http://bugs.winehq.org/show_bug.cgi?id=32128
Bug #: 32128
Summary: Incorrect links in the mailing list archives
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Email addresses such as wineconf(a)winehq.org are being converted into links to
the wine-devel mailing list (which happens to be the mailing list where the
email was posted).
See for instance:
http://www.winehq.org/pipermail/wine-devel/2012-November/097669.html
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https://bugs.winehq.org/show_bug.cgi?id=56636
Bug ID: 56636
Summary: Pantheon - timeout while trying to download manifest
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 76408
--> https://bugs.winehq.org/attachment.cgi?id=76408
Console ouput
During the installation process of Pantheon game, the installer fails with
timeout error when trying to download manifest.
The url used in a browser works fine, same with a curl call, so i guess the
problem is specific to getting the manifest through wine.
Pantheon cannot be obtained for free.
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=57150
Bug ID: 57150
Summary: wine taskbar dont appear (wine git 03-09-24)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 77056
--> https://bugs.winehq.org/attachment.cgi?id=77056
taskbar
wine taskbar dont appear using wine git 03-09-24
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https://bugs.winehq.org/show_bug.cgi?id=37815
Bug ID: 37815
Summary: onigirl
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: Crazy_TrickzZzz(a)yahoo.com
Distribution: ---
Created attachment 50364
--> https://bugs.winehq.org/attachment.cgi?id=50364
i dont understand it runs so smothly but when i log it it just crashes
i cant play the game right after i log into it
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https://bugs.winehq.org/show_bug.cgi?id=46992
Bug ID: 46992
Summary: Battle.net won't start after installing.
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellucc.e(a)gmail.com
Distribution: ---
Created attachment 64157
--> https://bugs.winehq.org/attachment.cgi?id=64157
the error appearing after few secs
When i launch battle.net the first window (login window) appears but i can do
nothing but writing my credentials. The loading animation (some rays rotating,
i guess it's the connect wait) keep rotating. After few seconds the error
appears.
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https://bugs.winehq.org/show_bug.cgi?id=57159
Bug ID: 57159
Summary: Ctrl+C stops the "wineboot" process and causes
problems
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
To reproduce the problem, you need to run "wineboot" and after a few seconds
(until the configuration creation window closes) press the key combination
Ctrl+C - this will stop the "wineboot" process with an incompletely prepared
WINEPREFIX. If you try to run "wineboot" or any other program again, it will
result in an error:
error: could not load kernel32.dll, status c0000135
Yes, I know that removing WINEPREFIX and restarting "wineboot" will work, but
it will be better if second run of "wineboot" can recover configuration
directory by itself.
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http://bugs.winehq.org/show_bug.cgi?id=19386
Summary: Please provide single login for all websites of
winehq.org portal.
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurikoles(a)gmail.com
For every website users must create new account. I think it's really annoying.
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https://bugs.winehq.org/show_bug.cgi?id=47894
Bug ID: 47894
Summary: mfreadwrite error dialog causes the user32:winstation
tests to fail
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
When mfreadwrite is not present, a dialog appears, which seems to cause the
user32:winstation tests to fail:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
Sometimes it disappears just in time, in which case the tests succeed:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
I'm not sure whether to file this under user32 or mfreadwrite.
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https://bugs.winehq.org/show_bug.cgi?id=47163
Bug ID: 47163
Summary: Photoshop 6 not working on Wine Ubuntu
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ichbinleider1(a)web.de
Distribution: ---
Created attachment 64396
--> https://bugs.winehq.org/attachment.cgi?id=64396
Description of Bug Report, Photoshop 6 not working on Wine Ubuntu
Photoshop 6 not working on Wine Ubuntu, not even starting up! Log file is
attached
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https://bugs.winehq.org/show_bug.cgi?id=51373
Bug ID: 51373
Summary: Videos from Super Seducer won't work anymore
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaosstare(a)live.fr
Distribution: ---
Hi,
On Wine 6.0, I could play / see the videos while playing Super Seducer 1 / 2
(didn't try the third episode), it's not longer the case with Wine 6.0.1 or
later.
