https://bugs.winehq.org/show_bug.cgi?id=56993
Bug ID: 56993
Summary: Can not change desktop window resolution (pixel size)
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: fanwj(a)mail.ustc.edu.cn
Distribution: ---
desktop only can set to default resolution successful.
for example, run
wine explorer.exe /desktop=test,800x600
It set explorer.exe resolution incorrect.
I found that handler of message WM_DISPLAYCHANGE incorrectly.
It use size by NtGetVirtualScreenRect instead of lparam(resolution size)
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https://bugs.winehq.org/show_bug.cgi?id=57012
Bug ID: 57012
Summary: Astra 2 needs kernel32.SetFirmwareEnvironmentVariableA
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Just run Astra2Patcher.exe and it will show a messagebox complaining about the
missing function.
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https://bugs.winehq.org/show_bug.cgi?id=39513
Bug ID: 39513
Summary: Desperados: input lag after resuming from pause
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.pezzoni(a)runbox.com
Distribution: ---
Created attachment 52652
--> https://bugs.winehq.org/attachment.cgi?id=52652
Sample savegame (to avoid cutscenes)
While playing "Desperados: Dead or Alive" all input will lag for a few seconds
after loading a saved game or resuming the game from the pause menu. It looks
like all input is cached during that time and then executed all at once.
The issue can be reproduced with the demo, obtainable from the Internet Archive
[1]:
1. Install the demo in a clean prefix;
2. (Optional) Copy the attached savegame folder to "Desperados Demo/Game/Data";
3. Start the demo;
4. Load the savegame from 2. or start a new game;
5. Press "Esc" and click "Continue";
6. Moving the mouse or pressing a keyboard shortcut will have no effect for a
few seconds.
I've tested this issue on Arch Linux with wine stable 1.7.53 and with the
current git head, wine-1.7.53-183-g12111d8.
[1]: https://archive.org/download/desperadosDemo/desperadosDemo.rar
sha1: 3c07da95cdc6807b9c08ff3d17de64790c08ec07
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https://bugs.winehq.org/show_bug.cgi?id=56284
Bug ID: 56284
Summary: SYNCED installer download stuck on initialization
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 76003
--> https://bugs.winehq.org/attachment.cgi?id=76003
SYNCED installer terminal output on Wine 9.1
Hello,
The stand-alone mini-downloader from [1] doesn't start downloading.
It stays stuck on 0% at the download initialization step.
[1] https://www.syncedthegame.com/
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53696
Bug ID: 53696
Summary: Multiple games need d3d11_swapchain_GetFrameStatistics
(Days Gone, Mafia III: Definitive Edition, Monument
Valley, The Inheritance of Crimson Manor)
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
This is most noticeable in Days Gone (1-3 FPS).
wine-7.17-165-gf5b92137257
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https://bugs.winehq.org/show_bug.cgi?id=56176
Bug ID: 56176
Summary: Persona 4 Golden needs
d3dx11_43.dll.D3DX11CreateThreadPump
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Starting Persona 4 Golden on a fresh wine prefix in wine 9.0-rc5 crashes with
the following message:
wine: Call from 7B692617 to unimplemented function
d3dx11_43.dll.D3DX11CreateThreadPump, aborting
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https://bugs.winehq.org/show_bug.cgi?id=48552
Bug ID: 48552
Summary: Wine crashes when running SMath (unless +relay)
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmm(a)cantrip.org
Distribution: ---
Created attachment 66364
--> https://bugs.winehq.org/attachment.cgi?id=66364
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe >>
/tmp/output_tid.txt 2>&1
wine-5.0 (Staging), Fedora 31 release on x86_64 machine.
Smath (https://en.smath.com/view/SMathStudio/summary), a very useful free
MathCAD-like program crashes at startup.
Installation of
SMathStudioDesktop.0_99_7251.Setup.msi
completes, and the program runs fine if started as such:
WINEDEBUG=+relay wine SMathStudio_Desktop.exe
However, if started as:
wine SMathStudio_Desktop.exe
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe
WINEDEBUG=+tid,+DllOverrides wine SMathStudio_Desktop.exe
I get a Segmentation fault (core dumped).
sha1sum SMathStudio_Desktop.exe
308f78119a35e2b41ab121af1d06a4e16a70002d SMathStudio_Desktop.exe
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https://bugs.winehq.org/show_bug.cgi?id=56990
Bug ID: 56990
Summary: Implement "getdfDIJoystick"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EpicTux123(a)proton.me
Distribution: ---
Created attachment 76823
--> https://bugs.winehq.org/attachment.cgi?id=76823
"getdfDIJoystick" message
Hello.
