https://bugs.winehq.org/show_bug.cgi?id=49735
Bug ID: 49735
Summary: EVE Online crashes when undocking with wine-devel
5.15~buster
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: biz(a)mynetblog.com
Distribution: ---
Created attachment 68027
--> https://bugs.winehq.org/attachment.cgi?id=68027
backtrace
This bug is for the latest version of EVE Online. Backtrace attached.
https://binaries.eveonline.com/EveLauncher-1770799.exe
My OS:
Debian 10 Buster with wine-devel 5.15~buster amd64
Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) x86_64 GNU/Linux
Using video driver version 440.100 (via buster-backports) for:
GeForce GTX 1660 SUPER
https://wiki.debian.org/NvidiaGraphicsDrivers#Version_440.100_.28via_buster…
The client crashes when I undock my ship, the launcher still works. The client
worked fine until I undocked. The graphics were turned up to high without
anti-aliasing turned on. It looked great.
When I installed the game, it did not make a shortcut to the game, so I have to
launch it via the terminal. I'm using Gnome.
I made the client windowed because I use multiple accounts (but I only had one
logged in), I then made it full screen. When I did that, it made the full
screen size not be full screen and it asked if I wanted to make it full screen
and I could not click on anything. I had to manually kill the client. Then when
I started the client again, it was a normal full screen.
There is a lot of "fixme" in the terminal screen when I run the game via the
terminal.
I am unable to install the stable version of wine 5. I filed a bug about that
already. So, I had no choice but to install the development version (which
appears to not have the bug).
To get this game to install, I first installed wine-devel.
I made a .wine directory using "/opt/wine-devel/bin/wine wineboot"
I installed the winetricks that is standard in the Buster version of Debian
because that is all I could figure out how to install. The instructions said to
use that to install corefonts and I don't know how to do it without using that
program.
I used that winetricks to install core fonts.
I installed the Visual C++ Runtime packages.
I uninstalled winetricks and the wine stuff it installed as dependencies.
I then installed the game and launched it from the installer. It seemed to work
great until I undocked.
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https://bugs.winehq.org/show_bug.cgi?id=45939
Bug ID: 45939
Summary: wineserver hits ulimit, too many open files (eve
online)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: showard314(a)gmail.com
Distribution: ---
Created attachment 62469
--> https://bugs.winehq.org/attachment.cgi?id=62469
ls -l /proc/17977/fd
When playing eve online, the wineserver linux process hits the default 4096
limit in ubuntu.
$ ls /proc/17977/fd | wc -l
4096
The wineserver has thousands of files open of this form:
'/tmp/.wine-1000/server-805-73a277/anonmap.jD13vQ (deleted)'
Attachments are:
lsof -p 17977
ls -l /proc/17977/fd
This sounds like:
https://bugs.winehq.org/show_bug.cgi?id=45251
but I can't tell if it is a different bug in wine since so many are those tmp
anonmaps
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https://bugs.winehq.org/show_bug.cgi?id=45873
Bug ID: 45873
Summary: EVE Online: Starting a client sometimes errors
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yomoejoe(a)gmail.com
Distribution: ---
Created attachment 62378
--> https://bugs.winehq.org/attachment.cgi?id=62378
Eve Error Log
When starting a client from the windows launcher using wine, it will
occasionally error; while other times it starts just fine the first time.
Usually after a few attempts the client starts successfully and runs fine after
that initial hurdle.
Linux 4.9.0-8-amd64 #1 SMP Debian 4.9.110-3+deb9u4 (2018-08-21) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45818
Bug ID: 45818
Summary: Eve Online loader works, Eve Online client crashes
upon launch
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stacy(a)guppylog.com
Distribution: ---
Created attachment 62279
--> https://bugs.winehq.org/attachment.cgi?id=62279
The backtrace wine generated and told me to attach to the bug
Eve Online loader works, Eve Online client crashes upon launch
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https://bugs.winehq.org/show_bug.cgi?id=43634
Bug ID: 43634
Summary: Eve Online weird mouse behavior
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidan(a)jmad.org
Distribution: ---
I have i3 configured so that the top bar appears when the super key is held,
and so that I can scroll on the bar to change workspaces. For some reason,
this very often does not work in Eve Online, and instead the bar will appear,
but scrolling on it has no effect, and the mouse pointer keeps the Eve style,
instead of returning to the default as it is supposed to. Other windows allow
me to use the bar to change workspaces, including other fullscreen games
(native (I haven't tried any other wine games)).
