https://bugs.winehq.org/show_bug.cgi?id=56526
Bug ID: 56526
Summary: Sappy 2006 Mod 17.1: Crashes upon loading a ROM
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 76279
--> https://bugs.winehq.org/attachment.cgi?id=76279
Logging information with no flags applied.
Sappy 2006 is a music editor for Game Boy Advance games that use the MP2K music
engine. It has seen a couple of modifications to improve functionality, and
version "Mod 17.1" expresses crashes when attempting to load a ROM, which is
not the case with vanilla Sappy.
Steps to reproduce:
1. Use the Sappy Installer, to ensure various ActiveX components are
registered.
2. Replace files in the installation directory with those from the mod archive.
3. Open Sappy.exe and attempt to load the included "kawajuke.gba" ROM image.
This program also requires vb6run to be installed from Winetricks.
Sappy 2006 + Mod 17.1: https://dl.vixen.link/0t07bc/Sappy+Mod.zip
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https://bugs.winehq.org/show_bug.cgi?id=56551
Bug ID: 56551
Summary: HP System Diagnostics crashes when clicking the
Devices tab
Product: Wine
Version: 9.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76309
--> https://bugs.winehq.org/attachment.cgi?id=76309
WINEDEBUG=+setupapi,+console
To reproduce, go to the HP_Sys_Diag directory, run HPSysDig.exe, and click
Devices.
$ sha256sum System_Info-5.5.zip
d7d1651dba47cf756b524a601a7cb35df835377af683a49cc6866f9135166f55
System_Info-5.5.zip
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https://bugs.winehq.org/show_bug.cgi?id=56442
Bug ID: 56442
Summary: Totem Arts Launcher.exe garbled text
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76202
--> https://bugs.winehq.org/attachment.cgi?id=76202
Screenshots of how the text looks and a log of me closing and running the
program
After successfully installing "Totem-Arts-Launcher-latest.exe", when I launch
"Totem Arts Launcher.exe" (the installed program), the first message box that
prompts me to install the 'Unreal Engine Redistributable' has
garbled/unreadable text. Selecting the text makes some of it readable, but not
all. After that window is closed, all other text in the Totem Arts Launcher
also has garbled text.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum for the installer:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
SHA1 sum for the installed program:
76f68237898ce54a3bb7129c2d1185614dc0da06 Totem Arts Launcher.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-25-generic, NVIDIA Geforce GTX
1050 driver 535.161.07, wine-9.4 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=56538
Bug ID: 56538
Summary: New updates broke MSPAINT.EXE
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wpha(a)aol.com
Distribution: ---
Created attachment 76292
--> https://bugs.winehq.org/attachment.cgi?id=76292
Backtrace from WINE 9.5 Crash of MSPAINT.EXE
Version 9.5 suddenly caused MSPAINT to crash any time I tried to open a text
box in the app. It was working perfectly before this update.
Then I just got V9.6 and tried again. Same problem. I saved three backtraces.
The first was from version 9.5 and is attached here.
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https://bugs.winehq.org/show_bug.cgi?id=56536
Bug ID: 56536
Summary: UI: Applications using ModernWPF crash,
Windows.Ui.ViewManagment.InputPane.TryShow not
implemented
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76287
--> https://bugs.winehq.org/attachment.cgi?id=76287
Using wine-devel-9.6
Looks like applications using ModernWPF(https://github.com/Kinnara/ModernWpf)
crash on Wine because of Windows.Ui.ViewManagment.InputPane.TryShow not being
implemented.
Tried the release version of Wine-Devel 9.6 and Wine-Staging 9.5.
Log is in the attachments.
Only other bug report I could find regarding InputPane is:
https://bugs.winehq.org/show_bug.cgi?id=54296#c8
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https://bugs.winehq.org/show_bug.cgi?id=54901
Bug ID: 54901
Summary: Medieval II Total War some units partly invisible with
d3dx9_30 as builtin
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: Blisto(a)protonmail.com
Distribution: ---
Created attachment 74406
--> https://bugs.winehq.org/attachment.cgi?id=74406
Log of game through Wine with Windows steam.