I am using Wine from GloriousEggroll's Proton version 9.10.
Playing L.A. Noire (Rockstar Games game) with V-Patch modification. When the
game launches, a message box with "getdfDIJoystick" appears. Clicking OK makes
the game launch as normal.
I don't know what this is for, but I believe a dummy "getdfDIJoystick" could be
implemented so it "passes" the check.
This only happens via Wine/Proton, and does not happen in native Windows
(according to other users). I don't have a Windows machine to test.
I did not test this with "pure" Wine, but I believe this is a Wine issue rather
than a Proton issue.
I'll leave a screenshot attached.
INFORMATION/LINKS
OS: Fedora Linux 40
Game: https://store.steampowered.com/app/110800/LA_Noire/
Proton used:
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton9…
V-Patch modification: https://github.com/VaanaCZ/LANVP
ADDITIONAL CONTEXT
The author of V-Patch is currently remaking the mod to use Ultimate ASI Loader
(see https://github.com/VaanaCZ/LANVP/issues/26), so the problem of
"getdfDIJoystick" should go away, but I think it would be nice to implement
this in Wine anyway (even if it is a dummy check).
WINEDLLOVERRIDES="dinput8=n,b" is necessary to make the patch work.
Thanks for your attention.
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https://bugs.winehq.org/show_bug.cgi?id=52774
Bug ID: 52774
Summary: Martha is Dead crashes on launch with a black screen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72151
--> https://bugs.winehq.org/attachment.cgi?id=72151
output
=== Critical error: ===
Assertion failed: CanFormatBeDisplayed(this, CandidateFormat)
[File:C:/Users/LKA/Desktop/UnrealEngine-release/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Device.cpp]
[Line: 677]
wine-7.5-200-g1765c4594f6
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https://bugs.winehq.org/show_bug.cgi?id=57018
Bug ID: 57018
Summary: Japanese adult Pixel Game Maker game has white screen
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game can be downloaded from dlsite (NSFW):
https://trial.dlsite.com/doujin/RJ364000/RJ363962_trial.zip
Just download and extract the demo. Make sure the folder and exe don't have
garbage characters - just rename them to anything, if necessary. Or extract
them with japanese locale to begin with.
Run the game, in the main menu you can navigate with arrow keys and confirm
with "Z". On German keyboard that is the "Y" key though.
Select new game. You get a white screen, you can press the arrow keys to
navigate up and down though, so it's not frozen but doesn't render.
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https://bugs.winehq.org/show_bug.cgi?id=57017
Bug ID: 57017
Summary: .bat script won't work (fixme:console:write_console
beep error)
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 76861
--> https://bugs.winehq.org/attachment.cgi?id=76861
.bat script
Trying to interact with the menu will output "fixme:console:write_console beep"
to the terminal and nothing happens. Prior to wine-9.14, it would just spam
"fixme:cmd:WCMD_choice bad parameter L" WSADVQE /n" for /C" and nothing would
happen too. I attached the .bat with the full script code.
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https://bugs.winehq.org/show_bug.cgi?id=57009
Bug ID: 57009
Summary: Wine Staging
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aranpasupathy(a)yahoo.com
Distribution: ---
Created attachment 76848
--> https://bugs.winehq.org/attachment.cgi?id=76848
This attachment shows the error that occurs when I attempt to configure Wine.
Hello, I'm encountering an issue when I attempt to configure Wine upon opening
it by typing the command 'winecfg'. I keep getting the following error. I
believe that this issue might not allow me to open any .exe files. I'd be very
grateful if anyone could help me out with this, please.
Yours sincerely,
Aran
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https://bugs.winehq.org/show_bug.cgi?id=52791
Bug ID: 52791
Summary: SpardaSecureApp bringt einen Fehler ohne Protkoll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mydlifous(a)email.cz
Distribution: ---
Hallo, SpardaSecureApp 2.x.x unter Wine bringt einen Fehler, Version 1.x.x
erscheint gar nicht, es lässt sich kein Protokoll erstellen... ich habe es
probiert nach dem Umstieg auf ZORIN zu installieren...
Danke für Hilfe
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https://bugs.winehq.org/show_bug.cgi?id=56382
Bug ID: 56382
Summary: Window transparency issue
Product: Wine
Version: 9.3
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joxemav139(a)artgulin.com
Windows that have a transparent background, aren't transparent in wine. They
are called via SetLayeredWindowAttributes with the alpha channel.
