently, set the
FOF_NOCONFIRMMKDIR flag in fFlags".
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https://bugs.winehq.org/show_bug.cgi?id=55421
Bug ID: 55421
Summary: Fallout Tactics graphics glitches only with
winehq-devel
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkranger_red(a)hotmail.com
Distribution: ---
The game 'Fallout Tactics: Brotherhood of Steel' is fully playable with Wine.
But recently I am not sure from which Wine version, the game shows some
noticeable graphics glitches, which the previous Wine version doesn't have. So
I uninstalled Wine from Fedora's repo, and use the WineHQ's repo instead. It
turns out that the game's graphics runs normally with winehq-stable(8.0.2), but
has some glitches with winehq-devel(8.13).
The attached screenshots show the launcher menu differences between Wine 8.0.2
and 8.13. Besides that, the in-game graphics also has more glitches with
winehq-devel, but usually happen in very short time and difficult to capture
the screenshots.
OS: Fedora Linux 38 (Workstation Edition) x86_64
Kernel: 6.4.7-200.fc38.x86_64
Uptime: 2 hours, 9 mins
Packages: 2703 (rpm)
Shell: bash 5.2.15
Resolution: 1920x1080
DE: GNOME 44.3
WM: Mutter
WM Theme: Adwaita
Theme: Adwaita [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: gnome-terminal
CPU: AMD FX-8350 (8) @ 4.000GHz
GPU: NVIDIA GeForce GTX 660
Memory: 5130MiB / 15932MiB
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https://bugs.winehq.org/show_bug.cgi?id=52622
Bug ID: 52622
Summary: Crash of `lib` test from `windows-rs` due missing
implementation of `d3dcompiler_47.dll.D3DCreateLinker`
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
This test pass on Windows 10
Failures
```
running 1 test
test test ... FAILED
failures:
---- test stdout ----
wine: Call from 000000007B0123DE to unimplemented function
d3dcompiler_47.dll.D3DCreateLinker, aborting
wine: Unimplemented function d3dcompiler_47.dll.D3DCreateLinker called at
address 000000007B0123DE (thread 0130), starting debugger...
```
Rust for Windows can be installed via
https://forge.rust-lang.org/infra/other-installation-methods.html
or directly
https://static.rust-lang.org/dist/rust-1.59.0-x86_64-pc-windows-gnu.msihttps://raw.githubusercontent.com/microsoft/windows-rs/master/crates/tests/…
Steps to reproduce
git clone https://github.com/microsoft/windows-rs.git
cd windows-rs
git checkout 9965e3c44829d0c86b2d9d2b3c5338376f158bde
cd crates/tests/lib/
wine cargo test
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https://bugs.winehq.org/show_bug.cgi?id=55619
Bug ID: 55619
Summary: VOCALOID AI Shared Editor v.6.1.0 crashes with
System.Management.ManagementObject object construction
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: theboomtnt46(a)gmail.com
Distribution: ---
Created attachment 75156
--> https://bugs.winehq.org/attachment.cgi?id=75156
Crash log
VOCALOID AI Shared Editor v.6.1.0 crashes while initializing.
Logs attached.
wine-8.16 (Staging)
kubuntu linux 23.04
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https://bugs.winehq.org/show_bug.cgi?id=51957
Bug ID: 51957
Summary: Program started via
HKLM\Software\Microsoft\Windows\CurrentVersion\App
Paths should also be started if extension ".exe" is
missing
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 70937
--> https://bugs.winehq.org/attachment.cgi?id=70937
possible patch
Hi,
I found this as installer of adobe digital editions is failing in chocolatey.
First autohotkey is installed, i guess to press some button from license
agreement.
After that script tries to install adobe digital editions but fails at a line:
$ahkProc = Start-Process -FilePath 'AutoHotKey' `
-ArgumentList $ahkRun `
-PassThru
Autohotkey is never started as this fails. I tested on windows and then both:
Start-Process -FilePath 'AutoHotKey'
and
Start-Process -FilePath 'AutoHotKey.exe'
succeed.