This may be an issue with grabbing in fullscreen, as although I have the eve
options set to stay in window mode, pressing the i3 key combination to toggle
fullscreen causes the issue to disappear temporarily. The issue also appears
to occur much less often when I have two monitors enabled.
I filed a bug in i3 here that got closed as working-as-intended:
https://github.com/i3/i3/issues/2774
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https://bugs.winehq.org/show_bug.cgi?id=41440
Bug ID: 41440
Summary: EVE Online: CTRL-key stuck when switching between
windows (multiple accounts)
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nt(a)divzero.at
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When playing EVE Online with multiple accounts the CTRL-key will be
(constantly) activated when switching between windows. One can "unstuck" the
key by repeatedly clicking CTRL + mouse key somewhere in the window. I can and
will provide any DEBUG logs just someone please tell me the required flags.
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https://bugs.winehq.org/show_bug.cgi?id=42258
Bug ID: 42258
Summary: Error when in Eve causes game to crash when using
Razor Kraken USB Headset
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrfleming82(a)gmail.com
Created attachment 56950
--> https://bugs.winehq.org/attachment.cgi?id=56950
Bug file
Bug happens as you load into eve. Say wine.exe has encountered an error and
game freezes,
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https://bugs.winehq.org/show_bug.cgi?id=43288
Bug ID: 43288
Summary: Eve online opengl crash on mac OS X in library
libGPUSupportMercury.dylib at function
gpusSubmitDataBuffers()
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58632
--> https://bugs.winehq.org/attachment.cgi?id=58632
eve_online_openg_crash_lldb_backtrace
Eve online crashes on mac OS X in library libGPUSupportMercury.dylib at
function gpusSubmitDataBuffers(). The crashes occurs randomly.
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https://bugs.winehq.org/show_bug.cgi?id=56025
Bug ID: 56025
Summary: Eve Online installer
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75669
--> https://bugs.winehq.org/attachment.cgi?id=75669
No backtrace available
It appear when i start the Eve Online installer
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https://bugs.winehq.org/show_bug.cgi?id=56007
Bug ID: 56007
Summary: Eve online
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75628
--> https://bugs.winehq.org/attachment.cgi?id=75628
From when installing eve online
When installing eve online and when in game it use close to 80% of cpu when
started the game with their loglite it give error like "shader computing
failed".
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https://bugs.winehq.org/show_bug.cgi?id=55933
Bug ID: 55933
Summary: after MPEG codec is implement, repeat video will stop
after few loop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75497
--> https://bugs.winehq.org/attachment.cgi?id=75497
Log about video stop on game
after mpeg codec is merged
game has video on it, but after few loop, the video is stopped.
Game is "Creature reaction inside the ship! 1.5" from dlsite.
Log is generate by WINEDEBUG=+quartz
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https://bugs.winehq.org/show_bug.cgi?id=39652
Bug ID: 39652
Summary: Battlefield 2142 Demo fails to start - full DirectX
9.0c installer resolves problem
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52853
--> https://bugs.winehq.org/attachment.cgi?id=52853
battlefield_2142_demo_backtrace
Download from:
http://www.gamershell.com/download_15855.shtml
Installation of the Battlefield 2142 Demo (aka training video simulator 2015)
in clean 32-bit Wineprefix.
Launching game without any winetricks verbs, etc. results in the attached
backtrace and console logs.
Executing:
winetricks directx9
and removing all the Wine library overrides allows the game demo to
successfully launch, display a training video and reach the main login screen
(as it can get - due to the shutdown, last year, of the Gamespy Master
Servers).
I haven't been able to successfully launch the game by installing the
individual components of the DirectX9 installer. I did attempt to do this in a
clean 32-bit Wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=54580
Bug ID: 54580
Summary: Secret Files: Sam Peters crashes due to HLSL syntax
error 'unexpected KW_TECHNIQUE'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
065c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
065c:err:d3dcompiler:D3DCompile2 Shader log:
065c:err:d3dcompiler:D3DCompile2 <anonymous>:1:1: E5000: syntax error,
unexpected KW_TECHNIQUE
065c:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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https://bugs.winehq.org/show_bug.cgi?id=55079
Bug ID: 55079
Summary: Rayman Origins needs SM1 'cos' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:147:21: E5017: Aborting due to
not yet implemented feature: SM1 "cos" expression.
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https://bugs.winehq.org/show_bug.cgi?id=55080
Bug ID: 55080
Summary: Rayman Origins needs support for instruction type
HLSL_IR_IF
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:51:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_IF.