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https://bugs.winehq.org/show_bug.cgi?id=56934
Bug ID: 56934
Summary: Gas Guzzlers: Combat Carnage needs
ThreadScheduler_ScheduleTask(_loc) implementation
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://www.indiedb.com/games/gas-guzzlers-combat-carn
age/downloads/demo51
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Stuck after a while with
fixme:msvcrt:ThreadScheduler_ScheduleTask (33BBD190 76F3FED0 00000000) stub
fixme:msvcrt:ThreadScheduler_ScheduleTask_loc (33BBD190 76F3FED0 00000000
00000000) stub
9.12-113-g797df8df394
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https://bugs.winehq.org/show_bug.cgi?id=57022
Bug ID: 57022
Summary: Graphical and color distortions in The Witcher
[d3dx9_35.dll]
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
In some scenes in the Witcher there are glitches when using Wine + dxvk.
See a small video example in the linked dxvk issue (see Shani's hair and some
general flickering and light anomalies especially around that candle on the
table):
https://github.com/doitsujin/dxvk/issues/4178
Set up:
* Game: The Witcher Enhanced Edition, latest GOG release.
* Wine: 9.14 + esync
* dxvk: git 1077d6a
* GPU: AMD Sapphire Nitro+ RX 7900 XTX
* Kernel/amdgpu: 6.10.2
* Mesa/radv: git deb1d1f9c3
dxvk developers helped narrowing it down to Wine's side, since installing
native d3dx9_35.dll works around it so it must be some issue with built-in
d3dx9_35 implementation.
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https://bugs.winehq.org/show_bug.cgi?id=57014
Bug ID: 57014
Summary: WINE may have turned into a system killer
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
1. I use a WIN32 text editor, PFE, which I run under WINE.
2. There has always been a bug in that after closing the laptop lid and then
opening it again (which does not even send the laptop to sleep, but will turn
the screen off), all PFE windows are now almost complete off-screen, with only
the very bottom-right corner of the PFE window being visible in the very
top-left corner of the screen.
3. To get out of this, I go to the running-applications bar (Debian, XFCE),
right click on PFE, select "move" and then I can drag the window, and I put it
back where I can see it.
4. I also play Vanilla WoW, 32 bit client. Recently, last month or so, a new
bug has turned up, in that at busy times, occasionally, the client will freeze
up *graphically*. Closing the laptop lid, and opening it again, fixes the
freeze up.
5. For WoW, unlike PFE, closing the lid simply makes the WoW client minimize,
so I can return to the game by clicking on its icon in the running-applications
bar.
6. Now the kicker - PFE sometimes opens up a Yes/No dialog. It's modal. PFE
had just opened such a dialog when the screen froze up, as it does with WoW. I
closed the lid and opened it again - now PFE is as usual off-screen way up to
the top-left.
7. Only problem now is all mouse clicks and key presses no longer have any
effect. My guess is the modal dialog is absorbing them - but I can't see it to
operate it correctly, and I can't right click on "Move" to drag PFE back on
screen, and the dialog has no icon of its own in the running-applications bar,
so I can't reach it.
In the end, I had to hard reboot via the power button.
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https://bugs.winehq.org/show_bug.cgi?id=56306
Bug ID: 56306
Summary: Dualshock 4 stopped working entirely since Wine 9.0
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
It used to work mostly fine in version 8.XX, but something changed in 9.00 that
now not a single game or wine itself detects it anymore, be it on Bluetooth or
USB. The only way I can make it work again is by using a tool like SC
controller to fake it as an xbox controller.
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https://bugs.winehq.org/show_bug.cgi?id=56447
Bug ID: 56447
Summary: PlayOnline Viewer: The "splash screen" is blank/grey
without its image.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
This is a very old one, but as far as I can tell, not reported until now (aside
from some side-mentions).
PlayOnline Viewer, which is used to launch Final Fantasy XI Online, has a
blank/grey window for its "splash screen".
It has been working in Wine Staging for some time.
Not sure if related, but comparing the logging between runs, each of these show
up twice with Vanilla but only once with Staging:
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x2, ret 0x4.
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https://bugs.winehq.org/show_bug.cgi?id=38350
Bug ID: 38350
Summary: FTDI Vinculum II IDE V2.0.2-SP2 gets OLE Error
80020006 on startup and exits
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
The FTDI Vinculum II IDE for firmware development pops up an OLE error dialog
and exits immediately after the splash screen is loaded at startup.
Works fine on WindowsXP-SP3. Below is everything I thought might help.
