https://bugs.winehq.org/show_bug.cgi?id=54975
Bug ID: 54975
Summary: win32u:win32u exits prematurely, leaves child process
behind, interferes with
windows.globalization:globalization
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
win32u:win32u exits prematurely, leaves child process behind:
win32u:win32u start dlls/win32u/tests/win32u.c
[...]
win32u.c:1037: Test marked todo: res = 4
win32u.c:1040: Test marked todo: buf[1] = 0
win32u:win32u:09f0 done (0) in 0s 1295B
win32u.c:1045: Test failed: res = 0
win32u.c:1046: Test failed: buf = d
win32u.c:1049: Test failed: res = 0
win32u.c:1059: Test failed: res = 0
09e0:win32u: 14 tests executed (2 marked as todo, 0 as flaky, 4 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#win32u:win32u
There are two things to notice in the above log:
* The main win32u:win32u process is 09e0 but it did not issue a 'tests
executed' summary. This means it exited prematurely.
* 09e0 is a child process that continues running and printing messages which
interferes with the next test, specifically
windows.globalization:globalization.
Also on the TestBot one can find the corresponding Wine log which contains
these lines that seem strongly correlated to this issue:
0480:err:seh:KiUserCallbackDispatcher ignoring exception
0480:err:seh:KiUserCallbackDispatcher ignoring exception
wine client error:480: partial write 57344
Running: win32u:win32u (694 of 774)
Running tests - 6 failures
This issue only happens on Linux and happens systematically but only on three
configurations:
fg-deb64-t32 but not for the wow32 and wow64 builds on the same
machine
fgtb-debian11-wow64 but not for the wow32 build on the same machine
debian11b-wow64 but but not for the wow32 build on the same machine
(and none of the 32-bit builds on debian11 is impacted)
And I have been unable to reproduce this failure on my machine (fg-deb64-t32).
So it's unclear what causes this failure but it clearly started on 2023-05-15
so it's probably some commit on that day.
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https://bugs.winehq.org/show_bug.cgi?id=55143
Bug ID: 55143
Summary: unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder
called in 32-bit code (0x7b012566)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74705
--> https://bugs.winehq.org/attachment.cgi?id=74705
Cannot Launch the App probably the introduction of the game( before main menu)
cannot create a video decoder i think
Max Payne 2 Cannot Launch due an unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder called in 32-bit code
(0x7b012566)
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https://bugs.winehq.org/show_bug.cgi?id=50577
Bug ID: 50577
Summary: Saya no Uta: hangs on RtlpWaitForCriticalSection
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 69251
--> https://bugs.winehq.org/attachment.cgi?id=69251
terminal output at default settings
Note: This is about the Japanese "Windows 10 compatible" release, not an
English localised one. There is no demo version, I'm afraid.
The game runs fine--until it hangs at:
012c:err:ntdll:RtlpWaitForCriticalSection section 103971A4 "?" wait timed out
in thread 012c, blocked by 0024, retrying (60 sec)
The hang may happen, after as little as 1 min, sometimes it's 10 min, and I
might have made it 20 min once. When it happens, it does not recover, the
message just repeats every once in a while.
I'm using the Ubuntu packages from the official winehq repo. Originally I tried
with wine-staging 6.0, then I went backwards version by version through
(wine-staging) 5.18, and finally now I'm on (wine-devel) 6.0 for this bug
report. No discernable difference either way. The run in the attached log
happened in a clean prefix (though I admit I may have forgotten to wipe the
prefix between some downgrades).
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https://bugs.winehq.org/show_bug.cgi?id=50484
Bug ID: 50484
Summary: Far Manager 3 crashes when Shift+Enter Execute in
separate window pressed
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: lanthruster(a)gmail.com
Distribution: ---
Far Manager 3 crashes when executing a file association.
1. Download and extract farmanager3
https://www.farmanager.com/download.php?l=en (zip archive)
2. Create a text file with no or arbitrary content test.txt
3. Select test.txt and press Shift + Enter
Wine will crash. That bug was there for years, including Wine 2.3 and earlier
releases.
