https://bugs.winehq.org/show_bug.cgi?id=56723
Bug ID: 56723
Summary: Vegas Pro 14: crash upon creating the main window
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paper(a)paper.us.eu.org
Distribution: ---
Created attachment 76504
--&…
[View More]gt; https://bugs.winehq.org/attachment.cgi?id=76504
Terminal output from running Vegas
Wine 9.8 crashes when starting Vegas Pro 14; this looks to be specific to AMD
graphics cards as Vegas starts fine under both Intel and Nvidia. Other users[1]
seem to report this as well:
Installer works and program "runs" at first when clicked. Will eventually
crash once reaching "Creating Windows" step.
Between the time of the last test and this test, I had switched from an
NVIDIA video card to an AMD video card. I'm unsure if this hardware change
caused or contributed to this error.
A trial version of Vegas 14 can be retrieved from Magix's download center at
https://dl03.magix.com/trial_vegaspro14.exe
[1]:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39145&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=54995
Bug ID: 54995
Summary: msys2: git clone fails with 'Socket operation on
non-socket'
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
…
[View More]git clone --mirror git://sourceware.org/git/newlib-cygwin.git msys2-runtime
Cloning into bare repository '.../msys2-runtime'
010c:fixme:winsock:addrinfo_flags_to_unix unhandled flags 0x80000
fatal: packet write failed: Socket operation on non-socket
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https://bugs.winehq.org/show_bug.cgi?id=57397
Bug ID: 57397
Summary: Apps hang when trying to show tooltip
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 77380
--> https:…
[View More]//bugs.winehq.org/attachment.cgi?id=77380
mso 2007 wayland debug
Apps hang when trying to show button tooltips. May require several attempts for
hovering over buttons to show tooltips to trigger the hang.
Reproduced for MS Office 2007, 2010, 2013.
Tried 9.17-9.20 versions and main branch 9.20-233-g24694dabfc5
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https://bugs.winehq.org/show_bug.cgi?id=57805
Bug ID: 57805
Summary: Wine CoreMIDI: Extra program change event on sending
program change through MIDI Output from winmm
Product: Wine
Version: unspecified
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecoreaudio.drv
Assignee: wine-bugs(a)winehq.org
…
[View More]Reporter: david.silaban(a)gmail.com
Created attachment 78012
--> https://bugs.winehq.org/attachment.cgi?id=78012
Screen shot of the sample output
I tried to use Falcosoft SoundFont Player 6 (a MIDI player) using Wine on
MacOS, I tried to play some MIDI files through it but it always seem to be
stuck on program 00 (Acoustic Grand Piano) on all tracks.
I tried to capture the MIDI output data through Pocket MIDI (a free MacOS app
something like MIDI-OX on Windows), it seems there is an error on sending 2
byte messages such as Program Change. Attached is the sample output from
sending one program change from the UI.
Expected output the Program Change message should only be sent once, not twice.
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https://bugs.winehq.org/show_bug.cgi?id=51248
Bug ID: 51248
Summary: UrlGetPart produces different results from Windows
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
Created attachment 70120
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=70120
test program, logs
It produces difference result codes.
There is a test case on some URLs and relevant output from Windows 10 vs Wine
6.10.
Sometimes it will return a different HRESULT, or it will fail parsing the query
string.
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https://bugs.winehq.org/show_bug.cgi?id=57148
Bug ID: 57148
Summary: ghidraRun.bat shows: Syntax error: unexpected IN
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
For starting up ghidra a batch file "…
[View More]ghidraRun.bat" can be used.
This shows the messages:
C:\ghidra_11.1.2_PUBLIC>:: Ghidra launch
Syntax error
Syntax error: unexpected IN
...
This is because there developers decided to use %# as iterator variable.
Indeed native can handle almost all ascii character
above space until tilde except these: "&,;<=>^|
The application starts up successfully because this should just detect
if it got started via a doubleclick or from a console window,
so this is just a minor issue.
https://github.com/NationalSecurityAgency/ghidra/blob/184180d54dbdf3db3c030…
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https://bugs.winehq.org/show_bug.cgi?id=57575
Bug ID: 57575
Summary: dmsynth: incorrect condition for buffer underrun in
synthsink.c:synth_sink_write_data
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
…
[View More] CC: rbernon(a)codeweavers.com
Distribution: ---
Noting this here, so it won't get forgotten.
In synth_sink_write_data there's following condition:
if (current_pos - play_pos <= write_pos - play_pos)
it causes a lot of console spam while current_pos == write_pos.
I though it was perhaps some odd way of preventing integer over/underflow, but
the author of that line, when asked on irc, basically said 'yeah, it's bogus'.
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https://bugs.winehq.org/show_bug.cgi?id=37813
Bug ID: 37813
Summary: Defiance fails to connect to login Server
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bastyjuice(a)aol.com
The Game is patching and ist Starting without any Trouble …
[View More]but after launching
Defiance, the Game pop ups with a Dialog "The defiance service is unavailable
please try again later"
Michael Bond tells that he Have turned on all debug for winsock and dug through
the log. He see it create a socket and connect to login-live-us-pc.defiance.com
port 50000. After that there's a handful of failed setsockopt calls for send
and recv buffer sizes followed by a series of select and WSAFDIsSet calls
waiting for socket activity, and finally shutdown and closesocket.
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https://bugs.winehq.org/show_bug.cgi?id=57941
Bug ID: 57941
Summary: Build broken with libglvnd <=1.3.3
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: krkos(a)mail.muni.cz
Distribution: ---
Introduced in commit …
[View More]1c9cd1bfd75a3e8d022d46ec7bafc3a546831035, winewayland.drv
unconditionally uses the extension EGL_EXT_present_opaque and the corresponding
define EGL_PRESENT_OPAQUE_EXT. These were added in EGLEXT version 20210629,
which became part of libglvnd 1.3.4 or Mesa 21.3.0.
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https://bugs.winehq.org/show_bug.cgi?id=57986
Bug ID: 57986
Summary: Final Fantasy XI Online window borders and content
behave strangely
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
…
[View More] Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: cb1c03b926ca01619be02f835f382c1dd7d4a478
Distribution: Gentoo
After cb1c03b926c [1], Final Fantasy XI Online has its built-in borders behave
in a new way.
When running in windowed mode, the game window has a 2 pixel border around it,
and with the mentioned commit, moving the window makes the game content shift
slightly, perhaps 2 pixels at a time, almost making a circle inside, or over
the borders (or at least that is what it looks like).
During normal operation, due to this border, the actual window dimensions are
1924x1084 when set to 1920x1080, almost as if the bordering area was a part of
another window the game is wrapped inside of.
Sometimes after moving the window around a bit, things may or may not
stabilise, until the game window is re-sized (I'm not sure that is even
possible to do on Windows, as the game does not account for the new size at
all, and will be stretched).
Other times the game window appears without the mentioned border, at the size
of 1920x1080 when set to run at that size, and the border may or may not appear
when the window is moved or the size is adjusted.
Last tested at commit: e66405a50406e
While the installer can be downloaded for free, getting to test this part will
require purchasing the game, or ordering a free trial download (which may or
may not be available at times, and still requires account creation).
Thank you!
1.
https://gitlab.winehq.org/zfigura/wine/-/commit/cb1c03b926ca01619be02f835f3…
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