https://bugs.winehq.org/show_bug.cgi?id=56700
Bug ID: 56700
Summary: "Edit application version" takes a long time to load
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Whenever I click on "Edit application version"
(https://appdb.winehq.org/admin/editAppVersion.php) it takes minutes to load.
Used to be seconds.
Other parts of the AppDB seem to load at a reasonable speed.
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https://bugs.winehq.org/show_bug.cgi?id=57833
Bug ID: 57833
Summary: JUCE 8 incompatibility
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andiejs(a)gmail.com
Distribution: ---
This is a problem that will affect anyone making music using vst plugins
through wine. JUCE is the most widely used framework for audio application and
plug-in development. It is an open source C++ codebase. Is anyone working on
making WINE compatible with the latest (JUCE 8)?
here's a forum post with some details that may help
https://forum.juce.com/t/juce8-direct2d-wine-yabridge/64298
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http://bugs.winehq.org/show_bug.cgi?id=58141
Bug ID: 58141
Summary: [MDK] [WOW64] Stack overflow
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
MDK (be it software MDK95.EXE or 3D-accelerated MDKD3D/MDK3DFX) causes an STACK
OVERFLOW error on experimental WOW64 as soon as the executable is run:
0148:err:environ:init_peb starting L"Z:\\root\\wine\\MDK\\MDK3DFX.EXE" in
experimental wow64 mode
0148:err:virtual:virtual_setup_exception stack overflow 1280 bytes addr
0x6fffffc226b7 stack 0x7ffffe100b00
(0x7ffffe100000-0x7ffffe101000-0x7ffffe1ffd20)
The game works fine in 32bit mode. The problem is clearly related to WOW64
(which is how I run all my Windows games and has a pretty good compatibility
nowadays).
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https://bugs.winehq.org/show_bug.cgi?id=55136
Bug ID: 55136
Summary: Empire Earth: Crashes after few minutes of gameplay
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ndx4co9lt(a)mozmail.com
Distribution: ---
Created attachment 74693
--> https://bugs.winehq.org/attachment.cgi?id=74693
Terminal output
After starting a new game I can play a few minutes of actual gameplay and then
suddenly it crashes.
wine-devel 8.11
Setup:
Fedora 38 (64 bit)
Linux 6.3.9 (-200.fc38.x86_64)
Mesa 23.1.2
CPU: AMD Ryzen 5 5600
GPU: AMD Radeon RX 6600
Download link: https://empireearth.eu/de/herunterladen/
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https://bugs.winehq.org/show_bug.cgi?id=58060
Bug ID: 58060
Summary: Zafehouse: Diaries demo crashes in
d3dx_initialize_image_from_wic with unsupported pixel
format {6fddc324-4e03-4bfe-b185-3d77768dc902}
Product: Wine
Version: 10.5
Hardware: x86-64
URL: https://web.archive.org/web/20160606064900if_/https://www.zafehouse.com/files/getdemo.php?demo=1
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 78313
--> https://bugs.winehq.org/attachment.cgi?id=78313
+d3dx (32MB uncompressed)
Continuation of bug 51584.
Needs 'winetricks -q d3dcompiler_47' to work around bug 37676.
This happens with both native dotnet and wine-mono.
$ sha1sum ZafehouseDiariesDemoSetup.exe
0c15d5024c9a1e327ac7383fee48ad55a6fec35a ZafehouseDiariesDemoSetup.exe
$ du -sh ZafehouseDiariesDemoSetup.exe
31M ZafehouseDiariesDemoSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=57387
Bug ID: 57387
Summary: Sega Rally Championship Demo crashes at startup if
Direct3d/renderer set to GDI
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://www.classicdosgames.com/game/Sega_Rally_Champi
onship.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Regression SHA1: a6e969560b02ca776f987319db37e6550a1ecfec
Distribution: Mint
Created attachment 77357
--> https://bugs.winehq.org/attachment.cgi?id=77357
crash log
I tested this on 64-bit Linux Mint.
steps
1) set registry to use GDI renderer (does not crash if this is not set)
2) install Sega Rally Championship Demo
3) Launch Sega Rally Championship Demo
It crashes immediately during launch
I did a git bisect and after finding the commit, I verified it by checking out
wine-9.0-rc3 and doing a revert for the commit,
a6e969560b02ca776f987319db37e6550a1ecfec, then verifying the game works if
reverted.
I also verified that this game crashes on master (wine-9.20-143-gff2070b7900).