Nicolas
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https://bugs.winehq.org/show_bug.cgi?id=57144
Bug ID: 57144
Summary: X11: Keyboard is not working in some games in virtual
desktop
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: lojorix20(a)yandex.ru
Distribution: ---
Games, such as Counter-Strike: Source and Out of Action UE4 demo do not detect
any keys pressed when using wine in virtual desktop mode without other window
manager.
I tried using registry key UseTakeFocus=N from
https://bugs.winehq.org/show_bug.cgi?id=48121, but it didn't help in these
games.
After debugging Counter-Strike: Source v34 with WINEDEBUG=trace+event I didn't
find anything different, compared to other games, and also there was no FocusIn
or FocusOut events.
But I noticed, that if I minimize the running game and change focus to some
other program (taskmgr.exe) and then return back to the game, keyboard starts
working.
I did the same test but with Xfce4 wm without virtual desktop, and the problem
is not present there.
Starting game in windowed mode does not help aswell.
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https://bugs.winehq.org/show_bug.cgi?id=52566
Bug ID: 52566
Summary: d3d11:d3d11 fails in test_clip_distance() on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 has had failures on cw-gtx560 forever [1] but it recently started
exhibiting a few new failures in test_clip_distance() on cw-gtx560:
d3d11.c:29488: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29519: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29542: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29557: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29569: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29582: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that these failures started with the same commit that causes
failures on cw-rx460 (see bug 52563):
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
[1] To be fair it got a lot better on 2022-02-09 but sadly these new failures
appeared on a few days later. It's still better than it used to be.
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https://bugs.winehq.org/show_bug.cgi?id=57213
Bug ID: 57213
Summary: Starcraft 2 ram usage problem
Product: Wine-staging
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: calmstorm(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Basically, I play one game of Starcraft 2 via wine-staging. If its long enough,
it will start to lag severely if i play a 2nd game, severe lag.
By severe, I mean the players in the game are forced to drop me within minutes
if I don't leave.
I am not sure how I should save a log of this. all I know is that I start the
game, I am using 1.5GB once I start it. After the first game or 40 minutes, I
am using 5.6GB!
Very annoying it is.
Any advice as to how to fix this?
PS, using a Debian fork known as Devuan. Its based on debian bookworm btw.
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https://bugs.winehq.org/show_bug.cgi?id=56807
Bug ID: 56807
Summary: Procedure "DllCanUnloadNow" not found in ole32
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
While running and tracing "The Bat!" mailer under wine I got a hint about a
missing procedure call to the procedure "DllCanUnloadNow".
Please see attachment named: thebat-trace-1.log
More info about this procedure see here:
https://learn.microsoft.com/de-de/windows/win32/api/combaseapi/nf-combaseap…
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https://bugs.winehq.org/show_bug.cgi?id=56002
Bug ID: 56002
Summary: Adaptive sync results in transient halved refresh rate
with winewayland
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 using winewayland (vkd3d-proton/dxvk's dxgi set up
in the prefix with Wine 9.0-rc1 + esync), there is a transient issue when
monitor's refresh rate drops to half of the game framerate instead of matching
it as adaptive sync should do.
DE: KDE Plasma 5.27.9.
I measure game framerate with MangoHud and monitor's refresh rate with
on-screen OSD. With winex11 they match, with winewayland they match most of the
time, but sometimes refresh rate is halved. So for example the game would have
128 fps and OSD will show 64 Hz.
Since it only happens with winewayland, there must be something specific going
on with it.
KWin developers suggested it could have something to do with some additional
subsurfaces preventing direct scanout for example.
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https://bugs.winehq.org/show_bug.cgi?id=49767
Bug ID: 49767
Summary: All resources deleted during update Logos Bible
Software
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68072
--> https://bugs.winehq.org/attachment.cgi?id=68072
Console output from during update
Updates result in data wipe.
