https://bugs.winehq.org/show_bug.cgi?id=42729
Bug ID: 42729
Summary: Corrupted graphics in Wolcen: Lords of Mayhem
(DX11/CryEngine)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57716
--> https://bugs.winehq.org/attachment.cgi?id=57716
Wolcen: Lords of Mayhem, corrupted graphics, DX11. Console output
As stated in the title, this DX11/CryEngine Steam game has corrupted graphics
when running on Wine.
Console output as an attachment (while the game was running).
Configuration:
Clean 64-bit prefix, Windows Steam, Wine 2.4 (git), Wine 2.4 Staging (git). No
Staging stuff enabled in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533
Summary: Dragon Age Origins: Crashes in some parts of the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claw(a)triple6.org
Distribution: ---
Created attachment 49953
--> https://bugs.winehq.org/attachment.cgi?id=49953
Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the
backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass
beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and
intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences
displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile
it and wipe my ~/.wine.
Thanks for wine by the way.
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http://bugs.winehq.org/show_bug.cgi?id=32230
Bug #: 32230
Summary: Incanto does not display main screen background
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.izzygames.com/incanto-t2952.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Good indicators of why it happens is it display a message a few times at the
start of which you have to dismiss to get to the main screen.
--*.frag--
Fragment shader failed to compile
Vertex shader failed to compile
Having d3dx9_36 does is not a workaround nor does it allow you to proceed into
the game but that could be unrelated.
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https://bugs.winehq.org/show_bug.cgi?id=50893
Bug ID: 50893
Summary: Wine cannot see home directory
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehome(a)dispostable.com
Distribution: ---
Created attachment 69703
--> https://bugs.winehq.org/attachment.cgi?id=69703
output of "wine explorer ~/"
Steps to reproduce: With a fresh install and prefix (WINEARCH 32 or 64 bit),
run "wine explorer" and navigate to /home.
Expected behaviour: A list of all folders in /home appears.
Actual behaviour: One user home folder, /home/user1, is missing from the list.
Other user home folders, e.g. /home/user2, are shown as expected.
Permissions for /home/user1 and /home/user2 are the same. The absence of
/home/user1 persists, regardless of whether wine is run under user1 or user2.
Running "wine explorer ~/" gives
0144:err:explorer:make_explorer_window Failed to create PIDL for
L"Z:\\home\\user1".
This also affects all file dialogs in other software and opening a file in
/home/user1 with an associated wine executable.
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http://bugs.winehq.org/show_bug.cgi?id=25759
Summary: crash when running game "Polda" and moving their
(game) window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prescott66(a)gmail.com
Created an attachment (id=32832)
--> (http://bugs.winehq.org/attachment.cgi?id=32832)
crash log game "Polda"
this bug is about one older game named "Polda".it is edited to works OK on
Windows XP and it works on real Windows XP.
But when i run it on Linux (Fedora 14, 32-bit, wine ver:1.3.11) game hangs and
when i try to move window, game crashes. log is attached.
i can upload somewhere that game if you will, thats no problem because its not
big game(cca 100MB).
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https://bugs.winehq.org/show_bug.cgi?id=55467
Bug ID: 55467
Summary: MAME 0.257: mame.exe -listxml crashes
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 75027
--> https://bugs.winehq.org/attachment.cgi?id=75027
wine 8.14 terminal output
Steps to reproduce:
Run "wine mame.exe -listxml".
Expected results:
Very long XML dump, followed by programme exit.
Actual result:
Things crash and burn (see log).
(This affects clrmamepro's ability to import data when being fed the MAME
executable.)
MAME's interactive mode, i.e. just "wine mame.exe" seems to work.
I haven't tested any older versions of MAME, just 0.257. WINE-side, I've tried
8.13 and 8.14, both via the official Ubuntu 22.04 packages available via
WINEHQ. So this isn't necessarily a regression.
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https://bugs.winehq.org/show_bug.cgi?id=54323
Bug ID: 54323
Summary: user32:input - test_SendInput() sometimes gets an
unexpected 0xc042 message on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - test_SendInput() sometimes gets an unexpected 0xc042 message on
Windows 7:
input.c:4583: Test failed: SendInput triggered unexpected message 0xc042
This failure has not happened in the WineTest runs yet.
The first known instance is from MR693 (2022-08-22) and 8 merge request
versoins have been impacted since, the latest of which is MR1949 where it
happened twice.
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https://bugs.winehq.org/show_bug.cgi?id=53516
Bug ID: 53516
Summary: user32:input failed due to unexpected WM_TIMECHANGE
message
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input failed due to unexpected WM_TIMECHANGE message:
input.c:4525: Test failed: SendInput triggered unexpected message 0x1e
https://test.winehq.org/data/patterns.html#user32:input
This happened on 2022-08-05 in the w10pro64-fr-64 test configuration.
But user32:msg has also received such an unexpected message on 2022-08-02 on
w10pro64-pt-BR-64 (see bug 53273).
It appears this message is sent by Windows when an application modifies the
system time. If the application is another test then it should make sure all
such messages have been sent before continuing.
But it is quite possible that this message is sent when Windows resynchronizes
with some internet time server in which case this message could arrive in any
test at any time.
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https://bugs.winehq.org/show_bug.cgi?id=51477
Bug ID: 51477
Summary: user32:input test_Input_blackbox() gets unexpected
00&41(A) keystate changes
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_Input_blackbox() gets unexpected 00&41(A) keystate changes:
https://test.winehq.org/data/patterns.html#user32:input
input.c:757: Test failed: 0 (a4/0): 00 from 00 -> 81 unexpected
input.c:757: Test failed: 0 (a4/0): 41 from 00 -> 01 unexpected
* This exclusively happens for the first sendinput_test entry which is supposed
to simulate pressing the left Alt key (VK_LMENU == 0xa1).
* I do not know what the 00 virtual key code corresponds to. According to the
failure message this key is getting pressed down and toggled.
* The 41 virtual key code should be the 'A' key but that's not a toggle key
(unlike, e.g., Caps Lock) so the low order bit should be meaningless. So it's
strange that it changed from off to toggled.
* These failures happen on the following machines:
(41 corresponds to 100% reproducible, some machines may have fewer than 41
runs)
17 2008_newtb-w2008s64-32
1 2008_newtb-w2008s64-64
5 win7_newtb-w7u-2qxl
7 win81_cw-rx460-32
4 win1507_cw-gtx560-1507-32
5 win1507_cw-rx460-1507-32
1 win1709_cw-rx460-1709-64
39 win2009_cw-gtx560-2009-32
39 win2009_cw-gtx560-2009-64
41 win2009_cw-rx460-2009-32
41 win2009_cw-rx460-2009-64
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