http://bugs.winehq.org/show_bug.cgi?id=33759
Bug #: 33759
Summary: Some applications reset the X color profile
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Some applications tend to reset the X color profile when they start. This
profile is set by xcalib and shouldn't be mindlessly messed with.
I could not determinate a pattern as to which programs do this. It seems games
are especially prone.
A simple test case:
Get xcalib, and use it to set some random color profile, such as with
xcalib -a -gc 5
Get CPU-Z. There is a simple no-installation zip available. Click away the
initial error message and then watch as it resets the profile as it loads
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https://bugs.winehq.org/show_bug.cgi?id=39164
Bug ID: 39164
Summary: Starcraft 2: broken after alt-tab
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m4rkusxxl(a)web.de
Distribution: ---
I play starcraft 2 in kde4 with desktop effects enabled.
When I alt-tab to get back to the desktop it works fine. But I dont get back
into the game.
When I try to, I see the game but the screen never changes (no animations,
nothing happens when clicking buttons). The mouse cursor is not catched as
well.
When I disable desktop effects in kde (shift+alt+f12) I can still get back into
the game and it is redrawn correctly.
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https://bugs.winehq.org/show_bug.cgi?id=49094
Bug ID: 49094
Summary: "err:ntdll:RtlpWaitForCriticalSection" racy hang when
starting/running StarCraft 2
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bat.misc(a)batbytes.com
Distribution: ---
Created attachment 67060
--> https://bugs.winehq.org/attachment.cgi?id=67060
wine stdout/stderr
When starting StarCraft 2, I get this error message:
[code]00d8:err:ntdll:RtlpWaitForCriticalSection section 0xe76344 "?" wait timed
out in thread 00d8, blocked by 00d0, retrying (60 sec)[/code]
It is a racy hang. It sometimes happens during startup or when starting an
custom game.
The version used is from the master branch,
d1f858e03da732c621504f90e349d5170ca3336e from April 30th.
This is with debugging and unstripped executables but I'm unsure where to dig
into this with gdb to give more helpful information. Please let me know if I
can help provide better information.
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https://bugs.winehq.org/show_bug.cgi?id=52244
Bug ID: 52244
Summary: starcraft2 crashes while loading arcade game
e_gfxErrorShaderCompileFailed
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 71352
--> https://bugs.winehq.org/attachment.cgi?id=71352
console messages
[cedric@cedric ~]$ wine --version
wine-6.23
[cedric@cedric ~]$ uname -a
Linux cedric 5.15.8-arch1-1 #1 SMP PREEMPT Tue, 14 Dec 2021 12:28:02 +0000
x86_64 GNU/Linux
[cedric@cedric ~]$ rm -rf ~/.wine
[cedric@cedric ~]$ wineboot
[cedric@cedric ~]$ wine ~/.wine-sc2-ok/drive_c/Program\ Files\
\(x86\)/StarCraft\ II/StarCraft\ II.exe
Install battle.net (it finds starcraft2), close
click Play
choose custom -> arcade. Type in "coop" into the search field, and click on
"Wings of liberty coop 1. Liberation day", and click create lobby, and then
click "start game".
After the countdown, the loading screen shows up, and the progress bar goes
about to half full. Then this error dialog shows up:
"Starcraft II
e_gfxErrorShaderCompileFailed
To help us identify the problem, please describe what you were doing when the
error occurred.
Please use the Report ID below when communicating with Blizzard about the
issue.
DF97FB56-8356-44A6-A960-5BEA033C44DA
[X] Send to Blizzard [Reopen] [Close]"
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http://bugs.winehq.org/show_bug.cgi?id=29384
Bug #: 29384
Summary: Voobly fails to launch Age of Empires II multiplayer
game (DirectPlay)
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
Classification: Unclassified
Instead of entering AOE II's brown multiplayer game screen, game will now be
automatically aborted & cancelled unrated instead.
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https://bugs.winehq.org/show_bug.cgi?id=53970
Bug ID: 53970
Summary: Purchases in StarCraft II do not work
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73560
--> https://bugs.winehq.org/attachment.cgi?id=73560
log of a purchase attempt
An attempt to buy Legacy of the Void campaign outputs a blank window.
I suspect it's in wininet from the logs
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https://bugs.winehq.org/show_bug.cgi?id=57235
Bug ID: 57235
Summary: Grand Theft Auto: San Andreas won't run, instead it
give this error "page fault on read access to
0x00000034 in 32-bit code (0x7bf9a93a)".
