https://bugs.winehq.org/show_bug.cgi?id=57893
Bug ID: 57893
Summary: Progress is not going until you move a mouse
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 78123
--> https://bugs.winehq.org/attachment.cgi?id=78123
Progress bar
This is a Game Editor which I had to launch under wine in the bug 57733.
It is not really a wine-9.0, it is crossover-base v24.0.7 which is based on
wine-9 but I don't know where it is better to report.
The application is X64, DirectX9 using .Net 4.0 (dotnet48) and .Net Runtime
(dotnet9). Not sure if other patches by CX or by me somehow influence.
The is a new strange bug:
At the program start it doesn't show toolbar waiting indefinite. But when I
touch the mouse the interface became fullfilled.
Then I choose to create a random map and wait. It requires 2 minutes in real
windows but I wait very long with wine. Than I touch the mouse and the progress
bar begin moving. To make the work I have to move mouse again and again.
It looks like the game or the wine going to sleep every 2 seconds and wakes
after I move the mouse. How it possible?
I can't check with any other wine version or flavour as the my engine the only
working for this game.
The log contains very many shaders errors but I see nothing concerning the bug.
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https://bugs.winehq.org/show_bug.cgi?id=57516
Bug ID: 57516
Summary: Heroes of Might and Magic 4 campaign editor: can't
cycle through hero's portrait with left mouse button
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: d42888f07c6e3e491c99bb5c8b62b568264e990c
Distribution: ArchLinux
Created attachment 77550
--> https://bugs.winehq.org/attachment.cgi?id=77550
short video depicting the problem
In the campaign editor for HoMM4 I can't use the left mouse button to select
from the available portraits because only 2 of images can be selected: the
first one and the last one.That is when clicking on the up and down arrows with
the mouse button, next to the hero's portrait.
However if I use the mouse wheel to cycle through the available images then any
of the available portraits can be selected.
The last Wine version where the mouse button still worked: Wine-7.5.
This is the commit where the problem first occured:
commit d42888f07c6e3e491c99bb5c8b62b568264e990c
user32: Use NtUserMessageCall for SendMessageA implementation.
Plain terminal output doesn't show anything related.
Demo version is not available. I tested with the GOG.com version of the game.
Still present in Wine-10.0-rc1.
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https://bugs.winehq.org/show_bug.cgi?id=57886
Bug ID: 57886
Summary: Context menus may be positioned using the wrong window
when a window is reparented
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: irischer.posaunist(a)gmail.com
Distribution: ---
Created attachment 78112
--> https://bugs.winehq.org/attachment.cgi?id=78112
Log output while opening context menus in nested, reparented windows
Context menus do not open in the expected location.
Since 9.22, there was a mouse bug (#57603) affecting yabridge-host.exe, an X11
bridge which uses several reparented windows to show a VST/CLAP plugin running
in Windows inside of a Linux DAW view: Mouse events (clicks, etc.) were being
located using the entire screen, and the small plugin window was using this
(fullscreen absolute) coordinate from its origin to remap each mouse event.
In clearer terms, a plugin window dragged to the upper-left of the screen would
function normally. Drag the window right by five centimeters, and mouse events
would land five centimeters right of the cursor.
While there have been patches and a merge request
(https://gitlab.winehq.org/wine/wine/-/merge_requests/7429) in progress fixing
the cursor offset, context menus now have the opposite behavior. Their position
is calculated as an offset in the smaller plugin window, and then they are
drawn with this offset from the absolute screen origin.
Open a context menu while the plugin window is in the upper-left of the screen?
It shows up in the correct place. Drag the window 5 centimeters right? The
context menu will open 5 centimeters to the LEFT of the cursor.
I am attaching a log where I open a menu, move the window to the left, and open
the menu again.
WINEDEBUG=+x11drv,+event,+cursor,+win,+msg,+message,+hid
YABRIDGE_DEBUG_LEVEL=1+editor
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https://bugs.winehq.org/show_bug.cgi?id=57758
Bug ID: 57758
Summary: Starcraft Brood War regression on Wine 10
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: louis(a)qdcec.co.za
Distribution: ---
Running on Fedora 40 using packages
wine-10.0-1.fc40.x86_64
and
wine-10.0-0.7rc4.fc40.x86_64
I am unable to successfully run a previously "platinum" running package:
StarCraft / Brood Wars by Blizzard.
If I downgrade to
wine-9.1-1.fc40.x86_64
the application works once again.
I also have a very simple tool that decodes Cisco level 7 ascii passwords -
useful when I forget what I assigned an account - that works on version 9 but
not 10.
