https://bugs.winehq.org/show_bug.cgi?id=56241
Bug ID: 56241
Summary: wine 9.0 --enable-archs=i386,x86_64 run 32-bit
cubemap.exe with dxvk 2.3 out of memory
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: szl19921231(a)gmail.com
Distribution: ---
stderr: 019c:fixme:vulkan:wine_vkMapMemory2KHR returned mapping 0x752ab99000
does not fit 32-bit pointer
stderr: err: DxvkMemoryAllocator: Mapping memory failed with
VK_ERROR_OUT_OF_HOST_MEMORY
stderr: err: DxvkMemoryAllocator: Memory allocation failed
wine run on mesa turnip freedreno.
dxvk+turnip out of memory but zink+turnip is ok
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https://bugs.winehq.org/show_bug.cgi?id=56192
Bug ID: 56192
Summary: SegRegRevert.patch, the patch that makes Roblox work
with the anti-cheat doesn't work on any version of
wine.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamer100dev(a)gmail.com
CC: austinenglish(a)gmail.com
Created attachment 75899
--> https://bugs.winehq.org/attachment.cgi?id=75899
segregrevert.patch, the patch that makes the anti-cheat work.
I'm currently using wine 9.0 rc4, though I have tried lot's of version of wine
past 8.0+. Wine 8.0 is the minimum for Roblox to work, I suspect that the patch
itself might be incompatible, either with the Unix signals, or with some other
parts. Currently, when launching the RobloxBetaPlayer.exe, it give me this
error:
0248:fixme:ntdll:NtRaiseHardError c0000005 stub
and the app proceeds to give me a error while launching, stating that there was
a unexpected error. Options being, creating a memory dump, which fails.
I will attach the patch, maybe there could be some adaptations for it to work
on the FreeBSD version for wine, this patch does not require the staging
patchsets.
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https://bugs.winehq.org/show_bug.cgi?id=56245
Bug ID: 56245
Summary: Versailles II: Videos not played (Missing decoder)
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: ---
Created attachment 75951
--> https://bugs.winehq.org/attachment.cgi?id=75951
logs
Game:
Versailles II: Testament of the King
French CD version with official patches applied (1.0.4.0 & 1.0.4.3)
OS:
Ubuntu 22.04.3 LTS 64bit
gstreamer1.0-plugins-bad:i386 and gstreamer1.0-plugins-ugly:i386 are installed
Wine:
wine-9.0
WINEARCH=win32
The game starts, but the FMVs (which are .wmv files) are not played.
In the logs, there are several "winegstreamer error":
"Missing decoder: Windows Media Video 8 Screen"
"Missing decoder: Windows Media Audio 8"
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https://bugs.winehq.org/show_bug.cgi?id=56125
Bug ID: 56125
Summary: GTA San Andreas
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herobrine.cyberdemon(a)gmail.com
Distribution: ---
The game gets stuck right before the intro animation (the one with the Rockstar
logo) and doesn't start it - workaround is to press the default key (Enter) to
skip that animation, after that everything works just fine. First encountered
it some months ago when I installed the game on Linux - or it could have been
many, it's possible Wine upgraded from 7.X to 8.X during the time. I installed
the game (DVD version, so 2.0 if I'm not mistaken) normally, don't remember
having issues other than that one. Today I got to mod the game, so had to
update to a V1.0 with crack - I know WINE doesn't support cracked/modified
software, but the issue remains the same and no other issues appeared so its
either in WINE, or I screwed up installing WINE or the game in the first place,
or its nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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https://bugs.winehq.org/show_bug.cgi?id=55902
Bug ID: 55902
Summary: winewayland.drv: GNOME, cannot resize a window by
touchpad double-tap
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
winewayland.drv: GNOME, cannot resize a window by touchpad double-tap.
Judging by a cursor when double-tapping it expects the user to drag the window,
but it should resize the window.
Mouse double-click works as expected.
KDE and Weston not affected.
