https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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https://bugs.winehq.org/show_bug.cgi?id=55947
Bug ID: 55947
Summary: wine-8.10 to wine-8.21 opens COM1 and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmtong1988(a)gmail.com
Distribution: ---
Run the serial assistant using wine-8.9 and open COM1. Everything is normal.
Run the serial assistant using wine-8.10 to wine-8.21 and open COM1. The
program crashes directly.
Crash location:
get_irq_info-->ioctl(fd, TIOCGICOUNT, &einfo)-->{ irq_info->rx = einfo.rx;
...}
Crash log:
Backtrace:
=>0 0xf7b3cb25 get_irq_info+0x35(fd=0xc, irq_info=0280FEF8)
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:851]
in ntdll.so (0x0280ff48)
1 0xf7b3cf13 wait_for_event+0xf3(arg=7BA00900)
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:966]
in ntdll.so (0x0280ff48)
2 0x7b829fb0 in kernel32 (+0x29fb0) (0x0280ff48)
3 0x7bc5ac87 in ntdll (+0x5ac87) (0x0280ff5c)
4 0x7bc5b4dd in ntdll (+0x5b4dd) (0x0280ffec)
0xf7b3cb25 get_irq_info+0x35
[/home/work/Build_Wine/build_wine_make/make-wine-8.11/wine-8.11/dlls/ntdll/unix/serial.c:851]
in ntdll.so: movdqa 0x20(%esp), %xmm0
851 irq_info->rx = einfo.rx;
May I ask where the upgrade caused the program to crash.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=47071
Bug ID: 47071
Summary: Nest or mixed "FOR" and "IF" command sometimes get
different result in Wine and Windows.
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mzidbh(a)hotmail.com
Distribution: ---
Created attachment 64257
--> https://bugs.winehq.org/attachment.cgi?id=64257
batch files and snapshots of execution result
The Wine's command interpreter seems to ...
1. could not pair "IF" and "ELSE" correctly. ( Case 1 4 )
2. would ignore scripts after inner "ELSE". ( Case 2 3 )
Case 1
========================================
@ECHO OFF
ECHO FOR in IF 01 :
IF 1 EQU 1 (
FOR %%A IN (1,1) DO (
ECHO A=%%A
)
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed.
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
FOR in IF 01 :
A=1
A=1
Can't recognize 'ELSE ' as an internal or external command, or batch script.
This line should NOT be executed.
This line should be executed.
----------------------------------------
Result in Windows 7
----------------------------------------
FOR in IF 01 :
A=1
A=1
This line should be executed.
========================================
Case 2
========================================
@ECHO OFF
ECHO IF in FOR 01 :
FOR %%A IN (1,1) DO (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 3
========================================
@ECHO OFF
ECHO IF in IF 01 :
IF 1 EQU 1 (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.1]
)
ECHO This line should be executed. [No.2]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 4
========================================
@ECHO OFF
ECHO IF in IF 04 :
IF 4 EQU 4 (
IF 4 EQU 5 CALL :Label1
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
GOTO :Label2
:Label1
ECHO This line should NOT be executed. [No.1]
GOTO :EOF
:Label2
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 04 :
This line should NOT be executed. [No.2]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 04 :
This line should be executed. [No.1]
========================================
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https://bugs.winehq.org/show_bug.cgi?id=56189
Bug ID: 56189
Summary: quartz:vmr7 - test_default_presenter_allocate() fails
on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:vmr7 - test_default_presenter_allocate() fails on Windows 7:
vmr7.c:3232: Test failed: Compression 0, depth 32: Got caps 0x870.
vmr7.c:3266: Test failed: Compression 0, depth 32: Got caps 0x854.
vmr7.c:3279: Test failed: Compression 0, depth 32: Got caps 0x850.
vmr7.c:3284: Test failed: Compression 0, depth 32: Got hr 0x887600ff.
