http://bugs.winehq.org/show_bug.cgi?id=34419
Bug #: 34419
Summary: Wine Game running Issue
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
For some reason Wine no Longer Run's Pylotro DDO Laucher and Wine Freezes up on
DDO on Sayin it "Installing Pre-Req's" or "initializing" or "downloading
EN-Splash-screen" the 1 Downloading EN splash screen works but it takes like 10
Min's to do it every time u start up the DDO Client and for Pylotro it wont
Load up the Info for user name or Server choice. it says like DDO client has
Initialising, please wait...
Available languages checked.
But wont load any thing else any more as i can see done made sure that it was
Routed i know that 100% sure its Routed to its Files it needs just wont do any
thing any more with DDO
Just now got this resently and ima not sure if this is good or what hope it
helps on this info--V
E04] Error accessing GLS data centre.
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https://bugs.winehq.org/show_bug.cgi?id=50999
Bug ID: 50999
Summary: Adobe Creative Cloud can't be installed
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Created attachment 69842
--> https://bugs.winehq.org/attachment.cgi?id=69842
Simple log
Adobe Creative Cloud shows a popup with the message "The application cannot be
installed on your current operating system", then closes.
I use wine-6.4 (Staging) under Sabayon on a Windows 10 64 bit profile.
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https://bugs.winehq.org/show_bug.cgi?id=41641
Bug ID: 41641
Summary: Final Fantasy XI: incorrect face culling; no glitches
when disabled
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: partyheld(a)gmail.com
Distribution: Debian
Created attachment 56014
--> https://bugs.winehq.org/attachment.cgi?id=56014
Incorrect face culling causes major graphical glitches.
Final Fantasy XI is suffering major graphical glitches because triangles are
culled incorrectly.
Disabling the two calls to glEnable(GL_CULL_FACE) in
"wine/dlls/wined3d/state.c" makes the glitches disappear and the game is
rendered perfectly.
I first observed this in the Debian/testing build (1.8.5-1) and also found this
to be the case when building 1.9.22 from source.
I used the Debian Linux kernel linux-image-4.7.0-1-amd64, as well as a
self-compiled 4.9.0-rc3 with Mesa 12.0.3.
GPU: "Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller"
The graphics flicker a lot when moving the camera even slightly, i.e. suddenly
other triangles get culled.
I'm not using any library overrides.
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https://bugs.winehq.org/show_bug.cgi?id=45520
Bug ID: 45520
Summary: Install Shield fails on 64bit prefix with Silent
install
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 61905
--> https://bugs.winehq.org/attachment.cgi?id=61905
Install error log
Following bug 24611, when installing Final Fantasy XI Online: PlayOnline
Viewer, with the parameters "/S /v/qn" for silent installation, no files are
being installed at Program Files. (using Windows 7 compatibility)
If I run the manual installation (Next, next...), works without problems.
Installer download:
http://www.playonline.com/ff11eu/download/media/install_win.html
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https://bugs.winehq.org/show_bug.cgi?id=56188
Bug ID: 56188
Summary: d2d1:d2d1 frequently fails on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 frequently fails on the GitLab CI:
d2d1.c:10799: Test failed: Didn't expect timeout.
See https://test.winehq.org/data/patterns.html#d2d1:d2d1
This failure happened for the first time on 2023-11-29 which is the day the
failing test was introduced by the commit below:
commit e6954d793bc5ad50c882dadf6e3c32922002e44c
Author: Brendan McGrath <bmcgrath(a)codeweavers.com>
Date: Wed Nov 22 09:52:28 2023 +1100
d2d1: Add test for singlethreaded draw.
Tests that Direct2D can access D2D exclusive resources whilst the
Direct 2D lock is held if the factory type is single threaded
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http://bugs.winehq.org/show_bug.cgi?id=20694
Summary: Image filetypes with images of the music are saved in
Windows, but not WINE/Mozart10.
