https://bugs.winehq.org/show_bug.cgi?id=56590
Bug ID: 56590
Summary: Buffer Overflow in jpeg_decoder_initialize
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: franco(a)blackwinghq.com
Distribution: ---
The vulnerable jpeg_decoder_initialize function in file libjpeg.c
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…)
is used to decompress jpegs and create a raw bitmap version of the image.
In jpeg_decoder_initialize, the values for cinfo.output_width and
cinfo.output_height are retrieved directly from a jpeg file's header.
cinfo.output_width and cinfo.output_height can be manipulated by editing the
header of the jpeg file being processed. They are two bytes each in the image's
header so their values can range from 0x0000 to 0xFFFF. These variables are
multiplied with frame.bpp.
When these three values are multiplied together they can exceed the limit of a
32-bit unsigned integer, leading to an integer overflow vulnerability. This
product is used to set the size of the image_data buffer, which will store the
decompressed jpeg
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…).
When the sizing arguments overflow, the buffer becomes too small to store the
decompressed data.
The program writes the decompressed image to the buffer using the
jpeg_read_scanlines function. The function ends up writing to out-of-bounds
memory due to the buffer’s small size
(https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/libjpeg.…).
This causes data in memory adjacent to the buffer to be overwritten.
An attacker is in control of the image's height, width, and contents. This
allows an attacker to craft an exploit to overwrite data in memory with data
they control.
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https://bugs.winehq.org/show_bug.cgi?id=56668
Bug ID: 56668
Summary: Visual Studio 2022 Community Edition doesn't install
in quiet mode (Mono.Security.X509.X509Store.get_Crls)
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://visualstudio.microsoft.com/vs/community/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Created attachment 76454
--> https://bugs.winehq.org/attachment.cgi?id=76454
installer log
austin@debian:~/Downloads$ du -sh VisualStudioSetup.exe
3.9M VisualStudioSetup.exe
austin@debian:~/Downloads$ sha1sum VisualStudioSetup.exe
5d0923c690a40a5113a0dec506c14a412b4ee2e4 VisualStudioSetup.exe
The installer will fail early if run normally / with the GUI (see bug 56644).
If quiet mode is used:
wine VisualStudioSetup-2022.exe --quiet --noweb --norestart --installPath
"%ProgramFiles%\\Microsoft Visual Studio\\2022" --add
Microsoft.Component.MSBuild
It gets a bit further, but then fails to download anything.
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http://bugs.winehq.org/show_bug.cgi?id=21227
Summary: cmd doesn't echo redirection like native
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Native cmd echoes commands after some canonicalization has been done
on their redirects. A batch file containing
dir 1> ok
dir > bad
dir | bad
dir > blah > bad
echoes as
dir 1> ok
dir 1> bad
dir | bad
dir 1> bad
(note the extra space inserted before the > or |).
Wine's cmd doesn't currently do this, but it could probably
do so without too much trouble; it already collects redirects
separately for each command.
For the moment I'll probably put a kludge in the cmd conformance
test runner to compensate.
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https://bugs.winehq.org/show_bug.cgi?id=54335
Bug ID: 54335
Summary: fp.exe has no mouse, resize does not work, escape
string don't work
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margers.roked(a)inbox.lv
Distribution: ---
fp.exe download link
http://downloads.freepascal.org/fpc/dist/3.2.2/i386-win32/fpc-3.2.2.i386-wi…
Fail to start from shortcut/launcher.
Starting form terminal:
1) has no mouse support
2) not all escape strings work for example Alt+F does not open File menu
3) resize terminal window does not resize program window accordingly.
Starting from cmd has the same problems + after exit cmd is broken
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http://bugs.winehq.org/show_bug.cgi?id=24026
Summary: Tab completion for cmd
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Pressing tab only creates a space but should complete a file name in the same
way that Windows does with their Command Prompt.
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https://bugs.winehq.org/show_bug.cgi?id=53711
Bug ID: 53711
Summary: Final Fantasy XI Crashes
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pandora.xero(a)gmail.com
Distribution: ---
Created attachment 73136
--> https://bugs.winehq.org/attachment.cgi?id=73136
most recent backtrace, 20220920 122500 US Central.
I have multiple occurrences over the past several months (most of which I have
saved the backtraces for) of the game crashing.
Symptoms include:
Game crash on logout
Occasional Game crash on zone
Failure to load textures, or glitched textures loaded
I am unable to glean any information from the backtraces, primarily because I
am not familiar with x86 assembly, but I have had issues like these for a while
now. They mostly occur after switching between characters multiple times, or
zoning a large number of times, but the most recent one (attached) was totally
random as I was walking through a zone.
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https://bugs.winehq.org/show_bug.cgi?id=56580
Bug ID: 56580
Summary: Xdefiant Beta pdh.dll.PdhGetFormattedCounterArrayA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: hippo1555(a)gmail.com
Distribution: ---
Launch game, after getting to main menu load any mode.
during loading land on:
wine: Call from 000000007B013AD7 to unimplemented function
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https://bugs.winehq.org/show_bug.cgi?id=55949
Bug ID: 55949
Summary: PEB->PostProcessInitRoutine broken / unimplemented
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 75533
--> https://bugs.winehq.org/attachment.cgi?id=75533
Reproducer
Reproducer attached.
Windows output:
Hello world!
Wine output:
(nothing)
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https://bugs.winehq.org/show_bug.cgi?id=55752
Bug ID: 55752
Summary: ntdll:wow64 - The 32-bit test_peb_teb() fails in
Wine's the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 - The 32-bit test_peb_teb() fails in Wine's the new WoW mode:
wow64.c:874: Test failed: wrong Tib.ExceptionList 7ffffe1ff530 / 7FFC2000
See https://test.winehq.org/data/patterns.html#ntdll:wow64
In particular one can see this issue on fg-deb64-i386, fgtb-debian11-i386,
fgtb-debian12-i386 and rbernon-*-wow64 which all run the 32-bit tests in the
new Windows-on-Windows Wine mode. This failure does no happen in the 64-bit
test, or when running in a pure 32-bit environment or in the old
Windows-on-Windows mode.
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https://bugs.winehq.org/show_bug.cgi?id=52755
Bug ID: 52755
Summary: Visual Novel "A Clockwork Ley-Line" hangs with
blackscreen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
For the Launcher issue see bug 44397. You need to run LeyLine.exe directly.
Using the standalone (non-steam) version.
The game starts, shows its splashscreen, but then hangs indefinitely with a
blackscreen instead of going into the main menu.
Bisected to
commit f15c23df4a281a93087b5c0d2ca421463c7b9e4a
Author: Jactry Zeng <jzeng(a)codeweavers.com>
Date: Mon Apr 6 11:54:07 2020 -0500
qasf: Implement IFileSourceFilter_Load() for WM ASF reader.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Not sure what component that is though...
Would you mind talking a look, please?
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