But I was unable to test reverting the commit on master because of a conflict.
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https://bugs.winehq.org/show_bug.cgi?id=51945
Bug ID: 51945
Summary: property "Size" from win32_logicaldisk gives bogus
results
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
When i do "wine wmic logicaldisk get size"
I seem to get bogus results:
82252800000
82252800000
I have c: and z: in my winecfg and they do not match at all.
Something like "wine wmic logicaldisk get freespace" does work correctly so I
suspect some kind of bug?
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https://bugs.winehq.org/show_bug.cgi?id=56186
Bug ID: 56186
Summary: The 32-bit dmusic:dmusic fails in a 64-bit wineprefix
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit dmusic:dmusic fails in a 64-bit wineprefix:
dmusic.c:1296: Test failed: got L"\0008"
See The 32-bit dmusic:dmusic fails in a 64-bit wineprefix
The invalid string is random. This started on 2023-11-21.
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https://bugs.winehq.org/show_bug.cgi?id=55928
Bug ID: 55928
Summary: NtQuerySystemInformation SystemProcessInformation
result misaligned
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 75493
--> https://bugs.winehq.org/attachment.cgi?id=75493
Reproducer
NtQuerySystemInformation with SystemProcessInformation returns misaligned
entries.
Reproducer attached.
Windows output:
Process name: (null)
Process name: System
Process name: Secure System
Process name: Registry
... (trimmed)
Wine output:
Process name: Z
Misaligned at entry 1
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https://bugs.winehq.org/show_bug.cgi?id=52239
Bug ID: 52239
Summary: Partially invisible URL in TurnFlash's About window
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Steps to reproduce:
1. Download TurnFlash v2.10: https://www.nirsoft.net/utils/tflash210.zip (ZIP
file SHA1: 63ae606aee64259091e7f82436d4ecdf3a6e9047)
2. Extract and run tflash.exe
3. Right click TurnFlash's tray icon, then click on 'About'
The About window should fully display the following clickable URL:
http://nirsoft.mirrorz.com
But on Wine 6.23 it currently displays:
http://
I've added screenshots comparing Windows 10 and Wine.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34331
Bug #: 34331
Summary: Toolbar buttons can be activated without a proper
click
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blubban(a)gmail.com
Classification: Unclassified
Created attachment 45697
--> http://bugs.winehq.org/attachment.cgi?id=45697
Minimized (110 lines) testcase; includes source and 32bit binary
Steps to reproduce:
1. Open the attached testcase, or anything else with a toolbar (I did nothing
weird with the testcase).
2. Click and hold the mouse on any non-disabled toolbar button
3. Move the mouse to any other toolbar button, disabled or not; release the
mouse
Expected result: The button is not activated, since the mouse was depressed
while hovering over another button. This is also the result on Windows 7 64bit.
Actual result: The button is activated. This can even be done if the button is
disabled, which can give all kinds of strange results in apps that assume
disabled buttons are not triggerable.
To guarantee there is no weird config nearby, I have tested it with a live CD
in a virtual machine. Linux Mint 15 MATE, 64bit; wine1.6-0ubuntu1. I'd use 1.7
if it was in the PPA, but I don't think I have enough RAM to compile Wine on
that VM.
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https://bugs.winehq.org/show_bug.cgi?id=57105
Bug ID: 57105
Summary: Steam GPU process crash loop
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cdn.cloudflare.steamstatic.com/client/installe
r/SteamSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76988
--> https://bugs.winehq.org/attachment.cgi?id=76988
Wine 9.16 console output
Following a successful installation the Steam client main window never loads.
In the background the GPU process continually dies and respawns. The Steam logs
confirm this is what is happening.
The usual workaround is installing the corefonts (Bug 56624 -> Bug 32342), but
this does not work for the pre-compiled DEB packages. If I build Wine myself
the workaround works as expected.
I tried adding the CFLAGS apparently used by the OpenSUSE build system but it
doesn't cause the error.
CFLAGS='-O2 -Wall -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=3
-fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables
-fstack-clash-protection -Werror=return-type -g'
https://build.opensuse.org/public/build/openSUSE:Factory/standard/x86_64/wi…
I'm guessing it is down to some combination of differing library versions.
Tried -no-cef-sandbox but it made no difference.
Workaround is to build Wine myself (Debian Stable in my case).