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.mozart.co.uk/programs/mzsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: let02do(a)earthlink.net
Mozart is a music notation and score editing program.
The latest version of the App, Mozart10, uses calls to the
Windows functions for handling image files and is mostly
broken. Its previous version, Mozart9, used a third party
library to process image files, and that worked with no
incident in WINE, but now that Windows functions are used,
there's no joy in this area. My WINE version is wine-1.1.33
with a clean install.
Attempting to save image files of a score in Mozart10, fails
with an error message "Failed to save file..." for file
extensions *.gif, *.jpg, *.tiff . There are no wine console
messages.
For files with extension *.png and *.bmp, Mozart10 saves a file,
but with no image in it. Files with extension *.emf
(Windows encapsulated meta file <i.e.,paint>) are saved with only
part of the image correctly displayed.
To sum up: file types with extensions: *.gif, *.jpg, *.tif,
*.png, *.bmp, *.emf are saved with images of the music score
in Windows XP, Vista, and Win7, but this does not work in
wine-1.1.33/Mozart10.
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https://bugs.winehq.org/show_bug.cgi?id=43052
Bug ID: 43052
Summary: ChessBase 14 - crashes right after start
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blizzard(a)sachlevice.eu
Distribution: ---
Created attachment 58215
--> https://bugs.winehq.org/attachment.cgi?id=58215
whole program run log
I attach whole log from start to crash from console.
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http://bugs.winehq.org/show_bug.cgi?id=26372
Summary: emulator of the TI Calculator
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: honeycuttaaron3(a)gmail.com
Once the TI Calculator emulator launches then the calculator takes the
background and the buttons are not visible.
TI-83 Plus Flash Debugger Program.
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https://bugs.winehq.org/show_bug.cgi?id=54378
Bug ID: 54378
Summary: VrtuleTree calls unimplemented function
ntoskrnl.exe.ExGetPreviousMode
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73946
--> https://bugs.winehq.org/attachment.cgi?id=73946
Console output
A black terminal window briefly appears when the program starts, but it does
not appear after stubbing ExGetPreviousMode, KeAcquireGuardedMutex, and
KeReleaseGuardedMutex.
$ sha256sum VrtuleTree.zip
dfdf4d01c16517b3f4528799000f66eb34836549a8130e654a7d469c3febb8ad
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https://bugs.winehq.org/show_bug.cgi?id=46030
Bug ID: 46030
Summary: Trackmania Unlimiter crashes at startup
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhard.gebetsberger(a)gmx.at
Distribution: ---
Created attachment 62606
--> https://bugs.winehq.org/attachment.cgi?id=62606
Crashlog
Trackmania Unlimiter(1.3) crashes immediately after selecting an account at the
account selection screen.
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http://bugs.winehq.org/show_bug.cgi?id=28170
Summary: "Text Service and Input Languages" crash:
Unimplemented function USER32.dll.LoadKeyboardLayoutEx
called
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36090)
--> (http://bugs.winehq.org/attachment.cgi?id=36090)
Log: unimplemented function USER32.dll.LoadKeyboardLayoutEx
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click ok, then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7bc4c896 to unimplemented function
USER32.dll.LoadKeyboardLayoutEx, aborting
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http://bugs.winehq.org/show_bug.cgi?id=32931
Bug #: 32931
Summary: FFXI Amazon Downloader crashes when trying to download
install files
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: btwisgac23(a)gmail.com
Classification: Unclassified
I ran a successful bisect, and here is the output. This bug has been present
since 1.3.18 and is still present in 1.5.23.
$ git bisect good
ccd11eb7d6720ee5242e619851f41908f285e8f9 is the first bad commit
commit ccd11eb7d6720ee5242e619851f41908f285e8f9
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Apr 2 15:20:33 2011 +0200
wininet: Abstract different transfer and content encoding reading to
layered structures.