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https://bugs.winehq.org/show_bug.cgi?id=38275
Bug ID: 38275
Summary: DeferWindowPos accept NULL HWND and fail at
EndDeferWindowPos()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Distribution: ---
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
DeferWindowPos( HDWP hdwp, HWND hwnd...
does not check: hwnd != NULL (windows does!)
and later EndDeferWindowPos() fail in
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
X11DRV_SetWindowPos(...)
...
763 /* Fix redundant flags */
764 if (!fixup_flags( winpos )) return FALSE;
fixup_flags()
...
WND *wndPtr = WIN_GetPtr( winpos->hwnd );
382 BOOL ret = TRUE;
383
384 if (!wndPtr || wndPtr == WND_OTHER_PROCESS)
385 {
386 SetLastError( ERROR_INVALID_WINDOW_HANDLE );
387 return FALSE;
388 }
Miranda NG was affected.
Workaround:
if (NULL != hwnd) /* Wine fix. */
hdwp = DeferWindowPos(hdwp, hwnd...);
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https://bugs.winehq.org/show_bug.cgi?id=46943
Bug ID: 46943
Summary: Theme Park World crashes at startup
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 64065
--> https://bugs.winehq.org/attachment.cgi?id=64065
Log with exception
Hi,
I'm trying to get Theme Park World to start with Wine. I've set the Windows
version to Windows 2000 (as stated in bug 37802), and the game is updated to
version 2.0.
The copy protection seems to work, but after the initial splash screen is gone
I immediately get the following exception:
> 0035:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7b46b76e
When I try with the no-cd crack, the game runs as it should.
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https://bugs.winehq.org/show_bug.cgi?id=56258
Bug ID: 56258
Summary: [Sway] winewayland.drv: Inconsistency between XWayland
and Wayland: 'Detroit Become Human' + 'Ultrawide Mod'
makes the window disappear
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grabbend(a)hotmail.com
Distribution: ---
# Overview
This issue cannot be reproduced with XWayland in Sway.
When using the new Wayland driver with Detroit Become Human game, the game
window will disappear if these 2 conditions are meet:
- The game is using 'Fullscreen' mode (before proceeding to the next step).
- Detroit Become Human Ultrawide injector app is launched
(community.pcgamingwiki.com/files/file/1721-detroit-become-human-ultrawide-m…).
# Stacktrace
There are no direct logs of what's going wrong.
However, this exact error message shows up:
* At step 4 in 'Reproduction' section (when the game window disappears).
* At step 6 in 'Workaround' section (after successful injection).
> 02c0:err:sync:RtlpWaitForCriticalSection section 0000000004046428 (null) wait timed out in thread 02c0, blocked by 02a8, retrying (60 sec)
When inspecting active windows in Sway, it never goes away which means the
game's process never crashes - it's just invisible:
> $ swaymsg -t get_tree
> #129: workspace "1"
> #128: con "(null)" (xdg_shell, pid: 17939)
# Setup
*) [WINE] Most straightforward approach is to use 'Bottles' app but this can
also be reproduced with 'Lutris' and 'Steam'.
*) [WINE] Use WINE 9.1 runner.
*) [WINE] Make sure Wayland driver is enabled in Registry & DISPLAY=
environment variable is empty.
# Reproduction
1) [Sway Workspace 1] Launch 'Detroit Become Human' game.
2) [Game] Make sure the game is using 'Fullscreen' mode in the options menu.
3) [Sway Workspace 2] Launch Detroit 'Become Human Ultrawide 0.9.9' external
app (injector).
4) [Sway] Switch from Sway Workspace 2 to Sway Workplace 1 (where the game
window is).
*) [Game] Game audio can still be heard but you can't see the game window (it's
invisible).
# Workaround
1) [Sway Workspace 1] Launch 'Detroit Become Human' game.
2) [Game] Make sure the game is using 'Borderless Window' or 'Windowed' mode in
the options menu.
3) [Sway Workspace 2] Launch Detroit 'Become Human Ultrawide 0.9.9' external
app (injector).
4) [Sway] Switch from Sway Workspace 2 to Sway Workplace 1 (where the game
window is).
5) [Game] Press 'F9' to activate the injector, then wait for UI elements to
resize.
