https://bugs.winehq.org/show_bug.cgi?id=57987
Bug ID: 57987
Summary: The Queen of Heart 99 SE : Config.exe crashes when
before saving and quitting
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 78237
--> https://bugs.winehq.org/attachment.cgi?id=78237
Backtrace of the crash
Same game as https://bugs.winehq.org/show_bug.cgi?id=57283.
Config.exe is used to edit the configuration settings such as the full-screen
or windowed mode. However when pressing "OK" it crashes before saving.
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https://bugs.winehq.org/show_bug.cgi?id=58022
Bug ID: 58022
Summary: mscoree:comtest fails
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
mscoree:comtest has started failing on Wine. I grabbed a mscoree,module,seh,pid
log, and this seems to be the relevant section:
022c:0230:trace:module:map_image_into_view mapping PE file
L"\\??\\Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll"
at 0x3430000-0x3438000
022c:0230:trace:seh:handle_syscall_fault code=c0000005 flags=0 addr=0xf7e5773d
ip=f7e5773d
022c:0230:trace:seh:handle_syscall_fault info[0]=00000001
022c:0230:trace:seh:handle_syscall_fault info[1]=03431000
022c:0230:trace:seh:handle_syscall_fault eax=00000000 ebx=00000800
ecx=00000f00 edx=03431000 esi=03430080 edi=00007800
022c:0230:trace:seh:handle_syscall_fault ebp=7d58c240 esp=0022f854 cs=0023
ds=002b es=002b fs=0063 gs=006b flags=00010206
022c:0230:trace:seh:handle_syscall_fault returning to user mode ip=7bcdc5dc
ret=c0000005
022c:0230:warn:module:load_dll Failed to load module
L"Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll";
status=c0000005
Not sure what's going on, but it seems like load_dll is treating the syscall as
a page fault?
Based on test patterns, it appears the bug was introduced between
ced1402d20ba874f9634a306630455366c3865b5 and
3323a7e4474afc3509ba56eab51b76e7887f6450.
mscoree:mscoree also fails, but I'm not sure yet whether it's related, although
the failure was introduced within that same commit range.
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https://bugs.winehq.org/show_bug.cgi?id=57784
Bug ID: 57784
Summary: Video modes are broken
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: oleg(a)np880.ru
Distribution: ---
Created attachment 77982
--> https://bugs.winehq.org/attachment.cgi?id=77982
Bugged video modes on wine wayland driver
Wine Wayland driver fails to properly enumerate video modes for monitors in
multi-monitor setup.
I have 3 monitors:
1. 1080p 60hz 100% scaling landscape
2. 1440p 180hz 125% scaling landscape
3. 1080p 60hz 100% scaling portrait
When I enter "Display Settings" in Wine control panel sometimes placed on each
other, sometimes stacked vertically, but they never positioned right.
Furthermore, 1st and 3rd displays reported 1080p landscape despite 3rd one
rotated to portrait mode, and 2nd display doesn't even report any mode.
No such issue on Xwayland side.
