https://bugs.winehq.org/show_bug.cgi?id=57811
Bug ID: 57811
Summary: wikis/Building-Wine contains broken/obsolete link
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
As per instruction on the 404 website
"If you followed a link from a WineHQ.org page and reached this page in error,
please report it to the WineHQ.org Bugzilla.":
The link on the Wine Wiki
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Winehttps://www.winehq.org/pipermail/wine-devel/2016-January/111245.html
is broken resulting in 404.
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https://bugs.winehq.org/show_bug.cgi?id=52999
Bug ID: 52999
Summary: Redout fails to detect visual c++ runtimes
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 72366
--> https://bugs.winehq.org/attachment.cgi?id=72366
Logfile
When i try to run Redout, it says you need to install the c++ runtime.
The log does not indicate anything going wrong:
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.8 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0118:fixme:imm:ImeSetActiveContext (0000000000CDB7F0, 1): stub
0118:fixme:imm:ImmReleaseContext (000000000001006C, 0000000000CDB7F0): stub
007c:fixme:imm:ImeSetActiveContext (0000000000356C10, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000356C10): stub
0118:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
0000000000B9FD70
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https://bugs.winehq.org/show_bug.cgi?id=56761
Bug ID: 56761
Summary: So when I install Blizzard.net setup exe its crashes
and gives me the backtrace log
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adampigeons(a)gmail.com
Distribution: ---
Created attachment 76555
--> https://bugs.winehq.org/attachment.cgi?id=76555
the log of the error
i launch battlenet exe setup then the window becomes unusable then i get the
backtrace log
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http://bugs.winehq.org/show_bug.cgi?id=32342
Bug #: 32342
Summary: PlanetSide2 Error message and bugreport.txt and
debug.log in Steam.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42683
--> http://bugs.winehq.org/attachment.cgi?id=42683
PlanetSide2 bugreport.txt
Cannot run PlanetSide 2 on x64 Fedora 17. Popuing up three similar error log
message with attached bugreport. Also attached debug.log is generated in Steam
install dir.
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https://bugs.winehq.org/show_bug.cgi?id=55979
Bug ID: 55979
Summary: Blizzard Battle.net Launcher: New Version Released On
11/30/2023 Hangs During Installation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crashdance(a)charter.net
Distribution: ---
Created attachment 75569
--> https://bugs.winehq.org/attachment.cgi?id=75569
Terminal output when running the Battle.net client installer in a clean Wine
prefix
When attempting to install Battle.net in a clean 64-bit prefix on a clean
install of Linux Mint 21.2 with all needed dependencies, I get the attached
terminal output and the progress hangs at 45%.
Also, I know the maintainers of Bugzilla encourage reporting only one problem
per bug. That being said, the exact same time this started happening, my
existing Wine prefix for Battle.net (and my Battle.net games) caused thread
crashes when opening Battle.net after installing yesterday's update. The update
was installed from within the Battle.net client by clicking the green icon to
install the update. Prior to this update released yesterday on November 30,
2023, Battle.net and the games were running flawlessly.
Because I can only add a single attachment, the Pastebin links below will give
more detail on the related issue of thread crashes described above:
Existing prefix terminal output when the thread crash occurs:
https://pastebin.com/4UwxTsEP
Here is my system information:
https://pastebin.com/v3MVemgg
Was able to save a crash report for the thread crash issue:
https://pastebin.com/mYX68NrX
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https://bugs.winehq.org/show_bug.cgi?id=58046
Bug ID: 58046
Summary: Horizon Chase Turbo: gamepad hotplugging doesn't work
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
Created attachment 78302
--> https://bugs.winehq.org/attachment.cgi?id=78302
`WINEDEBUG=+dinput`, launch game with one gamepad, disonnected, reconnected.
In Horizon Chase Turbo (tested Epic Games Store version), gamepads are only
usable if they have always been connected since the game has been launched.
Otherwise, their inputs are completely ignored, and these gamepads will not be
listed in the player mapping screen (Multiplayer). This is not the case on
Windows.
The only exception is in the title screen: "Press Any Button" does work with
hotplugged gamepads.
Logs are taken on a fresh prefix with `WINEDEBUG=+dinput`. Without this, the
only dinput-related log is:
```
0208:fixme:dinput:hid_joystick_device_try_open device usage ff72:00a1 not
implemented!
```
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https://bugs.winehq.org/show_bug.cgi?id=57980
Bug ID: 57980
Summary: Adobe Creative Cloud requires unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Every so often I test installing Adobe CC on Wine to see if it will work. With
the recent fixes relating to libcef/edge/chromium sandboxing, I gave it another
go. Seems like this is now an issue:
```
wine: Call from 00006FFFFFC75D38 to unimplemented function
KERNEL32.dll.SetThreadpoolTimerEx, aborting
```
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https://bugs.winehq.org/show_bug.cgi?id=57936
Bug ID: 57936
Summary: Incorrect audio volume level read by app from the
system - 100% all the time.
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: greblus(a)gmail.com
Distribution: ---
Hi guys.
I'm trying to use Yousician on Linux and it works amazingly well, maybe even
smoother than on W11, but there is one small problem: It's impossible to
preform latency calibration as the app is checking global system volume, if
it's too high, it disallows calibration to prevent hearing damage if the sounds
it produces are too loud.
On wine and wine-staging the volume in Yousician is always 100%. I use
pipewire-pulse backend and plasma-pa, I'm changing volume from plasma settings
or alsamixer, or pulsemixer but it stays 100% in Yousician.
Hope there's an easy fix for it :).
Regards,
W.
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https://bugs.winehq.org/show_bug.cgi?id=54858
Bug ID: 54858
Summary: Multiple games call for
"Windows.System.DispatcherQueue" (Tannenberg, The Last
Stand: Aftermath, The Long Dark)
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Lots of
0e8c:fixme:combase:RoGetActivationFactory (L"Windows.System.DispatcherQueue",
{00000035-0000-0000-c000-000000000046}, 00007FEEE4A0FA00): semi-stub
0e8c:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.System.DispatcherQueue"
8.6-29-ga19c1ff1697
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https://bugs.winehq.org/show_bug.cgi?id=48746
Bug ID: 48746
Summary: Null_DC stops with error on Emulator Startup (not
opening the application)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: starfirehyper(a)gmail.com
Distribution: ---
Hello,
I am having issues with Wine and Null DC
I do have Crossover on a Chromebook, but whatever I start the emulator (not
opening the application) I get a error that tells me " The program (the full
name of the exe) has encountered a serious problem and needs to close." The
link on the error wasn't very helpful. (I am running nullDC 1.0.4 and I don't
know what is causing it)
Thank you and good bye.
Have a nice day! :)
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https://bugs.winehq.org/show_bug.cgi?id=48771
Bug ID: 48771
Summary: SoulWorker from Official Launcher
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: full01(a)linuxmail.org
Distribution: ---
I can't start the game from the Official Launcher. The launcher starts with
Wine-staging but I get the error (The Directory is Invalid) when I try to start
the game client.
The game worked flawlessly before they changed the launcher.
I think the problem is the second launcher called "Soulworkerlauncher.exe".
The game is free to play: https://en.soulworker.gameforge.com/landingpage/
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https://bugs.winehq.org/show_bug.cgi?id=53407
Bug ID: 53407
Summary: Hogia Hemekonomi Missing date picker widget
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Created attachment 72799
--> https://bugs.winehq.org/attachment.cgi?id=72799
How the calendar widget looks when run on Windows XP.
When showing transactions there is a date entry field where the user can enter
a date. Or press "enter" to get a date picker widget. The widget seems to be
missing in Wine.
To reproduce:
- Run the software like "wine Hemeko.exe"
- There will be dialogue asking about number format, click Yes.
- On first run you get an intro (or error see Bug 53384). If error, just
dismiss. If intro, press "Återgå till Hemekonomi" to dismiss.
- Click "Arkiv" and "Ny" to create a new database to work with. When asked
"Ange namnet på den nya databasen" enter something like "foo.mdb" and click OK.
- Click "Fortsätt med Hemekonomi" to dismiss setup wizard.
- Press CTRL-K or click on icon Kontoutdrag.
- Click OK.
- Use mouse to set focus on entry field in lower right corner called "Fr o m"
- Press enter.
- See Program Error.
On subsequent runs click Arkiv/Öppna instead to use the existing foo.mdb
database.
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https://bugs.winehq.org/show_bug.cgi?id=55138
Bug ID: 55138
Summary: msys2: bash.exe is not able to fork/start another
process.
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 74697
--> https://bugs.winehq.org/attachment.cgi?id=74697
allocation stacks in parent and child bash.exe
This is a followup to bug 47808.
If I understand it right, bug 47808 was primarily about native libraries
getting called at a win32 stack which was not yet committed.
Those native libraries then jumped over the guard page, therefore the stack
got not grown, instead a crash reported.
This aspect was fixed by using the syscall interface and
therefore bug 47808 was closed.
But there is another issue that causes a msys2-forked process crashing,
because after the stack was grown it still misses the PAGE_READWRITE flags.
For this Zeb Figura included in the first attachement to bug 47808
"always expand the stack if within the stack reserve"
a line adding the flags "VPROT_COMMITTED | VPROT_READ | VPROT_WRITE"
to the page that gets the VPROT_GUARD removed in grow_thread_stack.
This modification still enables a forked process to run.
The issue can be reproduced with an unmodified wine by just
- running msys2 bash.exe interactively
- then trying to start e.g. notepad from it.
Attached file shows the stack when the stack gets allocated
- in a working msys2-parent process and
- in a failing msys2-forked child process.
Therefore it looks like the forked stack get really setup differently,
but it is still not clear if or when this memory gets the READ/WRITE
added in native windows.
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https://bugs.winehq.org/show_bug.cgi?id=37131
Bug ID: 37131
Summary: Clang Static Analyzer: Division by zero
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Division by zero
File: dlls/winex11.drv/palette.c
Location: line 601, column 43
Description: Division by zero
#define NB_RESERVED_COLORS 20
...
static void X11DRV_PALETTE_FillDefaultColors(....)
