https://bugs.winehq.org/show_bug.cgi?id=56329
Bug ID: 56329
Summary: Constantly showing "LTSpice is not responding" while
browsing file folders for opening an existing file.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teddychn(a)yahoo.com
Distribution: ---
Created attachment 76060
--> https://bugs.winehq.org/attachment.cgi?id=76060
tracking log for "LTSpice is not responding" under Wine
The application program under Wine was LTSpice 17.1. While browsing file
folders for opening an existing file. It was always poping up "LTSpice is not
responding". After a while, there's a program error message came out. And the
backtrack file is as the attachment file.
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https://bugs.winehq.org/show_bug.cgi?id=56297
Bug ID: 56297
Summary: Othercide - video playback without a/v and hangs on
loading screen
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)massaraksh.net
Distribution: ---
Created attachment 76014
--> https://bugs.winehq.org/attachment.cgi?id=76014
Wine 9.1 log
Steps to reproduce: launch the game like wine64 Othercide.exe.
Expected result: the game should play intro video (publisher/developer logos),
then display splash screen with some more logos etc, then loading screen with a
little wheel turning in the corner and showing percents, and then the game
menu.
Actual result is black screen, no sound, no image, instead of intro, then (e.g.
on click) splash screen, correctly displayed, then loading screen, also
technically displayed correctly, but the little wheel shows 0% and keeps
turning forever. The game has to be killed by ctrl+c or wineserver -k.
Some other info:
a) Othercide is Unity game, in my case GOG version, Steam and console versions
also exist, so it is pretty multiplatform, but there is no Linux version. Real
shame.
b) Protom (8.05+ clone from git with what appears like 8-ish Wine inside) has
also broken video playback, but at least produces sound and does not hang, it
gets to the game menu and it is kinda playable.
c) Wine 9.1 and 8.1 behave the same, i.e. black screen instead of intro, then
eternal loading screen.
d) Wine 6.1 suprisingly DOES play intro and DOES NOT hang on loading screen,
the game appears to work. The reason I tried this particular version is that,
while searching for fix, I found a number of similar bugs reported here and at
Proton's website (but not pertaining to Othercide), mostly revolving around
mfplat.dll or Media Foundation, a somewhere, but I do not recall where, was a
link to wine mailing list, where somebody patched something related to that in
february 2021, if you allow me to be so vague :D So I tried Wine from January.
Maybe I got the whole issue wrong and mfplat is not to blame, but 6.1 does
work, that much is sure.
e) Intro video appears to be ineed H264 file in
Othercide/Othercide_Data/StreamingAssets/videos/SplashFocusLBC_New.m4v
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https://bugs.winehq.org/show_bug.cgi?id=50177
Bug ID: 50177
Summary: War Thunder Launcher doesn't render anything, just
spams d2d_geometry_sink_AddArc stubs
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68699
--> https://bugs.winehq.org/attachment.cgi?id=68699
stdout
It appears WarThunder Launcher might need d2d_geometry_sink_AddArc .
It keeps spaming "0108:fixme:d2d:d2d_geometry_sink_AddArc iface 0B274638, arc
0031DB90 stub!" with stuck window with background from underneath it.
Tested Wine 5.19 - 5.22 in Windows XP and Windows 10 modes.
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https://bugs.winehq.org/show_bug.cgi?id=55205
Bug ID: 55205
Summary: Fixed scancodes patchset partially breaks keyboard
input in NFS Underground
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 74801
--> https://bugs.winehq.org/attachment.cgi?id=74801
x11drv,+dinput,+keyboard,+key log with autodetection disabled
Hello,
So NFS Underground (and likely Underground 2 considering it also uses ActionMap
stuff) has partially broken keyboard input with wine-staging if the fixed
scancodes patchset is enabled
The first thing you notice in the main menu is that the arrow keys don't work
at all
Also the mappings you set in vanilla Wine/wine-staging without the patchset
have slightly changed if you can actually get into the mapping menu (this is
with a standard US QWERTY layout by the way)
What's interesting is if you enable scancode autodetection in winecfg things go
back to normal
I have attached a +x11drv,+dinput,+keyboard,+key log with scancode
autodetection disabled (I'll send another log with that option enabled after
submitting this bug because of Bugzilla limitations)
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https://bugs.winehq.org/show_bug.cgi?id=56024
Bug ID: 56024
Summary: [Roblox Wine Wayland] Locking cursor makes relative
mouse movement break
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vixea0(a)gmail.com
Distribution: ---
Created attachment 75667
--> https://bugs.winehq.org/attachment.cgi?id=75667
patch needed to run roblox in wine
Launch any Roblox game try and "drag the camera by right-clicking and moving on
the first try the camera will go crazy on the second it should not move at all.
