https://bugs.winehq.org/show_bug.cgi?id=48955
Bug ID: 48955
Summary: Use xdg basedir spec
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riptide(a)mundo-r.com
Distribution: ---
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
Instead of ~/.wine, configuration should be in the $XDG_CONFIG_HOME/wine/ and
cache (safely-deletable files) should be in $XDG_CACHE_HOME/wine/. The big
boxes files should be in the $XDG_DATA_HOME/wine/.
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https://bugs.winehq.org/show_bug.cgi?id=50058
Bug ID: 50058
Summary: Control (GOG) game crash
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
Distribution: ---
Created attachment 68513
--> https://bugs.winehq.org/attachment.cgi?id=68513
Wine log (winedbg) for Control
Like as title, Control crashes every time at the start of the mission "Defeat
the Anchor".
I would like to add that from time to time the game crashes during launch for
exactly the same reasons as in the attached logs (winedbg).
>From the feedback I got on the VKx discord, the problem seems to be unique to
the GOG version. There are no problems on the EGS and Steam versions.
Here is what I use for launch the game : wine64 Control_DX11.exe.
My graphic card is a NVIDIA GTX 1070 with Vulkan Beta Driver.
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https://bugs.winehq.org/show_bug.cgi?id=46697
Bug ID: 46697
Summary: ntQueryDirectoryFileEx needed
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: springrat(a)protonmail.com
Distribution: ---
Mod Organizer 2 fails to load the userspace virtual file system (USVFS) .dll
due to a lack of the function, "ntQueryDirectoryFileEx" in ntdll.dll. As a
result, the program itself cannot be used for its intended purposes of
organizing and loading mods directly, and some critical features such as using
tools within the virtual environment break.
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https://bugs.winehq.org/show_bug.cgi?id=49275
Bug ID: 49275
Summary: 60 FPS limit on 144Hz screen with v-sync turned off
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bobogu(a)seznam.cz
Distribution: ---
Linux 5.6.14-arch1-1
Since the last Wine version (5.9.1), in Call of Duty 4, I only get 60 FPS
instead of 250 (capped in-game) which I was getting prior to the update. My
screen is running at 144Hz which is also what I have my Xorg set to.
Output from xrandr -q
...
1920x1080 60.00 + 144.00* 119.98 99.93
...
It's even weirder for me that the FPS are capped to 60 even though my screen
refresh rate is 144 Hz.
In the game, I don't have v-sync turned on, neither I have my FPS capped to 60.
I haven't checked other games since CoD4 is the only game I have.
I'm using Lutris as a game manager and with Proton runner, I get the 250 FPS
just fine.
I've tried setting `vblank_mode=0` and `__GL_SYNC_TO_VBLANK=0` but to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=6847
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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https://bugs.winehq.org/show_bug.cgi?id=41668
Bug ID: 41668
Summary: wineboot mishandles user dir symlinks during update
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
In a standard wine prefix 'Desktop', 'My Documents', etc. are symlinks to
${HOME}.
As are their localized versions.
I consider the first a wrong choice and and make those normal dirs in the
prefix; as for the second, I turn those into symlinks to their English
counterparts.
Yet...
Upon 'wineboot' at each wine update, while the English dirs stay untouched, the
localized symlinks get reset into ${HOME} symlinks.
If it's WAD, it's a misfeature; otherwise, it's a bug.
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https://bugs.winehq.org/show_bug.cgi?id=47015
Bug ID: 47015
Summary: Photoshop CC2019 Login screen does not render
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64172
--> https://bugs.winehq.org/attachment.cgi?id=64172
Log for 4.5 staging
Tested on 4.5 staging. PS was installed on windows.
I believe I used "winetricks gdiplus vcrun2010 vcrun2012 vcrun2013 vcrun2015
msxml3 msxml6 atmlib corefonts fakejapanese" to get this far. Not using
winetricks causes the launcher to output the following and exit immediately:
```
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:err:module:LdrInitializeThunk "CRClient.dll" failed to initialize,
aborting
002a:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\jenia\\Desktop\\winestuff\\pf\\pf64\\Adobe\\APCC2019\\Photoshop.exe"
failed, status c0000005
```
When trying to launch PS, it does launch, however, there is a small window
(which I assume is the creative cloud login screen) which does not render. X
ing out of the small window closes PS. Log is attached.
Looks to me like it is stuck trying (and failing) to render web content?
This version of PS was installed on a Japanese system, so a language support
issue might be related.
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https://bugs.winehq.org/show_bug.cgi?id=50090
Bug ID: 50090
Summary: Minifreezes in games when sending keystrokes from
gaming mouse (Piper, G402)
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: amenoyozora(a)gmx.net
Distribution: ---
I have a Logitech G402 and it has three extra buttons that I set to send "7",
"8" and "9" respectively as keystrokes through Piper. My keyboard layout is set
to german. In games, when I use the keyboard and the special mouse buttons
simultaneously, it will cause the game to stutter/minifreeze.
When I don't use the special buttons at all, those minifreezes don't happen.
When I *only* use the mouse, they don't happen either. I press a regular key on
my keyboard and when I follow it up with a special mouse button, it causes the
stutter. When I don't touch the keyboard and keep only using the mouse it
doesn't happen. When I press a keyboard button again, the stutter happens.
It shows this message in the console when this happens:
0300:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
I suspect this has something to do with the mouse/Piper sending keystrokes in a
different layout (https://github.com/libratbag/piper/issues/348). Wine will
erratically try to switch between layouts and hang the game briefly everytime.
I tried doing "setxkbmap en" and restarting the game but the problem persists.
Maybe I'm using the wrong layout code, please tell me if so.
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http://bugs.winehq.org/show_bug.cgi?id=10729
Summary: Clicking things in-game in LEGO Island causes game to
hang
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9571)
--> (http://bugs.winehq.org/attachment.cgi?id=9571)
Console log
Once you get in-game in LEGO Island, clicking things will print a few fixme and
then hang indefinitely. A console log is attached, and notes where the fixmes
coinciding to the hang are.
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