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https://bugs.winehq.org/show_bug.cgi?id=44253
Bug ID: 44253
Summary: Access violation in multiple cases
Product: Wine
Version: 3.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihormcd+wine(a)gmail.com
Distribution: ---
Created attachment 60052
--> https://bugs.winehq.org/attachment.cgi?id=60052
crash
Access violation exception due to access by 0x0000 address in multiple use
cases while using Far3.
>From Far app try to:
1) on lunch of EXE file (Far.exe, WinMergeU.exe, others)
2) switch drive for the pane (Alt+F1/F2)
3) switch to Quick view mode for a file (Ctrl+Q)
*) few other cases
App: Far Manager 3.0 build 5100 x64
Wine details: wine-3.0-rc3, the app runs using wineconsole
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https://bugs.winehq.org/show_bug.cgi?id=46930
Bug ID: 46930
Summary: DirectX 1 installer Closes after open without
installing
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64037
--> https://bugs.winehq.org/attachment.cgi?id=64037
log
I change wine Windows version to 95 and open DirectX 1.0 installer, but window
instant closes and Installing stopped on unpacking. In logs I see msvcp error
missing shm_open() function. WTF???
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https://bugs.winehq.org/show_bug.cgi?id=56695
Bug ID: 56695
Summary: Unreal Engine game checks for a specific VC runtime
regkey
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 76479
--> https://bugs.winehq.org/attachment.cgi?id=76479
registry key being checked for
An Unreal Engine game checks for a VC++ runtime libs by checking for a specific
registry key created during install of that runtime upon startup.
Consider adding that key.
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https://bugs.winehq.org/show_bug.cgi?id=54567
Bug ID: 54567
Summary: comdlg32: Find/Replace: Flags became invalid after
EN_KILLFOCUS.
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Created attachment 74109
--> https://bugs.winehq.org/attachment.cgi?id=74109
the patch to fix this bug
The flags value became invalid after EN_KILLFOCUS.
It caused a bug that FR_DOWN is cleared when the user set focus to edt1 and
close the find/replace dialog.
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https://bugs.winehq.org/show_bug.cgi?id=55707
Bug ID: 55707
Summary: Wine seems to not be sending TVN_ITEMCHANGING and
TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item on a treeview
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cadbusca(a)gmail.com
Distribution: ---
There is a very important component for the music player Foobar2000 (V2.0
32bits) called 'Album list panel' that was working fine until its version 1.0.
Since version 2.0, a new feature was implemented which is:
"The ability to select multiple items using Ctrl and Shift keys was added. This
includes Shift-clicking, Ctrl-clicking, and holding Shift when pressing
navigation keys." [on a treeview] and selecting a single or multiple items from
the component treeview stopped working.
I opened a PR on the component github repository at:
https://github.com/reupen/album_list_panel/issues/179 and the developer pointed
out that the issue may be caused by some issue with Wine not be sending
TVN_ITEMCHANGING and TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item of a treeview
How to reproduce:
1) Install foobar2000 V2.0 32bits from https://www.foobar2000.org/download
2) Install the latest version of the following Foobar2000 components:
https://yuo.be/columns-ui
and
https://yuo.be/album-list-panel
3) Insert a album-list-panel to foobar
4) Selecting one or more items on the treeview have no effect
5) More details including a small video of the issue can be seen here:
https://github.com/reupen/album_list_panel/issues/179
I'm willing to test when a fix is available.
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https://bugs.winehq.org/show_bug.cgi?id=46552
Bug ID: 46552
Summary: Crossfire doesn't install
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: http://crossfire.z8games.com/download.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63423
--> https://bugs.winehq.org/attachment.cgi?id=63423
console output
I already reported a bug about Crossfire EU (you can find it here
https://bugs.winehq.org/show_bug.cgi?id=45920), but now it merged with
Crossfire NA and the new link for download is
http://crossfire.z8games.com/download.html
The .exe file is different than before, but it doesn't install yet; I don't
know if the problem is the same or not. I attached my console output. You can
reproduce the bug just by downloading the file and trying to install.
I kept my terminal open for more than 3 hours beacuse the process is "running"
and if I close the terminal it says that a process is still running and closing
the terminal will kill it. Therefore I don't know if my console output is
complete or not. If I can help in some way, just tell me! :)
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