https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #173 from Igor Polyakov <iop_jr(a)yahoo.com> ---
Seeing as you can no longer connect to battle.net with the original disk
version before downloading the new version, this bug is outdated. The current
third party server is using the remastered version.
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https://bugs.winehq.org/show_bug.cgi?id=57201
Bug ID: 57201
Summary: EA client cannot launch game after wine 8.17+
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steampunque8(a)gmail.com
Distribution: ---
Created attachment 77096
--> https://bugs.winehq.org/attachment.cgi?id=77096
last steps of bisect
wine 8.16 was able to launch old origin games with the new EA client. with
wine 8.17 and above, some kind of an arcane error message is given and the
launch fails. I bisected the problem to
917d6afa695ba8d5124a11b02b18c6777cc9e56c, wbemprox: Implement
Win32OperatingSystem.Installdate. The last stages of the bisect are attached.
OS is Slackware 15.0, x86_64, RTX 4070. Windows version is set to 10 in
winecfg.
I don't know if this affects other than old origin games as I only have one
origin game that I ever launch (and that very rarely), PvZ GoTY.
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https://bugs.winehq.org/show_bug.cgi?id=56002
Bug ID: 56002
Summary: Adaptive sync results in transient halved refresh rate
with winewayland
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 using winewayland (vkd3d-proton/dxvk's dxgi set up
in the prefix with Wine 9.0-rc1 + esync), there is a transient issue when
monitor's refresh rate drops to half of the game framerate instead of matching
it as adaptive sync should do.
DE: KDE Plasma 5.27.9.
I measure game framerate with MangoHud and monitor's refresh rate with
on-screen OSD. With winex11 they match, with winewayland they match most of the
time, but sometimes refresh rate is halved. So for example the game would have
128 fps and OSD will show 64 Hz.
Since it only happens with winewayland, there must be something specific going
on with it.
KWin developers suggested it could have something to do with some additional
subsurfaces preventing direct scanout for example.
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https://bugs.winehq.org/show_bug.cgi?id=57198
Bug ID: 57198
Summary: Chessbase 11: Incorrect vertical window size if moved
to external monitor and restarted
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Starting chessbase 11 on my laptop screen. I move the window to my external
monitor. I close it there. I restart and it's moved back to the laptop monitor.
The vertical size of the window has changed to less than 100 pixels. I have to
resize it from the menu bar as resize by dragging the edge stops being
available.
I'd expect the size to be the same (both screens are 4K). I don't know if I
should be expecting it to reopen on the same screen.
Happy to jump on a zoom call to demonstrate / debug.
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https://bugs.winehq.org/show_bug.cgi?id=51202
Bug ID: 51202
Summary: Chessbase 11 Incorrect window brought to front on
search termination
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
In Chessbase 11, when search is terminated (manually or by completion) a
different ChessBase window (main one?) is brought to the front rather than
refreshing the current one.
This has always been an issue in wine.
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https://bugs.winehq.org/show_bug.cgi?id=657
jacobbrett+winehqbugs(a)jacobbrett.id.au changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacobbrett+winehqbugs@jacob
| |brett.id.au
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https://bugs.winehq.org/show_bug.cgi?id=38889
Bug ID: 38889
Summary: Microsoft Orca unable to create transform file
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crosstieger(a)gmail.com
Distribution: ---
Created attachment 51827
--> https://bugs.winehq.org/attachment.cgi?id=51827
terminal output of the error
Microsoft Orca is unable to modify cells within an .msi file. Modifying a cell
returns the following error message:
Could not change this cell to '<Value>'. The data was rejected by the database.
It may be out of the valid range or formatted incorrectly.
In the terminal you can see the error message:
fixme:msidb:TABLE_modify 0x7a5098 4 0x7a5e40 - mode not implemented
The value 0x7a5098 and 0x7a5e40 changes depending on the cell you edit.
If you click on 'Transform - Generate Transform' and want to save your .MST
file, it returns the error:
Orca was unable to generate the transform. (MSI Error 120)
On the terminal:
fixme:msi:MsiDatabaseGenerateTransformW 3 2
L"Z:\\home\\techniktriberg\\Downloads\Untitled.mst" 0 0
The path depends on where you want to save the file.
Full terminal output as an attachment.
----
Installation process
----
run: winetricks dotnet40
run: winetricks mfc42
run: msiexec -i Orca.Msi
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http://bugs.winehq.org/show_bug.cgi?id=12532
Summary: Autodesk TrueView fails to install
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?id=6703438&si
teID=123112
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted this new app into appdb with garbage test results, so i
gave it a try as well. That user reported a problem that the disk was full, but
i can't reproduce that, it fails differently here.
To run into this bug you need Alex Villacis' patch here:
http://article.gmane.org/gmane.comp.emulators.wine.patches/49916
hopefully that patch will make it into git monday.
after applying that patch the intaller failed with a message 'Call not
implemented'
The problem seems to be:
fixme:MsiDatabaseGenerateTransformW
By just returning ERROR_SUCCESS, it ran into two other unimplemnted functions:
MsiQueryFeatureStateFromDescriptorA and MsiCreateTransformSummaryInfoW
By stubbing these out with ERROR_SUCCESS the installer claimed to be
successfull (but i guess that's doubtful).
Anyway , this all shows that these three functions need to be implemented to
get this installer finish, and that's where I created this bug for.
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https://bugs.winehq.org/show_bug.cgi?id=57197
Bug ID: 57197
Summary: Cryostasis: Sleep of Reason demo needs assignment type
support for state VertexShader
Product: vkd3d
Version: 1.13
Hardware: x86-64
URL: https://www.guru3d.com/files-details/cryostasis-sleep-
of-reason-game-demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0124:err:d3dcompiler:D3DCompile2 signature.fx:8:23: E5017: Aborting due to
not yet implemented feature: Unsupported assignment type for state
VertexShader.
1.13-128-g4c03cda3
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