https://bugs.winehq.org/show_bug.cgi?id=57587
Bug ID: 57587
Summary: 10.0-rc1 regression (dsoundrender): no audio or hangs
in some videos
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
URL: https://github.com/castaneai/microkiri/releases/downlo
ad/v0.1.0/microkiri_v0.1.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)print0.net
CC: z.figura12(a)gmail.com
Regression SHA1: 971a05f10faa0765b44287d902e3cfcc4e0c815c
Distribution: ---
An example application is provided in the URL field. sha1sum:
56e3a30c0f361b1dc34342c418854ef2864f0e21
It depends on LANG=ja_JP.UTF-8.
In this application, the WMV video plays without audio. It might play a few
samples incoherently for a split second, then there is no audio. (The MPEG-1
video has no audio track. Though I think this bug may not occur on mpeg
videos.)
If necessary I can find and link another example application where the thread
also hangs.
MR with regression: https://gitlab.winehq.org/wine/wine/-/merge_requests/6973
Reverting both e6b8e9ee209 ("quartz/dsoundrender: Use send_sample_data() to
fill the buffer with silence at EOS.") and 971a05f10fa ("quartz/dsoundrender:
Queue samples and render them on a separate thread.") avoids the bug. (Only
reverting e6b8e9ee209 does not help)
The issue doesn't occur with
https://gitlab.winehq.org/wine/wine/-/merge_requests/6849 applied on 9.21 (but
in some other applications the audio track starts too early and is
desynchronized from the video, which didn't occur in the (modified to fix other
issues) github/ValveSoftware/wine/bleeding-edge branch).
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https://bugs.winehq.org/show_bug.cgi?id=37372
Bug ID: 37372
Summary: Unexpected order of results in wildcard expansion
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas(a)grapentin.org
in cmd.exe, execute the following statement:
for %f in (*) do echo %f
On windows, you expect the files to be listed in lexicographically ascending
order, and some applications rely on that behaviour, one example being the
Gothic2 Modkit during Script parsing.
However, the order when executing this through wine seems random.
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https://bugs.winehq.org/show_bug.cgi?id=57577
Bug ID: 57577
Summary: Minimised applications are restored with -4 vertical
pixels.
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: c43e8202114a318f82439c74153fcc73b685e8ea
Distribution: Gentoo
After c43e8202114 [1], restoring windowed applications from minimised state
results in the window being 4 pixels smaller vertically than when minimised.
Tested using PlayOnline Viewer/Final Fantasy XI Online, and the Wine Notepad
application.
Last tested at commit d7a7cae2e2d [2] (wine-10.0-rc3).
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/c43e8202114a318f82439c74153fcc…
2.
https://gitlab.winehq.org/wine/wine/-/commit/d7a7cae2e2d1ad34af6dbefcb06fbe…
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https://bugs.winehq.org/show_bug.cgi?id=57248
Bug ID: 57248
Summary: Rhinoceros 8.11 installer crashes on start
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found while testing bug 56703.
Bisected to commit 553204da35ed16e732417541606bb31ed65a768f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Aug 12 11:22:07 2024 +0200
mshtml: Add support for MSEventObj prototype objects.
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https://bugs.winehq.org/show_bug.cgi?id=54342
Bug ID: 54342
Summary: ws2_32:sock - test_WSARecv() sometimes fails with "got
apc_count 1." on Windows 7
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: fgouget(a)codeweavers.com
Distribution: ---
test_WSARecv() sometimes fails with "got apc_count 1." on w7u_adm.
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https://bugs.winehq.org/show_bug.cgi?id=53405
Bug ID: 53405
Summary: Into The Breach freezes when enabling fullscreen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 72796
--> https://bugs.winehq.org/attachment.cgi?id=72796
Wine logs
The Windows version of the game Into The Breach freezes when enabling
fullscreen in the game settings, and the only way to exit the game is to kill
the process.
The freeze does not happen if the game is started with fullscreen already on
(by changing it on the configuration file) or if disabling fullscreen in the
game settings.