6) [Game] Change the video mode to 'Fullscreen'.
*) [Game] The game populates the entire screen without blackbars and works as
intended without crashing.
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https://bugs.winehq.org/show_bug.cgi?id=56257
Bug ID: 56257
Summary: ArcheAge r566361-r592955 fail to load game DLL due to
hooked LdrLoadDll calling GetModuleHandleA
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://archive.org/download/arche-age-24-25-171-bin-6
4/ArcheAge-24-25-171-bin64.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: eniw(a)ardel.eu
Distribution: ---
Created attachment 75969
--> https://bugs.winehq.org/attachment.cgi?id=75969
Patch that sets file_name_AtoW alloc=TRUE for LoadLibraryExA &
GetModuleHandleExA
ArcheAge revisions 566361 to 592955 have enabled an overridden LdrLoadDll which
on first invocation looks up the location of ntdll.dll NtQueryInformationThread
through GetModuleHandleA & GetProcAddress and then memoizes it.
This however means that on first LoadLibraryA call that will use the hooked
LdrLoadDll, the dll name stored in TEB StaticUnicodeString also gets
overwritten by the GetModuleHandleA call made by the hooked loader.
In case of ArcheAge, the name of the DLL that is affected by this is
cryaction.dll
Here is the sequence of actions that I observed by following wine's output:
LoadLibraryA("cryaction.dll")
LoadLibraryExA
file_name_AtoW
(DLL name "cryaction.dll" is copied into TEB)
LoadLibraryExW
load_library
LdrLoadDll (hooked)
GetModuleHandleA("ntdll.dll")
GetModuleHandleExA
file_name_AtoW
(DLL name is overwritten in TEB, now "ntdll.dll")
LdrLoadDll (original)
("ntdll.dll" is loaded instead of "cryaction.dll")
Game revisions newer than 592955 still contain the code, however it has been
disabled by a flag similar to the way it was before 566361, potentially part of
some debug or testing code. The affected binaries are difficult to get hold of
as the official sources will always try to install the latest version on top of
what you already have. I uploaded binaries for minimal reproduction for
revision 566361 (update 25), one version before (update 24, revision 565940)
and the latest at the time of writing (update 171, revision 642866).
To run the binaries successfully, ntdll-Junction_Points from staging needs to
be applied, which seems currently broken and needs fixes I outlined in bug
12401 or symlinks in .REPARSE_POINT directory tree manually repaired after
launching the game for the first time. In addition to that winetricks vcrun2010
may be required.
To start the game, archeage.exe needs certain flags to be present:
bin64-update-25\archeage.exe -t +auth_ip 1.2.3.4 -auth_port 1234 -authtoken
test -lang en_us
Expected result would be a dialog box showing "Failed to load game data!", as
the game data is knowingly omitted from the minimal reproduction.
However with update 25 (566361) binaries, another error is displayed:
"Framework dll is invalid, check your version", which happens when there is no
export "CreateGameFramework" in the found "cryaction.dll" (that got swapped to
"ntdll.dll" at the last possible moment).
Changing file_name_AtoW alloc=TRUE at both LoadLibraryExA and
GetModuleHandleExA did restore the expected behavior for the affected versions.
This fix is also included as a patch. However I am unsure if this is
necessarily the right solution and would like more insight if this is not the
case.
Another question is whether this is a legitimate bug worth fixing. Despite the
high requirements to reproduce this with wine, it used to be enabled in
production builds of the game for around 7 months (2022.03 - 2022.10) with not
so insignificant user base on Windows, currently the code is still present in
binaries, but disabled behind a boolean flag. I think my biggest fear regarding
this is that if this ever gets re-enabled, it would be needed to be looked at
again by which the rollout of the fix would be slow, but it could simply be
another case of YAGNI.
