https://bugs.winehq.org/show_bug.cgi?id=57049
Bug ID: 57049
Summary: Periodic stutter when playing A Plague Tale: Requiem
(GOG version)
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f0rump1x5r7(a)yahoo.com
Distribution: ---
Created attachment 76904
--> https://bugs.winehq.org/attachment.cgi?id=76904
Output with +timestamp,+loaddll
When playing the GOG version of A Plague Tale: Requiem (version 20230706_1126),
the game stutters exactly every 15 seconds. Earliest wine version tested is
8.21, bug still present in 9.14.
Steps to reproduce:
- Launch the game
- Press a button to start the dialog of loading a save file
- Notice a FPS stutter every 15 seconds when in a GPU bound scenario
Notes:
- The stutter occurs only after inducing the savegame loading dialog. Staying
on the start screen without pressing a button then all is well
- The save files are encrypted and stored in a GOG specific folder
(drive_c/users/<username>/AppData/Local/GOG.com/Galaxy/Applications/55243620139303375/Storage/Shared/Files/),
presumably created by the Galaxy64.dll in the main game folder (deleting it
crashes the game on startup).
- Replacing secur32.dll and sspicli.dll with their native Windows version,
fixes the stutters (only replacing one or the other does not).
- There are no reports about this for the Steam/Proton version (AFAIK)
Console output created with +loaddll,+timestamp, otherwise nothing would show
up at the moments of stutter.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56284
Bug ID: 56284
Summary: SYNCED installer download stuck on initialization
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 76003
--> https://bugs.winehq.org/attachment.cgi?id=76003
SYNCED installer terminal output on Wine 9.1
Hello,
The stand-alone mini-downloader from [1] doesn't start downloading.
It stays stuck on 0% at the download initialization step.
[1] https://www.syncedthegame.com/
Regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53696
Bug ID: 53696
Summary: Multiple games need d3d11_swapchain_GetFrameStatistics
(Days Gone, Mafia III: Definitive Edition, Monument
Valley, The Inheritance of Crimson Manor)
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
This is most noticeable in Days Gone (1-3 FPS).
wine-7.17-165-gf5b92137257
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56176
Bug ID: 56176
Summary: Persona 4 Golden needs
d3dx11_43.dll.D3DX11CreateThreadPump
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Starting Persona 4 Golden on a fresh wine prefix in wine 9.0-rc5 crashes with
the following message:
wine: Call from 7B692617 to unimplemented function
d3dx11_43.dll.D3DX11CreateThreadPump, aborting
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57048
Bug ID: 57048
Summary: services.exe crashes on first wine prefix start after
every host system reboot
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76901
--> https://bugs.winehq.org/attachment.cgi?id=76901
Console log of crash in wine-9.14
When starting a wine prefix for the first time after host boot (i.e. after
Linux's kernel and it's window manager has started) services.exe crashes after
stalling due to a critical section timeout in the loader.
This only happens once per host boot. Subsequent runs of any wine prefix during
the same host session, including the one that failed initially, will work just
fine without crashing.
Console log attached.
Speculation: Due to the loader timeout message, I think this may be an issue
involving delays from the host system trying to load wine's binaries from disk.
This system has a mechanical hard disk, which means that there is a delay when
it cache misses and needs to fetch data from disk for the first time. Wine may
just not be waiting long enough for it to work in this case, but subsequent
loads of wine hit the kernel cache instead. Which will respond in time.
(Although if that's the case, shouldn't wine have some sort of event call back
that handles this?)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57047
Bug ID: 57047
Summary: Rockstar launcher not working
Product: Wine
Version: 9.13
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windows.gaming.input
Assignee: wine-bugs(a)winehq.org
Reporter: menoski0725(a)gmail.com
Rockstar launcher not working stuck on preparing installation
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57044
Bug ID: 57044
Summary: Cannot open ZFS mounted directories if in root "/"
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jklaas(a)klaashome.org
Distribution: ---
I was checking on the status of using Lotus WordPro and was quite happy with
the progress. I did find an oddity.
I have my "/home" directory mounted from a ZFS mount. When I browse for files
and go to root "/", I cannot see "/home". However any subdirectories with a ZFS
mount can be seen. Additionally, if I create a link to "/home" (ln -s /home
/newhome/home), I can see "/newhome/home" and easily browse the files from
there. I also cannot see direct links at the root level.
I noticed this in WordPro, but I also found this behavior running "Program
Files (x86)/Windows NT/Accessories/wordpad.exe"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48552
Bug ID: 48552
Summary: Wine crashes when running SMath (unless +relay)
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmm(a)cantrip.org
Distribution: ---
Created attachment 66364
--> https://bugs.winehq.org/attachment.cgi?id=66364
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe >>
/tmp/output_tid.txt 2>&1
wine-5.0 (Staging), Fedora 31 release on x86_64 machine.
Smath (https://en.smath.com/view/SMathStudio/summary), a very useful free
MathCAD-like program crashes at startup.
Installation of
SMathStudioDesktop.0_99_7251.Setup.msi
completes, and the program runs fine if started as such:
WINEDEBUG=+relay wine SMathStudio_Desktop.exe
However, if started as:
wine SMathStudio_Desktop.exe
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe
WINEDEBUG=+tid,+DllOverrides wine SMathStudio_Desktop.exe
I get a Segmentation fault (core dumped).
sha1sum SMathStudio_Desktop.exe
308f78119a35e2b41ab121af1d06a4e16a70002d SMathStudio_Desktop.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56990
Bug ID: 56990
Summary: Implement "getdfDIJoystick"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EpicTux123(a)proton.me
Distribution: ---
Created attachment 76823
--> https://bugs.winehq.org/attachment.cgi?id=76823
"getdfDIJoystick" message
Hello.
I am using Wine from GloriousEggroll's Proton version 9.10.
Playing L.A. Noire (Rockstar Games game) with V-Patch modification. When the
game launches, a message box with "getdfDIJoystick" appears. Clicking OK makes
the game launch as normal.
I don't know what this is for, but I believe a dummy "getdfDIJoystick" could be
implemented so it "passes" the check.
This only happens via Wine/Proton, and does not happen in native Windows
(according to other users). I don't have a Windows machine to test.
I did not test this with "pure" Wine, but I believe this is a Wine issue rather
than a Proton issue.
I'll leave a screenshot attached.
INFORMATION/LINKS
OS: Fedora Linux 40
Game: https://store.steampowered.com/app/110800/LA_Noire/
Proton used:
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton9…
V-Patch modification: https://github.com/VaanaCZ/LANVP
ADDITIONAL CONTEXT
The author of V-Patch is currently remaking the mod to use Ultimate ASI Loader
(see https://github.com/VaanaCZ/LANVP/issues/26), so the problem of
"getdfDIJoystick" should go away, but I think it would be nice to implement
this in Wine anyway (even if it is a dummy check).
WINEDLLOVERRIDES="dinput8=n,b" is necessary to make the patch work.
Thanks for your attention.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.