In Medieval II Total War parts of some units are invisible when the d3dx9_30
dll is set as builtin.
An easy repro is to load up historical battle "Battle of Agincourt" and look at
your army leader. His head is missing.
Other units such as later era heavy armor units might have their whole torso
missing
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https://bugs.winehq.org/show_bug.cgi?id=50111
Bug ID: 50111
Summary: osu! crashes since 20201110 version with Wine Mono
Product: Wine
Version: 5.21
Hardware: x86-64
URL: https://m1.ppy.sh/r/osu!install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Regression SHA1: d1472b302d3931074da50bc6ba6571a31a8c76c6
Distribution: ArchLinux
Created attachment 68605
--> https://bugs.winehq.org/attachment.cgi?id=68605
osu! 20201110 Wine Mono log
When osu! got updated to the 20201110 update, the game kinda starts up. but
later shows an error dialog and message attached below
Running osu! with winetricks dotnet40 makes the game work again
The Wine log is also attached but I don't think it's important
Note: I can't attach multiple files for some reason (and keywords don't exist)
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https://bugs.winehq.org/show_bug.cgi?id=48080
Bug ID: 48080
Summary: Oregon Trail II will not start on 32-bit
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)stillion.com
Distribution: ---
Created attachment 65631
--> https://bugs.winehq.org/attachment.cgi?id=65631
Detailed report of the bug
The 32-bit version of Oregon Trail II will not run. It will crash if you try to
run it. Does not happen on the latest version of Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=56491
Bug ID: 56491
Summary: Videos in BURIKO visual novel engine
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
The BURIKO aka Ethornell visual novel engine (seen in, for example,
https://store.steampowered.com/app/1200720/MakingLovers/) demands two changes
to Wine before videos will work.
First, FilterGraph2_AddSourceFilter() must return the exact value
VFW_E_NOT_FOUND if the input filename is an empty string. (Nonexistent files
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND) in both Windows and Wine;
BURIKO doesn't care.)
Second, it calls FilterGraph2_Render(), with the source pin offering a normal
MPEG video; this chooses CLSID_decodebin_parser. BURIKO doesn't particularly
care which filters are plugged, but it does demand that the autoplug process
calls ReceiveConnection() at least once with .formattype = FORMAT_MPEGVideo or
FORMAT_MPEG2Video; the app will reject that format, but it extracts and
memorizes the .hdr.bmiHeader.biWidth/biHeight fields, and ignores the
resolution in the subsequent FORMAT_VideoInfo.
BURIKO ignores every other field of the MPEG format type, so it's fine to pass
(for example) majortype=GUID_NULL subtype=GUID_NULL
formattype=FORMAT_MPEGVideo, or a normal RGB24 AM_MEDIA_TYPE except with
formattype replaced (could even leave the cbSize a few bytes smaller than a
MPEG1VIDEOINFO).
(Third, it looks like there's a memory leak at
https://gitlab.winehq.org/wine/wine/-/blob/wine-9.5/dlls/quartz/filtergraph…,
I think that path should call IBaseFilter_Release. This won't fix any existing
programs, I just saw it while I was already in the area.)
I could submit an MR for those, but I can't think of a clean way to implement
the second one, so I'd rather have some discussion on how to best solve this
before I implement something that could be wrong.
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https://bugs.winehq.org/show_bug.cgi?id=44699
Bug ID: 44699
Summary: Clang 6.0 fails to run under wine
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: martellmalone(a)gmail.com
Distribution: ---
This is the current output when running clang under wine.
```
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:crypt:CRYPT_LoadProvider Failed to load dll
L"C:\\windows\\system32\\rsaenh.dll"
LLVM ERROR: Could not acquire a cryptographic context: Unknown error
(0x8009001D)
```
Here is the line it currently fails on.
https://github.com/llvm-mirror/llvm/blob/release_60/lib/Support/Windows/Pro…
This could be possibly related to #44061
To reproduce this you can run the following docker build script which build
llvm and clang and then cross compiles it for windows with mingw-w64.
Executing the resulting clang on a simple c source file results in the error.
https://github.com/martell/mingw-w64-clang/blob/master/Dockerfile
This is an x64 application.