See https://test.winehq.org/data/patterns.html#quartz:vmr7
These failures first happened on 2023-12-07 which is the day they were
introduced in the commit below:
commit 9be491e80fc97058402ee74140d7ce90a45a956b
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Dec 7 13:30:43 2023 -0600
quartz: Implement sample allocation in the VMR7 presenter.
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https://bugs.winehq.org/show_bug.cgi?id=54935
Bug ID: 54935
Summary: Rewrite (VN): black screen videos with WMP backend and
gstreamer
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: timoninvlad(a)yandex.ru
Distribution: ---
Created attachment 74457
--> https://bugs.winehq.org/attachment.cgi?id=74457
Wine logs with WINEDEBUG=quartz
Game has 2 options for video playback, MCI and Windows Media Player (WMP).
When using gstreamer, MCI backend works fine, but WMP floods the terminal with
`err:quartz:send_buffer Failed to get a sample, hr 0x80040211.` while showing a
black screen, then audio starts playing.
Curiously, if you install `lavfilters` from `winetricks` so that gstreamer
isn't used, then WMP plays the video back properly.
The black screen started to show up since
ed2c300d02acefa2aedd4333ff4a982137c1d4fe (after 7.6).
Wine logs with `WINEDEBUG=quartz` are attached in the archive. Before the
regression (6f1b3cf9), with first bad commit (ed2c300d) and current master
(8.8, 5662d85e).
Trial version of the game can be downloaded from Download section here:
https://key.visualarts.gr.jp/rewrite/index2.html
Game can be extracted directly from `RewriteTE_Ver200/StartData/GameData` in
the archive.
To set it up you'll need:
- `LANG=ja_JP.UTF8` and `TZ=Japan` environment variables, game refuses to start
otherwise
- `winetricks wmp9` for WMP backend to work, game crashes otherwise when it's
used, installer might say "It was not possible to complete Setup" which is fine
- MPEG-1 codec from `lib32-gst-plugins-bad` for the opening video
When starting up the game, hold Ctrl to get to the main menu faster.
Video backend can be configured in Config - ムービー設定
(https://user-images.githubusercontent.com/20689137/126137253-0fe05ddc-2187-…),
should be WMP by default.
To exit Config, right click or click on 戻る in bottom-right corner.
Click Start on the main menu, then hold Ctrl to skip until the opening video.
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https://bugs.winehq.org/show_bug.cgi?id=49993
Bug ID: 49993
Summary: CUERipper 2.1.6 and 2.1.7 do not run with wine-mono
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
When trying to run CUERipper 2.1.7, wine fails with this error:
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000085 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x00035] in
<5c4f365916584c81bcdf752cec08f1e3>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000085 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Version 2.1.6 fails with a similar error, only for dotnet 2.0 instead of 4.0
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000116 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x0003a] in
<6963147f6a904857af87d170dcff6c6e>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000116 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Installing dotnet40 or dotnet20 for their respective versions allows them to
run.
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https://bugs.winehq.org/show_bug.cgi?id=47798
Bug ID: 47798
Summary: Incorrect substring result using
enableDelayedExpansion
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Created attachment 65289
--> https://bugs.winehq.org/attachment.cgi?id=65289
Test file
Batch variable substring yields incorrect results when using
enableDelayedExpansion.
setlocal enableDelayedExpansion
set foo=bar
echo "!foo:~0,2!"
endlocal
Expected output: "ba"
Actual output:
- Wine cmd: "~0,2"
- Windows cmd: "ba"
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https://bugs.winehq.org/show_bug.cgi?id=43337
Bug ID: 43337
Summary: Conditional command with parentheses not working.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: distjubo(a)gmail.com
Distribution: ---
If a conditional command contains parentheses, it fails to execute properly.
Example 1:
Command:
echo C:\Program Files (x86)\
Output:
C:\Program Files (x86)\
Example 2:
Command:
if ""=="" echo C:\Program Files (x86)\
Example 2 fails to execute. On Windows, the output of Example 1 and Example 2
are identical, but wine complains about not having found the command "x86".