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https://bugs.winehq.org/show_bug.cgi?id=55304
Bug ID: 55304
Summary: Kerberos authentication stopped to work after PE
wldap32 conversion
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch, regression
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: hans(a)meelstraat.net
Regression SHA1: 02e52db7aa627b980dec3dfd4053e20a380ee555
Distribution: ---
Created attachment 74900
--> https://bugs.winehq.org/attachment.cgi?id=74900
patch
SASL2 plugin in libs/ldap/libldap/sasl_w.c doesn't follow the rfc4752
specification in several ways, and it looks like it was never tested with
Kerberos since it queries the key info using
QueryContextAttributesA(SECPKG_ATTR_KEY_INFO) however this attribute is not
supported neither by Wine Kerberos implementation nor by Kerberos in Windows
10. Actually SSF (SASL Security Strength Factor) value returned by the plugin
is never used by libldap, so it's not necessary to set SSF to anything but 1.
Besides, dlls/kerberos uses constants for trailer, signature and max buffer
size that no longer work with modern implementations. Also at least the
Kerberos servers I was testing with use trailer length either 64 or 60, so I
had to add a patch to query Kerberos security trailer length from the context,
otherwise it's not possible to correctly encode/decode LDAP messages and server
responses.
I'm attaching a patch that makes Kerberos authentication work again.
Here are some useful links that were used as a reference:
https://www.rfc-editor.org/rfc/rfc4752#page-3https://github.com/openldap/openldap/blob/master/libraries/libldap/cyrus.chttps://github.com/cyrusimap/cyrus-sasl/blob/master/lib/client.chttps://github.com/cyrusimap/cyrus-sasl/blob/master/plugins/gssapi.c
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https://bugs.winehq.org/show_bug.cgi?id=47281
Bug ID: 47281
Summary: Ableton Live 10.0.6
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.huey(a)gmail.com
Distribution: ---
This is an experimental branch where I've pulled a real-time patches from Kai
Krakow's proton tree and have incorporated it into both master and stable
branches of WineHQ
URL for the the GitHub repo is at:
https://github.com/billhuey/wine-bhuey
The branch is bhuey-rt-master and bhuey-rt-stable
Currently both stable and master run Ableton fine as far as I can tell but
there are issues with wineserver sucking up a full core of CPU time.
----
billh@pngn-dev:~/wine/wine-test-stable$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 19.04
Release: 19.04
Codename: disco
----
Linux pngn-dev 5.0.14-rt9 #2 SMP PREEMPT RT Fri May 17 01:31:54 PDT 2019 x86_64
x86_64 x86_64 GNU/Linux
----
It's running a real-time kernel but I doubt that's the issue.
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https://bugs.winehq.org/show_bug.cgi?id=51386
Bug ID: 51386
Summary: ln.exe needs KERNEL32.dll.FindFirstFileNameW
Product: Wine
Version: 6.12
Hardware: x86-64
URL: https://web.archive.org/web/20210530064017/https://sch
inagl.priv.at/nt/ln/ln.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: awineuser(a)mail.com
Distribution: Ubuntu
ln.exe, a command line utility that works with hard links and symbolic links,
can crash during a "deloreon copy" (incremental backup). Specifically, the
command used was this:
ln --backup --unroll --1023safe --progress --delorean <source directory>
<previous backup dir> <new backup dir>
When it crashes, the terminal output says:
wine: Call from 7BC2980A to unimplemented function
KERNEL32.dll.FindFirstFileNameW, aborting
Sometimes the command completes without crashing, so apparently it doesn't
always call this function?
Note: the 32-bit version of ln.exe was used. I haven't tested the 64-bit
version.
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https://bugs.winehq.org/show_bug.cgi?id=46750
Bug ID: 46750
Summary: MS Office 2010 on Windows 7 crash
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akram_ma(a)hotmail.com
Distribution: ---
Created attachment 63753
--> https://bugs.winehq.org/attachment.cgi?id=63753
Backtrace
I did a clean prefix as follows
created Win 7 32bit
Then installed from WineTricks: Core Fonts, Tahoma Font, msxml6, riched20,
usp10
Then installed Office 2010
Crash during installation. I tried to install it several times.
On Win XP installation works fine.
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http://bugs.winehq.org/show_bug.cgi?id=35882
Bug ID: 35882
Summary: Empire Earth 1.x display artifacts
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leonard.lawton(a)gmail.com
Upon opening the game, there are artifacts that follow the cursor. A temporary
solution I found is to change the graphics mode from d3d/TNL within the game(it
does not matter which order, just change them) and the graphics are normal one
the screen refershes. The artifacts return upon exiting an re-opening the
application. This is same with at least intel and radeon cards and different
driver versions.
