http://bugs.winehq.org/show_bug.cgi?id=13679
Summary: Trados: installation hanging due to failure at the
registration of assembly
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
Attached the log, it speaks for itself:
The part starting with fixme:atl:AtlModuleInit SEMI-STUB (0x40eb40 0x40c040
0x400000) at the end was on my console as I sent the rest to a text file.
May be related or not to bug 12930 (and the failure of the service to
initialize).
Both do not happen at the same time but they appeared in the same version.
I added mscoree as component because on another log (installation/repair of the
same problem) I saw that mscoree was loaded when mscorlib crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48152
Bug ID: 48152
Summary: SDL Trados 2019 throws backtrace
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65766
--> https://bugs.winehq.org/attachment.cgi?id=65766
Backtrace (4.19 Staging)
Download URL is at: trados.sdlproducts.com/SDLTradosStudio2019Trial.exe
An entry for the AppDB has been submitted and I would like to post the
backtrace I got from wine 4.19-staging here.
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https://bugs.winehq.org/show_bug.cgi?id=56294
Bug ID: 56294
Summary: WineD3D make Hellforce very slow and unstable to play
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdudepedroterra(a)gmail.com
I am trying to play the russian game called HellForce with WineD3D, but smiliar
with others games, the game is very unstable to play, when looking down the
game runs normal but when look everywhere, it beign very slow, and if used in
bas way, every model whill be bugged, what i do?
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https://bugs.winehq.org/show_bug.cgi?id=45956
Bug ID: 45956
Summary: _BrowseProperty bug in Guitar Hero World Tour
installer
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mistere2002(a)zonnet.nl
Distribution: ---
Created attachment 62504
--> https://bugs.winehq.org/attachment.cgi?id=62504
only one attachment file possible??
* Run the installer until Screen01.png => Press "Change"
* Screen02.png shows the correct paths/information => Press "Cancel" or "Reset
to Default"
* Results in Screen03.png. Log entries:
"
015a:fixme:heap:RtlSetHeapInformation 0x260000 0 0x23fd20 4 stub
015a:err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=1590000015a, oid=2
015a:err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with
error 0x8001011d
"
* Press "Next" and "Install". Installation seems to work.
Also, the progressbar (or window update?) is broken for a long time now. It
shows the complete installation a bar of 100% completion (progressbar.png)
I am quite sure this worked multiple years ago.
Included the complete install.log
Related to a earlier bugreport: https://bugs.winehq.org/show_bug.cgi?id=28219
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https://bugs.winehq.org/show_bug.cgi?id=56289
Bug ID: 56289
Summary: msi: "Browse" button in installer always enabled
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
You can test with Tortoise Git installer.
When selecting a subfeature for example, the "Browse" button should be greyed
out.
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https://bugs.winehq.org/show_bug.cgi?id=56281
Bug ID: 56281
Summary: String number converted to ascii value instead of
parsed value
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
> cat test.vbs
Dim x
x = "0"
If IsNumeric(x) Then
WScript.Echo "Numeric"
Else
WScript.Echo "Not Numeric"
End If
If x > 30 Then
WScript.Echo "> 30"
Else
WScript.Echo "Not > 30"
End If
> wine cscript test.vbs
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
Numeric
> 30
Windows
> cscript test.vbs
Microsoft (R) Windows Script Host Version 5.812
Copyright (C) Microsoft Corporation. All rights reserved.
Numeric
Not > 30
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https://bugs.winehq.org/show_bug.cgi?id=46666
Bug ID: 46666
Summary: Al Unser, Jr Arcade Racing has weird colors
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 63612
--> https://bugs.winehq.org/attachment.cgi?id=63612
Screenshot showing wrong colors
Hi,
I have recently tried Al Unser, Jr. Arcade Racing with Wine, the game itself is
from 1995 so its is quite old. I was just curious. I have managed to get the
game working, but the colors is not right. The game requires an 8 bit display,
otherwise it refuses to start.
