https://bugs.winehq.org/show_bug.cgi?id=57236
Bug ID: 57236
Summary: Gecko X86.msi install packages marked as
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: lena.montenot(a)commown.coop
Distribution: ---
This issue concerns the Gecko downloads of the 32-bits installs (x86), on the
wiki page and on the Download site :
-> https://gitlab.winehq.org/wine/wine/-/wikis/Gecko
-> https://dl.winehq.org/wine/wine-gecko/
Indeed, trying to download them from Firefox (version 130.0.1) flags the
download as unsafe, saying "The file contains a virus or malware"
The x86_64 (64 bits) is safe from this
Is there a specific reason for this flagging ?
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https://bugs.winehq.org/show_bug.cgi?id=55448
Bug ID: 55448
Summary: Motor4MX crashes due to HLSL syntax error 'unexpected
KW_DOUBLE'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:114:1: E5000: syntax error,
unexpected KW_DOUBLE
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https://bugs.winehq.org/show_bug.cgi?id=56895
Bug ID: 56895
Summary: So Blonde (demo): font display bug (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=19123
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Regression SHA1: 95999accf6c1ece887788bf6f827a34288744fba
Distribution: Ubuntu
Game: "So Blonde" demo (download link provided).
OS: Ubuntu 24.04 LTS 64bit.
NVIDIA Driver Version (proprietary): 535.183.01.
Description:
The fonts are displayed too brightly and without their black outlines (see
screenshots).
Here is the result of the regression test:
95999accf6c1ece887788bf6f827a34288744fba is the first bad commit
commit 95999accf6c1ece887788bf6f827a34288744fba
Author: Elizabeth Figura <zfigura(a)codeweavers.com>
Date: Sat May 4 13:35:04 2024 -0500
wined3d: Default diffuse to 1.0 in the vertex shader.
dlls/d3d9/tests/visual.c | 10 ++++------
dlls/wined3d/context_gl.c | 19 ++-----------------
dlls/wined3d/glsl_shader.c | 5 ++++-
dlls/wined3d/utils.c | 2 ++
dlls/wined3d/wined3d_gl.h | 3 +--
dlls/wined3d/wined3d_private.h | 3 ++-
6 files changed, 15 insertions(+), 27 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=16367
Summary: multimedia keys not available for wine applications
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc.menghin(a)gmail.com
Some applications like Winamp use global hotkeys. Hotkeys work fine in Gnome
for me but do not work in Winamp (Can't set them in the Winamp config). Other
keys work fine there.
It looks like multimedia keys are not forwarded to a application running with
Wine.
Ubuntu 8.10, Wine 1.1.10 (Winamp 5.541)
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https://bugs.winehq.org/show_bug.cgi?id=57232
Bug ID: 57232
Summary: god of War Ragnarok relies on GameInput which relies
on "Kernel-ProductInfo"
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxgamer1(a)tutamail.com
Distribution: ---
Created attachment 77149
--> https://bugs.winehq.org/attachment.cgi?id=77149
GameInput error log
Hello
Recently released game god of War Ragnarok requires Microsot GameInput to
capture mouse movement, but it fails to start on Linux with always this error
accompanying it:
5646.116:0054:0058:fixme:reg:NtQueryLicenseValue License key
L"Kernel-ProductInfo" not found
Without this, mouse cannot move the camera in the game. Even on Windows some
people have this problem, but installing GameInput has solved this for many.
Yet on Linux, GameInput installs and game loads it, but it fails to start with
the only "error" being this Kernel-ProductInfo...
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https://bugs.winehq.org/show_bug.cgi?id=53242
Bug ID: 53242
Summary: Bizhawk emulator memory leak
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theoc284(a)gmail.com
Distribution: ---
When running Bizhawk, there is a very fast memory leak. It appears to happen
the most with RTC's modified variant found here: https://redscientist.com/rtc
To get the dependencies that are needed to run on WINE, follow this guide:
https://corrupt.wiki/rtcv/other-rtc-guides/running-rtcv-on-linux
The memory leak is very fast, at roughly 50-200MB/sec
If you want to test the bug, Steam has a collection of ROMs with an emulator
called the Sega Genesis and Mega Drive classics collection. If you own it, go
to your Steam directory, steamapps, common, Sega Classics, then you can find
the ROMs in "Uncompressed ROMs".
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https://bugs.winehq.org/show_bug.cgi?id=57231
Bug ID: 57231
Summary: F.E.A.R Combat installer window can't be focused via
taskbar
Product: Wine
Version: 9.18
Hardware: x86-64
URL: https://web.archive.org/web/20240924151800/https://www
.fear-community.eu/files/fear_combat_202_community_ful
l_multilang_beta3.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
Start the installer, select a language and confirm.
The installer window shows up as a normal window in the task bar.