{
...
int i = 0, idx = 0;
int red, no_r, inc_r;
...
if (palette_size <= NB_RESERVED_COLORS)
return;
while (i*i*i < (palette_size - NB_RESERVED_COLORS)) i++;
no_r = no_g = no_b = --i;
...
inc_r = (255 - NB_COLORCUBE_START_INDEX)/no_r;
//Clang: Division by zero
...
}
The code will continue executing if the palette_size variable is larger than or
equal to 21. With the value 21, the 'i' variable will be first incremented by
one and then decremented by one. As a result, the 'i' variable will remain
equal to zero, which will cause the division-by-zero error.
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http://bugs.winehq.org/show_bug.cgi?id=31212
Bug #: 31212
Summary: Some VST instruments crash when reloaded in Mixcraft
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
In Mixcraft, some VST instruments crash when loaded a second time on a track.
However, the same instruments work fine when loaded for the first time on a
track. The following can be reproduced easily in Mixcraft:
1. Start Mixcraft and select "Build Virtual Instrument Tracks" from the "New
Project" window.
2. Click on the keyboard icon next to the first track name, which will bring up
the instrument selection window.
3. Select "<VSTi Instruments>" from the left pane and then "Messiah" from the
right pane. This sets the track to use the Messiah VSTi synth.
4. Now select "Acoustica Instruments" from the right pane.
5. Once again, select "Messiah" from the right pane. Mixcraft will pop up an
error box with the title "An instrument has crashed" containing the following
text: "A crash has been detected in the instrument "Messiah." This plug-in has
been muted. We recommend you save your project and re-start Mixcraft to avoid
losing your work."
Unfortunately, no helpful terminal output seems to be generated in relation to
the plugin crash. I have provided more detailed notes on VST behavior in
Mixcraft here:
https://docs.google.com/document/d/1YEPh0mkd_ip1whAJXcRIl4HYny5D8LSeGo3qgzV…
** My System **
OS: Kubuntu 12.04 64-bit w/ KDE SC 4.8.4
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Sound Card #1: Sound Blaster Audigy 2 ZS Gold
Sound Card #2: Echo Gina3G
Linux Kernel: 3.2.0-26-generic
NVIDIA video driver: 302.17
Screen Resolution: 1280 x 960
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https://bugs.winehq.org/show_bug.cgi?id=55019
Bug ID: 55019
Summary: kernel32:process - Accents cause test_Environment() to
fail on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:process - Accents cause test_Environment() to fail on Windows:
process.c:1267: Test failed: Parent-env string CI_COMMIT_AUTHOR=Bernhard Klbl
<besentv(a)gmail.com> isn't in child process
process.c:1267: Test failed: Parent-env string CI_COMMIT_DESCRIPTION=
Signed-off-by: Bernhard Klbl <besentv(a)gmail.com> isn't in child process
process.c:1267: Test failed: Parent-env string CI_COMMIT_MESSAGE=mf/tests:
Remove duplicate call to MFStartup().
Signed-off-by: Bernhard Klbl <besentv(a)gmail.com>
isn't in child process
process.c:1292: Test failed: Child-env string CI_COMMIT_AUTHOR=Bernhard K"lbl
<besentv(a)gmail.com> isn't in parent process
process.c:1292: Test failed: Child-env string CI_COMMIT_DESCRIPTION=
Signed-off-by: Bernhard K"lbl <besentv(a)gmail.com> isn't in parent process
process.c:1292: Test failed: Child-env string CI_COMMIT_MESSAGE=mf/tests:
Remove duplicate call to MFStartup().
Signed-off-by: Bernhard K"lbl <besentv(a)gmail.com>
isn't in parent process
See https://test.winehq.org/data/patterns.html#kernel32:process
These failures happen in about 15% of the runs and in all of them the
environment variable was supposed to contain an accent.
This also explains why the failures:
* Are always about the GitLab environment variables: in our regular test
configurations environment variables don't contain accents.
* Only happen on the GitLab CI Windows test VM: this VM is the only one where
the environment variables change from one run to the next, mostly due to
CI_COMMIT_XXX.
* Always happen in both the 32- and 64-bit tests of a given build.
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https://bugs.winehq.org/show_bug.cgi?id=57020
Bug ID: 57020
Summary: Anritsu Software Toolbox doesn't install properly
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Download:
https://dl.cdn-anritsu.com/en-us/test-measurement/files/Software/Drivers-So…
To test
- Run the installer in clean WINEPREFIX
- Uncheck "Check for Updates"
- Select all components (default)
- When it asks something about the "NI VISA" runtime, select "Yes"
In the install folder (default .wine/drive_c/Program Files (x86)/Anritsu) there
hsould be folders like "Line Sweep Tools" and other. On Wine, those are
missing.
The problem can be worked around by using "winetricks -q dotnet35" before
attempting the install.
Not sure why it can't use wine-mono.
Another way to possibly test: You can unpack the installer exe with 7-zip, then
the $TEMP folder contains the installers, e.g. LST_V1.71_Installer.exe
If you run those, they will complain about missing .NET 3.5 as well.
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https://bugs.winehq.org/show_bug.cgi?id=57656
Bug ID: 57656
Summary: CryptMsgGetParam() with
CMSG_SIGNER_AUTH_ATTR_PARAM/CMSG_SIGNER_UNAUTH_ATTR_PA
RAM returns success with 0 buffer size
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is currently triggered by wintrust tests from test_wintrust_digest(). The
issue is that GetParam returns TRUE when there is no attributes to return. That
leads to malloc(0) and then attempt to read attributes from that.
I don't know how to write a proper test for this at crypt32 side, so filing a
bug instead.
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https://bugs.winehq.org/show_bug.cgi?id=42033
Bug ID: 42033
Summary: Fallout 3: Radio music not playing
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56507
--> https://bugs.winehq.org/attachment.cgi?id=56507
log
When listening to the radio in Fallout 3, the DJ's voice works, but the songs
don't. Sometimes you'll hear the song start for a second, but then it stops and
the DJ's voice starts up again. This happens both on GNR and the enclave
station.
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https://bugs.winehq.org/show_bug.cgi?id=50278
Bug ID: 50278
Summary: Diggles: The Myth of Fenris (GOG version) crashes on
launch
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lcaffe(a)inbox.lv
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68826
--> https://bugs.winehq.org/attachment.cgi?id=68826
When runnning main executable 'Diggles.exe'
Game Diggles: The Myth of Fenris
https://www.gog.com/game/diggles_the_myth_of_fenris
Crashes on startup (log attached), the screen becomes black for a second or
two.
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https://bugs.winehq.org/show_bug.cgi?id=57802
Bug ID: 57802
Summary: 10 is not saving WordPro's "view Settings"
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Dear Support,
SmartSuite-N99.8.0208.0800
Fedora 41
wine-stable-10.0.0-1.1.x86_64
winehq-stable-10.0.0-1.1.x86_64
Wine stable 10 is not saving Word Pro's "View setting". You have to set up
your view settings in a Windows virtual machine and export the view setting
from regedit. Then import them into Wine's regedit: for example:
REGEDIT4
[HKEY_CURRENT_USER\SOFTWARE\Lotus\WordPro\99.0\lwpuser.ini\WordProUser]
"ViewMode"="256"
"ViewPreference2"="514"
"ViewPreference"="527945365"
The above is margin width and show tabs. These entries were all missing in
Wine until I regedit imported them.
Please fix.
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=56128
Bug ID: 56128
Summary: Genshin Impact: after changing to another window and
back, input does not work anymore
Product: Wine
Version: 8.0.2
Hardware: x86-64
URL: https://genshin.hoyoverse.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 75800
--> https://bugs.winehq.org/attachment.cgi?id=75800
Log
After changing to another window and then back to the game (with Alt + TAB, for
example), no input will be accepted anymore.
Neither keyboard, mouse, nor gamepad will work until the game is restarted.
After switching to another window, this will be added to the log multiple
times, until returning to the game:
"0238:fixme:win:NtUserGetKeyboardLayout couldn't return keyboard layout for
thread 0074"
There are multiple menu-options in the game that start a webbrowser, after
which this issue will happen, so it is probably quite likely to happen during
normal play once in a while.
If i press the screenshot-key on my keyboard to access the screenshot-UI of
GNOME, use it with the mouse-pointer, and then go back to the game, input will
still work; this is the only exception i noticed.
It is more like an overlay than a window, so i guess the focus still remains on
the game while using it.
Desktop-environment: GNOME (Wayland)
Operating-system: Debian GNU/Linux Testing (Trixie)
Wine-versions tested: 8.0.2, devel 8.18, 9.0-rc-3
Game-version: 4.3
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https://bugs.winehq.org/show_bug.cgi?id=50577
Bug ID: 50577
Summary: Saya no Uta: hangs on RtlpWaitForCriticalSection
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 69251
--> https://bugs.winehq.org/attachment.cgi?id=69251
terminal output at default settings
Note: This is about the Japanese "Windows 10 compatible" release, not an
English localised one. There is no demo version, I'm afraid.
The game runs fine--until it hangs at:
012c:err:ntdll:RtlpWaitForCriticalSection section 103971A4 "?" wait timed out
in thread 012c, blocked by 0024, retrying (60 sec)
The hang may happen, after as little as 1 min, sometimes it's 10 min, and I
might have made it 20 min once. When it happens, it does not recover, the
message just repeats every once in a while.
I'm using the Ubuntu packages from the official winehq repo. Originally I tried
with wine-staging 6.0, then I went backwards version by version through
(wine-staging) 5.18, and finally now I'm on (wine-devel) 6.0 for this bug
report. No discernable difference either way. The run in the attached log
happened in a clean prefix (though I admit I may have forgotten to wipe the
prefix between some downgrades).
