https://bugs.winehq.org/show_bug.cgi?id=56474
Bug ID: 56474
Summary: Crowns and Pawns: Graphic bugs
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
CC: awesie(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: Ubuntu
Created attachment 76239
--> https://bugs.winehq.org/attachment.cgi?id=76239
Terminal output
Hello
This is probably a duplicate of bug 56438 but I prefer to report the bug anyway
and let you judge.
Game: "Crowns and Pawns: Kingdom of Deceit"
Version: 1.1.1 (2023-10-19 10:03 (e3a16d1b8-Windows))
I have the GOG.com version, but the game is also available on Steam.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version (proprietary): 535.161.07
Wine: wine-9.5 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
- The word "Loading" is displayed upside down on the texture of the characters
(like a watermark) when they are in the centre of the screen (see screenshot).
- In chapter 2 of the game (in the grandfather's house in Lithuania), the
wooden box puzzle is not displayed correctly: the whole screen is black, making
it impossible to solve the puzzle (see screenshot).
Regression Test:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=54717
Bug ID: 54717
Summary: dbghelp:dbghelp - SymRefreshModuleList() sometimes
returns STATUS_INFO_LENGTH_MISMATCH on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp - SymRefreshModuleList() sometimes returns
STATUS_INFO_LENGTH_MISMATCH on Windows:
dbghelp.c:738: Test failed: SymRefreshModuleList failed: 3221225476
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
Where 3221225476 == 0xc0000004 == STATUS_INFO_LENGTH_MISMATCH
So far the failure has only happened on the w10pro64 VM, and only in the
non-English locales. However it's rare enough that it's too early to draw
conclusions.
This failure first happened on 2023-03-8 which corresponds to the day this test
was added:
commit 0f98972fe2165d5eca52de48d8a6130de7e61a30
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Wed Mar 8 11:43:22 2023 +0100
dbghelp/tests: Add tests for SymRefreshModuleList() on non-live target.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=56605
Bug ID: 56605
Summary: V-Rally 4 crashes right before starting a race
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: awesie(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ---
Created attachment 76359
--> https://bugs.winehq.org/attachment.cgi?id=76359
+seh
0134:err:seh:call_seh_handlers invalid frame 00000001003FE340
(00007F7C48C72000-00007F7C48D70000)
0134:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
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https://bugs.winehq.org/show_bug.cgi?id=56627
Bug ID: 56627
Summary: Any heavy-load DirectX application crashes at startup
due to lack of GL memory
Product: Wine
Version: 9.7
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
There is a regression after patch
f6a1844dbed91b441ad69e7b15b5be242d063e87
Now I get GL_OUT_OF_MEMORY errors mostly in all D3D applications.
Note this regression is only applied to WineD3D on Windows 2000/XP/2003 x86.
For example Far Cry 3:
E:\Games\Far Cry 3_EN\bin>farcry3_d3d11.exe
0a44:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x40000000.
0a44:fixme:d3d11:d3d10_device_GetCreationFlags iface 09CFEE9C stub!
0a44:fixme:d3d11:d3d10_multithread_SetMultithreadProtected iface 09CFEEA0,
enable 0x1 stub!
0a44:fixme:dxgi:dxgi_output_GetDisplayModeList iface 09D2F708, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0576F414, modes 00000000
partial stub!
0a44:fixme:dxgi:dxgi_output_GetDisplayModeList iface 09D2F708, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0576F414, modes 03346BB0
partial stub!
0a44:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not
handled yet.
0a44:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a70:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
0a3c:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0a74:err:d3d:wined3d_debug_callback 062AB3C0: "Unknown internal debug message.
The NVIDIA OpenGL driver has encountered\nan out of memory error. This
application might\nbehave inconsistently and fail.
".
0a74:err:d3d:wined3d_debug_callback 062AB3C0: "GL_OUT_OF_MEMORY error
generated. Out of memory.".
0a3c:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0a70:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).
0a70:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture
108, 1920x1080, 0 samples, format 0x88f0.
