https://bugs.winehq.org/show_bug.cgi?id=51955
Bug ID: 51955
Summary: Fusion 360: Certain elements from the UI remain drawn
on screen when switching to other applications
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.lemony(a)gmail.com
Distribution: ---
Created attachment 70935
--> https://bugs.winehq.org/attachment.cgi?id=70935
Screenshot showing bug
Fusion 360 was installed with the following installer on Manjaro KDE
Edition(x86):
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux
Possibly of relevance is that the Bismuth tiling windows KWin script has been
in use is the current session, though the bug persists also when it is
deactivated.
Bug:
Certain elements of the UI such as the top left folder view under `BROWSER:`,
the dialogue indicating that the current file is unsaved, the heading
`COMMENTS:` in the bottom left, and the view manipulation bar at the bottom in
the center, remain drawn on screen when switching to other applications on the
same and on different virtual desktops.
This persists even when Fusion 360 is minimized. (see screenshot).
The dialogues remain interactable with buttons reacting to mouseover, though
clicking appears to have no effect.
Thanks, please email for further details if needed.
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https://bugs.winehq.org/show_bug.cgi?id=53875
Bug ID: 53875
Summary: Content of dialog windows in Fusion 360 is
inaccessible
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudvinr+wine(a)gmail.com
Distribution: ---
Created attachment 73402
--> https://bugs.winehq.org/attachment.cgi?id=73402
extrude action
In Fusion 360, when you call an action, e.g. "create sketch", "extrude", "make
thread", etc, main app creates small window with action parameters (see
screenshot in attachments).
Problem is that these windows most of the time contain more parameters than
window can fit and this window is not resizeable or scrollable.
To reproduce issue simplest way is to:
1. select "create sketch"
2. draw something, simple rectangle is enough
3. finish sketch
4. select extrude
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https://bugs.winehq.org/show_bug.cgi?id=56196
Bug ID: 56196
Summary: Winelib DLLS using Wine APIs broken - constructor
issue?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: john.rogers(a)oracle.com
Distribution: ---
The .L__wine_spec_import_data_ptrs table doesn't appear to be initialized
correctly starting in Wine 6 for winelib DLLs. Simplest sample I could come up
with:
DLL source: (mydll.cpp)
#include <windows.h>
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason, LPVOID lpReserved)
{
return TRUE;
}
extern "C" {
void APIENTRY dllMethod(char *str)
{
// Create msgbox
int msgbox = MessageBox(NULL, str, "The Caption", 0);
return;
}
}
SPEC file: (mydll.spec)
@ stdcall dllMethod(str)
Main EXE src: (main.c)
#include <windows.h>
extern void APIENTRY dllMethod(char *str);
// This function is the entry point for the program
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nCmdShow)
{
// Create msgbox
int msgbox = MessageBox(NULL, "Text 1", "The Caption", 0);
dllMethod("**** Text 2 ****");
msgbox = MessageBox(NULL, "Text 3", "The Caption", 0);
return 0;
}
Compiled with following commands:
winegcc -m64 -shared -mwindows -o mydll.dll mydll.cpp mydll.spec
winegcc -m64 -mwindows main.c mydll.dll.so
If you do this with Wine 4.0.4, running "wine64 a.out.so" will step through the
3 message boxes. If you do this with Wine 6 or greater, the first message box
will be displayed, then the app will crash. The issue appears to be related to
changes made in April 2020 ("winebuild: Don't use a constructor for dll modules
either.") - the __wine_dll_register function appears to have been orphaned.
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https://bugs.winehq.org/show_bug.cgi?id=51664
Bug ID: 51664
Summary: Autodesk Fusion360: crashes when try to create
drawings
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tony762(a)gmx.com
Distribution: ---
Created attachment 70538
--> https://bugs.winehq.org/attachment.cgi?id=70538
Backtrace
Url: https://www.autodesk.cz/products/fusion-360/overview
Wine-staging 6.15
In Design when I try to create a new drawing from component, AcCoreConsole.exe
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54661
Bug ID: 54661
Summary: winscard:winscard - The 32-bit test crashes in Wine
due to incorrect libpcsclite function signatures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winscard:winscard - The 32-bit test crashes in Wine due to incorrect
libpcsclite function signatures:
winscard.c:49: Test failed: got 80100004
winscard.c:52: Test failed: got 6
winscard.c:61: Test failed: got 6
[...]
winscard.c:120: Test failed: got deadbeef
Unhandled exception: page fault on read access to 0xdeadbeef in 32-bit code
(0x6d702b0e).