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https://bugs.winehq.org/show_bug.cgi?id=52344
Bug ID: 52344
Summary: Can't substitute variables as a command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
Created attachment 71511
--> https://bugs.winehq.org/attachment.cgi?id=71511
Bug screenshot
In Windows environment (10.0.19043.1415) everything works fine.
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https://bugs.winehq.org/show_bug.cgi?id=53190
Bug ID: 53190
Summary: cmd.exe incorrectly parses a line with nested if
commands
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 72628
--> https://bugs.winehq.org/attachment.cgi?id=72628
example_batch_file.cmd
The attached batch file shows on windows the lines A B.
But wine gives this output:
----
$ LANG=C wine64 example_batch_file.cmd
C:\>if 0 == 0 echo A& (if 0 == 0 (echo B) else (echo C))
A
B
C
Can't recognize ')' as an internal or external command, or batch script.
----
This isse was found during investigation to bug #53155, which leads
to an endless loop in this batch file:
https://github.com/msys2/MSYS2-packages/blob/fb3dffb7c4583f9b172fb67ba6df58…
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https://bugs.winehq.org/show_bug.cgi?id=50723
Bug ID: 50723
Summary: Can't recognize ... as an internal or external
command, or batch script
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Created attachment 69476
--> https://bugs.winehq.org/attachment.cgi?id=69476
Linux shell
As I had trouble starting the icedtea-web in the wine git version, I asked for
help from the icedtea-web staff and some guy sent me a command to perform to
determine what it was all about.
The original command is:
"d:\jdk-10-oracle\bin\java -splash:
d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws_splash.png
@d:\icedtea-web-image-1.8.4.win\bin\itw-modularjdk.args
--patch-module=jdk.jsobject=d:\icedtea-web-image-1.8.4.win\share/icedtea-web\jsobject.jar
-Xbootclasspath
/a:d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws.jar;d:\icedtea-web-image-1.8.4.win\share/icedtea-web\plugin.jar;d:\icedtea-web-image-1.8.4.win\share
/icedtea-web\jsobject.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\js.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\tagsoup.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\mslinks.jar;d:\jdk-10-oracle\lib\ext\nashorn.jar;
-classpath d:\jdk-10-oracle\lib\rt.jar;d:\jdk-10-oracle\lib\ext\jfxrt.jar;
-Dicedtea-web.bin.name=itweb-settings.exe
-Dicedtea-web.bin.location=d:\icedtea-web-image-1.8.4.win\bin\itweb-settings.exe
net.sourceforge.jnlp.controlpanel.CommandLine -verbose"
Based on it, I created a linux script to determine if that command works or
not. However, although in my opinion the script command is correct, wine
reports that it is incorrect.
Vladimir Koković, DP senior(70),
Serbia, Belgrade, 25.February 2021
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https://bugs.winehq.org/show_bug.cgi?id=44063
Bug ID: 44063
Summary: Parentheses cause cmd.exe failing to recognize '2>&1'
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhasse(a)gmail.com
Distribution: ---
On Windows
cmd.exe /C "(echo foo) 2>&1"
works (only outputs "foo"), while on wine it results in:
foo
Can't recognize '2' as an internal or external command, or batch script.
and a non-zero exit code. Removing the parenthesis would work:
wine cmd.exe /C "echo foo 2>&1"
I need them though, since I want to do stuff like this:
wine cmd.exe /C "(echo foo && echo bar) 2>&1"
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=43337
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https://bugs.winehq.org/show_bug.cgi?id=55899
Bug ID: 55899
Summary: Daily Chthonicle - performance regression
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75437
--> https://bugs.winehq.org/attachment.cgi?id=75437
Hack to work around the issue
Since wine-8.9 the already very slow game (bug 53947) is even slower. It takes
approximately 3 times longer to render each image
Bisected to commit 62173699c38453777c7d5638ed2e779790506b75
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 30 12:11:51 2023 +0200
include: Don't align the stack for PE builds.
