https://bugs.winehq.org/show_bug.cgi?id=57387
Bug ID: 57387
Summary: Sega Rally Championship Demo crashes at startup if
Direct3d/renderer set to GDI
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://www.classicdosgames.com/game/Sega_Rally_Champi
onship.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Regression SHA1: a6e969560b02ca776f987319db37e6550a1ecfec
Distribution: Mint
Created attachment 77357
--> https://bugs.winehq.org/attachment.cgi?id=77357
crash log
I tested this on 64-bit Linux Mint.
steps
1) set registry to use GDI renderer (does not crash if this is not set)
2) install Sega Rally Championship Demo
3) Launch Sega Rally Championship Demo
It crashes immediately during launch
I did a git bisect and after finding the commit, I verified it by checking out
wine-9.0-rc3 and doing a revert for the commit,
a6e969560b02ca776f987319db37e6550a1ecfec, then verifying the game works if
reverted.
I also verified that this game crashes on master (wine-9.20-143-gff2070b7900).
But I was unable to test reverting the commit on master because of a conflict.
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https://bugs.winehq.org/show_bug.cgi?id=55814
Bug ID: 55814
Summary: Genshin Impact: glowing lines in random colours in the
environment
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75304
--> https://bugs.winehq.org/attachment.cgi?id=75304
An image showing the glowing lines.
The environment in Genshin Impact has glowing lines that should not be there;
their colour and brightness change randomly after every log-in, and also change
depending on the perspective.
This can be seen in the first area of the game, directly after the
intro-sequence.
Workaround:
Install DXVK; the graphics display correctly with it.
Current game-version: 4.1
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https://bugs.winehq.org/show_bug.cgi?id=56160
Bug ID: 56160
Summary: Kernel32: Unable to determine encoding format without
[BOM] sequence.(PROFILE_DetectTextEncoding)
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: zmtong1988(a)gmail.com
Distribution: ---
Question:
1. Open the [UTF-8] encoding file, and if there is no [BOM] sequence, recognize
it as [ENCODING-ANSI] through [PROFILE-DetectTextEncoding] instead of [UTF-8].
2. Open the [UTF-16 LE] encoding file, and if there is no [BOM] sequence,
recognize it as [ENCODING-ANSI] through [PROFILE-DetectTextEncoding] instead of
[UTF-16 LE].
Function execution process:
[ dlls/kenel32/profile. c ] --> [ PROFILE_ Open ] -->[ PROFILE_ Load ] -->[
PROFILE-DetectTextEncoding ]
Description:
Open a file in [UTF-16 LE] encoding format and execute [ PROFILE_
DetectTextEncoding ]always returns [ ENCODING-ANSI ], and subsequent parsing
work cannot be completed according to the encoding format.
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https://bugs.winehq.org/show_bug.cgi?id=56128
Bug ID: 56128
Summary: Genshin Impact: after changing to another window and
back, input does not work anymore
Product: Wine
Version: 8.0.2
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75800
--> https://bugs.winehq.org/attachment.cgi?id=75800
Log
After changing to another window and then back to the game (with Alt + TAB, for
example), no input will be accepted anymore.
Neither keyboard, mouse, nor gamepad will work until the game is restarted.
After switching to another window, this will be added to the log multiple
times, until returning to the game:
"0238:fixme:win:NtUserGetKeyboardLayout couldn't return keyboard layout for
thread 0074"
There are multiple menu-options in the game that start a webbrowser, after
which this issue will happen, so it is probably quite likely to happen during
normal play once in a while.
If i press the screenshot-key on my keyboard to access the screenshot-UI of
GNOME, use it with the mouse-pointer, and then go back to the game, input will
still work; this is the only exception i noticed.
It is more like an overlay than a window, so i guess the focus still remains on
the game while using it.
Desktop-environment: GNOME (Wayland)
Operating-system: Debian GNU/Linux Testing (Trixie)
Wine-versions tested: 8.0.2, devel 8.18, 9.0-rc-3
Game-version: 4.3
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https://bugs.winehq.org/show_bug.cgi?id=56891
Bug ID: 56891
Summary: Visual novel Mebae (Tanuki Soft) crashes on startup
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
Run the game. If the game asks for a save folder, select one. The game will
then crash with a pagefault before reaching the title screen. Running the game
again will also result in a crash every time.