(I've tried to file this regression a few days ago, but cannot find it anywhere
on "My Bugs" or anywhere on this site. If I have inadvertently created a
duplicate, please forgive me.)
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https://bugs.winehq.org/show_bug.cgi?id=55399
Bug ID: 55399
Summary: .NET 4.8 application cannot download (by browser
launch) from the Internet
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)interlinx.bc.ca
Distribution: ---
Created attachment 74958
--> https://bugs.winehq.org/attachment.cgi?id=74958
Screenshot of stack trace in error dialog
I am trying to use an application called GenuTax
(https://www.genutax.ca/Home/Download) with .NET 4.8 and Wine 8.12.
Once I created a 32-bit prefix and installed .NET 4.8 with winetricks the
application installs and runs successfully. I was optimistic at this point.
At some point though the application wants to launch a browser to a certain URL
to log into an information portal. At that point it fails with a
System.Runtime.InteropServices.COMException.
I have attached a screenshot (sorry for a screenshot, but I was unable to copy
the text from the dialog to be able to paste here).
There is a working iexplore.exe in this installation, so there should be a
browser for .NET to use.
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https://bugs.winehq.org/show_bug.cgi?id=57890
Bug ID: 57890
Summary: 3DMark11 is not working
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 78118
--> https://bugs.winehq.org/attachment.cgi?id=78118
Log of the fail
Unlike bug 42119 I can't start this DirectX11 benchmark in the same wine.
The application started with empty windows.
The last line in the log
~~~~
0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0000000001233510, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x3, mode_count 000000000011FC58, modes
00000000009908F0 partial stub!
~~~~
So the problem is in dxgi?
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https://bugs.winehq.org/show_bug.cgi?id=57603
Bug ID: 57603
Summary: Interacting with yabridge plugins after moving the
window broken
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mbarriolinares(a)gmail.com
Distribution: ---
Issue:
When opening a plugin window via yabridge in carla patchbay or ardour8, the
mouse input is registered at an incorrect position. After moving the plugin
window, mouse interaction stops working entirely, making the interface
unusable.
Steps to Reproduce:
1. Open a yabridge plugin window in carla patchbay or ardour.
2. Attempt to interact with the plugin using the mouse.
3. Observe that clicks and movements are registered at incorrect positions.
4. Move the plugin window.
5. Try interacting with the plugin again.
6. Observe that the mouse no longer interacts with the plugin.
Additional info:
wine version: 9.22-1
yabridge version: 5.1.1-1
xorg-server version: 21.1.15-1
ardour 8.10
carla 2.5.9-1
---
Dwngrading to wine 9.21 fixed the issue
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https://bugs.winehq.org/show_bug.cgi?id=39120
Bug ID: 39120
Summary: Right-clicking on IE 8 causes a crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tblodt(a)icloud.com
Created attachment 52128
--> https://bugs.winehq.org/attachment.cgi?id=52128
backtrace
When you install IE 8 (either using winetricks, or by creating a bunch of dll
overrides and running the installer), run it, and right click anywhere on a web
page, IE crashes.
Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46201
Bug ID: 46201
Summary: Xenia fails to initialize graphics pipeline
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Created attachment 62874
--> https://bugs.winehq.org/attachment.cgi?id=62874
backtrace from today (nov 26 2018)
the latest build of xenia can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
I got this error in the terminal window:
vkd3d_dxbc_compiler_get_register_info: Assertion `reg->idx[0].offset <
compiler->temp_count' failed.
A quick search on google says this was some graceful way of dealing with
unimplemented registers. That change was proposed on Jan 9.
http://wine.1045685.n8.nabble.com/PATCH-vkd3d-1-7-libs-vkd3d-shader-Handle-…
The version of vkd3d I'm using was built from source using a commit from today
(nov 26). I'm on ubuntu 18.10 without vkd3d installed via package manager. wine
was ran in 64-bit mode and was also built from source today after doing a `git
pull`. The exact command I ran was `wine64 xenia.exe.`
I have attached the back trace.
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https://bugs.winehq.org/show_bug.cgi?id=46190
Bug ID: 46190
Summary: Low FPS on Zombie Army Trilogy
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62851
--> https://bugs.winehq.org/attachment.cgi?id=62851
Compressed version of the Zombie Army Trilogy console log.
Several errors are thrown in console by the d3d dlls. The log from playing
Zombie Army Trilogy for a very short time is over 340 MB due to the sheer
amount of errors, so I cannot attach it uncompressed here. The attachment
provided is a .tar.xz version of the log from opening Steam and playing for
less than 1 minute.
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