Click into a different window on the task bar to focus it. Now click the
installer window in the task bar to get back to the installer.
The archive link I've put into the URL field is a bit slow, so you might want
to download from https://www.fear-community.eu/#update_fear_combat_sec2
instead.
Expectation:
The installer window gets focused and pulled to the foreground again.
Actual behavior:
Nothing happens. The installer window stays unfocused and - depending on the
size and position of your other window - occluded.
There's some more weirdness with the window behavior of this installer, but it
might very well all be the same root cause.
E.g. Moving the window to a different monitor does not move the task bar entry
to the corresponding panel. It just stays put on the original monitor.
Using KDE Plasma 6.1.5 on X11.
> $ du -h fear_combat_202_community_full_multilang_beta3.exe
> 2,0G fear_combat_202_community_full_multilang_beta3.exe
> $ md5sum fear_combat_202_community_full_multilang_beta3.exe
> dd38096e5bf31641a757c233718803f8 fear_combat_202_community_full_multilang_beta3.exe
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https://bugs.winehq.org/show_bug.cgi?id=57228
Bug ID: 57228
Summary: run command modern operations v1.05 will random
freezen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asmodeusk(a)163.com
Distribution: ---
I try install wine9.0~9.18 and some component like: dotnet48, corefonts.
When I run a game name command modern operations v1.05,some looks normal, but
sometimes it will freezen, nothing can control and mayby 1 minutes recover or
long long time can not recover.
If I use recording playback function of command modern operations, click play,
in 1 minutes it 100% will freeze, maybe 1 seconds or 10 seconds.
Same game files run in windows7 or windows10 is no problem.
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https://bugs.winehq.org/show_bug.cgi?id=57204
Bug ID: 57204
Summary: after enable winedmo, Little Witch Nobeta video wont
play anymore
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77101
--> https://bugs.winehq.org/attachment.cgi?id=77101
Log under Little Witch Nobeta
After enable winedmo. the Little Witch Nobeta wont play video anymore
It normal under winegstreamer.
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https://bugs.winehq.org/show_bug.cgi?id=57116
Bug ID: 57116
Summary: Crash during codecs test on CEF sample application
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cef-builds.spotifycdn.com/cef_binary_127.3.5%2
Bg114ea2a%2Bchromium-127.0.6533.120_windows64_client.t
ar.bz2
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77008
--> https://bugs.winehq.org/attachment.cgi?id=77008
Wine 9.16 console output
Running the Codecs test on the Chromium Embedded Framework sample application
causes a crash, but winedbg is unable to provide any further details (also the
OK button from winedbg doesn't work).
The application itself does not close and continues to run.
Run with:
wine cefclient.exe --url=https://shaka-player-demo.appspot.com/support.html
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https://bugs.winehq.org/show_bug.cgi?id=57226
Bug ID: 57226
Summary: FL Studio - When minimizing it and opening it again
the app has a different size
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77144
--> https://bugs.winehq.org/attachment.cgi?id=77144
Video of the issue
As the title says, the attached video also shows the problem.
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https://bugs.winehq.org/show_bug.cgi?id=52839
Bug ID: 52839
Summary: Possible regression: Application menu bar entries
disappear when opening the corresponding menu
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Created attachment 72235
--> https://bugs.winehq.org/attachment.cgi?id=72235
Screenshot showing the issue
With recent updates to wine, I have noticed that in the LTSpice application the
menu bar entries disappear when opening the corresponding menu.
The problem is illustrated in the attached screenshot where the "Edit" menu is
opened and the "Edit" menu bar entry becomes invisible in the process.
I do not know if the problem is specific to LTSpice or if it happens in other
applications as well. Nonetheless, I think that correcting the issue in LTSpice
would be both useful and important. In education LTSpice is probably (one of)
the most used circuit simulator with an integrated schematic capture and
waveform viewer that happens to be both unrestricted and free (although as in
beer only). Furthermore, its documentation actively advertises wine as the way
to use it under Linux.
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https://bugs.winehq.org/show_bug.cgi?id=57222
Bug ID: 57222
Summary: Installation of Konami games fails (Bombergirl,
Beatmania IIDX Infinitas) with error 1603
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: sraamar.psplus(a)gmail.com
Distribution: ---
Created attachment 77139
--> https://bugs.winehq.org/attachment.cgi?id=77139
Trace
The installation process for certain Konami games, such as Bombergirl and
Beatmania IIDX Infinitas, fails when run through Wine. The setup halts with
error code 1603.