Logos stores all resources, eg. ebooks, videos etc in a subdir like
drive_c/users/$username/Local Settings/Application
Data/Logos/Data/$uniqueid/ResourceManager/
When an update to Logos Bible Software becomes available there is a
notification in the app. The update will usually install ok however on wine the
Resources are all wiped. The user is now stuck with a massive download eg.
40gb+. On Windows the resources are always still there after an update.
It's as if the msi somehow overwrites the directory rather than merging with
it?
I've attached a console log updating from 8.15.0.0004 to 8.16.0.0002 - in this
case the update also did not relaunch the newly updated app but simply kept
running. At this point I checked and confirmed all resources were wiped. Once
quit and reloaded it was clear the update had completed but it began to
download everything again.
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https://bugs.winehq.org/show_bug.cgi?id=56985
Bug ID: 56985
Summary: how to improve the performance of Wine?
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: csumushu(a)126.com
Distribution: ---
Created attachment 76816
--> https://bugs.winehq.org/attachment.cgi?id=76816
demo.c
I have found that my program runs much slower when using Wine compared to
running it directly on Windows. On Windows, it responds quickly, but when
running with Wine, there is a delay of three to four seconds. After analyzing
the program code, I discovered a loop within which semaphore operations are
performed. The time consumption for a single semaphore operation is 10-4
seconds when using Wine, whereas it only takes 10-6 seconds on Windows.
I wrote a demo program to test it and indeed confirmed this. Semaphore
operations are just one example; some other Windows APIs are also significantly
slower when compared to Windows. Is there any way to optimize this?
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https://bugs.winehq.org/show_bug.cgi?id=45151
Bug ID: 45151
Summary: patches: 'git send-email' through Zoho SMTP causes
patch queue to go berserk
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.auble(a)zoho.com
Distribution: ---
Created attachment 61339
--> https://bugs.winehq.org/attachment.cgi?id=61339
I'm starting to get embarrassed
So I'll probably just start using my Gmail account for submissions to Wine
anyways, but I've been having problems sending patches through Zoho.
I've followed the instructions on
https://wiki.winehq.org/Submitting_Patches
and when running 'git send-email', there are no issues on my computer. I'm
prompted for my SMTP password, git does its thing, and I've received an "OK /
250" return code every time.
Small, one-off patches seem to make it through fine, but beyond that, then the
wine-devel or the patch-list doesn't get them. Furthermore, Zoho delivers me a
message saying that wine-devel can't be reached and that they'll keep retrying
the delivery. And they do, which is where I think part of the problem might be
coming from.
---
In the first case, I tried sending a series of 7 patches. The first patch was a
very short text change, the next five were larger batch substitutions on
different strings, and the last one was a relatively short binary patch to
delete five images.
The first patch made it through pretty quickly, but the rest never showed up.
To make things more confusing, I received Zoho notices that patches 5-7
couldn't reach the list and would be retried, but nothing about 2-4. Then a few
hours later, the mailing list confirmed that patch 7 had made it through fine,
but no sign of the middle 5.
Since I had no notification from wine-devel or Zoho for patches 2-4, I tried
resending patch 2 a couple times. Everything besides patches 1 & 7 seemed to
just be falling into a black-hole though... until the next morning, every last
patch I had sent (including the repeats of patch 2) was on both wine-devel and
the patch-list, showing the original send dates, as if they had been there all
along.
---
In the second case, I had three large binary patches for deleting old images
that have since been moved onto the wiki. I tried sending them one-at-a-time,
'git send-email' gave me an OK / 250, and they never made it to the list. This
time Zoho sent me a notice saying that there was a fatal error with
wine-devel's address, specifically
"ResponseCode 421, Read timed out"
The notice said they would keep retrying the delivery for 4 days, but then I
didn't hear anything... until all of a sudden, today I see this on the patch
queue (screenshot attached). I know I didn't resend either of these patches,
much less 17 times. Weirdly enough, the wine-devel mailing list seems to
understand what's going on a little better and only shows the message once.
---
The one other pattern I have noticed is that it almost seems like the mailing
list is clocking out for business hours. The first was on a Wed evening, but it
wasn't until the next morning that everything suddenly appeared. The second
time, I tried sending in my patches before Friday evening, but there was still
no sign of them when I checked yesterday (Sun). Sure enough, they're all there
today though.