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https://bugs.winehq.org/show_bug.cgi?id=55255
Bug ID: 55255
Summary: Dyson Sphere Program (Steam): mouse ignored if
switching windows
Product: Wine
Version: 8.12
Hardware: x86-64
URL: https://store.steampowered.com/app/1366540/Dyson_Spher
e_Program/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 74868
--> https://bugs.winehq.org/attachment.cgi?id=74868
Screen capture
If switching windows (ALT+TAB) and switching back to Dyson Sphere Program on
Steam, the mouse is apparently ignored. (See video) This is true at the menu
screen and during the game.
Workaround to get this far:
"winetricks arial" (Bug 47325)
I tried (from winetricks):
grabfullscreen=y|n
mwo=disabled|enabled|force
usetakefocus=y|n
but none of these made any difference.
Nothing new printed in the console:
https://bugs.winehq.org/attachment.cgi?id=74867
Workaround is using a virtual desktop, but this is not ideal for a game.
No demo available as far as I know.
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http://bugs.winehq.org/show_bug.cgi?id=58133
Bug ID: 58133
Summary: Gigapixel ai no longer starts 8.3.3
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 78409
--> http://bugs.winehq.org/attachment.cgi?id=78409
crash report
Gigapixel ai used to work (https://bugs.winehq.org/show_bug.cgi?id=57155) but
now it no longer starts.
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http://bugs.winehq.org/show_bug.cgi?id=10941
Summary: Wine does not print in a newly allocated console window
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail2benny(a)gmail.com
Created an attachment (id=9867)
--> (http://bugs.winehq.org/attachment.cgi?id=9867)
The binary which recreates the bug
Wine does not print in a newly allocated console window using the function
FreeConsole(); and AllocConsole();
I've written a program which recreates the bug. I'll post the binary and the
source.
(compiled on Dev-C++ 4.9.9.2, in Wine)
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http://bugs.winehq.org/show_bug.cgi?id=26017
Summary: 3D Pinball - Space Cadet: fullscreen does not work
properly
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
3D Pinball - Space Cadet
If you can copy the file from Windows XP in C:\Program Files\Windows NT\Pinball
(or if you dual-boot Windows XP with Linux and access the file) and run the
pinball.exe in Wine.
Fullscreen mode does not work properly. The title bar of the window still
shows when you press <F4> to go into fullscreen. Also, the top and bottom
GNOME panels in Ubuntu are still showing. The game is supposed to be in
fullscreen completely.
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https://bugs.winehq.org/show_bug.cgi?id=56859
Bug ID: 56859
Summary: Can't install photoshop CS6 through wine
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adammthe(a)proton.me
Distribution: ---
Created attachment 76660
--> https://bugs.winehq.org/attachment.cgi?id=76660
the log of me running Set-Up.exe on a 32bit wine pfx
log copy pasted because >> log.log doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=55254
Bug ID: 55254
Summary: Dyson Sphere Program (Steam): white artefact on
opening scene
Product: Wine
Version: 8.12
Hardware: x86-64
URL: https://store.steampowered.com/app/1366540/Dyson_Spher
e_Program/
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 74867
--> https://bugs.winehq.org/attachment.cgi?id=74867
Wine 8.12 console log
During the opening scene of a new game of Dyson Sphere Program on Steam there
is an unusual white triangle that clearly shouldn't be there. Indeed, it isn't
there on Windows 10.
Artefact: https://youtu.be/8pVK9s-a--o
Normal: https://youtu.be/7hXvhXKy9TU?t=272
I can't figure out what should be there instead. It looks to me like nothing.
Workaround:
"winetricks arial" (Bug 47325)
No demo that I know of.
VGA compatible controller: NVIDIA Corporation GK104GL [Quadro K5000] (rev a1)
(prog-if 00 [VGA controller])
Kernel modules: nvidiafb, nouveau, nvidia_drm, nvidia
Using the latest Nvidia drivers that support my hardware:
470.199.02-0ubuntu0.22.04.1
Tried setting the shader to "arb" but it made no difference.
Setting the shader to "none" upgrades the triangle to a full sphere surrounded
the ship, which is obviously not better.
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http://bugs.winehq.org/show_bug.cgi?id=21666
Summary: Heavy Metal Pro fails to print Record Sheet
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
All other print options work fine, but the record sheet fails with "Error
Number 6: Overflow". No suspicious console log.
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