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https://bugs.winehq.org/show_bug.cgi?id=37246
Bug ID: 37246
Summary: Old C&C titles freeze after the map is loaded.
Product: Wine
Version: 1.7.2
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=4242
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tyrfing(a)mail.ru
Created attachment 49534
--> https://bugs.winehq.org/attachment.cgi?id=49534
Terminal Output while freezing :)
Hi.
I tried to play Command and Conquer RA II (with and without Yuris Revenge) and
Tiberian Sun. Shortly after the map is loaded (Campaign or Skirmish) the game
freezes, and the sound loops.
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https://bugs.winehq.org/show_bug.cgi?id=44812
Bug ID: 44812
Summary: MSYS2 applications need NtQueryInformationProcess
'ProcessQuotaLimits' class support
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Proc…
Unfortunately there is little information/details, I just found this:
https://wine-staging.com/news/2015-11-01-release-1.7.54.html
--- quote ---
Implement stub for ProcessQuotaLimits info class (MSYS2, Wine Staging Bug #570)
--- quote ---
Source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/process.c#l196
--- snip ---
174
/******************************************************************************
175 * NtQueryInformationProcess [NTDLL.@]
176 * ZwQueryInformationProcess [NTDLL.@]
177 *
178 */
179 NTSTATUS WINAPI NtQueryInformationProcess(
180 IN HANDLE ProcessHandle,
181 IN PROCESSINFOCLASS ProcessInformationClass,
182 OUT PVOID ProcessInformation,
183 IN ULONG ProcessInformationLength,
184 OUT PULONG ReturnLength)
185 {
186 NTSTATUS ret = STATUS_SUCCESS;
187 ULONG len = 0;
188
189 TRACE("(%p,0x%08x,%p,0x%08x,%p)\n",
190 ProcessHandle,ProcessInformationClass,
191 ProcessInformation,ProcessInformationLength,
192 ReturnLength);
193
194 switch (ProcessInformationClass)
195 {
196 UNIMPLEMENTED_INFO_CLASS(ProcessQuotaLimits);
...
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=56572
Bug ID: 56572
Summary: GraalOnline Worlds 612+: doesn't lunch and hangs
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baconkami02(a)gmail.com
Distribution: ---
Created attachment 76325
--> https://bugs.winehq.org/attachment.cgi?id=76325
Output when running the game
This is a new (beta) client for the game GraalOnline, which is a unity wrapper
around their already existing client. This bug occurs from version 612 and
onward (now at 613), which basically doesn't open the window at all (but the
process isn't killed, so it just hangs in the terminal and I'm unable to
terminate it).
I was told the developers changed 2 main things between the previous version
and the one that breaks:
- Switched to unity version 2023.2.13f1
- Added Firebase
According to guidelines, I shouldn't post the download link as it's from google
drive (even if it's the only official way to download it), let me know if you'd
still want it.
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https://bugs.winehq.org/show_bug.cgi?id=54232
Bug ID: 54232
Summary: Paint tool sai 2 does not sync with the cursor
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nazizeakz938(a)gmail.com
Distribution: ---
When using paint tool sai 2 the brush and in application cursor are rendered
lower than the actual position of the cursor.
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http://bugs.winehq.org/show_bug.cgi?id=24466
Summary: Sid Meier's Pirates! frequent hiccups, temporary
lock-ups
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30870)
--> (http://bugs.winehq.org/attachment.cgi?id=30870)
terminal output
Sid Meier's Pirates! (patched to the latest 1.0.2 version) performs badly in
Wine. This issue is described in several test results on the Appdb page of the
game, too.
I can observe the following symptoms:
- After the intro video played, it takes almost 2 minutes to get into the main
menu (without noticeable hdd activity).
- When I get into the game and visit any places in the port (Governor,
Merchant, Tavern etc.) it usually takes the game 15-20 seconds to display the
next screen (although music plays continuously).
- While sailing, the game frequently "freezes" for 2-3 seconds without no
apparent reasons.
When those hiccups occur all animations freeze on the current screen until the
next screen is loaded but music plays fluently.