Attaching a small hack to partially revert that commit, that works around the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=53115
Bug ID: 53115
Summary: 3D graphics program crashes when going full screen
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
Error message from Wine is
0104:fixme:explorerframe:taskbar_list_MarkFullscreenWindow iface
0000000000083450, hwnd 000000000001004A, fullscreen true stub!
after which the program aborts due to the graphics context failing.
Program runs successfully on Windows 10.
More details at
https://github.com/BVE-Reborn/rend3/issues/399
Reproduce by:
git clone https://github.com/John-Nagle/ui-mock.git
cd ui-mock
git checkout bug-windows-full-screen
cargo build --target x86_64-pc-windows-gnu
cd target/x86_64-pc-windows-gnu/debug
wine ui-mock.exe
This is a mockup of a game GUI. It brings up 2D EGUI menus atop a 3D Rend3
image. It's a very simple program for checking out graphics libraries.
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https://bugs.winehq.org/show_bug.cgi?id=55007
Bug ID: 55007
Summary: Multiple applications fail to run if Wine is compiled
with CFLAGS="O2" (PlayOnline Viewer, Steam).
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
If Wine is compiled with CFLAGS="-O2" after 62173699c38 [1], PlayOnline Viewer
(used to launch Final Fantasy XI Online) crashes right when the main window
should appear with:
nhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x69ec3194).
at
Backtrace:
=>0 0x69ec3194 in ddraw (+0x3194) (0x0069e334)
1 0x00417b0a in pol (+0x17b0a) (0x0069e668)
2 0x00417dcb in pol (+0x17dcb) (0x0069e7bc)
3 0x00000001 (0x00000000)
0x69ec3194 ddraw+0x3194: vmovdqa %xmm0, -0x318(%ebp)
This does /not/ happen when building with -O1 for example.
This seems to also affect at least Steam (did not have time to test anything
else so far):
=>0 0x6d489493 in secur32 (+0x9493) (0x0058e094)
1 0x6d48a58f in secur32 (+0xa58f) (0x0058e0f4)
2 0x6d49140a in secur32 (+0x1140a) (0x0058e154)
3 0x6c13491f in wininet (+0x3491f) (0x0058e3b4)
4 0x6c136058 in wininet (+0x36058) (0x0058e3d4)
5 0x6c121494 in wininet (+0x21494) (0x0058f464)
6 0x6c125206 in wininet (+0x25206) (0x0058f4b4)
7 0x00404490 in steamerrorreporter (+0x4490) (0x6c128360)
8 0x8b24ec83 (0x53e58955)
0x6d489493 secur32+0x9493: vmovdqa %xmm0, -0x38(%ebp)
1.
https://source.winehq.org/git/wine.git/commit/62173699c38453777c7d5638ed2e7…
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https://bugs.winehq.org/show_bug.cgi?id=54903
Bug ID: 54903
Summary: PeaZip can't open Z: drive
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74409
--> https://bugs.winehq.org/attachment.cgi?id=74409
Terminal output
When PeaZip starts, it displays a file explorer. Browsing files on the C drive
works fine, but if you double-click Z: or a directory symlinked to a directory
on drive Z, the program freezes. Then, if you click in the file explorer again,
an error dialog appears that says "Index Out of range".
This was a regression in Wine 5.5. `git bisect` says:
6b498d98a86b5179a025afbaaeaa3d60a8bd74ec is the first bad commit
commit 6b498d98a86b5179a025afbaaeaa3d60a8bd74ec
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Mar 20 12:15:25 2020 -0500
ntdll: Consider mount points to be reparse points in get_file_info().
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Terminal output is attached. The relevant part appears to be:
0024:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
$ sha256sum peazip-9.2.0.WINDOWS.exe
67229ced7de6d27871b823ce7f61f69c7c61fd85ea13d844a7b085ce97adfd9b
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https://bugs.winehq.org/show_bug.cgi?id=52501
Bug ID: 52501
Summary: TASInput (Mupen64-RR-Lua): TASInput window doesn't
close and stops responding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- run an N64 ROM
- note that the TASInput window (the one with the fancy checkboxes) shows up
- File > Close ROM
- the TASInput window should close, but doesn't, and freezes up.