TL/DR: I know very little about how mail protocols work, and it could very well
be on my mail service's end, but it almost seems like the mailing-list is
actually receiving the emails. It then puts them in quarantine outside of
normal work-hours, which doesn't seem like a problem in isolation. Somehow the
sender is getting "delivery failed" codes though, and I only seem to get
delivery receipts sporadically, despite turning on delivery receipts in my
pipermail settings for wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=57091
Bug ID: 57091
Summary: Missing wine64 in MacOS build 9.15 distribution
(released on github/Gcenx)
Product: Wine
Version: 9.15
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cytan299(a)yahoo.com
After downloading either wine-devel-9.15-osx64.tar.xz or
wine-staging-9.15-osx64.tar.xz, I found that wine64 is not included in the
distribution.
Can wine64 be included thanks!
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https://bugs.winehq.org/show_bug.cgi?id=56051
Bug ID: 56051
Summary: Clickteam Fusion Application Bug
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coopacademy2020(a)gmail.com
Distribution: ---
On Wine Staging 8.21, Clickteam Fusion-made applications with things that are
activated by hovering your mouse over the bottom of the screen (for example,
FNaF games) tend to get triggered without the user allowing the game to do so.
This also happens on every version of Windows, including Windows 11, Windows
10, etc.
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https://bugs.winehq.org/show_bug.cgi?id=55799
Bug ID: 55799
Summary: ws2_32: setsockopt flag IP_RECVIF unimplemented
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: Littlefighter1996(a)googlemail.com
Distribution: ---
Created attachment 75287
--> https://bugs.winehq.org/attachment.cgi?id=75287
UDP Receive Program
Some applications require IP_RECVIF to be set in order to identify the source
(IP Address and Interface) from which a message has been received.
This flag is not implemented,
leading to either termination of the program or unexpected behavior.
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https://bugs.winehq.org/show_bug.cgi?id=43443
Bug ID: 43443
Summary: mouse pointer/focusing issues with wine 2.11.1
Product: Wine
Version: 2.11
Hardware: x86
URL: https://bugzilla.redhat.com/show_bug.cgi?id=1468889
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Description of problem:
Since wine got updated to 2.11-1 this morning, i had trouble with the mouse
pointer in "Runes of Magic" .
The pointer got invisible/stuck/both randomly when moving it on and off the
monitor ( dual monitor here ) where ROM was running, wenn moving the char
around with WASD controls. This was disturbing and made "dangerouse" gameplay
next to impossible, i.o.w. i couldn't risk dangerouse actions in game, because
it was uncertain if i could control the game while doing it.
After downgrading, it works again flawless ( said that in context with ROM,
means something :D )
Version-Release number of selected component (if applicable):
2.11.1-fc25
List of packages installed - Action taken to revert wine back to 2.10 :
wine-2.11-1.fc25.i686 38/74
wine-2.11-1.fc25.i686 39/74
wine-fonts-2.11-1.fc25.noarch40/74
wine-desktop-2.11-1.fc25.noarch 41/74
wine-pulseaudio-2.11-1.fc25.i686 42/74
wine-alsa-2.11-1.fc25.i686 43/74
wine-capi-2.11-1.fc25.i686 44/74
wine-cms-2.11-1.fc25.i686 45/74
wine-ldap-2.11-1.fc25.i686 46/74
wine-openal-2.11-1.fc25.i686 47/74
wine-opencl-2.11-1.fc25.i686 48/74
wine-twain-2.11-1.fc25.i686 49/74
wine-core-2.11-1.fc25.i686 50/74
wine-common-2.11-1.fc25.noarch 51/74
wine-times-new-roman-fonts-2.11-1.fc25.noarch 52/74
wine-tahoma-fonts-system-2.11-1.fc25.noarch 53/74
