http://bugs.winehq.org/show_bug.cgi?id=18923
Summary: Post Mortem starts out of bounds
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mickflemm(a)gmail.com
When i run Post Mortem
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14766 -i had to
override msvcrt but that's another bug) i get a blank screen. It turns out that
if i run compiz and try anything that zooms out of the desktop (eg fire up the
app switcher or enable 3d windows and rotate the cube) i can see the app
running normaly (videos and everything, i even managed to start a game). It
seems that the app starts "above" the desktop for some reason (i've attached
the log).
You can get the game from here -> http://uk-microids.gamesplanet.com/ for a few
euros and check it out, i haven't tested the demo but i guess it should have
the same behaviour, you can get it here ->
http://www.gamespot.com/pc/adventure/postmortem/download_2897772.html
This seems to be the only problem with this game, sound works, gameplay is ok,
you just have to fire up the app switcher or rotate the cube with 3d windows
enabled in order to see anything :P
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http://bugs.winehq.org/show_bug.cgi?id=21796
Summary: Syberia game can`t start normally
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=26360)
--> (http://bugs.winehq.org/attachment.cgi?id=26360)
Console output
Whel i load syberia game, i hear the sound, but on screen i see only my desktop
without mouse, etc. I can switch to other windows by window manager, but don`t
see anything. Game locks image. Keyboard work, so i switch to console and kill
wineserver.
The game works fine, if compositing enable, but switch to other windows don`t
work.
My videodrivers are xf86-video-ati
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https://bugs.winehq.org/show_bug.cgi?id=56390
Bug ID: 56390
Summary: So Blonde: game systematically crashes at a certain
point
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"So Blonde" European Retail DVD 1.01 version (English, French and German).
Point-and-click game developed by Wizarbox and released in 2008.
I couldn't find the game on either Steam or GOG. However, for those who want to
confirm the bug, the game is easily found in The Internet Archive Software
Collection.
OS:
Ubuntu 22.04.3 LTS 64bit.
Wine:
wine-9.3 development version (staging version is also affected).
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game crashes at the start of the "Hook the Keys" mini-game. An error
message box is displayed.
This is chronologically the third mini-game in the game; the first two
mini-games do not cause the game to crash.
This "Hook the Keys" mini-game is launched when you play Max and you use the
"Fishing rod" with the "Wooden grille" at the centre of the Winsome Maid deck.
I'll provide a save of the game just before the crash for those who want to
confirm the bug.
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https://bugs.winehq.org/show_bug.cgi?id=56253
Bug ID: 56253
Summary: Perry Rhodan - The Adventure (2008 game): demo crashes
on launch
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.4players.de/4players.php/download_info/Dow
nloads/Download/48508/Perry_Rhodan/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 75962
--> https://bugs.winehq.org/attachment.cgi?id=75962
log
Game:
'Perry Rhodan: The Adventure' German Demo
The full game is copy-protected (TAGES), so I've only considered the demo
version. Only a German-language demo is available. I've provided the link to
download it.
Once installed, the demo launches in windowed mode. To run it in full-screen
mode, add the option '-fullscreen' ('wine perry_rhodan.exe -fullscreen').
SHA256 Hash
71d8f9051abfe039437ba01a458b2afa2c261142078649922dc923ba5af8909c
perryrhodan_demode.exe
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes as soon as it is launched (I've provided the log as an
attachment).
There is a workaround: run the demo using the option '-compatibility_mode'
('wine perry_rhodan.exe -compatibility_mode').
In compatibility mode, the game starts but in the lowest graphics settings.
When you go to 'Settings' ('Einstellungen'), and try to set the 'Default
settings' ('Voreinstellung') to 'High' ('Hoch'), it remains on 'Custom'
('Eigene') with 'Shadowmap' disabled in 'Shadows' ('Schatten'). The attempt to
activate 'Shadowmap' shadows fails (it remains deactivated even after the
settings have been saved) and the message below appears in the log. In
addition, 'Antialiasing' ('Kantenglättung') is deactivated (and cannot be
activated).
0024:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
0024:err:wgl:glxdrv_wglShareLists Could not share display lists because both of
the contexts have already been current or shared
My guess is that the crash when you run the demo without the workaround is due
to the 'shadowmap' shadows or to the antialiasing.