These are the relevant lines I think of the trace:
0120:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\users\\vince\\AppData\\Roaming\\Microsoft\\Windows\\Start
Menu\\Programs\\KONAMI\\BomberGirl.url\0080http://eagate.573.jp/game/konasteapp/API/login/login.html?game_id=bomber-girl\00801\0080C:\\Games\\BomberGirl\\BomberGirl.ico\00800\0080C:\\users\\vince\\Desktop\\BomberGirl.url\0080h"...
returned 1603
0120:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
Bombergirl installer:
https://p.eagate.573.jp/game/eacbg/bg/download/installer.html
Beatmania IIDX INFINITAS installer :
https://d1rc4pwxnc0pe0.cloudfront.net/v2/installer/infinitas_installer_2022…
Tested on Arch Linux with wine 9.18 in a clean prefix.
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https://bugs.winehq.org/show_bug.cgi?id=53559
Bug ID: 53559
Summary: Cult of the Lamb leaks memory due to mfplat
unsupported service
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 72923
--> https://bugs.winehq.org/attachment.cgi?id=72923
Log output
After the developer opening, the game tries to reproduce another video. You can
hear the sound playing, but the video fails to load. The game seems to try to
load the video again and finds itself in a failing loop, leaking memory.
While trying to reproduce the intro video, the game spams to the log:
>fixme:mfplat:media_source_get_service_GetService Unsupported service {dd0ac3d8-40e3-4128-ac48-c0add067b714}.
This issue (memory leak) doesn't occurs on Proton, but the intro video still
can't be reproduced.
Procedure:
1 - Open up the game
2 - Wait until the first intro (Massive Monster opening) ends
3 - Watch for the system monitor that RAM is leaking. Kill the application or
else it'll freeze your system
Game is paid and can be downloaded from Steam or GOG. Their official page:
https://www.cultofthelamb.com/
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https://bugs.winehq.org/show_bug.cgi?id=57219
Bug ID: 57219
Summary: Capitalism Lab crashed in main manu
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ming6842(a)hotmail.com
Distribution: ---
Created attachment 77132
--> https://bugs.winehq.org/attachment.cgi?id=77132
The backtrace file
Capitalism lab crashed after able to enter main menu for few seconds
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https://bugs.winehq.org/show_bug.cgi?id=57206
Bug ID: 57206
Summary: Sven Bømwøllen series: Several games crash after
loading screen
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This is a followup to bug #55936.
The game (Setup_Sven004-XS_BTO_v104.exe) crashes after showing the
intro screen less than a second.
Attached is a +SEH log inside a Arch VM with Arch Wine 9.17 multilib packages.
The access violation shown there cannot be observed within
a Debian Bookworm VM with WineHQ 9.17 packages.
Therefore I assume this to be specific to Arch.
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https://bugs.winehq.org/show_bug.cgi?id=57218
Bug ID: 57218
Summary: RtlReAllocateHeap slow compared to RtlHeapFree +
RtlAllocateHeap combos on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
this breaks realloc
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https://bugs.winehq.org/show_bug.cgi?id=53419
Bug ID: 53419
Summary: HeapReAlloc is slower than HeapFree, HeapAlloc +
memcpy combos
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
This shouldn't happen.
HeapReAlloc
cqwrteur@HOME-SERVER:~/Libraries/fast_io/benchmark/0011.containers/vector/0002.multi_push_back$
wine ./vector.exe
fast_io::vectors:5.3254482s
HeapAlloc combos
cqwrteur@HOME-SERVER:~/Libraries/fast_io/benchmark/0011.containers/vector/0002.multi_push_back$
wine ./vector.exe
fast_io::vectors:3.2410441s
On Windows:
HeapReAlloc
D:\hg\fast_io\benchmark\0011.containers\vector\0002.multi_push_back>vector
fast_io::vectors:2.1215775s
HeapAlloc combos
D:\hg\fast_io\benchmark\0011.containers\vector\0002.multi_push_back>vector
fast_io::vectors:2.1650619s
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https://bugs.winehq.org/show_bug.cgi?id=57217
Bug ID: 57217
Summary: Program error window for WfConverter when trying to
convert a file
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olav.magi(a)hotmail.com
Distribution: ---
Created attachment 77129
--> https://bugs.winehq.org/attachment.cgi?id=77129
Screenshot of error
Hi!
I am trying to convert .sdlxliff to .tmx with WfConverter 14.118 but it failes
after clicking "Start".
The error window includes "Not yet implemented".
Please help me to convert via Wine.
WfConverter can be downloaded here: http://www.wordfast.net/zip/WfConverter.zip
"To use WfConverter, unzip all the downloaded files, and put them all in the
same folder. Then, double-click on the file WfConverter.exe. The tool is very
simple: you just need to select the file you want to convert, and then clicking
on Start. The output file will be placed in the same folder where the input
file is located."