Steps to reproduce:
1. patch wine with included patch
2. install Vinegar from any distro package manager or compile
yourself(grapejuice is simi broken right now)
3. run vinegar edit - make sure your config looks somewhat like the one
attached below(in a separate comment)
4. run vinegar player to download roblox once downloaded close roblox(it will
launch automatically)
5. log in to roblox on there website or create a account if you don't have one
already
6. try any game with the description of what to do and what happens.
List Of Wayland compositors(/DEs) tried:
Cosmic
Plasma
Weston
Tested in both 9.0rc1 and the latest master branch(as of commit
d748440ea27dc7456ffa98ee76b0cb9302226583)
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https://bugs.winehq.org/show_bug.cgi?id=56321
Bug ID: 56321
Summary: Missing battery information in PassMark BatteryMon
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
Created attachment 76051
--> https://bugs.winehq.org/attachment.cgi?id=76051
Wine log
I've tried BatteryMon and its main window works flawlessly. However, there are
no battery details (like capacity) in the battery information window available.
It'd be nice to see that working as well!
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https://bugs.winehq.org/show_bug.cgi?id=56320
Bug ID: 56320
Summary: AVG Antivirus setup crashes
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
On Debian 12, the setup hangs then after a while crashes spamming the following
message into the wine log:
0358:fixme:rpc:do_ndr_async_client_call Incompatible stub description version:
0x60002
The icarus.log file gets filled with this error message:
[2024-02-13 08:07:44.681] [info ] [master ] [ 340: 856] [3AC136: 213]
Sending 'close' to UI(44003).
[2024-02-13 08:07:44.682] [error ] [event_r_rpc] [ 340: 856] [A51C54:1241]
trying to send event setup.event.stopui to
ncalrpc:[ui_ep_9e76b436-9ad9-4085-9279-60dc8c8c5830] failed with error code
1829
And then finally:
[2024-02-13 08:07:44.709] [warning] [master ] [ 340: 344] [F3F3F7: 809]
UI not finished in time ('258'). Going to kill it(true)?
The setup I've used to test this:
Product: AVG
Description: AVG Installer
File Version: 2.1.99.0
Date signed: 2024-01-31 14:25:00 UTC
MD5: d343cce73cbcd078c6d64cc0a4159685
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https://bugs.winehq.org/show_bug.cgi?id=47116
Bug ID: 47116
Summary: Indiana Jones and the Emperor's Tomb: white line
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 64326
--> https://bugs.winehq.org/attachment.cgi?id=64326
screen captures with white lines
Hello,
to play Indiana Jones and the Emperor's Tomb with Wine, I know I have to:
- override dll msvcrt bug 27594
- disable vertex shader 12400
But now I have a new graphic issue with Wine 4.7 (even with staging version):
look at the screen captures I joined to this bug report, there are white lines.
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https://bugs.winehq.org/show_bug.cgi?id=49199
Bug ID: 49199
Summary: Wine on macOS no longer loads dylibs from /lib(64)
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Starting from Wine-5.6 the libwine wrappers have been removed in favor of using
dlopen() however this now causes component in question to no longer load
embedded dylibs into /lib(64)
Here’s an example;
```907aaf9e72714293909351648827e7c5aebc12a3 is the first bad commit
commit 907aaf9e72714293909351648827e7c5aebc12a3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 6 11:46:10 2020 +0200
gdi32: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/dibdrv/opengl.c | 12 +++++-------
dlls/gdi32/freetype.c | 20 ++++++++++----------
2 files changed, 15 insertions(+), 17 deletions(-)```
Any commit doing “ Use standard dlopen() instead of the libwine wrappers.” will
now experience this.
Previous behavior was the ability to simply embed dylibs into /lib(64) and
wine(64) would load them as needed, now rpath is required.
Winehq packages will also experience this issue worse once the current embedded
libraries swap to using dlopen()
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https://bugs.winehq.org/show_bug.cgi?id=39859
Bug ID: 39859
Summary: WineHQ packages for wine-gecko and wine-mono
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Most users of the distros we now package for are accustomed to installing
wine-gecko and wine-mono from packages. We should provide them.
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