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http://bugs.winehq.org/show_bug.cgi?id=20947
Summary: Slow mouse and menus in Kdeops studio anventure game
engine
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Created an attachment (id=25113)
--> (http://bugs.winehq.org/attachment.cgi?id=25113)
full console output
Every Kheops Studio adventure game tested (Echo: Secrets of the Lost Cavern;
Return to Mysterious Island; Voyage: Journey to the Moon; Escape from Treasure
Island) has the same problem:
When entering a menu (overlay over the 3D game world and the main menu) mouse
is extremely slow as are background sprite graphics (butterflies etc).
console is flooded by:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6174
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https://bugs.winehq.org/show_bug.cgi?id=52917
Bug ID: 52917
Summary: d3d11:d3d11 - test_ps_cs_uav_binding() fails in Wine
on cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11's test_ps_cs_uav_binding() fails in Wine on the cw-rx460 machine:
d3d11.c:22459: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22465: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22470: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22478: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22481: Test failed: Got 2.00000000e+000, expected 4.00000000e+000 at
(0, 0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
d3d11:d3d11 already had a cw-rx460-specific failure in Wine (see bug 52563) but
a bisect shows that this group of failures started with this commit:
commit 444a513de0a0b704c210d41cc7c185588d899db9
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Apr 22 15:42:54 2022 -0500
wined3d: Clear the texture BO when loading textures into
WINED3D_LOCATION_BUFFER.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I disabled CSMT with WINE_D3D_CONFIG=csmt=0 just in case but I still got this
new set of failures.
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https://bugs.winehq.org/show_bug.cgi?id=54510
Bug ID: 54510
Summary: d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the
debian11 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the debian11 VM:
d3d11.c:25778: Test failed: Got 0, expected 33 (index 1).
d3d11.c:25778: Test failed: Got 0, expected 66 (index 2).
...
d3d11.c:25810: Test failed: Got 0, expected 32 (index 0).
d3d11.c:25810: Test failed: Got 0, expected 96 (index 1).
...
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 1 (index 32).
d3d11.c:25854: Test failed: Got 0, expected 1 (index 32).
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 2 (index 33).
d3d11.c:25854: Test failed: Got 0, expected 2 (index 33).
...
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures are close to 100% reproducible (but not quite) and started on
2023-02-14. But note that the test also has a preexisting crash which masks
these failures in the test pattern.
Interestingly these failures do not happen:
* In the wow32 and wow64 tests (note: debian11b is a clone of debian11).
* On my fgtb-debian11 VM.
* On the debiant VM.
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https://bugs.winehq.org/show_bug.cgi?id=53910
Bug ID: 53910
Summary: windows get moved around when dpms blankout happens
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Technically, it's a regression, but not sufficiently significant (for me) to
check when it began - I initially thought it was something even more random.
Anyway, as the summary says, relatively recently (I'd say within last two
months, perhaps less) I've noticed than under some at the time unclear
condition, some of the windows get randomly moved around their respective
desktops without any of my interaction.
For the most part it was only slightly annoying and seemingly random, so I've
just lived with it.
But today I had an idea and successfully tested it.
All that's needed was 'xset dpms force off'. It's also quite generic - can be
triggered with notepad and winecfg.
My setup is of two monitors, but one of them is quite old and most of the time
turned off (that still allows for stumbling upon various quirks of
winex11.drv's multi-screen handling).
Once 'xset dpms force off' is fully in effect, upon restoring from the blankout
the windows get somewhat randomly moved.
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https://bugs.winehq.org/show_bug.cgi?id=53775
Bug ID: 53775
Summary: Resident Evil 3 / Biohazard 3 (Sourcenext): Graphical
Issues with TeamX HD Mod
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mskau(a)protonmail.com
Distribution: ArchLinux
The HD assets seemingly do not load at all with the HD mod. Instead the game
expects the HD assets but the original assets are loaded instead, causing
graphical issues.
The game has both the TeamX HD mod and Classic Rebirth installed.
Both WineD3D and DXVK exhibit this behavior.
The modded game works without issues under Windows 10.
Screenshots:
https://cdn.discordapp.com/attachments/819766636583845901/10291889002682860…https://cdn.discordapp.com/attachments/819766636583845901/10291889028687668…
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https://bugs.winehq.org/show_bug.cgi?id=47640
Bug ID: 47640
Summary: No Man's Sky (Beyond) does not start anymore: Unable
to initialize Vulkan
(vkEnumerateInstanceExtensionProperties failed)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)ulupov.com
Created attachment 65081
--> https://bugs.winehq.org/attachment.cgi?id=65081
wine64 No Man's Sky console output
No Man's Sky (which looks like used to run) switched to Vulkan.
Now it does not start with popup message right after start:
---
Unable to initialize Vulkan (vkEnumerateInstanceExtensionProperties failed).
You may not have a Vulkan driver installed, or an old driver on your machine
may be corrupted.
Please refer to www.no-mans-sky.com for details.
---
Mac OS X Version: 10.14.6
MacBook Pro (15-inch, 2018)
Radeon Pro 555X 4 GB
Intel UHD Graphics 630 1536 MB
No Man's Sky version: 2.06b
No Man's Sky was installed with GOG Galaxy client.
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