In wine only the last one succeeds.
Attached a patch that fixes this; Maybe needs more error checking?
Hints for improvement welcome;
Additional note: due to install-script for autohotkey following key is present:
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\App
Paths\AutoHotkey.exe]
@="C:\\Program Files\\AutoHotkey\\AutoHotkey.exe"
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https://bugs.winehq.org/show_bug.cgi?id=52159
Bug ID: 52159
Summary: 64-bit cygwin gdb.exe and python3.8.exe fail to run
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 71205
--> https://bugs.winehq.org/attachment.cgi?id=71205
details.txt
This issue can be seen if the workarounds for bug #47808 got applied first.
Both gdb.exe and python3.8.exe fail in the python initialisation.
As far as I see it python allocates 8 bytes for a sem_t structure.
This uninitialized struct is given to sem_init which checks if this
is a previously initialized semaphore by checking
with verifyable_object_isvalid. This check happens inside
a __try/__endtry [2] [3].
That way we end up in RtlUnwindEx, which inspects
NtCurrentTeb()->Tib.ExceptionList.
Unfortunately this list finally contains a pointer to the initial stack,
which cygwin deallocated before [1].
See details.txt.
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https://bugs.winehq.org/show_bug.cgi?id=52715
Bug ID: 52715
Summary: wine segfaults on asahi linux (apple M1 hardware,
linux kernel/userland)
Product: Wine
Version: 7.4
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
The GCC Compile Farm has a m1 machine running asahi linux, so I tried building
wine. While it compiles (note: most optional deps and freetype were missing),
the resulting binary segfaults, even for --version/--help:
austin@gcc103:~/wine$ file loader/wine
loader/wine: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux-aarch64.so.1,
BuildID[sha1]=c47e4c565e49cc68efce4887d600f06d749670e0, for GNU/Linux 3.7.0,
with debug_info, not stripped
austin@gcc103:~/wine$ ./loader/wine --version
Segmentation fault
austin@gcc103:~/wine$ ./loader/wine --help
Segmentation fault
austin@gcc103:~/wine$ uname -a
Linux gcc103.fsffrance.org 5.17.0-rc7-asahi-next-20220310-g4a4f4ec03834 #1 SMP
PREEMPT Sat Mar 12 18:16:45 UTC 2022 aarch64 GNU/Linux
austin@gcc103:~/wine$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/aarch64-linux-gnu/11/lto-wrapper
Target: aarch64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 11.2.0-18'
--with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs
--enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --prefix=/usr
--with-gcc-major-version-only --program-suffix=-11
--program-prefix=aarch64-linux-gnu- --enable-shared --enable-linker-build-id
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes
--with-default-libstdcxx-abi=new --enable-gnu-unique-object
--disable-libquadmath --disable-libquadmath-support --enable-plugin
--enable-default-pie --with-system-zlib --enable-libphobos-checking=release
--with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch
--enable-fix-cortex-a53-843419 --disable-werror --enable-checking=release
--build=aarch64-linux-gnu --host=aarch64-linux-gnu --target=aarch64-linux-gnu
--with-build-config=bootstrap-lto-lean --enable-link-serialization=4
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.2.0 (Debian 11.2.0-18)
austin@gcc103:~/wine$
~/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin/aarch64-w64-mingw32-gcc
--version
clang version 13.0.0 (https://github.com/llvm/llvm-project.git
d7b669b3a30345cfcdb2fde2af6f48aa4b94845d)
Target: aarch64-w64-windows-gnu
Thread model: posix
InstalledDir: /home/austin/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin
Note that the machine uses a 16k stack size instead of 4k, which may be at
fault:
https://github.com/AsahiLinux/docs/wiki/Software-known-to-have-issues-with-…
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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