- Eventually, (at least for me) GNOME prompts me to force-quit Mupen.
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https://bugs.winehq.org/show_bug.cgi?id=53636
Bug ID: 53636
Summary: System tray not visible, Ubuntu 20.0.2, Wine 7.16
Staging
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jubilantjerry(a)gmail.com
Distribution: ---
Created attachment 73034
--> https://bugs.winehq.org/attachment.cgi?id=73034
Tooltip from WeChat that should be from the system tray
System is running Ubuntu 20.04 LTS.
Kernel version is 5.4.0-125-generic.
Desktop environment is Unity 7.5.0.
Hardware is Dell Inspiron 7577, which has an Intel(R) Core(TM) i5-7300HQ CPU
and a Nvidia GTX 1060 Max-Q GPU.
When running an application that minimizes to the system tray when closed, the
application is effectively gone. There is no small system tray panel on the
screen, unlike what I see about the issue online. Maybe the system tray is size
0x0 on the top left corner, since the tooltip pop-ups that should appear on the
system tray icon appear on the top left of my screen.
The lack of system tray was observed with WeChat, I don't know of other
applications that use the system tray and have an automatic tooltip at the
moment, though if you point me to an installer I can try it to see if the
problem is reproduced.
Let me know if other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=56208
Bug ID: 56208
Summary: Inconsistent mouse speed tied to frame rate and mouse
polling rate
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: korbel00(a)gmail.com
Distribution: ---
Created attachment 75922
--> https://bugs.winehq.org/attachment.cgi?id=75922
logs and patch
In Secret World Legends the actual mouse speed depends on the current frame
rate in Wine which does not seem to happen in Windows. (if it does, it's not
noticeable for me)
Looking around with the camera, the mouse speeds up and slows down randomly,
making the game really hard to control if possible at all. It's even worse when
a fight is going on in one direction, and there nothing in the other, making it
impossible to turn around. (I have ~30 FPS looking into a fight and ~300 FPS
looking away, the mouse movement slows down so much that I cannot do a 180
turn)
I attempted to do some investigation and I think I could pinpoint the problem
which I'll try to explain here.
The game loop does the following to control the camera (this is an assumption
based on my calculations and on the logged relay messages):
```
loop {
screen_movement := ZERO
last_position := GetCursorPos()
SetCursorPos(CENTER_OF_SCREEN) // reset cursor
while msg = PeekMessage() {
if (msg.type == WM_MOUSEMOVE) {
screen_movement += msg->position - last_position
last_position = msg->position
}
translate and dispatch msg
}
convert `screen_movement` to camera movement and do some stuff
}
```
My tests and calculations confirms it:
- At 50FPS, it takes 2906px raw movement to do a 360 turn at 1000Hz polling
rate
- At 100FPS, it takes 4129px raw movement to do a 360 turn at 1000Hz polling
rate
In both cases, logging out the PeekMessage values and running the algorithm
above on the logs gave me approx 2080px on-screen movement which the game
translated into a 360 turn.
Interestingly at low polling rates the pattern reverses: high FPS gives faster
movement speed than low FPS.
For the algorithm to work, there are some assumption made:
- every mouse motion must enter the message queue
- there cannot be a new motion between calling GetCursorPos and SetCursorPos,
and the next motion after SetCursorPos should be the center of the screen.
With wine, neither of the conditions stands:
- GetCursorPos by default gives back the position from the wine server, even
though the display driver may have unsent motion messages in the output buffer.
- SetCursorPos will tell X11DRV_MotionNotify to ignore all these unprocessed
motions using the "warp_serial" value. The ignored messages won't translate to
camera movements and will get lost.
I modified the code so only the raw inputs get processed, effectively ignoring
all X11DRV_MotionNotify events, and commenting out all code that attempts to
sync the graphics driver position. This does not cause problems in this case
because for every frame SetCursorPos sends the center of the screen both
directly to the message queue and the graphics driver. It solved the issue and
the mouse movements became very smooth and uniform however it is not a proper
solution.