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https://bugs.winehq.org/show_bug.cgi?id=56517
Bug ID: 56517
Summary: osu!: Does not launch since 9.3
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kyuunex(a)protonmail.ch
Distribution: ---
Created attachment 76272
--> https://bugs.winehq.org/attachment.cgi?id=76272
log
osu! does not launch since wine version 9.3.
easy script to reproduce
==========================
#!/bin/sh
export OSU_INSTALL_LOCATION="$HOME/.local/share/osu-stable"
export WINEPREFIX="$HOME/.local/share/wineprefixes/osu-stable"
export WINEARCH=win32
if [ ! -d "$OSU_INSTALL_LOCATION" ]
then
mkdir -p "$OSU_INSTALL_LOCATION"
wget -O "$OSU_INSTALL_LOCATION/osu!.exe"
"https://m1.ppy.sh/r/osu!install.exe"
fi
if [ ! -d "$WINEPREFIX" ]
then
mkdir -p "$WINEPREFIX"
winetricks -q --force dotnet40
fi
cd "$OSU_INSTALL_LOCATION"
wine "osu!.exe" "$@"
=====================================
There is a workaround by installing `gdiplus` via winetricks, however, it was
not nessasary to install this prior to 9.3.
The bug is reproducable on the latest git commit as well as of the time of this
report.
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https://bugs.winehq.org/show_bug.cgi?id=56086
Bug ID: 56086
Summary: [9.0_rc regression] C&C Generals Zero Hour has graphic
errors in menu
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herrtimson(a)yahoo.de
Distribution: ---
Created attachment 75751
--> https://bugs.winehq.org/attachment.cgi?id=75751
exit box dialogue broken
This was just fine with wine-8.0.2, when upgrading the prefix to 9.0_rc3 the
Exit Box Dialogue is broken. I have a screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=42796
Bug ID: 42796
Summary: X11DRV_ActivateKeyboardLayout spam during GTA5 run
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tested wine-staging 2.5 against GTA5.
And I get my console spammed annoying amount of
These 3 lines group of 3.
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 40000000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout flags 40000000 not supported
fixme:dxgi:dxgi_swapchain_Present Unimplemented flags 0x1
The keyboard spam comes from here
https://source.winehq.org/git/wine.git/blob/61a1a266faa9fa7c959136b0ab0b5d7…
Maybe priting the message few times and putting rest of the spam into TRACE?
Since bug 42017 got fixed the output is much cleaner now.
This is just enchanment request to get better looking logs by default.
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https://bugs.winehq.org/show_bug.cgi?id=47985
Bug ID: 47985
Summary: SysListView32 header are not rendered
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bitter.taste(a)gmx.com
Distribution: ---
This problem can be noticed if one tries to use LTSpice [1], places a Capacitor
in the schematic, right clicks on it and then on "Select Capacitor".
The window that opens has a blank space where the header is supposed to be,
resizing the windows makes the header appear and clicking on the headers
themselves makes them appear for a brief instant.
[1]
https://www.analog.com/en/design-center/design-tools-and-calculators/ltspic…
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https://bugs.winehq.org/show_bug.cgi?id=38889
Bug ID: 38889
Summary: Microsoft Orca unable to create transform file
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crosstieger(a)gmail.com
Distribution: ---
Created attachment 51827
--> https://bugs.winehq.org/attachment.cgi?id=51827
terminal output of the error
Microsoft Orca is unable to modify cells within an .msi file. Modifying a cell
returns the following error message:
Could not change this cell to '<Value>'. The data was rejected by the database.
It may be out of the valid range or formatted incorrectly.
In the terminal you can see the error message:
fixme:msidb:TABLE_modify 0x7a5098 4 0x7a5e40 - mode not implemented
The value 0x7a5098 and 0x7a5e40 changes depending on the cell you edit.
If you click on 'Transform - Generate Transform' and want to save your .MST
file, it returns the error:
Orca was unable to generate the transform. (MSI Error 120)
On the terminal:
fixme:msi:MsiDatabaseGenerateTransformW 3 2
L"Z:\\home\\techniktriberg\\Downloads\Untitled.mst" 0 0
The path depends on where you want to save the file.
Full terminal output as an attachment.
----
Installation process
----
run: winetricks dotnet40
run: winetricks mfc42
run: msiexec -i Orca.Msi
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https://bugs.winehq.org/show_bug.cgi?id=56920
Bug ID: 56920
Summary: Family Tree Maker 2019 fails to start with unhandled
exception
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jwhite88(a)gmail.com
Distribution: ---
Created attachment 76741
--> https://bugs.winehq.org/attachment.cgi?id=76741
Terminal output when trying to run Family Tree Maker 2019
FTM 2019 successfully installs (it prompts to install Visual C++
Redistributable for Visual Studio 2017 as part of the process) but then fails
to start. It produces an unhandled exception (see attached log) and then hangs
in the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=51064
Bug ID: 51064
Summary: Crash from Starcraft 2 game in Direct Strike mode
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69922
--> https://bugs.winehq.org/attachment.cgi?id=69922
screen
The bug is manifested for a long time. 100% repeatability. Through Proton no
problem. The problem is only in this mode.
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https://bugs.winehq.org/show_bug.cgi?id=56704
Bug ID: 56704
Summary: Installing dotnet35sp1 (winetricks)
Product: Wine
Version: 9.0
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zumers(a)yandex.ru
The installation dotnet 3.5 sp1 using winetricks freezes ("?" wait timed out in
thread ..., blocked by 0000, retrying (60 sec)).
RedOS 5.15.87
Wintricks: 20240105
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https://bugs.winehq.org/show_bug.cgi?id=56027
Bug ID: 56027
Summary: DirectMusic-related problems with Recettear
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: tomman(a)gmail.com
Distribution: ---
Created attachment 75671
--> https://bugs.winehq.org/attachment.cgi?id=75671
Runtime log with Wine's DirectMusic
Starting with Wine 8.18 and its much needed improvements to its DirectMusic
support, Recettear (a well known problem game for its complete lack of audio
under Wine out of the box) finally started having working sound, but it's far
from being 100% working.
Currently (as of 9.0-rc1), these are the problems with Recettear and Wine's
DirectMusic implementation:
- Sound effects may skip playing once in a while.
- Background music is not working as intended: tracks will not loop (they will
play only once, then silence), tracks will not stop playing during scene
switches (leading to many tracks from different scenes playing at the same
time)
- In-game volume controls do not work at all: music/SFX will always play at the
highest volume level, and it's impossible to silence it if desired.
When using native DirectMusic DLLs (installed via Winetricks), the game has
completely working audio just like in Windows, but with two gotchas:
- Sound effects have lag.
- Using native DirectMusic also requires native DirectSound, which breaks sound
in the opening movie (recet_op.wmv)
Attached is the log from running the game for a couple minutes on a completely
clean prefix: start at the title screen, load a saved game, switch scenes a
couple times (to trigger the "multiple tracks playing at the same time" bug),
trying (unsuccessfully) to adjust music volume, eventually ending with no music
tracks playing at all because they will not loop, then cleanly exiting the
game.
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https://bugs.winehq.org/show_bug.cgi?id=56709
Bug ID: 56709
Summary: PackTouchHitTestingProximityEvaluation not located in
USER32.dll when attempting to run Clip Studio Paint
3.0
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: animaloser(a)gmail.com
Distribution: ---
Clip Studio Paint 3.0 fails to open, with a pop-up message that reads "The
procedure point PackTouchHitTestingProximityEvaluation could not be located in
the dynamic link library USER32.dll"
The launcher does run however, even if it's all white, it's been documented in
the appdb entry for the program. The main software, CLIPStudioPaint.exe, does
not.
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https://bugs.winehq.org/show_bug.cgi?id=57221
Bug ID: 57221
Summary: msmoney.exe crashes when trying to render mrptmain.htm
inside the app
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
In the app Microsoft Money 11.0, I try to see a report (monthly reports) after
installing wine-gecko to make it render.
It crashes with :
```
01c0:err:eventlog:ReportEventW L"msmoney.exe"
01c0:err:eventlog:ReportEventW L"11.0.0.716"
01c0:err:eventlog:ReportEventW L"xul.dll"
01c0:err:eventlog:ReportEventW L"47.0.0.7639"
01c0:err:eventlog:ReportEventW L"0092e348"
```
I rerun the program with `WINEDEBUG=+ieframe,+mshtml,+jscript` to get more
info. I attached this file to this bug report.
wine-6.0.3 (Ubuntu 6.0.3~repack-1) from Ubuntu 22.04.5 LTS
How can I help you more ?
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https://bugs.winehq.org/show_bug.cgi?id=48283
Bug ID: 48283
Summary: Pegasus Mail 4.73 crashes after install
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daveypy(a)outlook.com
Distribution: ---
Created attachment 65965
--> https://bugs.winehq.org/attachment.cgi?id=65965
Saved backtrace from crash
After installing Pegasus Mail in Wine, Pegasus Mail crashes upon launch.
I would be willing to test this in Wine STAGING, but I don't know how to
install STAGING alongside STABLE in Ubuntu.
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http://bugs.winehq.org/show_bug.cgi?id=35684
Bug ID: 35684
Summary: Wine Internet Explorer crash when accessing amazon.com
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.maccabe(a)gmail.com
Created attachment 47650
--> http://bugs.winehq.org/attachment.cgi?id=47650
Backtrace of Wine failure when accessing amazon.com
OS: Linux Mint 16 (Petra) with KDE desktop
Using Wine 1.7.13 in WIN7 mode (also tried WIN XP mode)
Running Wine internet explorer from C:\program files (x86)
Internet Explorer seems to start normally, although slowly. The Winehq web
page loads and appears to render correctly. If I try to access www.amazon.com
(http, or https) the program experiences an error and quits. The following
window is displayed:
report says:
Program Error
The program iexplore.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44236
Bug ID: 44236
Summary: Poisson Superfish: Slow to write binary file.
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: raphaelcervantes(a)protonmail.com
Distribution: ---
Discussion is in this forum.
https://forum.winehq.org/viewtopic.php?f=2&t=29936
I am using Wine to run Poisson Superfish. This program essentially does some
calculations and then writes the results into a binary file. This action is
performed in less than a second in a Windows environment. Unfortunately, it
takes about 10 seconds to write this binary file under Wine. Here is how to
reproduce the error:
1. Install Poisson Superfish on linux using Wine. You have to scroll all the
way down and click register.
http://laacg.lanl.gov/laacg/services/download_sf.phtml
2. Once installed, open a unix terminal in this directory
.../.wine/drive_c/LANL/Examples/RadioFrequency/Waveguides/
3. Run wineconsole cmd.
4. In the new window, run RUNWG.BAT.
3. Several windows will pop up. The ones that stall for a bit are in the
process of writing to a file named something.T35. The T35 refers to tape 35 (I
guess that's how a sector of harddrive memory would be referred as back in the
80s). This is the binary file with the solution in it.
