https://bugs.winehq.org/show_bug.cgi?id=56828
Bug ID: 56828
Summary: Moku.exe crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.chollet(a)free.fr
Distribution: ---
Moku is a software for a scientific instrument, it can be downloaded here:
https://www.liquidinstruments.com/products/desktop-apps/
The crash happen because of an unimplemented function in the DNS APIs:
wine: Call from 00006FFFFFC7DB28 to unimplemented function
DNSAPI.dll.DnsServiceBrowse, aborting
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=56640
Bug ID: 56640
Summary: Genshin Impact: The game-launcher cannot be started
anymore
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: Debian
Created attachment 76415
--> https://bugs.winehq.org/attachment.cgi?id=76415
Log - after trying to start the game-launcher.
Since Wine 9.4, the game-launcher for Genshin Impact cannot be started normally
anymore. When trying to start it, nothing seems to happen.
After installing the game-launcher, the installer offers a button for starting
the game-launcher. The game-launcher does start successfully when using that
button.
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https://bugs.winehq.org/show_bug.cgi?id=56451
Bug ID: 56451
Summary: catch block fetches bogus frame when using alignas
with 32 or higher
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dlehman25(a)gmail.com
Distribution: ---
Created attachment 76211
--> https://bugs.winehq.org/attachment.cgi?id=76211
simple c++ repro case
catch block will fetch bogus frame when using alignas() with 32 or higher
will submit pr:
https://gitlab.winehq.org/dlehman25/wine/-/tree/alignas
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https://bugs.winehq.org/show_bug.cgi?id=56591
Bug ID: 56591
Summary: Since commit a00efa12, Steam (Win) doesn't render
individual game pages correctly.
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
Regression SHA1: a00efa12e27035a4a1afb961daefa69766e86b17
Distribution: ArchLinux
Created attachment 76346
--> https://bugs.winehq.org/attachment.cgi?id=76346
wine-steam-d3d.log (WINEDEBUG=-all,+timestamp,+pid,+tid,+loaddll,+d3d)
Seems the issues are mainly with blocks of information that don't include
pictures, just text - like game hotfix info, etc.
I'm using the vulkan backend renderer for wined3d.
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https://bugs.winehq.org/show_bug.cgi?id=52585
Bug ID: 52585
Summary: NtQueryDirectoryObject multiple entries not
implemented, breaks shells on Cygwin
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
When I try running any command(not builtin) in Cygwin bash or sh, I get no
output and no results in Wineconsole. Though, among usual harmless LDAP-related
errors, Wineconsole outputs the following to terminal:
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
even after Enter is pressed. Builtin commands work fine, but no external
command works at all.
Reproducing steps:
- cd /cygwin/path/bin
- Run "wineconsole" from terminal. There you'll see NtQueryDirectoryObject
error.
- Run "uname" in Wineconsole. Despite FAST_CWD error, it works.
- Run "sh" in Wineconsole.
- Run "ls", or just press Enter, or run any other non-builtin command and see
those 3 NtQueryDirectoryObject errors. Command itself will not just output
anything, it won't work at all, just silently release the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=56764
Bug ID: 56764
Summary: Empire Earth Gold doesn't start in virtual desktop
mode
Product: Wine
Version: 9.6
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=954
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4573910acc2783a3f678a428aa313377b09a04e8
Distribution: ArchLinux
When I start the game in virtual desktop mode, all I get is an empty and
unresponsive virtual desktop screen. The game executable is lingering in the
process list with 0% CPU usage. I have to kill the Empire Earth.exe process
manually.
The game starts properly in Wine's full screen mode.
Bisecting revealed that the problem occurred since
commit 4573910acc2783a3f678a428aa313377b09a04e8
win32u: Move D3DKMT vulkan implementation out of winex11.
The demo version can be used to reproduce the problem.
I'm using X.Org X Server 1.21.1.13 with Nvidia binary drivers 550.40.63.
Still present in Wine-9.10.
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https://bugs.winehq.org/show_bug.cgi?id=56665
Bug ID: 56665
Summary: ELF binaries are being built but its supposed to be PE
build
Product: Wine
Version: 9.0
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
as of wine 9, ELF binaries (dll.so) are being built but normally these should
be PE binaries (.a).
This is how we build wine:
https://codeberg.org/FreeBSD/freebsd-ports/src/branch/main/emulators/wine
I will try to find to the commit that is causing this.
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https://bugs.winehq.org/show_bug.cgi?id=56756
Bug ID: 56756
Summary: Support the asahi gpu driver
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
When using krun + boxwine it complains that no card selector is available for
the vendor and polygonoffset scale factor detection failed
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https://bugs.winehq.org/show_bug.cgi?id=56643
Bug ID: 56643
Summary: Ntdll support for custom baud rates
Product: Wine
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: testator(a)protonmail.ch
Implementing custom baud rates across different OS's would be non-trivial but a
useful prerequisite for some obscure apps like qemu or the "mode" command.
Termios2 is a linux specific implementation of custom baud rates. In wine-9.8
there was a commit, 898ab8dab19d498c17859f39a55e317ee7e367a5 , that added
termios2 usage via glibc headers which breaks compilation on musl based
systems, doesn't work in osx, and doesn't work in *bsd.
In
https://opensource.apple.com/source/IOSerialFamily/IOSerialFamily-55/IOSeri…
there is a way to set custom baud rates for osx via IOSSIOSPEED e.g
<IOKit/serial/ioss.h> . Setting the rate on linux via <linux/termios.h> instead
of the glibc specific extensions of <termios.h> would work as well with how its
currently implemented in wine-9.8. It looks like net/openbsd use termios1
modified to their own thing to allow setting arbitrary speeds via tcsetattr
https://github.com/openbsd/src/blob/master/lib/libc/termios/tcsetattr.c e.g
<termios.h> . In general there doesn't seem to be a common unix implementation
for setting custom baud rates and looks like a huge complicated mess to
implement. The musl devs found this out already it seems
openwall.com/lists/musl/2024/04/11/8 .
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