See https://test.winehq.org/data/patterns.html#winscard:winscard
Where 0x80100004 == SCARD_E_INVALID_PARAMETER
The only important failure is the first one: SCARD_E_INVALID_PARAMETER.
This happens because Wine's winscard implementation passes NULL context pointer
to the libpcsclite SCardEstablishContext() function.
And this happens because that function takes a 32-bit scope value while
unixlib.c declares that parameter are 64-bit so the remaining parameters are
all shifted.
That makes the commit below the source of the bug:
commit 8490c43f38e306fef7b5fed3ffcb256efd73af58
Author: Hans Leidekker <hans(a)codeweavers.com>
AuthorDate: Thu Feb 16 09:56:12 2023 +0100
winscard: Implement SCardEstablish/ReleaseContext() on top of libpcsclite.
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https://bugs.winehq.org/show_bug.cgi?id=56044
Bug ID: 56044
Summary: Wrong RTF text saved by application
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leyyyyy(a)gmail.com
Distribution: ---
Created attachment 75699
--> https://bugs.winehq.org/attachment.cgi?id=75699
Comparison in Meld
In windows application will update only the following lines in the file:
<a:ModificationDate>1632770938</a:ModificationDate>
A=char(1)
But Wine adds its own data which breaks original application.
You can check screenshot for details.
Error happens at least in versions 8/9 (staging is used).
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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https://bugs.winehq.org/show_bug.cgi?id=56177
Bug ID: 56177
Summary: The 64-bit uxtheme:system fails on Windows 10 2004+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit uxtheme:system fails on Windows 10 2004+:
system.c:2735: Test failed: Expected value 0, got -1702550272
See http://winetest.dolphin/data/patterns.html#uxtheme:system
A bisect shows that this failure started with the commit below:
commit b5f4a6a4dbb6f4d7b9f182d0d551393558458712
Author: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Date: Thu Oct 19 15:15:36 2023 +0200
uxtheme: Add ShouldAppsUseDarkMode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55821
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https://bugs.winehq.org/show_bug.cgi?id=49037
Bug ID: 49037
Summary: Japanese Visual Novel "Natural Vacation" gives error
MessageBox
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67016
--> https://bugs.winehq.org/attachment.cgi?id=67016
Screenshot on wine
See the attached picture. You can close the messagebox again and it seems to
work just fine, but it's a bit annoying.
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https://bugs.winehq.org/show_bug.cgi?id=41739
Bug ID: 41739
Summary: Yesterday crashes at the savegame selection screen
(1st run)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
Created attachment 56179
--> https://bugs.winehq.org/attachment.cgi?id=56179
filtered logs followed by the backtrace of the error
I start the game Yesterday.exe, on steam.
The game crashes (obvious null pointer at the 16th byte of a struct) as soon as
the savegame selection is shown.
There is is a fixme reporting a call to SystemParametersInfoW that says
"unknown action 116" (documented as "get audio description")
There is also a warning on cert_verify_proc_win (reported for another game)
I've attached the logs "WARNING\|Unknown\|fixme\|crash\|Yesterday\|psengine"
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https://bugs.winehq.org/show_bug.cgi?id=56164
Bug ID: 56164
Summary: Unigine Sanctuary does not work stable with native
openal32.dll
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
This is my second bug report about Unigine Sanctuary. That old benchmark worked
fine (with Gallium Nine) in older Wine releases when the built-in
"openal32.dll" was present.
However, since this file was removed somewhere in Wine 8.0 this benchmark no
longer works reliable. In my case I can confirm a reproducible hard hang of the
whole Linux environment.
Until now I was not able to find a native replacement of that "openal32.dll"
library which is on par with the former built-in one.
As a conclusion I would say that in regard to the stability and compatibility
of older Windows applications it was unwise to remove the built-in
"openal32.dll". The main argument was that no Windows version contains that
file so it is also not needed in Wine.