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https://bugs.winehq.org/show_bug.cgi?id=52715
Bug ID: 52715
Summary: wine segfaults on asahi linux (apple M1 hardware,
linux kernel/userland)
Product: Wine
Version: 7.4
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
The GCC Compile Farm has a m1 machine running asahi linux, so I tried building
wine. While it compiles (note: most optional deps and freetype were missing),
the resulting binary segfaults, even for --version/--help:
austin@gcc103:~/wine$ file loader/wine
loader/wine: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux-aarch64.so.1,
BuildID[sha1]=c47e4c565e49cc68efce4887d600f06d749670e0, for GNU/Linux 3.7.0,
with debug_info, not stripped
austin@gcc103:~/wine$ ./loader/wine --version
Segmentation fault
austin@gcc103:~/wine$ ./loader/wine --help
Segmentation fault
austin@gcc103:~/wine$ uname -a
Linux gcc103.fsffrance.org 5.17.0-rc7-asahi-next-20220310-g4a4f4ec03834 #1 SMP
PREEMPT Sat Mar 12 18:16:45 UTC 2022 aarch64 GNU/Linux
austin@gcc103:~/wine$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/aarch64-linux-gnu/11/lto-wrapper
Target: aarch64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 11.2.0-18'
--with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs
--enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --prefix=/usr
--with-gcc-major-version-only --program-suffix=-11
--program-prefix=aarch64-linux-gnu- --enable-shared --enable-linker-build-id
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes
--with-default-libstdcxx-abi=new --enable-gnu-unique-object
--disable-libquadmath --disable-libquadmath-support --enable-plugin
--enable-default-pie --with-system-zlib --enable-libphobos-checking=release
--with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch
--enable-fix-cortex-a53-843419 --disable-werror --enable-checking=release
--build=aarch64-linux-gnu --host=aarch64-linux-gnu --target=aarch64-linux-gnu
--with-build-config=bootstrap-lto-lean --enable-link-serialization=4
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.2.0 (Debian 11.2.0-18)
austin@gcc103:~/wine$
~/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin/aarch64-w64-mingw32-gcc
--version
clang version 13.0.0 (https://github.com/llvm/llvm-project.git
d7b669b3a30345cfcdb2fde2af6f48aa4b94845d)
Target: aarch64-w64-windows-gnu
Thread model: posix
InstalledDir: /home/austin/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin
Note that the machine uses a 16k stack size instead of 4k, which may be at
fault:
https://github.com/AsahiLinux/docs/wiki/Software-known-to-have-issues-with-…
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https://bugs.winehq.org/show_bug.cgi?id=2155
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 10.5.
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https://bugs.winehq.org/show_bug.cgi?id=56479
Bug ID: 56479
Summary: Shrift 2 Translation Patch 1.3Gamev2.07: could not
load file or assembly. access denied.
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: solin-arrin(a)protonmail.com
Distribution: ---
Created attachment 76247
--> https://bugs.winehq.org/attachment.cgi?id=76247
log of error
required libraries: Dotnet 7 Desktop runtime x86 7.0.14
URL: https://mega.nz/folder/sfdglALL#dhxWNXv4NEDxvmbmC8Y2WA/folder/MbkUDZ7B
sha256sum:8a29e924c0cc965d40c0b99ac5342cfc46adbf754fc1ac068c50bd4c3d1c1167
while the URL is a file-sharing site this is the only place the translation
patch is being distributed by the developer of the patch.
crashes when trying to launch the program.
i have tested this problem only seems to effect wine as i am able to get the
program to run and translated the game on windows.
the program can start without having the game, though it will ask you to select
the game directory.
tested with both a 64 and 32 prefix, issue happens on both.
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https://bugs.winehq.org/show_bug.cgi?id=57996
Bug ID: 57996
Summary: PS Core installer crashes (regression)
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.4.5/PowerShell-7.4.5-win-x64.msi
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: julliard(a)winehq.org
Distribution: Debian
Just start the installer and click all default buttons.
Bisect says:
07160a23fa2139c2dc9cad92158ddf0b64a3e75e is the first bad commit
commit 07160a23fa2139c2dc9cad92158ddf0b64a3e75e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Mar 20 15:35:39 2025 +0100
ntdll: Always map files as writable and adjust permissions.
So that PAGE_WRITECOPY can be set after the fact.
dlls/kernel32/tests/virtual.c | 7 -------
dlls/ntdll/unix/virtual.c | 19 +++++++++----------
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https://bugs.winehq.org/show_bug.cgi?id=58050
Bug ID: 58050
Summary: Game Controllers panel crashes on exit
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: bernhardu(a)mailbox.org
Regression SHA1: d78cbe84e5f0000c6523c4b997de476b12d929b6
Distribution: ---
Created attachment 78306
--> https://bugs.winehq.org/attachment.cgi?id=78306
backtrace
1. Create a 64-bit prefix.
2. Run the following command 'wine64 control joy.cpl'.
3. Select 'DInput' tab and then switch back to 'Joysticks'.
4. Click Cancel.
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https://bugs.winehq.org/show_bug.cgi?id=57973
Bug ID: 57973
Summary: LBS_NOSEL is not correctly supported
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
As spotted in ReactOS, there is a flaw in LBS_NOSEL implementation
This is due to the is_item_selected function in dlls/comctl32/listbox.c not
returning "FALSE" when LBS_NOSEL is used as style.