Reducing the screen resolution, graphical details or disable audio doesn't
help.
I remember playing this game several years ago in a native Win XP without this
issues.
No demo available.
Fedora 13 x86
AMD Athlon 64 x2 4200+
3 GB Ram
Kernel 2.6.34.6
Nvidia 7600 GT / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=56569
Bug ID: 56569
Summary: There is a memory leak defect at line 231 in the file
negotiate.c located at /wine/dlls/secur32/.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
A pointer variable named new_ctxt is defined at line 212 in the file
negotiate.c located at /wine/dlls/secur32/. This pointer allocates a block of
dynamic memory using the function calloc at line 225. When the if statement at
line 225 evaluates to false, it indicates that the dynamic memory allocation
for new_ctxt was successful. However, when the if statement at line 231
evaluates to true, the program returns at line 231, thus skipping the release
of the dynamically allocated memory pointed to by new_ctxt at line 316,
resulting in a memory leak defect, as illustrated in the diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_13.png
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https://bugs.winehq.org/show_bug.cgi?id=56566
Bug ID: 56566
Summary: doesn't work
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: alvire(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 76321
--> https://bugs.winehq.org/attachment.cgi?id=76321
Software "CRAZYPC.Setup.1.0.1.exe" for Windows doesn't work
CRAZYPC.Setup.1.0.1.exe doesn't work
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56565
Bug ID: 56565
Summary: Command and Conquer 3 Tiberium Wars installer crashes
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Split from bug #53561.
This bug is about a crash / hang in the installer for the retail release of
Command and Conquer 3 Tiberium Wars when used with the recommended installation
type. (The advanced installation type is unusable under Wine, see the original
bug #53561.)
After clicking on the next button on the installation type screen, installer
appears to try and copy files. This is supposed to have a progress indicator
that fills up, but it gets drawn in wine as completely full, with status
"Copying new files". The UI has stopped updating and placing another window
(Wine or from the host's WM) over it will cause graphical corruption.
After about a minute on my machine, the UI window disappears entirely. The
msiexec process however is still running in the background, and can be seen on
the task bar if wine is running with a virtual desktop. It is also still
visible in wine's taskmgr.exe. Where it shows two msiexec processes and one
unnamed 32bit process. (Wine's taskmgr shows "*32" for the process name.)
After this the process does not exit unless killed. Doing so kills both msiexec
processes and the unnamed 32bit process.
Looking through the registry after killing the installer, we find that it did
create the needed registry keys expected by the game, in addition to installing
the games files at the expected default location. The game does run in this
state. So it appears that the installation was successful, despite the bug.
Running the installer with WINEDEBUG="+msi" causes the installer to run
correctly. I.e. It doesn't crash / hang indefinitely. Although, the UI still
stops updating while the files are copied, it will recover in this case and
allow the installer to run to completion. With the user able to exit the
installer normally.
WINEDEBUG="+msi" log attached.
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https://bugs.winehq.org/show_bug.cgi?id=55705
Bug ID: 55705
Summary: PDF Xchange editor crashes
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donescamillo(a)gmail.com
Distribution: ---
Wine 8.17 development branch.
PdfXchange Editor free version i.e. not registered version. portable, version
10.0.1.371
Linux Mint 21.2
PdfXchange editor works OK, can highlight, add labels, images, whatever the
free version allows.
The problem is that after some time, when PdfXchange Editor is being closed, it
hangs, and the dialog asking for forcing the application to close appears.
This happens in previous versions, too.