Well, it looks that the built-in "openal32.dll" variant is simply better than
the original native releases.
There should at least exist the possibility to download the built-in
"openal32.dll" file separately. This would allow end-users to made a manual
override by setting the former built-in variant as the native one. :-)
This was tested under Kubuntu 22.04 LTS with Mesa
24.0-git2401110600.813b19-oibaf-j (git-813b193 2024-01-11 jammy-oibaf-ppa). The
system is an old iMac 12,2 containing an Radeon HD 6770M GPU which is using the
r600 Mesa driver.
The Unigine Sanctuary benchmark can be downloaded from the original website:
https://benchmark.unigine.com/sanctuary
Note, bug 56163 describes the problem of Unigine Sanctuary with the OGL/WineD3D
rendering path.
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https://bugs.winehq.org/show_bug.cgi?id=56193
Bug ID: 56193
Summary: Titanfall 2/TF2SR-Menu-Mod: midimap.dll is never
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: sentrycraft123(a)gmail.com
Distribution: ---
Created attachment 75902
--> https://bugs.winehq.org/attachment.cgi?id=75902
minimal example
[TF2SR-Menu-Mod](https://github.com/zweek/TF2SR-Menu-Mod) is as mod for
Titanfall 2 designed for speedrunners which is loaded via a midimap.dll proxy
but not so on wine.
Through some testing I found that windows loads `midimap.dll` through
`waveInMessage` in `winmm.dll` which is invoked from `DirectSoundCaptuture` in
`dsound.dll`.
Wine never interfaces with the windows multimedia api when working with
DirectSound, so it never loads `midimap.dll`
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https://bugs.winehq.org/show_bug.cgi?id=56175
Bug ID: 56175
Summary: Ntdll RtlUpcaseUnicodeChar support is too good
(supports more recent Unicode versions than Windows)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pat.wine(a)tullmann.org
Distribution: ---
I am investigating a failure in a test for the Zig programming language's
support for Windows, when run under Wine. The test passes on a real Windows
installation, but fails under Wine. The test is exercising ntdll
RtlUpcaseUnicodeChar and, when run under Wine, it finds about 190 characters
that are unexpectedly upper cased.
From what I can tell, Wine uses up-to-date definitions from Unicode (via
tools/make_unicode), but Windows has not updated its Unicode tables as
recently. I have not found any documentation from Microsoft about what
specific Unicode version they support.
For a specific example, the Greek Letter Yot (U+3f3, "ϳ",
https://www.compart.com/en/unicode/U+03f3) is one that Window's
RtlUpcaseUnicodeChar will not upcase. But Wine's RtlUpcaseUnicodeChar will
upcase it to a Greek Capital Letter Yot (U+37f, "Ϳ",
https://www.compart.com/en/unicode/U+037F).
I believe this is a bug in Wine, and it should use the same upper casing rules
(and presumably a lot of other Unicode tables?) as Windows. I can provide a
Zig test case (probably not that useful!), or I can try building a C test case
if that would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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https://bugs.winehq.org/show_bug.cgi?id=53997
Bug ID: 53997
Summary: Keyboard shortcuts issue on macOS
Product: Wine
Version: 7.21
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kerimtalhatosun(a)gmail.com
Distribution: ---
Hello.
Many .exe applications shortcuts such as copy and paste always work with
Windows shortcuts. MacOS shortcuts like CMD+C do not work.
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https://bugs.winehq.org/show_bug.cgi?id=54762
Bug ID: 54762
Summary: Request: Add "Removable" drive mount type
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla.2023(a)maildepot.net
I've come across a number of firmware updating apps for various devices which
perform pretty basic filesystem writes to the hardware when it's booted into a
special mass storage mode, but they will not work unless the drive itself is of
the "Removable" type according to this method in .NET:
https://learn.microsoft.com/en-us/dotnet/api/system.io.driveinfo.drivetype?…
Even though the virtual drive mounts and is perfectly accessible, unless THAT
method returns a 2, the app is just going to choose to ignore it and cannot be
used.