It will finish eventually, but it is pretty slow.
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https://bugs.winehq.org/show_bug.cgi?id=44066
Bug ID: 44066
Summary: mintty/msys2 doesn't work since wine 2.5.0 (named
pipes)
Product: Wine-staging
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.gursky(a)e-mail.ua
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi!
According to [1], I'm opening a new issue.
msys2 (based on Cygwin up to 2.5.x) does work on wine-staging.
Since 2.5.0 mintty starts but has no visible output. You can work only blindly
(ctrl+d closes the session).
Actually I've expected that since wine 2.5 msys2 will work not only on
wine-staging but also on wine. Unfortunately the opposite has happened.
Regards,
Andrey
[1] https://bugs.winehq.org/show_bug.cgi?id=17195#c189
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https://bugs.winehq.org/show_bug.cgi?id=52646
Bug ID: 52646
Summary: Trying to run wit (Wimms Iso Tools) , it works, its
just when I start the iso extraction it gives me this
error.
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: madeinclt26(a)gmail.com
Distribution: ---
Created attachment 71966
--> https://bugs.winehq.org/attachment.cgi?id=71966
After it starts extracting the iso it says " The program wit.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience.
After it starts extracting the iso it says " The program wit.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience.
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https://bugs.winehq.org/show_bug.cgi?id=54975
Bug ID: 54975
Summary: win32u:win32u exits prematurely, leaves child process
behind, interferes with
windows.globalization:globalization
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
win32u:win32u exits prematurely, leaves child process behind:
win32u:win32u start dlls/win32u/tests/win32u.c
[...]
win32u.c:1037: Test marked todo: res = 4
win32u.c:1040: Test marked todo: buf[1] = 0
win32u:win32u:09f0 done (0) in 0s 1295B
win32u.c:1045: Test failed: res = 0
win32u.c:1046: Test failed: buf = d
win32u.c:1049: Test failed: res = 0
win32u.c:1059: Test failed: res = 0
09e0:win32u: 14 tests executed (2 marked as todo, 0 as flaky, 4 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#win32u:win32u
There are two things to notice in the above log:
* The main win32u:win32u process is 09e0 but it did not issue a 'tests
executed' summary. This means it exited prematurely.
* 09e0 is a child process that continues running and printing messages which
interferes with the next test, specifically
windows.globalization:globalization.
Also on the TestBot one can find the corresponding Wine log which contains
these lines that seem strongly correlated to this issue:
0480:err:seh:KiUserCallbackDispatcher ignoring exception
0480:err:seh:KiUserCallbackDispatcher ignoring exception
wine client error:480: partial write 57344
Running: win32u:win32u (694 of 774)
Running tests - 6 failures
This issue only happens on Linux and happens systematically but only on three
configurations:
fg-deb64-t32 but not for the wow32 and wow64 builds on the same
machine
fgtb-debian11-wow64 but not for the wow32 build on the same machine
debian11b-wow64 but but not for the wow32 build on the same machine
(and none of the 32-bit builds on debian11 is impacted)
And I have been unable to reproduce this failure on my machine (fg-deb64-t32).
So it's unclear what causes this failure but it clearly started on 2023-05-15
so it's probably some commit on that day.
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https://bugs.winehq.org/show_bug.cgi?id=55143
Bug ID: 55143
Summary: unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder
called in 32-bit code (0x7b012566)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74705
--> https://bugs.winehq.org/attachment.cgi?id=74705
Cannot Launch the App probably the introduction of the game( before main menu)
cannot create a video decoder i think
Max Payne 2 Cannot Launch due an unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder called in 32-bit code
(0x7b012566)
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https://bugs.winehq.org/show_bug.cgi?id=58041
Bug ID: 58041
Summary: PlayOnline Viewer: Black screen when running via
winewayland.
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
Running PlayOnline Viewer via Wayland by setting DISPLAY="" in an LXQt/Wayfire
session results into a completely black window.
The application still works, just no content can be seen.
Final Fantasy XI Online, which PlayOnline Viewer is used to launch, seems to
work OK so far, when navigated to blindly.
Did not spot anything different in the default terminal output yet.
Running via XWayland works as expected, though that also means a black screen
in displays other than the primary screen, or rather the content just isn't
updated in the other screens.
Without XWayland, the result is the same regardless of the display.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=44253
Bug ID: 44253
Summary: Access violation in multiple cases
Product: Wine
Version: 3.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihormcd+wine(a)gmail.com
Distribution: ---
Created attachment 60052
--> https://bugs.winehq.org/attachment.cgi?id=60052
crash
Access violation exception due to access by 0x0000 address in multiple use
cases while using Far3.
>From Far app try to:
1) on lunch of EXE file (Far.exe, WinMergeU.exe, others)
2) switch drive for the pane (Alt+F1/F2)
3) switch to Quick view mode for a file (Ctrl+Q)
*) few other cases
App: Far Manager 3.0 build 5100 x64
Wine details: wine-3.0-rc3, the app runs using wineconsole
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https://bugs.winehq.org/show_bug.cgi?id=46930
Bug ID: 46930
Summary: DirectX 1 installer Closes after open without
installing
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64037
--> https://bugs.winehq.org/attachment.cgi?id=64037
log
I change wine Windows version to 95 and open DirectX 1.0 installer, but window
instant closes and Installing stopped on unpacking. In logs I see msvcp error
missing shm_open() function. WTF???
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https://bugs.winehq.org/show_bug.cgi?id=56695
Bug ID: 56695
Summary: Unreal Engine game checks for a specific VC runtime
regkey
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 76479
--> https://bugs.winehq.org/attachment.cgi?id=76479
registry key being checked for
An Unreal Engine game checks for a VC++ runtime libs by checking for a specific
registry key created during install of that runtime upon startup.
Consider adding that key.
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https://bugs.winehq.org/show_bug.cgi?id=54567
Bug ID: 54567
Summary: comdlg32: Find/Replace: Flags became invalid after
EN_KILLFOCUS.
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Created attachment 74109
--> https://bugs.winehq.org/attachment.cgi?id=74109
the patch to fix this bug
The flags value became invalid after EN_KILLFOCUS.
It caused a bug that FR_DOWN is cleared when the user set focus to edt1 and
close the find/replace dialog.
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https://bugs.winehq.org/show_bug.cgi?id=55707
Bug ID: 55707
Summary: Wine seems to not be sending TVN_ITEMCHANGING and
TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item on a treeview
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cadbusca(a)gmail.com
Distribution: ---
There is a very important component for the music player Foobar2000 (V2.0
32bits) called 'Album list panel' that was working fine until its version 1.0.
Since version 2.0, a new feature was implemented which is:
"The ability to select multiple items using Ctrl and Shift keys was added. This
includes Shift-clicking, Ctrl-clicking, and holding Shift when pressing
navigation keys." [on a treeview] and selecting a single or multiple items from
the component treeview stopped working.
I opened a PR on the component github repository at:
https://github.com/reupen/album_list_panel/issues/179 and the developer pointed
out that the issue may be caused by some issue with Wine not be sending
TVN_ITEMCHANGING and TVN_ITEMCHANGED notifications when a panel uses
TVM_SELECTITEM to select a single item of a treeview
How to reproduce:
1) Install foobar2000 V2.0 32bits from https://www.foobar2000.org/download
2) Install the latest version of the following Foobar2000 components:
https://yuo.be/columns-ui
and
https://yuo.be/album-list-panel
3) Insert a album-list-panel to foobar
4) Selecting one or more items on the treeview have no effect
5) More details including a small video of the issue can be seen here:
https://github.com/reupen/album_list_panel/issues/179
I'm willing to test when a fix is available.
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https://bugs.winehq.org/show_bug.cgi?id=46552
Bug ID: 46552
Summary: Crossfire doesn't install
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: http://crossfire.z8games.com/download.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63423
--> https://bugs.winehq.org/attachment.cgi?id=63423
console output
I already reported a bug about Crossfire EU (you can find it here
https://bugs.winehq.org/show_bug.cgi?id=45920), but now it merged with
Crossfire NA and the new link for download is
http://crossfire.z8games.com/download.html
The .exe file is different than before, but it doesn't install yet; I don't
know if the problem is the same or not. I attached my console output. You can
reproduce the bug just by downloading the file and trying to install.
I kept my terminal open for more than 3 hours beacuse the process is "running"
and if I close the terminal it says that a process is still running and closing
the terminal will kill it. Therefore I don't know if my console output is
complete or not. If I can help in some way, just tell me! :)
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https://bugs.winehq.org/show_bug.cgi?id=56783
Bug ID: 56783
Summary: MySims doesn't render the character creation screen
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76584
--> https://bugs.winehq.org/attachment.cgi?id=76584
Character creation black screen
When starting a new game, the game will first display a few 2D images detailing
the game's plot. Afterwards the player will be taken to the character creation
screen for them to create their sim. Under wine-9.10 this screen is completely
black minus the in-game UI elements.
(Also in wine-9.10 this screen doesn't show any text. See also: Bug #56782.)
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https://bugs.winehq.org/show_bug.cgi?id=56782
Bug ID: 56782
Summary: MySims does not display text.
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76583
--> https://bugs.winehq.org/attachment.cgi?id=76583
Clean prefix console log.
As the summary says, the game does not display any text. Menus, dialogs,
in-game, etc.
Installing core fonts does nothing.
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=54336
Bug ID: 54336
Summary: Wow64 compatibility breaks on newer 64-bit glibc
releases
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruanformigoni(a)gmail.com
Distribution: ---
Newer versions of 64-bit glibc break current Wow64 compatibility
implementation.
For a new vm of fedora 36:
$ ./wine-ge-7-35-continuous-x86_64.AppImage --version
Usage: wine PROGRAM [ARGUMENTS...] Run the specified program
wine --help Display this help and exit
wine --version Output version information and exit
glibc.x86_64 version is 2.35-20.fc36
glibc.i686 is not installed.
