https://bugs.winehq.org/show_bug.cgi?id=52991
Bug ID: 52991
Summary: Wine Ignores "Emulate a virtual desktop" option being
checked, blocks me from running programs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: splatsniper112010(a)outlook.com
Distribution: ---
as the description says, Wine seems to be ignoring the "Emulate a virtual
desktop" option being checked, and keeps blocking me from running programs. The
weird thing is, it's actually worked before. I had not too long ago uninstalled
wine to check if winamp was causing some lag on a game that i was trying to
blay (BTW winamp didn't seem to be uninstalling), and before that, wine was
working WITH the emulate a virtual desktop option!
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https://bugs.winehq.org/show_bug.cgi?id=56036
Bug ID: 56036
Summary: War Front Game fails to load
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
War Front complains of a display without hardware T&L and stencil support on a
32bpp desktop then fails to load
A demo can be played from
https://www.techspot.com/downloads/3979-war-front:-turning-point-demo.html
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https://bugs.winehq.org/show_bug.cgi?id=56012
Bug ID: 56012
Summary: Regression: FPS drop in wine-9.0-rc1
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
In wine 9.0-rc1 FPS does not increase above 55Hz. At the same time, FPS in wine
8 is more than 600Hz, and the game is limited to 240Hz to synchronize with the
monitor. At first I thought this was a bug of the new Wayland driver, but
research showed that in builds without it the FPS is just as low. Software
rendering was also excluded via setting VK_DRIVER_FILES and
DXVK_HUD=devinfo,fps.
Fsync On with WINEFSYNC=1 env variable.
Logs can be downloaded here:
https://bugs.winehq.org/show_bug.cgi?id=55995
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https://bugs.winehq.org/show_bug.cgi?id=55854
Bug ID: 55854
Summary: Error installing Interactive checklist
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75368
--> https://bugs.winehq.org/attachment.cgi?id=75368
Output from terminal when running file from a command line (through Bottles)
Hi,
I have tried installing an executable interactive disclosure checklist (only
accessible through a paywall):
https://library.croneri.co.uk/cch_uk/nukto-01/nukto1-3
The installation crashes more or less on launch. I am trying to run the program
on Bottles, and have .Net3.5Framework installed as a dependency, and also
Net4.0Framework. The output when run from a command line is attached. I am
using a kron4ek-wine-proton-8.02 as a runner. The output is for two attempts to
install, the first without dvxk-2.3 and vkd3d-proton-2.10, which were then
enabled on the second attempt.
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https://bugs.winehq.org/show_bug.cgi?id=55681
Bug ID: 55681
Summary: [Pharaoh A New Era] gst_caps_is_fixed assertion
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
When i launch this game (the remake, not the original), it crashes during the
loading of the 1st mission. Launch the game and navigate into the menu work
correctly.
In the output console, i have these lines :
######
(wine:6155): GStreamer-Video-CRITICAL **: 17:23:42.218:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0184:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
0184:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 00000000625CF3A0)
018c:fixme:mfplat:bytestream_file_Close 00000000676B9790
######
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https://bugs.winehq.org/show_bug.cgi?id=53693
Bug ID: 53693
Summary: La-Mulana immediately goes into excessive CPU usage
freeze and makes wm do the same upon killing
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
A word of warning: this will be a bit ranty.
At some point La-Mulana did work in wine - with some caveats. Namely, some
portions of one of boss fights *felt* like certain elements moved at incorrect
relative rate to the other making it significantly harder. I call that a
"physics" bug - I know at least one other game that was *definitely* affected
by such problem (youtube Let's play videos have clearly shown it).
I don't recall when that was, might have been a few years already.
Now, however, upon starting it CPU usage spikes to the point when everything
becomes unresponsive. What's even more annoying, if I login at a different
console (as there's no hope for the current xsession) and kill the game, the
window manager (openbox) goes into same spike and also needs killing to restore
things to a working state. What may or may not matter: if both are killed, the
terminal window the game was started in also closes.
Also, this might or might not be somehow hardware related. As I've said, I
don't recall when it worked, but I might have been still on integrated Intel,
now I'm on integrated AMD. This might be unrelated, but on the other hand I
recall that quite a few WolfRPG games that worked decently at some point with
hardware rendering now go into slideshow mode unless set to software. Then
again, hardware rendering in WolfRPG has often been a bit flaky, sometimes
going straight into crashes (some of them even reproducible on Windows) so
that's a poor indicator of anything.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=56017
Bug ID: 56017
Summary: Sea of Thieves: virtual:virtual_setup_exception stack
overflow
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Distribution: ---
Created attachment 75657
--> https://bugs.winehq.org/attachment.cgi?id=75657
SOT-WINED3D+seh.log
Hello,
after the game have created its window, it hangs.