:040000 040000 6a31f2cf8265be180b9267ead2317512555f5174
1c317ffca5fdb9434933f12120419a240a50f117 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47577
Bug ID: 47577
Summary: Final Fantasy XI crashes
Product: Wine
Version: 3.0.4
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marie-christin-schaarschmidt(a)web.de
Final Fantasy XI crashes randomly. Sometimes after the bug I can move my
character and everything is fine. But sometimes nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=38621
Bug ID: 38621
Summary: D3DXCompileShader errors
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
This is again my game HeroesVI.
I reverted back all dll to builtin and set trace+d3dx
----
trace:d3dx:D3DXCompileShader data "matrix mc0 : register( c0 );\nmatrix mc1 :
register( c4 );\nmatrix mc2 : register( c8 );\nstruct VSData\n{\n float4 pos :
POSITION;\n float3 nrm : NORMAL; \n float2 txc : TEXCOORD;\n};\nVSData
vsMain( VSData input )\n{\n VSData output;\n float4 imm;\n imm = mul(
input.pos, (float4x4)mc0 );\n "..., length 721, defines 0x0, include 0x0,
function "vsMain", profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0,
constant_table 0x0.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
trace:d3dx:D3DXCompileShader data "struct VSData\n{\n float4 pos : POSITION;\n
float2 txc : TEXCOORD;\n};\nVSData vsMain( VSData input )\n{\n VSData
output;\n output.pos = input.pos;\n output.txc = input.txc;\n return
output;\n};\n", length 190, defines 0x0, include 0x0, function "vsMain",
profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0, constant_table 0x0.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
-----
And so on
Is there significant information?
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http://bugs.winehq.org/show_bug.cgi?id=26503
Summary: modal windows don't stay on top
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_pradelli(a)yahoo.com
Created an attachment (id=33743)
--> (http://bugs.winehq.org/attachment.cgi?id=33743)
Simple delphi program + source.
Under MS Windows these modal windows can be placed anywhere on the screen,
clicking the main window doesn't hide them. Not so under Wine: clicking the
main window puts it on top hiding the modal windows.
Ubuntu 10.04
Wine version 1.3.15
Demo from Khmelevskiy Alexandr is attached.
Open "bug21039.exe" then press "MessageBox" button.
Press main windows.
Messagebox goes behind main window an application hangup.
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http://bugs.winehq.org/show_bug.cgi?id=26303
Summary: Rayman 2 Demo menu item doesn't work until you remove
a backslash
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
ftp://ftp.ubisoft.com/Rayman2/rayman2high.zip
(sha1sum 14b2ad6f41e2e1358f3a4a5167d67a7111ea4fb5 )
is a cute little game that works well if you do
winetricks-alpha vd=640x480 dinput
and run it with
wine c:\\UbiSoft\\Rayman2Demo\\Rayman2Demo.exe
but it fails if you use the freedesktop.org icon placed
on the desktop or in the system menus. The icon target is
env WINEPREFIX="$HOME/.local/share/wineprefixes/rayman2_demo" wine
C:\\windows\\UbiSoft\\SetupUbi.exe -play\ Rayman2
That command in a terminal reproduces the error.
Removing the backslash between 'play' and 'Rayman2'
works around the problem, and lets you start the game from the menus.
And commenting out the line
case ' ':
in winemenubuilder.c in escape() also works around the bug.
Are there programs that rely on spaces being escaped in fdo desktop entries?
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http://bugs.winehq.org/show_bug.cgi?id=22692
Summary: Total Commander: When copying a file the progress bar
is not updated except at the end
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Press F5 to copy a large file (200MB), notice the progress bar looks empty and
it shows "0 %" all the time; after a while, if you keep staring at it, right at
the end it is updated and looks full.
I guess whatever library is doing the copying does not report back the
progress, except at the end..