--
For a new vm of fedora 37:
$ /wine-ge-7-35-continuous-x86_64.AppImage --version
/tmp/.mount_wine-gEI9DJM/bin/wine: No such file or directory
glibc.x86_64 version is 2.36-9.fc37
glibc.i686 is not installed (installing fixes it).
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https://bugs.winehq.org/show_bug.cgi?id=57974
Bug ID: 57974
Summary: Palette colors are wrong in 16-bit Myst
Product: Wine
Version: 10.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78232
--> https://bugs.winehq.org/attachment.cgi?id=78232
Screenshot
Steps to reproduce:
1. Extract myst_win3x_win.7z
2. In winecfg, create drive D: as a CD drive from the Myst/cd directory
3. Run `sudo sysctl vm.mmap_min_addr=0`
4. In one terminal, run `Xephyr :1 -ac -screen 800x600x8`
5. In another terminal, run `DISPLAY=:1 openbox`
6. In a third terminal, run `DISPLAY=:1 wine Myst/win3.1/MYST/MYST.EXE`
$ sha256sum myst_win3x_win.7z
562d3a3d829648352b94ab0d828290f17f90406d34218ebe3ffd0ac012cb12e3
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https://bugs.winehq.org/show_bug.cgi?id=54734
Bug ID: 54734
Summary: Lord of the Rings Online randomly crashes during
gameplay
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ewg.grey(a)gmail.com
Distribution: ---
Created attachment 74238
--> https://bugs.winehq.org/attachment.cgi?id=74238
Wine terminal output after a crash
I'm running Arch Linux with Wine 8.4 from the Arch repository on an AMD Ryzen 7
5800X with an AMD ATI Radeon RX 6800 XT graphics card.
The Lord of the Rings Online game client randomly closes/crashes during
gameplay with the following message as the last output from Wine:
01b8:fixme:faultrep:ReportFault 000000000011E500 0x0 stub
I've been using this install of LotRO for over a year with no issues. However,
I tried creating a new Wine prefix and reinstalling the game from scratch.
I run the following winetricks to get all of the game client's functionality to
work:
winetricks d3dcompiler_43 d3dx11_42 d3dx11_43 winhttp corefonts
I'm also using dxvk 2.1
Nothing else is changed from the defaults.
Everything worked fine up through Wine 8.0. However, those were TKG builds of
Wine. I switched to the Arch build of Wine to test if the issue was the TKG
build of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=37297
Bug ID: 37297
Summary: CreateEdit windows always fullscreen under wine
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n4af(a)n4af.net
ref:
https://forum.winehq.org/viewtopic.php?t=23405&p=96423
I have a Pascal (Dephi) app that runs well under Wine application layer.
The problem is that there are a number of edit controls that will only show in
full screen under Wine.
This would be an example of a procedure to create a editable window using Alt-D
WM_INITDIALOG:
begin
Windows.SetWindowText(hwnddlg, RC_DUPECHECKOAR);
Format(TempBuffer1, TC_ENTERCALLTOBECHECKEDON,
BandStringsArray[InActiveRadioPtr.BandMemory],
ModeStringArray[InActiveRadioPtr.ModeMemory]);
CreateStatic(TempBuffer1, 15, 3, 250, hwnddlg, 102);
AltDEditWindowHandle := CreateEdit(ES_CENTER or ES_UPPERCASE or WS_BORDER,
15, 27, 250, 30, hwnddlg, 101);
asm
mov edx,[MainWindowEditFont]
call tWM_SETFONT
end;
CreateOKCancelButtons(hwnddlg);
The above CreateEdit dutifully creates a window under Win7.
Ubuntu (kernel 3.16) will only display as fullscreen.
Under linux I can grab the title bar and move the f/s window but nothing else.
Right clicking on the title bar i have options Restore, Resize, Maximize
selected.
Screen captures on https://forum.winehq.org/viewtopic.php?t=23405&p=96423
Tks, Howard
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=41644
Bug ID: 41644
Summary: Civilization v1.2: crashes on startup
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: K_ThaaL(a)bk.ru
Distribution: ---
Created attachment 56018
--> https://bugs.winehq.org/attachment.cgi?id=56018
trace generated by wine
Wine crashes right after the first frame of game intro is shown.
Created a new 32bit wine prefix for this game.
Tried windows versions XP and 3.1 - behavior is the same in both cases.
Using virtual desktop and disallowing window decorations did not help.
No other options tried.
Ubuntu 16.04 LTS is used with Wine installed from winehq repository.
Problem is detected on 1.9.21 and 1.9.22.
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https://bugs.winehq.org/show_bug.cgi?id=44788
Bug ID: 44788
Summary: Civilization II (v1.02) crash during menus
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielalston(a)gmail.com
Distribution: ---
Created attachment 60814
--> https://bugs.winehq.org/attachment.cgi?id=60814
Backtrace
The game will open, the music plays however every few seconds the sound will
make an awful corrupt sounding noise (possibly related).
The game will usually crash quite quickly. If you're extremely fast you might
be able to get in a game and make a couple of moves before the game crashes
again.
I have similar issues with other 16bit versions of Civilization II.
2.42 patch
2.78 (Fantastic Worlds)
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https://bugs.winehq.org/show_bug.cgi?id=45857
Bug ID: 45857
Summary: Incorrect text color (The Longest Journey)
Product: Wine
Version: 3.16
Hardware: x86-64
URL: https://games.softpedia.com/get/Games-Demo/The-Longest
-Journey-161-Demo.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62344
--> https://bugs.winehq.org/attachment.cgi?id=62344
Wine screenshot
In-game text is outlined in a magenta color. See attached screenshots.
Reproduced with demo 161 and full version (GOG.com) build 142.
MD5: 6d7f91e0a19513e859775862b2ac43d8 thelongestjourneydemo_english.exe
wine-devel 3.16.0~xenial from winehq.org
Xbuntu 16.04.5 x86_64
Nvidia GeFOrce GTX 750 Ti, driver version 384.130
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https://bugs.winehq.org/show_bug.cgi?id=41549
Bug ID: 41549
Summary: Hover! in fullscreen mode does not cover the top bar
in Gnome.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
I'm using wine-staging 1.9.20.
When you set Hover! to fullscreen, it sets the display resolution and fills up
most of the screen as it should, but it's set under top bar in GNOME, resulting
in several rows of pixels from the bottom of the application also being outside
of the display.
I confirmed that Hover! does cover the task bar in a Windows VM.
There's nothing really in the logs, except for a weird
"fixme:process:LoadModule Strange error set by CreateProcess: 193", but that
shows up before setting fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=53910
Bug ID: 53910
Summary: windows get moved around when dpms blankout happens
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Technically, it's a regression, but not sufficiently significant (for me) to
check when it began - I initially thought it was something even more random.
Anyway, as the summary says, relatively recently (I'd say within last two
months, perhaps less) I've noticed than under some at the time unclear
condition, some of the windows get randomly moved around their respective
desktops without any of my interaction.
For the most part it was only slightly annoying and seemingly random, so I've
just lived with it.
But today I had an idea and successfully tested it.
All that's needed was 'xset dpms force off'. It's also quite generic - can be
triggered with notepad and winecfg.
My setup is of two monitors, but one of them is quite old and most of the time
turned off (that still allows for stumbling upon various quirks of
winex11.drv's multi-screen handling).
Once 'xset dpms force off' is fully in effect, upon restoring from the blankout
the windows get somewhat randomly moved.
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https://bugs.winehq.org/show_bug.cgi?id=54801
Bug ID: 54801
Summary: FL Studio Plugin Crashing App
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theenviousone23(a)gmail.com
Distribution: ---
Whenever I attempt to authorize a specific plugin, it causes the entire
application to close down immediately afterwards, and I'm not sure why this is
happening.
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https://bugs.winehq.org/show_bug.cgi?id=37192
Bug ID: 37192
Summary: Some Chinese displayed as garbage in DushuBus
everytime updating bookmarks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
DushuBus is an online book reader.
Download DushuBus from http://www.dushubus.com/down/book_setup_12.4.exe
Install Dushbus and dependencies: winetricks -q mdac28 jet40.
Step 0.Start DushuBus from
C:/Program Files/读书巴士/Book.exe
Step 1. Click the 网站设置 (Network settings) item from the dropdown menu in the
right top corner of DushuBus:
Step 2. Click 小说正文标识设置 (Bookmarks settings)
Step 3. Click 在线更新 (online update)
Step 4. Click 确定 (ok)
See: dushubus_code.png for screenshot
Some Chinese characters display in garbage.
===
未完待续,欲知后事如何,请登录新浪原创┰母嗾陆凇VС肿髡撸С终妗?lt;/p><p>新浪原创:http://vip.book.sina.com.cn
===
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https://bugs.winehq.org/show_bug.cgi?id=38797
Bug ID: 38797
Summary: can not write in Greek in cherrytree and keepnote
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
It may not be a wine problem
http://portableapps.com/apps/office/cherrytree-portable
and
http://portableapps.com/apps/office/keepnote-portable
These are note taking apps.
They work ok with wine but can not write notes in Greek.
In other note taking apps like
http://portableapps.com/apps/office/babelpad-portable
, I am able to write Greek.
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https://bugs.winehq.org/show_bug.cgi?id=48060
Bug ID: 48060
Summary: no internet connectivity within wine ubuntu 19.04
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike.lussier(a)gmail.com
Distribution: ---
running Ubuntu 19.04
I'm running Winlink-express and its complaining that there is no internet
connectivity. This is the first time in years that I have actually gotten wine
to install on ubuntu without complaining and now this.
wine version
wine-4.0 (Ubuntu 4.0-1)
wine-mono-4.7.1
wintricks 20190912-next
dotnet35sp1
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https://bugs.winehq.org/show_bug.cgi?id=57482
Bug ID: 57482
Summary: Total Annihilation (GOG, demo) – The game menu opens
in full screen, but the rendered part doesn’t fit the
display.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karol23145(a)gmail.com
Distribution: ---
Created attachment 77494
--> https://bugs.winehq.org/attachment.cgi?id=77494
wine_screenshot
WARNING: The GOG version of the game is broken starting from Wine version 9.17.