It used to work long very fine but now out of sudden it doesn't work anymore, i
guess that may an update of the game have introduced that.
I have attached 2 logs one with DXVK that everyone would use and one with
normal wined3d to make sure its not DXVK fault.
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=55952
Bug ID: 55952
Summary: Wine Mono HttpResponseStreamTest and
HttpWebResponseTest fail
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Regression from 8.20 to 8.21.
To reproduce, download the Wine Mono test suite from
https://dl.winehq.org/wine/wine-mono/8.1.0/wine-mono-8.1.0-tests.zip and run:
wine run-tests.exe MonoTests.System.Net.HttpResponseStreamTest
MonoTests.System.Net.HttpWebResponseTest
In the good case I get 52 tests passed, 4 tests failed (no list of failing
tests because these are "expected" failures).
In the bad case I get 2 tests passed and 54 failed, with a list of unexpected
failures (I guess one of the tests in HttpWebResponseTest still works).
Bisect showed this:
a866d16ff8f737b864ceee10931aae06c51bed39 is the first bad commit
commit a866d16ff8f737b864ceee10931aae06c51bed39
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jul 15 20:03:02 2022 -0500
server: Return ERROR_CONNECTION_RESET when trying to recv() on a reset
socket.
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https://bugs.winehq.org/show_bug.cgi?id=55904
Bug ID: 55904
Summary: running error,unimplemented function msvcp140.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlg_cjz(a)126.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75441
--> https://bugs.winehq.org/attachment.cgi?id=75441
Unhandled exception: unimplemented function msvcp140.dll.??
An error occurred while running wechat in the container,“unimplemented function
msvcp140.dll”
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https://bugs.winehq.org/show_bug.cgi?id=55825
Bug ID: 55825
Summary: XiVLauncher Setup.exe fails
Product: Wine-staging
Version: 8.18
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.kowaliczekschmer(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 75317
--> https://bugs.winehq.org/attachment.cgi?id=75317
Crash.log
XiVLauncher Setup.exe fails
https://github.com/goatcorp/FFXIVQuickLauncher/releases/tag/6.3.10
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=54277
Bug ID: 54277
Summary: Fix unhandled exception for another test of The
Settlers: Heritage of Kings
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “The settlers (gold edition)” by
components from the software package “wine 8.0~rc3-1522.1”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0124:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
0124:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
0124:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0124:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x70034218
0138:fixme:advapi:RegisterEventSourceA ((null)," "): stub
0138:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
0138:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,01D3FAF4,01E63592):
stub
0138:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00634F88,01E63592):
stub
0138:err:eventlog:ReportEventW L"3"
0138:fixme:advapi:DeregisterEventSource (CAFE4242) stub
…
How will the software situation be improved further?
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https://bugs.winehq.org/show_bug.cgi?id=50920
Bug ID: 50920
Summary: Implement a 32-bit OpenGL wrapper that forwards calls
to a 64-bit display window through IPC
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
Distribution: Ubuntu
It is getting harder to run 32-bit OpenGL apps. In particular If you install
the CUDA driver for NVIDIA, you will only get the 64-bit driver. A possible
solution would be to create a separate 64-bit process, that is responsible to
forward OpenGL calls from the 32-bit application to the 64-bit driver.
Some thoughts about implementation possibilities:
* OpenGL never use pointers as handles, but 32-bit ints. Thus it should be
possible to implement a working IPC solution without any pointer translation
table.
* Immediate mode (legacy) OpenGL, will naturally generate more IPC calls.
However, these functions could be implemented in wine, and glEnd could be the
trigger to flush any buffers and to issue the IPC call.
Some thoughts about drawbacks:
* Increased number of context switches which causes increased latency. However,
it is possible to use IPC to have a 32-bit WINE process communicating with
JACK, with sufficiently low latency for realtime audio, which has slightly
higher requirements on low latency then video output, so it should be feasible.
Some thoughts about implementation difficulties:
* Each OpenGL command will need an id, but perhaps this could be auto-generated
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https://bugs.winehq.org/show_bug.cgi?id=56004
Bug ID: 56004
Summary: spacedeskService.exe crashes on launch
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
If you try to launch spacedesk's spacedeskService.exe, the only thing it
outputs to the console is:
fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA
and then crashes.