Total Commander 7.50a
wine-1.1.44
Ubuntu 10.04 64
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https://bugs.winehq.org/show_bug.cgi?id=43881
Bug ID: 43881
Summary: GOG LEGO Batman: broken graphics due to shader
compiling failure
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
The shader contains a string declaration like this:
string description = "Ubershader"
This leads to the following output:
trace:d3dcompiler:compile_shader Checking compilation target "vs_3_0"
trace:d3dcompiler:push_scope Pushing a new scope
fixme:hlsl_parser:hlsl_parse Array.
trace:d3dcompiler:compilation_message :144:7: error: syntax error, unexpected
KW_STRING
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https://bugs.winehq.org/show_bug.cgi?id=53814
Bug ID: 53814
Summary: TMUnlimiter 1.2.0.0 unable to find configuration INI
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
TrackMania Nations Forever 2.11.26
(https://nadeo-download.cdn.ubi.com/trackmaniaforever/tmnationsforever_setup…)
TMUnlimiter 1.2.0.0
(https://trackmania-unlimiter.software.informer.com/download/)
Running TMUnlimiterConfigurator.exe gives an error message:
---------------------------
Error
---------------------------
Failed to read TMUnlimiter.ini file. Make sure that this file is in the same
directory.
If you have it, try to run application with administrator rights.
---------------------------
OK
---------------------------
Also, when changing settings directly in the INI then starting the game, the
changed settings are not recognized.
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http://bugs.winehq.org/show_bug.cgi?id=35128
Bug ID: 35128
Summary: Air Conflicts (Pacific Carriers/Secret Wars) hangs at
the loading screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46858
--> http://bugs.winehq.org/attachment.cgi?id=46858
terminal output
I have this bug with both games from the Air Conflicts series when running
under Wine. The native Linux version of AC:Pacific Carriers (running under the
Linux version of Steam) doesn't have the problem. Also, running the Windows
version in Virtualbox doesn't have the problem.
The problem: the game starts fine and mouse/keyboard work as expected in the
menus, but when I start a mission the game is stuck in the loading screen. The
game is not completely dead because game tips are cycling through on the screen
and the text 'Press any key to continue' is flashing, but the game doesn't
accept mouse or keyboard input any more so I can't get in the game.
The ACPC.exe process is consuming 30-40% cpu, but nothing happens, I have to
kill the process to exit.
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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https://bugs.winehq.org/show_bug.cgi?id=47689
Bug ID: 47689
Summary: When DirectWrite rendering is enabled in Notepad++
performance is inacceptable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
[Notepad++](https://github.com/notepad-plus-plus/notepad-plus-plus) is an
application based on Scintilla.
Scintilla is a library for creating textareas.
[DirectWrite](https://docs.microsoft.com/en-us/windows/win32/directwrite/dir…
is an API for text rendering with subpixel antialiasing which can be
hardware-accelerated using Direct2D.
[SCI_SETTECHNOLOGY](https://www.scintilla.org/ScintillaDox.html#SCI_SETTECHN…
is a enum value identifying a call to Scintilla (in fact it is done using
Windows messages).
When it is set to values > 0 (SC_TECHNOLOGY_DIRECTWRITE,
SC_TECHNOLOGY_DIRECTWRITERETAIN, or SC_TECHNOLOGY_DIRECTWRITEDC), Scintilla
uses DirectDraw accelerated via Direct2D for rendering instead of an own
surrogate.
In Windows >7 everything works fine.
In Wine performance is damn bad - single screen update takes several seconds.
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http://bugs.winehq.org/show_bug.cgi?id=34883
Bug #: 34883
Summary: Warface gface version does not start
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 46489
--> http://bugs.winehq.org/attachment.cgi?id=46489
Terminal output
I created a 32 bit wine prefix and installed firefox 25 windows version on it
then I installed warface plugin from gface and installed the game without a
problem but when I try to start the game it shows a black screen and then
disables it and just shows the webpage I was on
http://i.imgur.com/3JT0ZUO.png
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