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https://bugs.winehq.org/show_bug.cgi?id=56560
Bug ID: 56560
Summary: There is a memory leak defect at line 1068 in the file
/wine/dlls/winex11.drv/clipboard.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
Trigger Path for the Defect:
1.A pointer variable named "path" is defined at line 1056 in the file
/wine/dlls/winex11.drv/clipboard.c. This pointer allocates a dynamic memory
area through the function "get_dos_file_name" at line 1060, as shown in the
following diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_1.png
2.The function "get_dos_file_name" allocates a dynamic memory area and returns
it. Specifically, at line 587, a pointer variable named "ret" is defined. At
line 589, memory space is allocated for the "ret" variable using the function
"malloc," and at line 602, this variable is returned, as shown in the following
diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_2.png
3.After the execution of the "get_dos_file_name" function, when the conditional
statement at line 1064 returns false, it indicates that the dynamic memory area
pointed to by the "path" variable is successfully allocated. However, when the
conditional statement at line 1068 returns true, the program exits without
releasing the memory. In this process, the dynamic memory area pointed to by
the "path" pointer is not freed, resulting in a memory leak defect, as shown in
the following diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_3.png
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https://bugs.winehq.org/show_bug.cgi?id=56564
Bug ID: 56564
Summary: There is a memory leak defect at line 2212 in the file
/wine/dlls/comctl32/imagelist.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file /wine/dlls/comctl32/imagelist.c, a variable named himl is defined
at line 2190. This pointer allocates a dynamic memory area through the function
ImageList_Create at line 2205. When the if statement at line 2209 returns true,
the program will return at line 2212. During this process, the dynamic memory
area pointed to by himl is neither used nor released, resulting in a memory
leak, as illustrated in the diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_7.png
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https://bugs.winehq.org/show_bug.cgi?id=56563
Bug ID: 56563
Summary: There is a memory leak defect at line 1106 in the file
/wine/libs/vkd3d/libs/vkd3d-shader/dxil.c.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file /wine/libs/vkd3d/libs/vkd3d-shader/dxil.c, a pointer variable named
global_abbrev is defined at line 1085. This variable allocates a dynamic memory
area through the function vkd3d_malloc at line 1091. When the if statement at
line 1103 returns true, the function will return at line 1106. During this
process, the dynamic memory area pointed to by global_abbrev is neither
assigned to the function parameter sm6 as shown in line 1115, nor released,
thus resulting in a memory leak defect, as illustrated in the diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_6.png
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https://bugs.winehq.org/show_bug.cgi?id=56561
Bug ID: 56561
Summary: There is a memory leak defect at line 494 in the file
/wine/dlls/dmloader/container.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
Trigger Path for the Defect:
1.A variable named "pNewEntry" is defined at line 389 in the file
/wine/dlls/dmloader/container.c. This variable allocates a dynamic memory area
using the calloc function at line 391. When the switch-case block at line 492
is satisfied, the program returns at line 494. In this process, the dynamic
memory area pointed to by the "pNewEntry" pointer is neither used nor freed
like at line 547, resulting in a memory leak defect, as illustrated in the
diagram below:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_4.png
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https://bugs.winehq.org/show_bug.cgi?id=53561
Bug ID: 53561
Summary: Command and Conquer 3 Kane's Wrath Installer fails
during component selection.
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72925
--> https://bugs.winehq.org/attachment.cgi?id=72925
+msi log of CNC3 Kane's Wrath install attempt.
When installing the game in Advanced install type mode (to change the
destination install directory) the installer fails to continue past the
component selection screen, displaying the error: "At least one language pack
must be selected"
The default component selection includes the language pack, and even
deselecting and re-selecting it does not fix the error. Making the installer
unable to proceed.
This can be worked around by using the "Recommended" install type, but that
means the user must manually change the game's installation directory after the
game is installed.
It should also be noted that changing the install directory causes the
installer to display "_BrowseProperty" as the selected path after closing the
folder selection dialog.
The original game Command and Conquer 3 also has the same installer bug.
An +msi log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=56562
Bug ID: 56562
Summary: There is a memory leak defect at line 733 in the file
/wine/dlls/user32/dde_client.c.
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lumingying(a)bupt.edu.cn
Distribution: ---
In the file /wine/dlls/user32/dde_client.c, a pointer variable named pXAct is
defined at line 702. This variable allocates a dynamic memory area through the
function WDML_AllocTransaction at line 712. When the if statement at line 713
returns false, it means that the dynamic memory area pointed to by pXAct has
been successfully allocated. When the if statement at line 730 returns true,
the program will return at line 733. During this process, the dynamic memory
area pointed to by pXAct is not used, resulting in a memory leak, as shown in
the following diagram:
https://github.com/LuMingYinDetect/wine_defects/blob/main/wine_5.png
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