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https://bugs.winehq.org/show_bug.cgi?id=53620
Bug ID: 53620
Summary: err:ole:com_get_class_object class
{2d3468c1-36a7-43b6-ac24-d3f02fd9607a} not registered
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: wuyudi1109(a)gmail.com
Distribution: ---
I run a game, and it shows this.
```
0454:err:ole:com_get_class_object class {2d3468c1-36a7-43b6-ac24-d3f02fd9607a}
not registered
0454:err:ole:com_get_class_object no class object
{2d3468c1-36a7-43b6-ac24-d3f02fd9607a} could be created for context 0x1
```
Then crash.
According to
https://wiki.winehq.org/Wine_Developer%27s_Guide/COM_in_Wine#Writing_COM_Co…
I find it's about shell32.dll. And I find that this key is not in wine's reg.
So how can I fix it? (I tried to add it by hand, but still not work.)
Also, I found this in [wine's
code](https://github.com/wine-mirror/wine/blob/master/include/shobjidl.idl)
```
[
uuid(2d3468c1-36a7-43b6-ac24-d3f02fd9607a)
]
coclass EnumerableObjectCollection
{
interface IEnumObjects;
}
```
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https://bugs.winehq.org/show_bug.cgi?id=57469
Bug ID: 57469
Summary: Abiword 2.6.8 - Trauncated image in "about" dialog
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77473
--> https://bugs.winehq.org/attachment.cgi?id=77473
Truncated image in Wine
Abiword 2.6.8 from
https://web.archive.org/web/20210925210302/http://www.abisource.com/downloa…
Open "About" dialog.
"Image" is trauncated see bottom part
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https://bugs.winehq.org/show_bug.cgi?id=55828
Bug ID: 55828
Summary: the program has encountered serious problem and need
to be closed,
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: t2embed
Assignee: wine-bugs(a)winehq.org
Reporter: atriadha(a)gmail.com
Distribution: ---
Created attachment 75321
--> https://bugs.winehq.org/attachment.cgi?id=75321
program error details
this can be caused by a problem in the program or a deficiency in wine. i'm
using devcpp on the archlinux
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https://bugs.winehq.org/show_bug.cgi?id=48361
Bug ID: 48361
Summary: Honkai Impact 3rd doesn't start
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Without wine-staging the game crashes, with wine-staging the game simply
"terminates".
The log simply says
######
000b:fixme:winediag:__wine_start_process Wine Staging 5.0-rc2 is a testing
version containing experimental patches.
000b:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
Terminated
######
Any logs I should provide?
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https://bugs.winehq.org/show_bug.cgi?id=52254
Bug ID: 52254
Summary: Cold Steel Subs: Application is not transparent
(relies on DwmExtendFrameIntoClientArea)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://zerofield.net/2020/09/30/hajimari-no-kiseki-sp
readsheet-translation/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnny(a)localmomentum.net
Distribution: ---
Created attachment 71376
--> https://bugs.winehq.org/attachment.cgi?id=71376
ColdSteelSubs transparency code (currently not in the distributed application)
This application provides a transparent clickthrough overlay to show English
translations on top of the original Japanese source.
It relies on layered windows and DwmExtendFrameIntoClientArea to handle the
transparent display.
Currently, the main UI elements show, but the game (or any other application)
does not show through. This seems to be because DwmExtendFrameIntoClientArea
is only a stub. I'm not sure if that's the only reason it's not transparent,
but it's at least one of the reasons.
The program itself uses the unity3d engine along with some native dll calls to
the relevant user32 apis to handle the transparency.
I was able to get a copy of the relevant code (but not the whole application),
of which I will attach.
Since I can't get all of the code, I've been using an unity sample application
to try to figure out some parts myself (the relevant code is here
https://github.com/pheonise/Unity3D-Desktop-Overlay/blob/master/Assets/Scri…).
This unity3d application works as expected on windows, but is not transparent
via wine (as expected). When i comment the call to
DwmExtendFrameIntoClientArea, then it its also no longer transparent on windows
as well.
It seems that if the sample application works, then I can make sure the dev
applies to the same technique to the overlay application.
Please let me know If i can provide any more information.
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