VinIDE (current version as of 2015Apr03)
Download Vinculum II Toolchain V2.0.2-SP2
http://www.ftdichip.com/Firmware/vnc2toolchain/Vinculum%20II%20Installer%20…
(popup)
Vinculum II IDE
OLE error 80020006
OK
$ wine --version
wine-1.7.38
$ wineconsole
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msxml:domelem_setAttributeNode (0x14aaf0)->(0x14ac98 0x33f774): semi-stub
$ uname -a
Linux Cube 3.16.0-33-generic #44-Ubuntu SMP Thu Mar 12 12:19:35 UTC 2015 x86_64
x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=27439
Summary: Age of Pirates - City of Abandoned Ships crashes while
entering the sea
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=35091)
--> (http://bugs.winehq.org/attachment.cgi?id=35091)
wine log while trying to enter the sea
Mostly every time, while trying to enter the sea from landing, game crashes.
Some times it is possible to enter the sea, then go into the map mode and go to
other island, but the game will crash on next try to enter the sea mode
(encounters like storm or pirates, or harbor of other island).
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https://bugs.winehq.org/show_bug.cgi?id=55763
Bug ID: 55763
Summary: Electron projects using sudo-prompt think that
permission was not granted
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skecthysites(a)gmail.com
Distribution: ---
Electron projects using sudo-prompt think that permission was not granted and
behave as if the prompt was closed without granting permission.
To reproduce:
1. Install wine-bug-demo from here:
https://github.com/zurgeg/Wine-Bug/releases/tag/1.0.0
2. Extract linux-unpacked.tar.gz
3. Run wine-bug-demo
4. Note that it asks you for your user password
5. It will execute just fine once you enter your user password, then you can
interrupt it
6. Install wine-bug-demo.Setup.1.0.0.exe
7. After installing, it will attempt to run, at which point it will crash with
the error "User did not grant permission"
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https://bugs.winehq.org/show_bug.cgi?id=54753
Bug ID: 54753
Summary: stdout/cout do not respect console code page in apps
compiled with mingw-w64
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 74247
--> https://bugs.winehq.org/attachment.cgi?id=74247
Test program which outputs to the console in different ways.
I noticed some cases recently where Wine seemed to ignore the console code page
when apps were writing to stdout. Upon further investigation, I found it seems
to be specific to apps compiled via mingw64.
I've attached a simple test program which demonstrated the issue. It switching
the code page to UTF8 and then outputs some Japanese glyphs in different ways.
On Windows, this program behaves as expected - the same string is printed for
times.The output does not differ based on the compiler used.
In Wine, if the program is compiled with mingw-w64, it will output gibberish 3
times, and the correct string is only produced by calling the WriteConsoleA
function.
This seems to be specific to the way mingw implements stdout, as if the
application is compiled with clang in MSVC compatibility mode, there is no
issue with the output. It does not seem to be a mingw bug, since the output is
correct on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=56861
Bug ID: 56861
Summary: Background color of selected items in ListView(or
ListCtrl) is white
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
CC: zzhang(a)codeweavers.com
Regression SHA1: ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Distribution: Debian
Created attachment 76661
--> https://bugs.winehq.org/attachment.cgi?id=76661
a comparison image
When I apply wine's default theme (Light.msstyles), the background color of the
item does not change when I select BeckyInternetMail's mail. (white, not blue).
The attached image is a comparison image. The top half is a screenshot taken
with Light.msstyles applied. (wine's Default setting)
The bottom half is a screenshot taken after removing
".wine/drive_c/windows/resources/themes/light/light.msstyles".
The background color of the tree view on the left side of the screen is also
gray (originally white).
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https://bugs.winehq.org/show_bug.cgi?id=56997
Bug ID: 56997
Summary: AOL (America Online) Desktop Beta fails when clicking
on a menu icon
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76831
--> https://bugs.winehq.org/attachment.cgi?id=76831
wine 9.13 (non staging) console output
Hello from Germany,
the latest "June" update of AOL (America Online) is available at:
https://beta.aol.com/projects/desktop/windows
with the checksum (I am assuming it is the June! and not July update) being
sha256sum Install_AOL_Desktop.exe
3123f8968457ab0981e16c534c139c9619d9d8ac38bfd13e2311e8cc44fa4939
Install_AOL_Desktop.exe
I managed to install the software in a fresh prefix and run it.
It starts up okay
export WINEPREFIX=/home/mwagner/WineApps/AOLDesktopBeta/
wine AolDesktop.exe 2&>/home/mwagner/Desktop/AOLCrashOutput.txt
AolDesktop.exe file is in
~/WineApps/AOLDesktopBeta/drive_c/users/mwagner/AppData/Local/AOLDesktop/
but crashes when I click on an icon in the menu bar.
Please let me know should you need further details
Maik
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