I realize that this may sound a little esoteric and that there could be a
tremendous amount of Registry complexity involved in satisfying that method,
but given that the current list of drive types we have to choose from in
winecfg is basically from 1993, it seems like a bit of an update could be a
generally good idea for the project as a whole if it is at all feasible. The
"modern" list is honestly not all that different:
https://learn.microsoft.com/en-us/dotnet/api/system.io.drivetype?view=net-8…
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https://bugs.winehq.org/show_bug.cgi?id=55664
Bug ID: 55664
Summary: NASCAR Heat 5: crashes due to possible corrupt save
Product: Wine
Version: 7.7
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wengland02(a)yahoo.com
Created attachment 75192
--> https://bugs.winehq.org/attachment.cgi?id=75192
Log file output from Whisky
When I run the game the first time after install, the game works fine but after
I exit the game and relaunch, the game crashes before it reaches the main menu.
I believe this a problem with the save files because after I delete them, the
game works fine. I used Whisky for this test but it also occurs in Wine
vanilla. I can not provide a download link because it is a Steam game.
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https://bugs.winehq.org/show_bug.cgi?id=56141
Bug ID: 56141
Summary: vbsp.exe crased while compiling map for portal
Product: Wine
Version: 8.0
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ze31y0g4(a)duck.com
Distribution: ---
Created attachment 75817
--> https://bugs.winehq.org/attachment.cgi?id=75817
crash report
Using the alternative to hammer called hammer++ for source game map creation.
vbsp.exe crashed and it's unable to continue with the compilation of the map.
hammer++ is running on proton 4.2-9. I used this tutorial to run hammer++ on
linux
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https://bugs.winehq.org/show_bug.cgi?id=50765
Bug ID: 50765
Summary: the hunter call of the wild crash on start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jg.staffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69556
--> https://bugs.winehq.org/attachment.cgi?id=69556
The log of the crash, created by the game.
Since wine-staging 6.2 and 6.3 "The hunter call of the wild crash" crashes
during startup. No any errors in terminal with WINEDEBUG=warn+dll+error,
including no dxvk errors.
This bug tested also with a clean Wine directory with the same result
(winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2017 tahoma dxvk).
I am attaching the log of the crash, created by the game.
Wine-staging 5.22 works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=55980
Bug ID: 55980
Summary: Battle.net launcher doesn't start and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82pixels.mj(a)gmail.com
Distribution: ---
Created attachment 75570
--> https://bugs.winehq.org/attachment.cgi?id=75570Battle.net crashes after starting and the Wine Debugger appears
After starting Battle.net it crashes, doesn't load and the Wine Debugger
appears. When I click the close button it comes back in a loop.
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https://bugs.winehq.org/show_bug.cgi?id=55611
Bug ID: 55611
Summary: No music in The Elder Scrolls IV: Oblivion
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2923cz18vq(a)drowblock.com
Distribution: ---
Created attachment 75146
--> https://bugs.winehq.org/attachment.cgi?id=75146
Log that appears when running Oblivion.exe (without OBSE)
Music is not playing in The Elder Scrolls IV: Oblivion GOG release. Sound plays
correctly.
Unofficial Oblivion Patch is applied to my installation.
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https://bugs.winehq.org/show_bug.cgi?id=55523
Bug ID: 55523
Summary: The Settlers: Heritage of Kings has got d3d_shader
parameter initialisation difficulties.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige spielen.lnk'
…
0184:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#192:
0184:fixme:d3d_shader:print_glsl_info_log Vertex info
0184:fixme:d3d_shader:print_glsl_info_log -----------
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[4]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11].yzw" might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=54603
Bug ID: 54603
Summary: blocking regression on printfil 5.29
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
printfil 5.29 works correctly with wine 8.0 stable, installing the 8.2 version
it stops starting.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=41091
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https://bugs.winehq.org/show_bug.cgi?id=56142
Bug ID: 56142
Summary: sleeping dogs not able to run
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jiveshbisht(a)gmail.com
Distribution: ---
Created attachment 75819
--> https://bugs.winehq.org/attachment.cgi?id=75819
log
When running sleeping dogs (pirated version) i get this error. I removed the
.wine folder and then reran the installer. The game installed but when running
it the error occurred, Left 4 dead 2 and Half life 2 worked flawlessly. I have
no additional drivers installed and am currently using garuda linux(arch and
kde based distro).
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