0a70:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: 2d
texture 108, 1920x1080, 0 samples, format 0x88f0.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
0a70:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=53352
Bug ID: 53352
Summary: redefinition of typedef ‘D2D1_PROPERTY_BINDING’
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72739
--> https://bugs.winehq.org/attachment.cgi?id=72739
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
Compiling wine-7.9 fails with:
error: redefinition of typedef ‘D2D1_PROPERTY_BINDING’
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https://bugs.winehq.org/show_bug.cgi?id=56205
Bug ID: 56205
Summary: The Egyptian Prophecy: The Fate of Ramses: text
displayed without transparency
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://store.steampowered.com/app/302160/The_Egyptian
_Prophecy_The_Fate_of_Ramses/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ee7d047dd55a4b2338eb2d64f85b7d984b39812f
Distribution: ---
Created attachment 75915
--> https://bugs.winehq.org/attachment.cgi?id=75915
screenshot showing the issue
In the game 'The Egyptian Prophecy: The Fate of Ramses' text (subtitles,
in-game encyclopedia) is displayed on a bright cyan background without
transparency making the text difficult to read.
Reverting commit ee7d047dd55a4b2338eb2d64f85b7d984b39812f
on top of wine-9.0-54-g1932c3a2516 fixes the problem for me.
There is no demo version available.
The Steam version is DRM free, you can start Egypt3.exe directly, without Steam
running.
Make sure 32-bit color depth is selected in the <Options> menu (the problem
doesn't occur in 16-bit color/software renderer mode). In the main menu open
<Documentary Database> to see the problem.
Still present in wine-9.0-54-g1932c3a2516.
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https://bugs.winehq.org/show_bug.cgi?id=38975
Bug ID: 38975
Summary: Alpha Protocol launcher: menu options hidden behind
grey boxes
Product: Wine
Version: 1.5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Distribution: ---
Created attachment 51925
--> https://bugs.winehq.org/attachment.cgi?id=51925
screencast demonstrating the problem
Tested with the Steam version, no demo available.
When the game launcher appears menu options are hidden underneath grey
rectangles.
As the mouse pointer passes over a button it becomes visible (see example
screencast).
Terminal output doesn't show anything related.
The problem is reproducible in the traditional fullscreen and virtual desktop
mode as well.
The bug is present since
commit 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 30 15:09:03 2012 +0200
winex11: Handle Expose events by refreshing from the window surface.
wine-1.7.47-196-g4e6e9a1
Fedora 22 32-bit
XOrg 1.17.2
XFCE 4.12
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https://bugs.winehq.org/show_bug.cgi?id=52542
Bug ID: 52542
Summary: NVIDIA GeForceNow Installer fails due to rundll32
problems
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 71855
--> https://bugs.winehq.org/attachment.cgi?id=71855
Hack
Mostly for bookkeeping, I have it on my ToDo somewhere, although feel free to
take it. But please mention when you want to work on this.
The installer tries to use rundll32 to let a dll generate the config. The exact
commandline is
> trace:rundll32:wWinMain CmdLine=L"C:\\users\\fabian\\Temp\\GeForceNOWInstallerTemp\\GeforceNOW\\NvConfigGenerator.dll ,GenerateConfigs
Notice the space before the comma, that's what causes the problem. Wine doesn't
handle that properly.
Attaching a hack to work around the issue.
Warning:
It seems like you need to set that byte to 0 (see patch). Just skipping the
space lets it find the function, but it won't work due to being passed
unexpected parameters!
Also be aware, that the installer also tries to call system32/rundll32.exe
which is 64bit with a 32bit dll. So to test this, you need to take that into
account, else rundll32 will fail to load the dll, nevermind load the entry
point.
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http://bugs.winehq.org/show_bug.cgi?id=23319
Summary: cmd thinks shift.exe is an internal command
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, 'shift' is an internal command, and 'shift.exe' is an
external command.
Wine's cmd mistakenly thinks 'shift.exe' is a synonym for 'shift'.
This makes it somewhat hard to play EA's Need For Speed: Shift.
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http://bugs.winehq.org/show_bug.cgi?id=28582
Bug #: 28582
Summary: MOVE-ing a file with cmd to current directory should
be a no-op
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
When using MOVE of a file/directory, bad things happen
'move file' or 'move file1' gives a confirmation dialog and deletes the file if
the move/overwrite is confirmed.
With directories, similar behaviour but you get an access denied and the dir
isn't deleted.
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