(Different bug.)
GAME DEMO CAN BE DOWNLOADED FROM:
https://archive.org/details/TotalAnnihilation_201405
I tested the Total Annihilation demo on the following Wine versions: 9.22,
9.22-staging, 9.0, 8.0, and 7.0.
Additionally, I tested the GOG version of Total Annihilation with the Commander
Pack on these Wine versions: 9.16 (last working version), 9.0, 8.0, and 7.0.
The bug is present in all tested versions, so it is likely not a regression.
Attaching wine and windows screen-shots.
After starting gameplay, everything works correctly, only menu is bugged.
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https://bugs.winehq.org/show_bug.cgi?id=57402
Bug ID: 57402
Summary: Xubuntu 24.04 with Wine Version 9.0~repack
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newgvfone(a)gmail.com
Distribution: ---
Created attachment 77388
--> https://bugs.winehq.org/attachment.cgi?id=77388
TCP/IP communication to device crashes app & Wine?
This application worked fine with Ubuntu XFCE 22.04 but after upgrading to
24.04 it no longer works.
I tried uninstalling and reinstalling Wine (Version 9.0~repack) from the Ubuntu
software center but that did not help.
I will try a .deb file install of version 9.2 if I can to see if that helps.
This is probably Canonical's fault and not a Wine bug but I'm not savvy enough
to know.
Crash log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57383
Bug ID: 57383
Summary: wine 9.0 stable
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dsimonyan100(a)gmail.com
I can't run my games whenever I try to run my games the wine debugger pops up
please help me
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https://bugs.winehq.org/show_bug.cgi?id=56733
Bug ID: 56733
Summary: error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcsedude(a)msn.com
Distribution: ---
Created attachment 76512
--> https://bugs.winehq.org/attachment.cgi?id=76512
error
will not work attached file
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https://bugs.winehq.org/show_bug.cgi?id=56684
Bug ID: 56684
Summary: native wayland restart to xorg causes freezes
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
from memory (maybe missed something, did something extra)
- start wayland
- run a game with native wine (star wars kotor)
- regedit and change back to `x11,wine`
- exit wayland (wine server is still running)
- start xorg
- run a game... bad times ensue. freezes, have to kill everything in tty, kill
wine
probably low priority as ppl shouldn't do this once their environment is set up
and working. idk the behavior of wine and restarting itself.
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https://bugs.winehq.org/show_bug.cgi?id=56941
Bug ID: 56941
Summary: EA app fails to launch game if total size of
environment variables exceeds ~32000 characters
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### Steps to reproduce
Preparation:
- Have the EA app installed:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
- I installed it through Bottles, which installs the following Winetricks
dependencies:
https://github.com/bottlesdevs/programs/blob/main/Games/eaclient.yml
Reproducing:
- Set a very long environment variable, before launching the EA app
- From the EA app, launch any game
- Alternatively, execute the game directly, it will automatically launch the
EA app to launch the game
- If you don't have any game, "The Sims 4" is free
- The game won't launch, an error popup from the EA app will appear (see notes)
### Notes
It doesn't matter whether these ~32000 characters are from a single environment
variable, or from the combination of many of them.
I didn't test on Windows. It may be impossible to test there, since the
environment block there has a limit of 32760 characters (which may probably be
the reason for this issue in the first place).
I say "~32000", because the issue starts occurring a little before 32760
characters. However, my counting method was imprecise (I simply typed `set` in
`wine cmd`, then counted the characters), and there's also the fact that the EA
app also sets its own environment variables.
The issue also occurs with games bought from Steam (thus launched with Proton)
that also have to go through the EA app (thanks EA).
This issue existed before, and the weird thing is that the error popup from the
EA app is different from some time ago (I imagine due to the app being
updated).
Before it was: "Failed to launch game. An error on our end caused the launch to
fail. Try again a little later."
Now it's: "The game hasn't released yet" (which is obviously untrue).
Is it a stack overflow issue?
Logs obtained with `WINEDEBUG=EADesktop.exe:+relay` are too big to attach, even
compressed. Let me know what `WINEDEBUG` parameters I should use instead.
I can see that the app calls `GetEnvironmentStringsW`, shortly followed by a
`WideCharToMultiByte` for each variable (key and value separately). This is
done three times.
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https://bugs.winehq.org/show_bug.cgi?id=52500
Bug ID: 52500
Summary: error with winediag (nodrv_CreateWindow)
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josue.bock(a)univ-smb.fr
Distribution: ---
Created attachment 71795
--> https://bugs.winehq.org/attachment.cgi?id=71795
output in command line showing errors
Hello,
When upgading from 6.22 to 6.23, wine does not open anymore with a software.
It seems to be related to another bug report
(https://bugs.winehq.org/show_bug.cgi?id=51210) but AFAIC see, this was not the
same wine version involved.
My laptop also has two GPU, one Intel and one Nvidia.
The Intel one is expected to be unactivated.
I asked for help on the forum before sending this bug report, the discussion is
here: https://forum.winehq.org/viewtopic.php?f=2&t=36155&p=135932#top
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http://bugs.winehq.org/show_bug.cgi?id=27584
Summary: MFC fillrect draws differently under wine
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bailey937(a)yahoo.com
Created an attachment (id=35259)
--> (http://bugs.winehq.org/attachment.cgi?id=35259)
sample program for reproducing FillRect bug
I have a program that uses CPaintDC.FillRect() to draw histogram samples.
It draws one-pixel wide vertical rectangles.
Under wine, the bottom-most pixel is not drawn.
I'm attaching a sample program. Under Windows7 (have 64bit pro), the red line
is touching the black baseline and the black line on the right is touching the
baseline also.
When I run the program under wine, both the red vertical line on the left and
the black vertical line on the right are floating one pixel above the baseline.
I tried both 32bit Ubuntu 11.04 (wine 1.2.2) on a netbook and also Fedora 15
64bit (wine 1.3.21) under Virtualbox on my Windows machine. Both have the same
problem.
The relevant code for the test case is in
CChildView::OnPaint() in ChildView.cpp
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https://bugs.winehq.org/show_bug.cgi?id=48483
Bug ID: 48483
Summary: Mouse cursor always visible in Gothic 2 with D3D11
renderer
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer shows X11/KDE mouse
all the time. Cursor should not be visible in Gothic 2 at all. It does not have
any functional impact but it's disturbing.
How to reproduce:
- Get Gothic 2.
- Test G2 works (menu at least).
- Extract GD3D11 (e.g. from
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D…
but even old versions from Liker suffer from same issue). DLLs from archive
belong to `<game dir>/System` directory.
- Start the game with `ddraw=n,b`.
- See that mouse cursor appears when menu finishes loading. Alternatively,
mouse movements make cursor appear even before menu finishes loading.
There is some analysis here https://github.com/Tk-Glitch/PKGBUILDS/issues/428 .
I can confirm that same issue happens with clean wine-staging 5.0rc4 from Arch
repositories (also with wine-tkg built from master). While clean G2 works
properly in vanilla wine, GD3D11 needs staging otherwise it crashes at startup.
Tested on
`Linux coolhost 5.4.12-arch1-1 #1 SMP PREEMPT Tue, 14 Jan 2020 21:44:31 +0000
x86_64 GNU/Linux`
Ryzen 7 1700
RX 580 8G
16 G RAM
mesa 19.3.2
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https://bugs.winehq.org/show_bug.cgi?id=38705
Bug ID: 38705
Summary: Gothic crashes on saving games
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amlopezalonso(a)gmail.com
Distribution: ---
Created attachment 51633
--> https://bugs.winehq.org/attachment.cgi?id=51633
Crash backtrace
Gothic 1.08j always crashes when trying to save a game, right after entering
savegame name. Attaching backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=39867
Bug ID: 39867
Summary: Long path components (e.g. 250 character long) crash
open/save dialogs
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: whitequark(a)whitequark.org
Distribution: ---
To reproduce:
1. mkdir
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2. call GetOpenFileName and navigate to a directory containing the newly
created one
3. Wine is aborted by stack smashing protection
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http://bugs.winehq.org/show_bug.cgi?id=23193
Summary: wine notepad: Slow to open large files
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=28858)
--> (http://bugs.winehq.org/attachment.cgi?id=28858)
Long text file (3.1M uncompressed)
gunzip the attached file and open it in notepad. For me, it takes > 5 seconds
to open on a quadcore. WinXP notepad (both virtualbox and native) will open it
instantly.
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https://bugs.winehq.org/show_bug.cgi?id=37789
Bug ID: 37789
Summary: cmd.exe /c cannot handle "(" and ")" characters in a
full script path name
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 50334
--> https://bugs.winehq.org/attachment.cgi?id=50334
Various cmd executions discussed in the report using WINEDEBUG='+cmd'.
Far Cry 4 (which requires at least a 64-bit Windows 7 prefix) fails to call a
bash script on launch:
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat /silent' as an internal or external
command, or batch script.
Sure enough, calling it manually (even without the /silent argument) results in
the same error:
$ wine cmd.exe /c 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\GEFirewall.bat'
Can't recognise 'C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far
Cry 4\Support\Software\GEFirewall.bat' as an internal or external command, or
batch script.
Suspicious of the ( and ) characters in the URL, I tried copying the
GEFirewall.bat to the path 'C:\Program Files\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software\' (which doesn't normally exist but I
manually created it).
$ wine cmd.exe /c 'C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Far Cry
4\Support\Software\GEFirewall.bat'
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\FarCry4.exe" L"FarCry4" L"ENABLE"
fixme:netsh:wmain stub: L"netsh" L"firewall" L"add" L"allowedprogram"
L"C:\\Program Files\\Ubisoft\\Ubisoft Game Launcher\\games\\Far Cry
4\\Support\\Software\\..\\..\\bin\\IGE_WPF64.exe" L"FarCry4-IGE" L"ENABLE"
The script ran perfectly.
One more test to confirm my sanity:
$ wine explorer.exe 'C:\Program Files (x86)\Ubisoft\Ubisoft Game
Launcher\games\Far Cry 4\Support\Software'
This opened the directory in explorer fine. Only cmd.exe /c ... seems to show
this issue.