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scourge.aryan(a)outlook.com
Distribution: ---
Created attachment 77152
--> https://bugs.winehq.org/attachment.cgi?id=77152
This is the backtrace file of my game.
My system specs are:-
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Address sizes: 36 bits physical, 48 bits virtual
Byte Order: Little Endian
CPU(s): 4
On-line CPU(s) list: 0-3
Vendor ID: GenuineIntel
Model name: Intel(R) Pentium(R) CPU N3700 @ 1.60GHz
CPU family: 6
Model: 76
Thread(s) per core: 1
Core(s) per socket: 4
Socket(s): 1
Stepping: 3
CPU(s) scaling MHz: 40%
CPU max MHz: 2400.0000
CPU min MHz: 480.0000
BogoMIPS: 3201.33
Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
m
ca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2
s
s ht tm pbe syscall nx rdtscp lm constant_tsc
arch_per
fmon pebs bts rep_good nopl xtopology tsc_reliable
non
stop_tsc cpuid aperfmperf tsc_known_freq pni
pclmulqdq
dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr
pdc
m sse4_1 sse4_2 movbe popcnt tsc_deadline_timer aes
rd
rand lahf_lm 3dnowprefetch epb pti ibrs ibpb stibp
tpr
_shadow flexpriority ept vpid tsc_adjust smep erms
dth
erm ida arat vnmi md_clear
Virtualization features:
Virtualization: VT-x
Caches (sum of all):
L1d: 96 KiB (4 instances)
L1i: 128 KiB (4 instances)
L2: 2 MiB (2 instances)
NUMA:
NUMA node(s): 1
NUMA node0 CPU(s): 0-3
Vulnerabilities:
Gather data sampling: Not affected
Itlb multihit: Not affected
L1tf: Not affected
Mds: Mitigation; Clear CPU buffers; SMT disabled
Meltdown: Mitigation; PTI
Mmio stale data: Unknown: No mitigations
Reg file data sampling: Not affected
Retbleed: Not affected
Spec rstack overflow: Not affected
Spec store bypass: Not affected
Spectre v1: Mitigation; usercopy/swapgs barriers and __user
pointe
r sanitization
Spectre v2: Mitigation; Retpolines; IBPB conditional; IBRS_FW;
STI
BP disabled; RSB filling; PBRSB-eIBRS Not affected;
BH
I Not affected
Srbds: Not affected
Tsx async abort: Not affected
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https://bugs.winehq.org/show_bug.cgi?id=48479
Bug ID: 48479
Summary: kernel: wineserver[13829]: segfault at 60 ip
0000000000428d8f sp 00007fff60b2e5c0 error 4 in
wineserver[403000+53000]
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66269
--> https://bugs.winehq.org/attachment.cgi?id=66269
journal of the wineserver crash
Wine-Staging Rc5 crashed with a core dump.
thousands!! of these lines come before the dump:
022b:fixme:rawinput:GetRawInputBuffer data (nil), data_size 0x22f7b0,
header_size 24 stub!
System is:
CPU: AMD FX-8350
GPU: Nvidia GTX1050 with Nvidia drivers
OS: Fedora 30
Special Patches: Vulcan Dxvk driver installed ( latest )
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https://bugs.winehq.org/show_bug.cgi?id=56706
Bug ID: 56706
Summary: AppDB does not properly separate the Bugzilla DB
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnewman(a)codeweavers.com
Distribution: ---
We would like to split the AppDB and Bugzilla databases onto different hosts.
But right now this is impossible due to some queries doing a joins between
bugzilla and the appdb.
These will need to be re-written to do it in a different way.
The worst offender is testData.php ShowVersionsTestingTable method on line 685.
I'm sure there are other places as well.
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https://bugs.winehq.org/show_bug.cgi?id=57032
Bug ID: 57032
Summary: The winehq.org servers are very slow
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 76880
--> https://bugs.winehq.org/attachment.cgi?id=76880
Results of pings to winehq.org
I tried to find out what reason may be causing this slow connection:
First I pinged winehq.org. To have a reference I did the same to the "White
House" in Washington D.C. They may have a fast connection to Europe. To get an
other reference my next target was the "Hennepin County Library". I never was
there but the German Wikipedia linked to it.
An other reference was the City of Minneapolis.
All are faster than the connection to WinHQ (according to my info Winhq and
maybe also their servers, are there)
Please see the protocol attached to this bug.
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