If you try to turn on the server through spacedeskServiceTray.exe, it crashes
with the same output.
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https://bugs.winehq.org/show_bug.cgi?id=55699
Bug ID: 55699
Summary: user32:input - The 32-bit test_keyboard_layout_name()
fail in the en_AE UTF-8 locale on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - The 32-bit test_keyboard_layout_name() fail in the en_AE UTF-8
locale on Windows:
input.c:3455: Test failed: e020047f: Could not find keyboard layout L"E020047F"
in preload list
input.c:3459: Test failed: e020047f: hkl high bits 0xe, expected 0xf
input.c:3465: Test failed: e020047f: RegGetValueW returned 2
input.c:3469: Test failed: e020047f: RegGetValueW returned L"18", expected
L"0020"
input.c:3455: Test failed: f0291801: Could not find keyboard layout L"00020401"
in preload list
See https://test.winehq.org/data/patterns.html#user32:input
Notes:
* This does not happen when running this test on its own so there must be
another test interfering.
* Also this only happens in the w10pro64_en_AE_u8 32-bit WineTest run which
corresponds to the English Arab Emirates locale which is UTF-8-only.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=55958
Bug ID: 55958
Summary: [Debian-based] wiki.winehq.org/Regression_Testing -
instructions do not work on modern distros
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 75550
--> https://bugs.winehq.org/attachment.cgi?id=75550
video demonstration on Linux Mint 21.2
The instructions provided on wiki.winehq.org/Regreesion_Testing for
Debian-based distros seem to not be functional on modern Debian-based distros.
See the attached video for a demonstration on the live ISO of Linux Mint 21.2
Cinnamon (and, while not shown in the video, I get the exact same result when
trying this on an actual installation of Linux Mint 21.2 rather than using a
live ISO session)
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https://bugs.winehq.org/show_bug.cgi?id=56191
Bug ID: 56191
Summary: nsi:nsi sometimes crashes in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
nsi:nsi sometimes crashes in Wine with a stack that looks like an infinite
WaitForSingleObject() recursion:
nsi.c:1079: Test marked todo: got 997.
Unhandled exception: page fault on read access to 0x00000000 in wow64 32-bit
code (0x7b6d6555).
[...]
Backtrace:
=>0 0x7b6d6555 WaitForSingleObject+0x30(handle=<is not available>, timeout=<is
not available>)
[/home/fgouget/wine/winetest/march/../src/dlls/kernelbase/sync.c:339] in
kernelbase (0x00000000)
1 0x7b6d6555 WaitForSingleObject+0x30(handle=<is not available>, timeout=<is
not available>)
[/home/fgouget/wine/winetest/march/../src/dlls/kernelbase/sync.c:339] in
kernelbase (0x00000000)
...
See https://test.winehq.org/data/patterns.html#nsi:nsi
This first happened on 2023-12-07.
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https://bugs.winehq.org/show_bug.cgi?id=56190
Bug ID: 56190
Summary: user32:input - The 32-bit rawinputbuffer_wndproc()
fails in the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:input - The 32-bit rawinputbuffer_wndproc() fails in the new WoW mode:
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2299: Test failed: Unexpected rawinput data: 0
input.c:2300: Test failed: Unexpected rawinput data: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2299: Test failed: Unexpected rawinput data: 0
input.c:2300: Test failed: Unexpected rawinput data: 0
See https://test.winehq.org/data/patterns.html#user32:input
This first happened on 2023-12-07.
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https://bugs.winehq.org/show_bug.cgi?id=56178
Bug ID: 56178
Summary: dmime:dmime - test_tempo_track_play() sometimes fails
due to timing issues
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_tempo_track_play() sometimes fails on Windows 7 and 8 due to
timing issues:
dmime.c:4285: Test failed: got 976562, expected 1139322.916667
See https://test.winehq.org/data/patterns.html#dmime:dmime
Three known instances:
* 2024-01-04 newtb-w8
* 2024-01-08 newtb-w7u-adm
* 2024-01-10 newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=56183
Bug ID: 56183
Summary: iCloud cannot log into AppleID
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 75897
--> https://bugs.winehq.org/attachment.cgi?id=75897
Full log
After clicking the "log in" button, it shows a loading wheel for several
seconds then shows an "There was an error connecting to the AppleID server"
error. This line is also printed to the console:
01b0:fixme:wininet:query_global_option INTERNET_OPTION_PER_CONNECTION_OPTION
stub
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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