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https://bugs.winehq.org/show_bug.cgi?id=56274
Bug ID: 56274
Summary: Ceville: .NET Framework 3.5 game crashes with Wine
Mono
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=22513
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
This bug is present in the full game (version 1.0.2.0) and in the demo. I've
provided the download link for the demo.
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
With Wine Mono:
The game can be launched as far as the menu screen, but it crashes at the start
of a new game, at the end of the loading screen. I assume this is related to
the video that should be playing at that point.
The game also crashes on closing.
With dotnet35sp1 installed via winetricks:
The game can be launched but there are several error messages ("Unhandled
exception in a component in your application") each time a video is played.
These errors can be ignored by clicking on "Continue". The sound of the video
is audible, but the video display is truncated. Ignoring these errors allows
you to play the game (no crashes).
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https://bugs.winehq.org/show_bug.cgi?id=47024
Bug ID: 47024
Summary: Pen pressure does not register full range
Product: Wine-staging
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: metichi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64183
--> https://bugs.winehq.org/attachment.cgi?id=64183
Pressure graphs by wine staging version
Using drawing tablets in the wine staging version 4.6 makes the pressure
readings top at about 10% of the input range, while still responsive within it.
I have tested it using Clip Studio Paint version 1.8.7 on ubuntu 18.04.
I tried 2 tablets, a wacom pencil small (using the wacom drivers installed by
default in ubuntu) and a Huion Kanvas GT191 (using digimend drivers v9) with
identical results.
Attached are the pressure suggestions made by CSP while calibrating the
pressure range
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http://bugs.winehq.org/show_bug.cgi?id=33056
Bug #: 33056
Summary: Tablet stylus pressure works in Manga Studio 5 until a
focus or key event occurs
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aardvark(a)krl.com
Classification: Unclassified
Unlike prior versions, the tablet stylus pressure works for Manga Studio 5;
however, if a key is pressed or the pen goes out of the window and back in,
lines drawn either draw nothing (no pressure?) or are drawn blobby (saw-tooth
pressure) like a chain of tear-drops.
The cursor displayed often jitters between two different cursors (e.g. a small
circle and a large one or a circle and an arrow). This leads me to believe that
it's swapping between two pointing devices, most likely the mouse and the
stylus.
Maybe related to 15443 and other pen pressure bugs.
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https://bugs.winehq.org/show_bug.cgi?id=43612
Bug ID: 43612
Summary: Running on Unsupported OS. OS is not Windows 7 or
later
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrnoboost(a)mailinator.com
Distribution: ---
Created attachment 59028
--> https://bugs.winehq.org/attachment.cgi?id=59028
Error: Running on Unsupported OS. OS is not Windows 7 or later
Setup & Installation
1. Installed Wine-2.15 staging via package installer
2. pass in WINEARCH=win32 and WINEPREFIX=[some perfix] to winecfg. Directory is
not pre-made, so Wine created the directory and did the work.
3. chose Windows 7 and enabled CSMT, VAAPI, EAX under "Staging" tab in winecfg
3. Used Winetricks to install vcrun 2005 - 2015, vcrun6, vcrun6sp6; msxml4 and
6;msc40 and 42 to run Clip Studio Paint 1.6.2
Installed Clip Studio Paint 1.6.2 and started the software with stylus on
tablet ready for use.
Running the software
I got an error saying "Running on unsupported OS. OS is not Windows 7 or later"
--- This software runs on Windows 7. I ran this software on a Windows 7 64bit
machine before.
Clicked passed it, and the workspace loads but I couldn't draw on the canvas. I
get no response from either stylus nor mouse.
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https://bugs.winehq.org/show_bug.cgi?id=54492
Bug ID: 54492
Summary: Clip Studio Paint - Modifier Keys break stylus input
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalidibus(a)gmail.com
Distribution: ---
When drawing in Clip Studio paint, hitting modifier keys like Ctrl Shift Alt
etc will cause the cursor to glitch and start rapidly flashing between
different input methods.
Can only be fixed by restarting the program, but holding down a different
modifier key pauses the glitching.
This occured on multiple Arch based systems (Manjaro and SteamOS) with an
Artist 15.6.
I have tested this with both the built in libwacom (I think) drivers, and
XP-Pen's own drivers, no change in the behaviour.
The behaviour does NOT occur with a mouse. It is only with a stylus.
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https://bugs.winehq.org/show_bug.cgi?id=57623
Bug ID: 57623
Summary: Approach welcome screen does not appear when rub from
a virtual desktop
Product: Wine-staging
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Lotus Approach N99.8.0208.0800 (Smart Suite)
Fedora 41
Xfce 4.18
screen resolution: 4096x2160
Reproduced under:
WineHQ Staging:
wine-staging-10.0.rc3-1.1.x86_64
winehq-staging-10.0.rc3-1.1.x86_64
Wine Staging Fedora repo:
wine-9.15-1.fc41.x86_64
wine-9.15-1.fc41.i686
When Lotus Approach is started from a terminal directory, the welcome screen
pops up.
$ wine approach
But when Lotus Approach is started as a "virtual Desktop", it does not.
$ cd .wine/drive_c/lotus/approach/
$ wine explorer /desktop approach
From Xfce Launcher:
bash -c "cd $HOME/.wine/drive_c/lotus/approach; wine explorer
/desktop=`date +%%H:%%M:%%S`_wine_virtual_desktop_1680x1050,1680x1050
approach.exe"
If you open a database, then close it, the welcome screen does pop up. I will
attach a video of it.
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http://bugs.winehq.org/show_bug.cgi?id=19712
Summary: Template text instead of usual information in
VirtualBox installer
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b0ntrict0r(a)yandex.ru
Created an attachment (id=23024)
--> (http://bugs.winehq.org/attachment.cgi?id=23024)
Screenshot that illustrates the problem
Text labels are filled with a template text instead of components description,
installation path, size, etc. in VirtualBox 2.2.4 installer. Text in label (1)
substitutes with proper content after selecting component in the tree, and text
in label (3) substitutes with proper text after selecting installation path in
"Browse" dialog.
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https://bugs.winehq.org/show_bug.cgi?id=56815
Bug ID: 56815
Summary: Virtualbox installer fails to install
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svengrewe(a)posteo.de
Distribution: ---
Used Wine version: 9.10
The Virtualbox installer is broken. It fails to install with GUI and in silent
mode.
I tested the installer for Virtualbox version 4.3.12, 5.2.44 and 6.0.10.
Installing .Net Frameworks doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=30773
Bug #: 30773
Summary: Nibud C@shflow Manager 4 not starting
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cumulus0007(a)gmail.com
Classification: Unclassified
Nibud C@shflow Manager is an application to manage your finances and personal
budgets.
The application shows a welcome screen, where one can choose to evaluate or to
buy a license. When evaluation is started, it tries to import settings from
other applications. Once this is finished, the application reports an error has
occured and the application must close. No further information is provided.
fixme:ole:CoInitializeSecurity (0x45ae00,-1,(nil),(nil),6,2,(nil),64,(nil)) -
stub!
err:ole:CoGetClassObject class {24e669e1-e90f-4595-a012-b0fd3ccc5c5a} not
registered
err:ole:CoGetClassObject no class object {24e669e1-e90f-4595-a012-b0fd3ccc5c5a}
could be created for context 0x1
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: kan gedeeld
objectbestand niet openen: Bestand of map bestaat niet
fixme:shell:FileIconInit (true)
fixme:hnetcfg:fw_manager_GetIDsOfNames 0x2ca9e40
{00000000-0000-0000-0000-000000000000} 0x32f880 1 1043 0x32f8c4
fixme:resource:GetGuiResources (0xf8,0): stub
Wine 1.5.5
Linux 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_64
x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=56713
Bug ID: 56713
Summary: Vampire: The Masquerade - Bloodlines Vampire.exe
process keeps lingering
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
After quitting Vampire: The Masquerade - Bloodlines, the "Vampire.exe" process
keeps lingering and must be killed or it will keep running endlessly.
This is especially noticeable when running the game in a virtual desktop,
because the virtual desktop will keep lingering too until the "Vampire.exe"
process is killed.
Despite the bug metadata being set to WINE 9.8, the current 9.9 build is
affected too (but is not proposed when opening a new bug report).
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https://bugs.winehq.org/show_bug.cgi?id=56676
Bug ID: 56676
Summary: native wayland resolution with 32bit games on wow64
grabs input
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Enabling wow64 (64bit wine without separate 32bit) to get native wayland wine
running seems to have issues when rescaling input. Fallout 3 and KOTOR have
similar related issues.
Fallout 3 - if you are at a different resolution than what is set in the ini,
the game opens a popup saying to run the launcher because your input does not
support the resolution. This popup seems to freeze all input related to the
window manager (labwc), where the mouse is locked and keyboard shortcuts will
not work. You can use tab/arrows to press the 'ok' button which will close the
popup. Changing to the resolution with wlr-randr to match the ini file runs
fine afaict.
KOTOR - this game changes resolution a lot for startup and cutscenes. It also
has a lower resolution compared to most games and does not hit 1080p. Similarly
input is trashed and does not work as expected. The game does not start. I
assume if the game did start it would constantly want to change resolution for
cutscenes.
Using XWayland does not appear to have the same issues. But it does not change
resolution appropriatey (and with it, refresh rate).
I was only able to get 32bit games running under native wine+wayland with the
wow64 mode. Not sure if I missed something with the build or if 32bit is not
properly set up yet. KOTOR had an error about using the null/noa(?) driver.
Fallout 3 just didn't run, assert(!status) for vkCreateInstance at
winevulkanloader.c:271
I can file separate bug for resolution scaling in wayland vs the input grab.
System
- kernel 6.9.0
- wine 9.8
- void linux
- labwc 0.7.2 (wayland wlroots)
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https://bugs.winehq.org/show_bug.cgi?id=56743
Bug ID: 56743
Summary: Wine "typo" in traces ... library failing to be loaded
see their 1st letter replaced by a "v".