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https://bugs.winehq.org/show_bug.cgi?id=57160
Bug ID: 57160
Summary: 16-bit color no longer works when using Xephyr,
regression caused by 05d727a93 Jul 11, 2024
Product: Wine
Version: 9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Distribution: ---
commit 05d727a935b9009f188cc74ca77e14afc44aef30 on July 11 for 9.13 caused a
regression where 16-bit color no longer displays correctly. On the lastest git
master, notepad will just display black. That checkin has 3 chunks of code, if
I comment out the larger chunk as seen below, git master will display notepad
correctly when using 16-bit color
// this is the new code that caused the regression
if (new_surface && !is_layered)
{
DWORD lwa_flags = 0;
COLORREF key;
BYTE alpha;
if (!NtUserGetLayeredWindowAttributes( hwnd, &key, &alpha, &lwa_flags
)) lwa_flags = 0;
if (!(lwa_flags & LWA_ALPHA)) alpha = 255;
if (!(lwa_flags & LWA_COLORKEY)) key = CLR_INVALID;
window_surface_set_layered( new_surface, key, alpha << 24, 0 );
}
command line used when testing:
Xephyr :1 -ac -screen 640x480x16 & DISPLAY=:1 wine-git/wine notepad
Tested On:
1) Debian 11 32-bit inside VMWare
2) Ubuntu 24 64-bit on Intel(R) Core(TM) i7-6700K
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https://bugs.winehq.org/show_bug.cgi?id=57214
Bug ID: 57214
Summary: VL2000 video is not able to play cause it always show
insert disk even it found
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77126
--> https://bugs.winehq.org/attachment.cgi?id=77126
Detail log from virtual life 2000
VirtualLife 2 will play an avi video in opening.
but in wine video usually unable to play cause game wont enter properly.
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https://bugs.winehq.org/show_bug.cgi?id=56596
Bug ID: 56596
Summary: Keyboard keypress generates NumLock keypress for all
keys
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: m.kolesinski(a)gmail.com
Distribution: ---
When playing an old Quake III engine based game (Medal of Honor: Allied
Assault) on Wine 9.4 thru 9.7, the game is no longer playable. All keyboard
keypress events also send a duplicate 'NumLock' keypress. I previously had
NumLock mapped (in-game) to perform some action, and remapping keys is now not
possible because every attempt binds to NumLock.
I believe the actual keypress AND NumLock keypress events are sent continuously
while any keyboard key is held down (I tried various keys, they all do it).
This was not an issue in Wine 9.2 and prior, and possibly 9.3 (I don't have
that package to test with, but I've tested with 9.4, 9.5, 9.6, and 9.7 on Arch
Linux).
There are no DLL overrides, it's a "stock" 64-bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=57158
Bug ID: 57158
Summary: HID devices not detected after removal until Wine
processes restart
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 13a44865586f7697bb47bb48664ac0a90590a643
Distribution: Gentoo
After 13a44865586 [1], at least dinput/xinput HID devices are not being
re-detected until everything running in the specific Wine prefix has been
terminated (winedevice?). Have not tested if Wine preocesses running on other
prefixes have an effect as well.
First observed with Final Fantasy XI Online, using a Sony DualShock 2 and 4
gamepads, bisected using a default clean prefix with 'wine control/joy.cpl'
(for DualShock 4 hidraw is disabled due to 173ed7e61b5 [2]).
Steps used to re-produce:
- Run 'wine control' and 'Game Controllers' therein.
- Select the 'XInput' tab for convenience.
- Re-plug the gamepad.
- At this point due to no automation for it being used in my set-up, adjust
permissions on '/dev/input/event*' which corresponds to the device.
- Observe the gamepad not re-appearing in the 'XInput' tab until every process
from that prefix is terminated.
It may take a few re-plugs for the issue to show itself; sometimes the devices
will appear again, but once they don't, the Wine processes need to be
restarted.
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/13a44865586f7697bb47bb48664ac0…
2.
https://gitlab.winehq.org/wine/wine/-/commit/173ed7e61b5b80ccd4d268e80c5c15…
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https://bugs.winehq.org/show_bug.cgi?id=53727
Bug ID: 53727
Summary: TreeView doesn't check the return value of
TREEVIEW_SendExpanding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
comctl32!TREEVIEW_Collapse function has a bug.
That function didn't check the return value of TREEVIEW_SendExpanding.
So, I can't forbid collapsing on a treeview control.
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https://bugs.winehq.org/show_bug.cgi?id=57190
Bug ID: 57190
Summary: Configure ends with: Do '' to compile Wine.
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: trivial
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 63d2019b85f4603e48bfcb1c1668fcd6932656d0
Distribution: ---
This is only a cosmetic issue, the source is compiling properly.
When running the configure script in the Wine source dir, the output ends with
configure: Finished. Do '' to compile Wine.
Instead of
configure: Finished. Do 'make' to compile Wine.
This is after
commit 63d2019b85f4603e48bfcb1c1668fcd6932656d0
configure: Remove some no longer used defines.
wine-9.17-142-g8bf8754d68a
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