wine-pulseaudio-2.11-1.fc25.i686 54/74
wine-tahoma-fonts-2.11-1.fc25.noarch 55/74
wine-alsa-2.11-1.fc25.i686 56/74
wine-capi-2.11-1.fc25.i686 57/74
wine-cms-2.11-1.fc25.i686 58/74
wine-ldap-2.11-1.fc25.i686 59/74
wine-openal-2.11-1.fc25.i686 60/74
wine-opencl-2.11-1.fc25.i686 61/74
wine-twain-2.11-1.fc25.i686 62/74
wine-systemd-2.11-1.fc25.noarch 63/74
wine-arial-fonts-2.11-1.fc25.noarch 64/74
wine-courier-fonts-2.11-1.fc25.noarch 65/74
wine-fixedsys-fonts-2.11-1.fc25.noarch 66/74
wine-marlett-fonts-2.11-1.fc25.noarch 67/74
wine-ms-sans-serif-fonts-2.11-1.fc25.noarch 68/74
wine-small-fonts-2.11-1.fc25.noarch 69/74
wine-symbol-fonts-2.11-1.fc25.noarch 70/74
wine-system-fonts-2.11-1.fc25.noarch 71/74
wine-wingdings-fonts-2.11-1.fc25.noarch 72/74
wine-core-2.11-1.fc25.i686 73/74
wine-filesystem-2.11-1.fc25.noarch 74/74
Bug has been reported to Fedoras Bugzilla:
https://bugzilla.redhat.com/show_bug.cgi?id=1468889
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https://bugs.winehq.org/show_bug.cgi?id=54270
Bug ID: 54270
Summary: Random crashing in Overwatch 2
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nanotwerp(a)gmail.com
Distribution: ---
While playing Overwatch 2, I experience random crashing. This especially
happens when I play Ashe, and I do not recall it happening while playing other
characters, but this could be a coincidence. The error I get is:
free(): invalid pointer
06a8:err:seh:call_stack_handlers invalid frame 0000000027B4E3E0
(0000000027952000-0000000027A50000)
06a8:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
The same issue was also noted by someone who posted this Blizzard bug report:
https://us.forums.blizzard.com/en/blizzard/t/random-crashes-in-game-wow-cla…
I believe that this issue is what this merge request by Torge Matthies was made
to fix: https://gitlab.winehq.org/wine/wine/-/merge_requests/1152 . Oddly
enough, though, after applying Matthies' patch rebased to 8.0-rc2
(https://github.com/openglfreak/wine-tkg-userpatches/search?q=overwatch), I
still experience this error. I think that some change in 8.0 (Full-ish PE
conversion maybe?) caused this incompatibility with Overwatch 2.
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https://bugs.winehq.org/show_bug.cgi?id=57084
Bug ID: 57084
Summary: WINE without X11/XWayland (pure Wayland) can't find
graphics driver
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Hello there,
I've just built latest stable WINE (9.15) and also latest stable WINE sources
from gitlab (https://gitlab.winehq.org/wine/wine/), and I get identical results
when trying to load any program with it:
0148:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0148:err:winediag:nodrv_CreateWindow L"The graphics driver is missing. Check
your build!"
WINE was successfully configured and built using the wine-wayland driver:
./configure --enable-win64 --without-x --with-wayland
--without-pulse --without-cups --without-gphoto --without-opencl --without-pcap
--without-pcsclite --without-dbus --without-sane --without-oss --without-krb5
--without-netapi --without-capi --without-gettext --without-gnutls
--enable-archs=x86_64,i386
As you can see in the configure log attached, the wayland driver is activated
correctly.
And the wayland WINE driver is installed:
~/src/wine$ find /usr/local -name *winewayland*
/usr/local/lib/wine/i386-windows/winewayland.drv
/usr/local/lib/wine/x86_64-unix/winewayland.so
/usr/local/lib/wine/x86_64-windows/winewayland.drv
I also tried forcing the driver loading using:
WINEDEBUG=+wayland WINEDLLOVERRIDES="winewayland.drv=n" winecfg
But that makes no difference.
Maybe mainline WINE is not ready for Wayland-only? Any ideas, please?
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