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76525
--> https://bugs.winehq.org/attachment.cgi?id=76525
traces
Trying to wine mspaint.exe with W2K3 mspaint.exe ... library failing to be
loaded see their 1st letter replaced by a "v". See screenshot
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https://bugs.winehq.org/show_bug.cgi?id=56077
Bug ID: 56077
Summary: [9.0_rc regression] C&C Generals Zero Hour fails to
startup with: err:module:DelayLoadFailureHook failed
to delay load ole32.dll.CLSIDFromString
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herrtimson(a)yahoo.de
Distribution: ---
hey everyone, I've got a wine prefix for C&C Generals which works just fine
with wine-8.0.2. Now that I upgraded to wine-9.0_rc3 for testing, it is pretty
broken:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 184
Current serial number in output stream: 204
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 48
Current serial number in output stream: 52
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 48
Current serial number in output stream: 52
0024:err:xrandr:xrandr_get_screen_resources Failed to get screen resources.
0024:err:xrandr:xrandr14_get_gpus Failed to get gpus
0024:fixme:exec:SHELL_execute flags ignored: 0x00000100
0024:err:module:import_dll Library coml2.dll (which is needed by
L"C:\\windows\\system32\\ole32.dll") not found
0024:err:module:DelayLoadFailureHook failed to delay load
ole32.dll.CLSIDFromString
wine: Call from 7BC42CDC to unimplemented function ole32.dll.CLSIDFromString,
aborting
wine: Unimplemented function ole32.dll.CLSIDFromString called at address
7BC42CDC (thread 0024), starting debugger...
013c:err:xrandr:xrandr_get_screen_resources Failed to get screen resources.
013c:err:xrandr:xrandr14_get_gpus Failed to get gpus
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x4000004
Serial number of failed request: 48
Current serial number in output stream: 52
user@tuxbox ~ $ 014c:err:seh:NtRaiseException Unhandled exception code c0000005
flags 0 addr 0x7eb4e655
wine client error:14c:
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https://bugs.winehq.org/show_bug.cgi?id=49498
Bug ID: 49498
Summary: In file-open dialog, selecting .lnk shortcut picks
shortcut instead of going to target folder
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
In a Wine file-open dialog, if you double-click a shortcut to a folder (unsure
about file), it sends the shortcut to the program instead of navigating to the
folder.
OpenMPT is one app which expects you to open a .lnk file in a file-open dialog.
The way I found this bug is:
- Install OpenMPT on Windows or Wine.
- Open the View menu and click Setup.
- Click the Keyboard tab, and click "Import Keys...".
If you double-click "More Keymaps", Windows would go to the .lnk target
directory. But Wine returns the .lnk file from the file-open dialog.
Note that OpenMPT uses XP-style file dialogs on Wine because Wine's Vista-style
file dialogs are terrible.
https://github.com/OpenMPT/openmpt/blob/84428b3666d79d197a7bb9f3a9ece0b2ba2…
On Wine, both XP/Vista dialogs don't traverse the .lnk file and instead return
the .lnk path. On Windows, both XP/Vista dialogs traverse the .lnk file.
MFC defines two types of dialogs with a similar C++ API. XP = Common File
Dialog (I think), Vista = Common Item Dialog (COM-based).
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http://bugs.winehq.org/show_bug.cgi?id=33306
Bug #: 33306
Summary: Wine creates FreeDesktop .desktop files when windows
Desktop shortcuts (lnk files) are created
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Classification: Unclassified
Mac OS X does not support the freedesktop standard for .desktop files, however
Wine attempts to create one anyway when a Windows shortcut (lnk file) is
created by an installer.
This feature should be disabled on Mac OS X, in place of something which can
generate Mac OS X-compatible shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=54471
Bug ID: 54471
Summary: Spider-Man The Movie (2022) black cut-scenes
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)gmail.com
Distribution: ---
Hello,
I tried to install Spider-Man The Movie (2022) (CD), intro video and all others
videos are black, but you can hear sound.
The video are encoded with blink codec.
I can reproduce this bug with demo of this game available here:
https://www.fileplanet.com/archive/p-27762/Spider-Man-The-Movie-Demo
My log using wine-staging 8:
$ wine SpiderMan.exe
0144:fixme:imm:ImeSetActiveContext (0003008E, 1): stub
0144:fixme:imm:ImmReleaseContext (00040050, 0003008E): stub
012c:fixme:imm:ImeSetActiveContext (000000000002003E, 0): stub
012c:fixme:imm:ImmReleaseContext (00000000000200A8, 000000000002003E): stub
0144:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0144:err:d3d:wined3d_restore_display_modes Failed to read the registry display
mode for L"\\\\.\\DISPLAY1".
0144:err:d3d:wined3d_swapchain_init Failed to restore display mode.
014c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
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https://bugs.winehq.org/show_bug.cgi?id=46207
Bug ID: 46207
Summary: shaders broken in EVE Online
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: n.andrew.walsh(a)gmail.com
Distribution: ---
Created attachment 62889
--> https://bugs.winehq.org/attachment.cgi?id=62889
A combat site in EVE, which is surrounded by a giant black cube because of
broken shaders
Setting shaders to "high" quality in the graphics menu causes some shader
elements in EVE Online to render incorrectly. Notably in the new Abyssal sites,
as well as stars, around certain stargates, stations, and in certain anomaly
sites.
Józef Kucia submitted changes to the shaders in 3.16 and 3.17, which was around
when I started having the problem. I'm not sure if it's a regression, or just
work that still needs to be done. I've attached a screenshot to show what it
looks like: rather than a haze or gas-cloud effect, the whole site is
surrounded by a giant black cube. When inside this cube, visibility is poor,
most assets are invisible, and it's difficult to play.
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=38881
Bug ID: 38881
Summary: listview control sends messages before updating items
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: aeikum(a)codeweavers.com
Distribution: ---
Wine's listview control sends LVN_ITEMCHANGED notifications as items are
updated. For example, when changing the selected item, it sends a notification
that the old item was deselected, and then sends a notification that the new
item has been selected. If an application queries the current selection during
the first notification, it will appear that no items are selected. This is
different from how Windows behaves, which appears to send notifications only
after updating all item states.
This breaks the Ancestral Quest program's Changelog feature, though this
requires the program to be purchased. It shouldn't be too hard to write tests
demonstrating this, either.
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https://bugs.winehq.org/show_bug.cgi?id=56390
Bug ID: 56390
Summary: So Blonde: game systematically crashes at a certain
point
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"So Blonde" European Retail DVD 1.01 version (English, French and German).
Point-and-click game developed by Wizarbox and released in 2008.
I couldn't find the game on either Steam or GOG. However, for those who want to
confirm the bug, the game is easily found in The Internet Archive Software
Collection.
OS:
Ubuntu 22.04.3 LTS 64bit.
Wine:
wine-9.3 development version (staging version is also affected).
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game crashes at the start of the "Hook the Keys" mini-game. An error
message box is displayed.
This is chronologically the third mini-game in the game; the first two
mini-games do not cause the game to crash.
This "Hook the Keys" mini-game is launched when you play Max and you use the
"Fishing rod" with the "Wooden grille" at the centre of the Winsome Maid deck.
I'll provide a save of the game just before the crash for those who want to
confirm the bug.
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https://bugs.winehq.org/show_bug.cgi?id=56286
Bug ID: 56286
Summary: Evil Under the Sun: game crashes when starting a new
game (regression)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
CC: pgofman(a)codeweavers.com
Regression SHA1: 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Distribution: Ubuntu
Created attachment 76008
--> https://bugs.winehq.org/attachment.cgi?id=76008
Terminal output after crash
Game:
Agatha Christie: Evil Under the Sun
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes systematically when you start a new game.
According to AppDB, the game was rated platinum with older versions of Wine. So
I ran a regression test:
354a8bb1f4a65bdec052606f2799db9e2907b5b1 is the first bad commit
commit 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu May 11 21:53:02 2023 -0600
ntdll: Better match Windows subheap sizes.
dlls/kernel32/tests/heap.c | 8 ++------
dlls/ntdll/heap.c | 13 +++++++++----
2 files changed, 11 insertions(+), 10 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=56253
Bug ID: 56253
Summary: Perry Rhodan - The Adventure (2008 game): demo crashes
on launch
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.4players.de/4players.php/download_info/Dow
nloads/Download/48508/Perry_Rhodan/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 75962
--> https://bugs.winehq.org/attachment.cgi?id=75962
log
Game:
'Perry Rhodan: The Adventure' German Demo
The full game is copy-protected (TAGES), so I've only considered the demo
version. Only a German-language demo is available. I've provided the link to
download it.
Once installed, the demo launches in windowed mode. To run it in full-screen
mode, add the option '-fullscreen' ('wine perry_rhodan.exe -fullscreen').
SHA256 Hash
71d8f9051abfe039437ba01a458b2afa2c261142078649922dc923ba5af8909c
perryrhodan_demode.exe
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes as soon as it is launched (I've provided the log as an
attachment).
There is a workaround: run the demo using the option '-compatibility_mode'
('wine perry_rhodan.exe -compatibility_mode').
In compatibility mode, the game starts but in the lowest graphics settings.
When you go to 'Settings' ('Einstellungen'), and try to set the 'Default
settings' ('Voreinstellung') to 'High' ('Hoch'), it remains on 'Custom'
('Eigene') with 'Shadowmap' disabled in 'Shadows' ('Schatten'). The attempt to
activate 'Shadowmap' shadows fails (it remains deactivated even after the
settings have been saved) and the message below appears in the log. In
addition, 'Antialiasing' ('Kantenglättung') is deactivated (and cannot be
activated).
0024:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
0024:err:wgl:glxdrv_wglShareLists Could not share display lists because both of
the contexts have already been current or shared
My guess is that the crash when you run the demo without the workaround is due
to the 'shadowmap' shadows or to the antialiasing.
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https://bugs.winehq.org/show_bug.cgi?id=56557
Bug ID: 56557
Summary: I ask you to support writing in RTL languages
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awf170407(a)gmail.com
I ask you to support writing in RTL languages such as Hebrew and Arabic. I
tried WineMate through Android via Termux 11, but most of the letters do not
respond. I used an external keyboard but it did not fix the problem. I asked
the Termux 11 developers and they told me that this is a problem related to
Wine. Please fix it.
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