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https://bugs.winehq.org/show_bug.cgi?id=51713
Bug ID: 51713
Summary: Deus Ex Mankind Divided needs "D3DCompile2 HLSL shader
compilation"
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70588
--> https://bugs.winehq.org/attachment.cgi?id=70588
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
I tried to launch with vkd3d + vulkan renderer and it crashes at launch with
these error lines :
babaowhisky@debian-desktop:~/GOG Games/Deus Ex Mankind Divided/retail$ wine
DXMD.exe
0108:err:winediag:wined3d_dll_init Using the Vulkan renderer.
0108:fixme:heap:RtlSetHeapInformation 0000000002810000 0 000000000011F720 4
stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:ver:GetCurrentPackageId (000000002349FE10 0000000000000000): stub
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes (nil)
partial stub!
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes
0x7f49adc0cc90 partial stub!
0108:fixme:system:SystemParametersInfoW Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
System :
- Debian Sid 64bits
- AMD RX560 4Gb
- Mesa 21.2.1
- Plain wine-6.16
- vkd3d-1.2-460-gb5251b3
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https://bugs.winehq.org/show_bug.cgi?id=56837
Bug ID: 56837
Summary: Bad file pointer after a file write in appending mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: Other
Created attachment 76648
--> https://bugs.winehq.org/attachment.cgi?id=76648
bug-demo program and its source file
When writing for append into a file, Wine returns a bad ftell() file pointer
unless a fflush() is performed before querying with ftell().
See the bug-demo program (run it under bare metal Windows, then under Wine).
This bug has existed like forever (Wine 6 and newer, for sure).
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https://bugs.winehq.org/show_bug.cgi?id=56377
Bug ID: 56377
Summary: Microsoft Edge freezes almost immediately after
launching
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Microsoft Edge will freeze about 1-3 seconds after launching.
Steps to reproduce:
1. Download and install WebView2 (which includes Edge) from
https://developer.microsoft.com/en-us/microsoft-edge/webview2/
2. Run:
wine "/PATH/TO/PREFIX/drive_c/Program Files
(x86)/Microsoft/EdgeCore/VERSIONNUMBER/msedge.exe" --no-sandbox --disable-gpu
--no-first-run
Edge will launch, it will respond to inputs for a very short time, then freeze
completely.
--no-sandbox is required for it to launch at all, I will also file a bug for
this issue.
--disable-gpu is required wine wined3d, it can be dropped if using DXVK.
--no-first-run disables the first run prompting you to sign in and such, it has
no bearing on the bug itself. (If omitted, Edge still freezes, including the
dialog.)
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https://bugs.winehq.org/show_bug.cgi?id=52715
Bug ID: 52715
Summary: wine segfaults on asahi linux (apple M1 hardware,
linux kernel/userland)
Product: Wine
Version: 7.4
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
The GCC Compile Farm has a m1 machine running asahi linux, so I tried building
wine. While it compiles (note: most optional deps and freetype were missing),
the resulting binary segfaults, even for --version/--help:
austin@gcc103:~/wine$ file loader/wine
loader/wine: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux-aarch64.so.1,
BuildID[sha1]=c47e4c565e49cc68efce4887d600f06d749670e0, for GNU/Linux 3.7.0,
with debug_info, not stripped
austin@gcc103:~/wine$ ./loader/wine --version
Segmentation fault
austin@gcc103:~/wine$ ./loader/wine --help
Segmentation fault
austin@gcc103:~/wine$ uname -a
Linux gcc103.fsffrance.org 5.17.0-rc7-asahi-next-20220310-g4a4f4ec03834 #1 SMP
PREEMPT Sat Mar 12 18:16:45 UTC 2022 aarch64 GNU/Linux
austin@gcc103:~/wine$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/aarch64-linux-gnu/11/lto-wrapper
Target: aarch64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 11.2.0-18'
--with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs
--enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --prefix=/usr
--with-gcc-major-version-only --program-suffix=-11
--program-prefix=aarch64-linux-gnu- --enable-shared --enable-linker-build-id
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes
--with-default-libstdcxx-abi=new --enable-gnu-unique-object
--disable-libquadmath --disable-libquadmath-support --enable-plugin
--enable-default-pie --with-system-zlib --enable-libphobos-checking=release
--with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch
--enable-fix-cortex-a53-843419 --disable-werror --enable-checking=release
--build=aarch64-linux-gnu --host=aarch64-linux-gnu --target=aarch64-linux-gnu
--with-build-config=bootstrap-lto-lean --enable-link-serialization=4
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.2.0 (Debian 11.2.0-18)
austin@gcc103:~/wine$
~/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin/aarch64-w64-mingw32-gcc
--version
clang version 13.0.0 (https://github.com/llvm/llvm-project.git
d7b669b3a30345cfcdb2fde2af6f48aa4b94845d)
Target: aarch64-w64-windows-gnu
Thread model: posix
InstalledDir: /home/austin/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin
Note that the machine uses a 16k stack size instead of 4k, which may be at
fault:
https://github.com/AsahiLinux/docs/wiki/Software-known-to-have-issues-with-…
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https://bugs.winehq.org/show_bug.cgi?id=56479
Bug ID: 56479
Summary: Shrift 2 Translation Patch 1.3Gamev2.07: could not
load file or assembly. access denied.