Fix is proposed from
- this ReactOS PR : https://github.com/reactos/reactos/pull/7793
- this patch : https://jira.reactos.org/secure/attachment/69906/ListBox.patch
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https://bugs.winehq.org/show_bug.cgi?id=57920
Bug ID: 57920
Summary: Rally Trophy: Input device configuration doesn't show
mapped keys anymore, regression
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jje-wine(a)jv.jetro.fi
Distribution: ---
Created attachment 78173
--> https://bugs.winehq.org/attachment.cgi?id=78173
Log from wine version one commit before breaking
Rally Trophy did show mapped keys for keyboard on device configuration before,
but not anymore after commit d62e2268d77c237e8430e158bb337958d88486ba. Tested
on Arch Linux and Sway.
Steps to reproduce:
1. install Rally Trophy demo
2. ensure that you don't have other input devices connected than keyboard and
mouse, otherwise it may change the behaviour
3. start Rally Trophy
4. go to device configuration and notice that list shows no mapped actions
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https://bugs.winehq.org/show_bug.cgi?id=57948
Bug ID: 57948
Summary: Listview / LVM_GETORIGIN is broken
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
See test program (see ListViewOrigin.cpp in ListViewOrigin.zip) from
https://jira.reactos.org/browse/CORE-17266 which does a simple call to
SendMessage(g_hList, LVM_ENSUREVISIBLE, 35, FALSE);
POINT pt;
ListView_GetOrigin(g_hList, &pt);
INT x = GetScrollPos(g_hList, SB_HORZ);
INT y = GetScrollPos(g_hList, SB_VERT);
if (y != 0 && pt.x == x && pt.y == y)
MessageBox(hwnd, TEXT("success 1"), TEXT("success 1"),
MB_ICONINFORMATION);
else
MessageBox(hwnd, TEXT("failure 1"), TEXT("failure 1"),
MB_ICONINFORMATION);
SendMessage(g_hList, WM_VSCROLL, MAKELONG(SB_TOP, 0), 0);
ListView_GetOrigin(g_hList, &pt);
x = GetScrollPos(g_hList, SB_HORZ);
y = GetScrollPos(g_hList, SB_VERT);
if (y == 0 && pt.x == x && pt.y == y)
MessageBox(hwnd, TEXT("success 2"), TEXT("success 2"),
MB_ICONINFORMATION);
else
MessageBox(hwnd, TEXT("failure 2"), TEXT("failure 2"),
MB_ICONINFORMATION);
Shows "success 1" and "success 2" in Windows
Shows "failure 1" and "failure 2" in Wine 10.3
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https://bugs.winehq.org/show_bug.cgi?id=58052
Bug ID: 58052
Summary: Unimplemented function USER32.dll.IsTopLevelWindow
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rev.hikari(a)gmail.com
Distribution: ---
The function has been used in the TipTap launcher for the Chinese game
OverField.
https://www.nekotan7.com/https://github.com/wine-mirror/wine/blob/908f9eb20ff7511fe7f717d1a72d0e2e89…
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https://bugs.winehq.org/show_bug.cgi?id=58038
Bug ID: 58038
Summary: Keyboard input lost after alt-tabbing in virtual
desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 30fa691d99df7d6dfe37d16fe708d603919f9fd1
Distribution: ---
After alt-tabbing out and back to the application in virtual desktop mode the
keys that you pressed appear in the terminal instead of the application.
You can run 'wine notepad' to reproduce this.
Reverting commit 30fa691d99df7d6dfe37d16fe708d603919f9fd1
fixes the problem for me.
XFCE/XFWM 4.20
wine-10.4-112-gcf6bdfd2260
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https://bugs.winehq.org/show_bug.cgi?id=57919
Bug ID: 57919
Summary: Rally Trophy: Keyboard key is not configurable
anymore, regression
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jettis(a)gmail.com
Distribution: ---
Created attachment 78171
--> https://bugs.winehq.org/attachment.cgi?id=78171
Log from wine version one commit before breaking
On Rally Trophy before it was possible to map keys on keyboard to an action in
game, but not anymore after commit 7b3f3d60782c63edd621353a635616f4cea029da.