I will attach logs of me doing a 360 turn on both 50FPS and 100FPS.
To sum the raw values I used this script:
```
cat messages.log | grep map_raw_event_coords | sed -E 's/.*input
(-?[[:digit:]]+).*/\1/' | awk '{ sum += $1}; END { print sum }'
```
To run the algorithm which I think the game is doing (sum the PeekMessage
deltas) to calculate the total motion I used this:
```
cat messages.log | awk 'BEGIN { last = 960; sum = 0 }; { if (match($0,
"peek_message WM_MOUSEMOVE: \\(([[:digit:]]+) ", m)) { sum += m[1] - last; last
= m[1] } else if (match($0, "X11DRV_SetCursorPos warped to ([[:digit:]]+)", m))
{ last = m[1] } }; END { print sum }'
```
I will also attach the stripped down version of the relay log of the game loop
and my attempt at patching wine 9.0 git version.
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https://bugs.winehq.org/show_bug.cgi?id=54630
Bug ID: 54630
Summary: Can't run installed VCarve Pro trial: Unhandled
exception: page fault on write access / invalid
program stack in 64-bit code
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: defsnotaburner0(a)gmail.com
Distribution: ---
Created attachment 74152
--> https://bugs.winehq.org/attachment.cgi?id=74152
backtrace from crash
Steps to reproduce:
1. download VCarve Pro V11.5 from
https://www.vectric.com/support/makerspace-sign-up
2. `wine VCarveProTrialEditionV11_SetupENU.exe`
3. install default steps, then run program
4. expected: run, actual: 'serious problem' message
system: Ubuntu 22.04,
wine development installation
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=53924
Bug ID: 53924
Summary: Vectric Aspire 11.5: crashes on load
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmwsr3(a)gmail.com
Distribution: ---
Created attachment 73480
--> https://bugs.winehq.org/attachment.cgi?id=73480
Dump file from crash
Vectric Aspire 11.5 crashes on load. Previous version of program runs fine.
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https://bugs.winehq.org/show_bug.cgi?id=55887
Bug ID: 55887
Summary: Zofzpcb fails to instantiate algorithm 200, cipher 23
(GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305?)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: winezilla(a)xobs.io
Distribution: ---
Created attachment 75420
--> https://bugs.winehq.org/attachment.cgi?id=75420
A crash of 3d_pcba_viewer.exe with +secur32,+crypt,+cryptnet,+chain trace
When launching zofzpcb.exe it performs a license check. This check apparently
uses the AEAD algorithm Chacha20 Poly1305.
By default, this fails with the following error:
> 0124:fixme:secur32:get_cipher_algid unknown algorithm 23
> 0124:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
From other bug reports, and from a more thorough log, this appears to be
GNUTLS_ECDHE_ECDSA_CHACHA20_POLY1305.
I installed wininet based on a recommendation in bug #32479 but that simply
resulted in an exception getting thrown: `Unhandled exception: unimplemented
function urlmon.dll.414 called in 64-bit code`
I am running Ubuntu 22.04.1. For ease of debugging, I'm running this under
WSL2, however the ultimate goal is to get this running under macOs.
The software in question is https://www.zofzpcb.com/Gerber-Viewer-Download
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=55896
Bug ID: 55896
Summary: New FL Studio(21.2 build 3842) very slow when opening
the context menu
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 75433
--> https://bugs.winehq.org/attachment.cgi?id=75433
screenshot of FL Studio freeze
New FL Studio(21.2 build 3842) freezing for several seconds when opening the
context menu.
In the terminal I see such messages when it happens:
0174:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000002030C,
00007FFFFE1FEA70) stub
0314:fixme:file:ReplaceFileW Ignoring flags 2
0338:fixme:file:ReplaceFileW Ignoring flags 2
0284:fixme:dwmapi:DwmFlush () stub
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