(Tested on the Epic Games Store version)
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https://bugs.winehq.org/show_bug.cgi?id=52447
Bug ID: 52447
Summary: Regression: .NET framework 2 installer hangs
Product: Wine
Version: 7.0
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Shortly after Wine 6.11:
winetricks dotnet20
hangs while installing System.Windows.Forms. A git bisect gives:
fed7e7a78b4bea183d0cbb107953e275f17baa4f is the first bad commit
commit fed7e7a78b4bea183d0cbb107953e275f17baa4f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 21 15:57:26 2021 +0200
ntdll: Simulate a syscall return when starting a thread.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/unix/server.c | 2 +-
dlls/ntdll/unix/signal_arm.c | 65 ++++++++++---------------
dlls/ntdll/unix/signal_arm64.c | 70 +++++++++++----------------
dlls/ntdll/unix/signal_i386.c | 102 ++++++++++++++++++----------------------
dlls/ntdll/unix/signal_x86_64.c | 91 +++++++++++++++--------------------
dlls/ntdll/unix/thread.c | 2 +-
dlls/ntdll/unix/unix_private.h | 2 +-
7 files changed, 138 insertions(+), 196 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=51656
Bug ID: 51656
Summary: Gaea Installer crashes in riched when pressing enter
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer of Gaea (linked) will crash when you click into the EULA editor
and press enter.
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https://bugs.winehq.org/show_bug.cgi?id=48877
Bug ID: 48877
Summary: [regression] Melodyne crashes when using the Pitch
tool
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: marcan(a)marcansoft.com
Distribution: ---
Created attachment 66814
--> https://bugs.winehq.org/attachment.cgi?id=66814
Partial fix
Tested on git master. Regression was introduced by commit 9bc6f004ce, but that
commit is not the root cause.
The assertion `assert( obj->numRects <= nb_points / 2 );` would fail, but the
code actually crashes earlier due to memory corruption as obj->rects overflows.
In the normal case of nb_points == 0, ET->ymin..ymax are
2147483647..-2147483648, which makes the code iterate over zero scanlines as
ymax < ymin. However, in the crash case, ymin..ymax are -2147483648..378 (note
the negative ymin), so it tries to iterate over two billion scanlines and adds
rects to the obj until it crashes.
This happens because create_polypolygon_region gets passed an insane polygon
with a -2147483648,-2147483648 vertex.
The actual bug is in GdipWidenPath, which produces NaN float points, which get
converted to that insane int after rounding.
And this happens because Melodyne is passing in a degenerate path with the
first two points at the same position (added debugging trace to dump the path
points):
format: "index: [type] X, Y"
00df:err:gdiplus:GdipWidenPath 0: [0] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 1: [1] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 2: [3] 4.000000, 4.000946
00df:err:gdiplus:GdipWidenPath 3: [3] 4.000000, 4.000000
00df:err:gdiplus:GdipWidenPath 4: [3] 4.000000, 4.000000
The code goes GdipWidenPath -> widen_open_figure -> widen_cap, where the
segment length is computed as 0 and it ends up dividing by zero.
I'm not sure what Windows does here. add_bevel_point handles the special case
by just placing a point coincident with the path, ignoring the pen width.
The attached patch generalizes that to widen_cap as a whole. It fixes the
Melodyne crash for me, but I'm not sure if it's the correct behavior, and
degenerate segments will probably cause problems in other code paths (e.g.
add_anchor seems to have the same bug). Maybe a better solution would be to
just remove coincident points from the path before widening (being careful of
cases where the path ends up with one point after this). Someone with more
experience with the GDI code should look at this, and perhaps test it on
Windows to see how it behaves.
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https://bugs.winehq.org/show_bug.cgi?id=57568
Bug ID: 57568
Summary: Arcanum (and many other titles) crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://www.moddb.com/games/arcanum/downloads/arcanum-
of-steamworks-and-magick-obscura-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: e97e39c69e9ffc312e0288fd82acd057ba2e1f3f
Distribution: ArchLinux
Created attachment 77666
--> https://bugs.winehq.org/attachment.cgi?id=77666
terminal output
Multiple games are crashing on start due to commit
e97e39c69e9ffc312e0288fd82acd057ba2e1f3f
dinput: Copy the device format if the user format is a subset of it.
Reverting the commit fixes the problem for me.
Arcanum: Of Steamworks and Magick Obscura demo:
https://www.moddb.com/games/arcanum/downloads/arcanum-of-steamworks-and-mag…
wine-10.0-rc2-37-g027c2abe1ce
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