Steps to reproduce:
1. install Rally Trophy demo
2. ensure that you don't have other input devices connected than keyboard and
mouse, otherwise this breaks even before that commit
3. start Rally Trophy
4. go to device configuration
5. set key 's' to have action 'shift up'
6. save device configurations
7. go to in game with manual transmission
8. press key 's' in game and notice that gear does not change
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https://bugs.winehq.org/show_bug.cgi?id=57940
Bug ID: 57940
Summary: ntoskrnl.exe tests can trigger BSOD
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: amorozov(a)etersoft.ru
Created attachment 78188
--> https://bugs.winehq.org/attachment.cgi?id=78188
MEMORY.DMP analysis with WinDbg
I have seen BSOD on Windows 10 Pro 1709 x64, Windows 10 Pro 22H2, Windows 11
Home 21H2 x64.
On Windows 10 testsigning was enabled with
bcdedit -set testsigning on
Windows 11 was loaded without driver signature check.
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https://bugs.winehq.org/show_bug.cgi?id=58047
Bug ID: 58047
Summary: Videos in (game) Assault Spy Either Don't Display or
Do but Incorrectly
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78303
--> https://bugs.winehq.org/attachment.cgi?id=78303
Vanilla Wine 10.4 Log
Distro: Gentoo Linux (x86_64)
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.2
Game Version: 4.18.3.0 (latest GOG release, as of writing)
-----
Many videos in the game don't display properly.
Namely: the main menu video plays as a black screen if you wait a short period
of time without pressing any keys (audio plays but there's no video), and many
in-game videos show their content as seemingly offset (some of it can be seen
when it happens but most of it is not visible due to being out of frame) and
interlaced like as if shown on a bad CRT display. This is immediately apparent
when the game shows its first tutorial, and later also easily reproducible when
viewing attack unlock options at upgrade stations and in the game's pause menu
to view what is currently unlocked. What's strange about this, though, is that
some (a minority) of videos do play properly while most don't.
I've also noticed that when this happens, this pops up in Wine's log:
(wine:26205): GStreamer-Video-CRITICAL **: 21:52:01.667:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
I'm not sure if this is the only issue involved, but I figured it was worth
noting.
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https://bugs.winehq.org/show_bug.cgi?id=58056
Bug ID: 58056
Summary: vbscript: Directly indexing a Split returns Empty
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
test.vbs
Dim s: s = "1;2"
Dim a: a = Split(s, ";")(0)
Wscript.Echo "a: " & TypeName(a)
Wscript.Echo "a = " & a
Dim b: b = Split(s, ";")
Dim c: c = b(0)
Wscript.Echo "c: " & TypeName(c)
Wscript.Echo "c = " & c
❯ /opt/wine-devel/bin/wine cscript test.vbs
a: Empty
a =
c: String
c = 1
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https://bugs.winehq.org/show_bug.cgi?id=56941
Bug ID: 56941
Summary: EA app fails to launch game if total size of
environment variables exceeds ~32000 characters
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### Steps to reproduce
Preparation:
- Have the EA app installed:
https://origin-a.akamaihd.net/EA-Desktop-Client-Download/installer-releases…
- I installed it through Bottles, which installs the following Winetricks
dependencies:
https://github.com/bottlesdevs/programs/blob/main/Games/eaclient.yml
Reproducing:
- Set a very long environment variable, before launching the EA app
- From the EA app, launch any game
- Alternatively, execute the game directly, it will automatically launch the
EA app to launch the game
- If you don't have any game, "The Sims 4" is free
- The game won't launch, an error popup from the EA app will appear (see notes)
### Notes
It doesn't matter whether these ~32000 characters are from a single environment
variable, or from the combination of many of them.
I didn't test on Windows. It may be impossible to test there, since the
environment block there has a limit of 32760 characters (which may probably be
the reason for this issue in the first place).
I say "~32000", because the issue starts occurring a little before 32760
characters. However, my counting method was imprecise (I simply typed `set` in
`wine cmd`, then counted the characters), and there's also the fact that the EA
app also sets its own environment variables.
The issue also occurs with games bought from Steam (thus launched with Proton)
that also have to go through the EA app (thanks EA).
This issue existed before, and the weird thing is that the error popup from the
EA app is different from some time ago (I imagine due to the app being
updated).