I followed the recommendations and used the following commands:
$ Xephyr :1 -screen 800x600x8 -cc 3 &
$ DISPLAY=:1 wine alunser.exe
The game starts, but the colors are wrong. As displayed in my attached image.
A demo, which displays the same colors, are available at:
https://archive.org/details/Alunser. There's also an image displaying the
colors as they should be.
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https://bugs.winehq.org/show_bug.cgi?id=56232
Bug ID: 56232
Summary: Sega Bug fails to initialize
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75943
--> https://bugs.winehq.org/attachment.cgi?id=75943
WINEDEBUG=+d3d,+ddraw
Steps to reproduce:
1. Insert the Sega Bug CD
2. Run `Xephyr :1 -ac -screen 800x600x8 &`
3. Run `DISPLAY=:1 openbox &`
4. Run `DISPLAY=:1 wine 'D:\win95\bug!.exe'`
An error dialog titled "Error Initialising" appears that says "A hardware-only
DirectDraw object creation was attempted but the driver did not support any
hardware." After clicking OK, a second dialog appears that says "Could not
initialise DirectDraw".
I have a patch that I could apply to Wine < 3.17 to get the game to work, but
this error is relatively new. `git bisect` says:
7b2ff904042ee95214b6c5b4a80e51d7f6b24c2b is the first bad commit
commit 7b2ff904042ee95214b6c5b4a80e51d7f6b24c2b
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Sep 24 01:09:31 2018 +0200
wined3d: Pass feature levels to wined3d_device_create().
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Debug traces are attached. I believe the relevant line is:
0024:warn:ddraw:ddraw_surface_create Video memory surfaces not supported
without 3D support.
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https://bugs.winehq.org/show_bug.cgi?id=47490
Bug ID: 47490
Summary: GlobalLock different behavior
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ghotik2002(a)yahoo.com
Distribution: ---
Different behavior of GlobalLock in DxWnd GUI routine.
This is an extract of source code:
IStream *pStream = 0;
CreateStreamOnHGlobal(0, TRUE, &pStream);
LONG cbSize = 0;
hr = pPicture->SaveAsFile(pStream, TRUE, &cbSize);
if(FAILED(hr)) {
OutTrace("GrayIcon: SveAsFile error hr=%#x\n", hr);
return NULL;
}
HGLOBAL hBuf = 0;
hr = GetHGlobalFromStream(pStream, &hBuf);
if(FAILED(hr)) {
OutTrace("GrayIcon: GetHGlobalFromStream error hr=%#x\n", hr);
return NULL;
}
buf = (BYTE *)GlobalLock(hBuf);
if(buf == NULL) {
OutTrace("GrayIcon: GlobalLock error err=%d\n", GetLastError());
return NULL;
}
the stream holds an icon picture, everything is ok but the GlobalLock call:
- in Windows it returns a valid memory address
- in Wine/Linux it returns NULL errno 157 ERROR_DISCARDED - The segment is
already discarded and cannot be locked.
All this is in DxWnd program run on Wine/Linux environment.
P.s. my first bug report here - hope everything is more or less ok ... ;)
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https://bugs.winehq.org/show_bug.cgi?id=56280
Bug ID: 56280
Summary: vbscript: String coerced to Integer instead of Long?
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
> cat test.vbs
Dim a, b
a = "5592325"
b = (a AND 15) * 515
WScript.Echo "test: " & b
> wine --version
wine-9.0
> wine cscript test.vbs
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
010c:fixme:wscript:ActiveScriptSite_OnScriptError ()
And on windows
> cscript .\test.vbs
Microsoft (R) Windows Script Host Version 5.812
Copyright (C) Microsoft Corporation. All rights reserved.
test: 2575
I do wonder why wine cscript does not log more info on the error. From an other
application I think I got VBSE_OVERFLOW.
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