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https://bugs.winehq.org/show_bug.cgi?id=56255
Bug ID: 56255
Summary: ClassIn Wine Error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: italiatroller(a)gmail.com
Distribution: ---
Created attachment 75965
--> https://bugs.winehq.org/attachment.cgi?id=75965
classin error while entering classroom
Hi, i'm experiencing this error while entering the classroom in classin using
wine:
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http://bugs.winehq.org/show_bug.cgi?id=28420
Summary: serious problem in running schrankplaner.exe
Product: Wine
Version: unspecified
Platform: x86
URL: javascript:downloahttp://www.schrankplaner.de/deu/4_Pl
anen&Bestellen/41_GratisSoftware/45_Gratis-Software.ht
ml?PHPSESSID=25bda3c1dc1d0b9440e7c516aaa00b46d('./soft
ware_de/schrankplaner_setup.exe','1')
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muemarco(a)gmail.com
after installing the program successfully by creating a .verb file and running
it with the command winetricks schrankplaner.verb, the program crashes when I
start it from the wine program list.
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https://bugs.winehq.org/show_bug.cgi?id=55036
Bug ID: 55036
Summary: UltraISO: EAccessViolation: Access violation in module
COMCTL32.DLL
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74599
--> https://bugs.winehq.org/attachment.cgi?id=74599
screenshot
Getting this issue as soon as I click 'Continue to Try' (for the trial). I get
two dialogs both of which have access violations in COMCTL32.DLL. Then the
program exits.
Using wine-vanilla (Gentoo package) 8.10.
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https://bugs.winehq.org/show_bug.cgi?id=55134
Bug ID: 55134
Summary: Cannot run wineboot in 32-bit prefix, unhandled page
fault on read access
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74689
--> https://bugs.winehq.org/attachment.cgi?id=74689
crash log
I am using wine-staging 8.10 on Gentoo with the following USE flags and
building PEs with a MinGW toolchain. I definitely have 32-bit support enabled.
X alsa cups fontconfig gecko gphoto2 gstreamer mingw mono netapi nls opencl
opengl osmesa pcap perl pulseaudio samba sdl ssl strip truetype udev udisks
unwind usb v4l vulkan wayland xcomposite xinerama -capi -crossdev-mingw
-custom-cflags -dos -kerberos -llvm-libunwind -scanner -selinux -smartcard
I run with the following env (where WINEPREFIX is a directory that does not
exist):
WINEPREFIX=/home/tatsh/.local/share/wineprefixes/a
WINEARCH=win32
When I run `wineboot -i`, it just crashes:
wine: Unhandled page fault on read access to FFFFFFFF at address 688A1FF0
(thread 0138), starting debugger...
I have to use SIGKILL to get these processes to stop.
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http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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https://bugs.winehq.org/show_bug.cgi?id=56247
Bug ID: 56247
Summary: Installation fails for inMusic Software Center 1.19.1
setup.exe
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.jones.wa(a)gmail.com
Distribution: ---
Created attachment 75954
--> https://bugs.winehq.org/attachment.cgi?id=75954
wine output when bug appears
Alesis drum kits software for interfacing with PC. Installation fails, wants to
be run as administrator. Downloaded from the inMusic site.
Attached is the output of the wine command when trying the install.
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https://bugs.winehq.org/show_bug.cgi?id=54765
Bug ID: 54765
Summary: d2d drawing issues with the program RootsMagic 8 or 9
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: sargenthp(a)gmail.com
Distribution: ---
With the version of Wine 8.x RootsMagic 9 is not drawing properly. It might
show the controls, but soon as the cursor is moved into the window the controls
disappear. If you move the window the controls will repaint once in awhile.
Rootsmagic can be downloaded and installed. Installation works fine... But
immediately you will be able to see the results once rootsmagic is opened.
Here are some of the messages I see with some attempt of removing duplicates...
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 000000000011D57C,
0000000000000000 000000000011D5D8
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 000000000011D57C
0000000000000000 000000000011D5D8) returning a dummy value (current locale)
0024:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000000BD28B50.
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD33470 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD26520, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD336B0, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD2DE50 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD33EB0, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD34160, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=38117
Bug ID: 38117
Summary: Fallen Enchantress: map screen is black unless
'ClothMapOnly' option is enabled
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50801
--> https://bugs.winehq.org/attachment.cgi?id=50801
terminal output
The map screen is black, only some HUD elements can be seen.