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: solin-arrin(a)protonmail.com
Distribution: ---
Created attachment 76247
--> https://bugs.winehq.org/attachment.cgi?id=76247
log of error
required libraries: Dotnet 7 Desktop runtime x86 7.0.14
URL: https://mega.nz/folder/sfdglALL#dhxWNXv4NEDxvmbmC8Y2WA/folder/MbkUDZ7B
sha256sum:8a29e924c0cc965d40c0b99ac5342cfc46adbf754fc1ac068c50bd4c3d1c1167
while the URL is a file-sharing site this is the only place the translation
patch is being distributed by the developer of the patch.
crashes when trying to launch the program.
i have tested this problem only seems to effect wine as i am able to get the
program to run and translated the game on windows.
the program can start without having the game, though it will ask you to select
the game directory.
tested with both a 64 and 32 prefix, issue happens on both.
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https://bugs.winehq.org/show_bug.cgi?id=53844
Bug ID: 53844
Summary: vbscript invoke_vbdisp not handling let property
correctly for VT_DISPATCH arguments
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
Given the following code where 'LeftFlipper' is Dispatch object:
dim LF : Set LF = New FlipperPolarity
LF.Object = LeftFlipper
Class FlipperPolarity
private Flipper
Public Sub Class_Initialize
End Sub
Public Property let Object(aInput) : Set Flipper = aInput : End Property
End Class
In invoke_vbdisp, the Object property is stored in
This->desc->funcs[id].entries[VBDISP_LET]
The code tries to find the function using the VBDISP_SET index since the
argument is VT_DISPATCH:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH ?
VBDISP_SET : VBDISP_LET];
At first I tried to reverse the order figuring maybe this was a typo, however
then it broke let's with non-objects.
So as a hack I did this:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH
? VBDISP_SET : VBDISP_LET];
if(!func)
func = This->desc->funcs[id].entries[VBDISP_LET];
if(!func) {
FIXME("no letter/setter\n");
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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http://bugs.winehq.org/show_bug.cgi?id=34004
Bug #: 34004
Summary: Broken Sword: The Angel of Death demo needs native
d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45184
--> http://bugs.winehq.org/attachment.cgi?id=45184
log+d3dx
Without native d3dx9_36 shows a grey screen.
43e497c98f638e3b572b81d77a089bf6a03c3327 broken_sword_4-demo.zip
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http://bugs.winehq.org/show_bug.cgi?id=33770
Bug #: 33770
Summary: Strong Bad's Cool Game for Attractive People Demo has
interesting rendering glitches on initial menu screen
without native d3dx_36 (purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First, go purist with 'winetricks alldlls=builtin', then
work around bug 33769 with 'winetricks d3dcompiler_43'.
The game seems to start ok, but the initial menu screen
(where Strong Bad speaks the left-hand menu items as you
mouse over them) shows ghosts of Strong Bad and his sidekick
when they move.
'winetricks d3dx9_36' works around the problem.
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https://bugs.winehq.org/show_bug.cgi?id=52002
Bug ID: 52002
Summary: comctl32:datetime fails in the Arabic (Egypt) locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:datetime fails in the Arabic (Egypt) locale:
datetime.c:212: Test failed: String mismatch ("12 hh" vs "hh 12")
datetime.c:798: Test failed: Expected 08/11/2021, got 2021/11/08
https://test.winehq.org/data/patterns.html#comctl32:datetime
This failure happens as soon as one sets UserDefaultLCID to 0xc01 (Settings ->
Time & Language -> Regional format -> Arabic (Egypt)).
Note: the reason it worked up to 2021-10-21 is because before then
UserDefaultLCID was incorrectly set to English in the w10pro64-ar VM. Then I
upgraded the VM to Windows 21H1 and in the process I recreated the Arabic
snapshot which got the intended locale this time. The current settings are:
SystemDefaultLCID 0c01
UserDefaultLCID 0c01
ThreadLocale 0c01
SystemPreferredUILanguages 0409
UserDefaultUILanguage 0401
ThreadUILanguage 0401
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