Before it was: "Failed to launch game. An error on our end caused the launch to
fail. Try again a little later."
Now it's: "The game hasn't released yet" (which is obviously untrue).
Is it a stack overflow issue?
Logs obtained with `WINEDEBUG=EADesktop.exe:+relay` are too big to attach, even
compressed. Let me know what `WINEDEBUG` parameters I should use instead.
I can see that the app calls `GetEnvironmentStringsW`, shortly followed by a
`WideCharToMultiByte` for each variable (key and value separately). This is
done three times.
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https://bugs.winehq.org/show_bug.cgi?id=58028
Bug ID: 58028
Summary: Separable Subsurface Scattering fails to launch
Product: vkd3d
Version: 1.15
Hardware: x86-64
URL: https://web.archive.org/web/20240118021209if_/https://www.iryoku.com/separable-sss/downloads/Separable-SSS-D
X10-v1.0.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 78287
--> https://bugs.winehq.org/attachment.cgi?id=78287
shader
vkd3d:0024:err:hlsl_type_from_fx_type ../vkd3d/libs/vkd3d-shader/fx.c:2418:
Unreachable code reached.
1.15-180-g110edf32
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https://bugs.winehq.org/show_bug.cgi?id=58055
Bug ID: 58055
Summary: winewayland: Add registry data for GPU memory size
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: peter.eszlari(a)gmail.com
Distribution: ---
Port this commit to winewayland:
https://gitlab.winehq.org/wine/wine/-/commit/28ca56257e15354a1ba612aa7f2a33…
win32u: Add registry data for GPU memory size.
Starcraft Remastered is looking up for the GPU physical memory size to
check for minimum requirements to enable RealTime Lighting.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46624
Signed-off-by: default avatarJon Doron <arilou(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=56463
Bug ID: 56463
Summary: Warframe launcher is rendered incorrectly
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 76228
--> https://bugs.winehq.org/attachment.cgi?id=76228
Only few controls aren't rendered black
Warframe launcher window paints most of it's surface area black. Exception are
control located in the top right corner. It can still be interacted with,
cursor changes to hand pointer over the PLAY button and it does launch the game
(which works flawlessly in wayland mode otherwise)
Possibly related? https://bugs.winehq.org/show_bug.cgi?id=56014#c1
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https://bugs.winehq.org/show_bug.cgi?id=2155
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|STAGED |RESOLVED
Fixed by SHA1| |3ae66c75cf443c0be403d9fe4e4
| |da3c19b3ad9a8
Component|user32 |winex11.drv
--- Comment #33 from Zeb Figura <z.figura12(a)gmail.com> ---
The test application from comment #1 is fixed by
3ae66c75cf443c0be403d9fe4e4da3c19b3ad9a8, so marking this as FIXED. If focus
issues remain with any other applications, please file follow-up bugs.
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https://bugs.winehq.org/show_bug.cgi?id=58016
Bug ID: 58016
Summary: Excel Viewer 2007: Open File filter does not work
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78276
--> https://bugs.winehq.org/attachment.cgi?id=78276
File is not displayed
Excel Viewer 2007: Open File filter does not work
Put a "test.xlsx" file in folder
Run Excel Viewer 2007
- Default filter, supposed to show this file does NOT
- "all files" filter indeed confirms file presence
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https://bugs.winehq.org/show_bug.cgi?id=57020
Bug ID: 57020
Summary: Anritsu Software Toolbox doesn't install properly
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Download:
https://dl.cdn-anritsu.com/en-us/test-measurement/files/Software/Drivers-So…
To test
- Run the installer in clean WINEPREFIX
- Uncheck "Check for Updates"
- Select all components (default)
- When it asks something about the "NI VISA" runtime, select "Yes"
In the install folder (default .wine/drive_c/Program Files (x86)/Anritsu) there
hsould be folders like "Line Sweep Tools" and other. On Wine, those are
missing.
The problem can be worked around by using "winetricks -q dotnet35" before
attempting the install.
Not sure why it can't use wine-mono.
Another way to possibly test: You can unpack the installer exe with 7-zip, then
the $TEMP folder contains the installers, e.g. LST_V1.71_Installer.exe
If you run those, they will complain about missing .NET 3.5 as well.
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