The game contains configuration options in ~/My
Games/FallenEnchantress/Prefs.ini
If I set the option 'ClothMapOnly=1' then the map is rendered properly.
The same problem with Wine 1.4/1.6.
Native d3dx9_41 was used to start the game.
Disabling GLSL doesn't help.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=46164
Bug ID: 46164
Summary: Graphics blurry/garbled in Unigine Superposition
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Graphics is blurry/garbled in Unigine Superposition running in "DirectX" or
"OpenGL" mode with "medium" or higher "shader quality".
Setting "shader quality" to "low" seems ok in both OpenGL and DirectX mode.
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https://bugs.winehq.org/show_bug.cgi?id=56167
Bug ID: 56167
Summary: Unigine Heaven 4.0 DX11 benchmark performance loss on
Nvidia gpu
Product: Wine
Version: 7.2
Hardware: x86-64
URL: https://assets.unigine.com/d/Unigine_Heaven-4.0.exe
OS: Linux
Status: NEW
Keywords: download, performance, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: 7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
Distribution: ArchLinux
I'm filing this bug report because the proposed patch by Zeb Figura from bug
#54223 doesn't resolve the performance regression for me in Unigine Heaven DX11
benchmark:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4821
The problem: with current Wine (wine-9.0-rc4-25-g44aa651dc54) there is a
roughly 30% performance drop in the DX11 benchmark compared to that of
Wine-7.1.
The DX9 and OpenGL benchmarks are not affected.
The first commit where the problem appeared for me:
commit 7c844cd3c9c465bdeaf3d98d6da5f2f5e460e650
wined3d: Use the chunk allocator for GL indirect draw buffers.
The settings I'm using in Unigine Heaven 4.0:
Preset: custom
API: DirectX 11
Quality: Low
Tesselation: Disabled
Stereo 3D: disabled
Multi-Monitor: disabled
Anti-aliasing: Off
Full Screen: unchecked
Resolution: 1280X720
This is the result of the DX11 benchmark in wine-9.0-rc4-25-g44aa651dc54:
FPS: 126
Score: 3174
Min FPS: 11.9
Max FPS: 362.3
The benchmark with commit 7c844cd3^:
FPS: 175
Score: 4390
Min FPS: 10.9
Max FPS: 362.9
Tested and reproduced with the following Nvidia drivers:
470.223.02 (legacy branch)
535.43.22 (Vulkan dev)
545.29.06
Please let me know if I should provide debug logs or further tests.
About my current system:
Kernel: Linux 6.6.10-zen1-1-zen [x86_64] @ Arch Linux
X.Org X Server 1.21.1.10
XFCE 4.18 (compositor disabled)
GPU: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 (6 GB)
Memory: 32 GB
CPU: AMD Ryzen 5 5600X 6-Core Processor
Unigine_Heaven-4.0.exe
md5: 2477dcb2d7072b96abc6a1ae447a960c
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https://bugs.winehq.org/show_bug.cgi?id=56252
Bug ID: 56252
Summary: WeChat 's internal screen shot failed
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hitbuyi(a)163.com
Distribution: ---
I installed wechat3.9 on Wine8.0.2 in ubuntu20.04m and install
riched20,riched30 via winetricks. Wechat3.9's internal screen shot
function,file send/receive function work well, my graphic card is nvidia GTX
3060
When I upgrade from wine8.0.2 to wine9.0, Wechat3.9's screen shot function
doesn't work well, when starting screening, the whole screnn turn to a black
one, and the green box appeared.
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http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=51436
Bug ID: 51436
Summary: Resident Evil 7 has wrong lights/shadows rendering
(OpenGL renderer)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70290
--> https://bugs.winehq.org/attachment.cgi?id=70290
example
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3384.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 948.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 13620.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6924.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10590.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7392.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23004.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3228.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3564.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1512.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3588.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 112176.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6306.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 2982.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3132.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3678.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10692.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 5760.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
wine-6.12-162-gd10887b8f56
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