http://bugs.winehq.org/show_bug.cgi?id=58265
Bug ID: 58265
Summary: regression in Wine >=10.7 for DXVK DLL override on
macOS
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78608
--> http://bugs.winehq.org/attachment.cgi?id=78608
macOS Terminal log, wine-devel 10.7
On macOS, there is a bug (https://bugs.winehq.org/show_bug.cgi?id=58145) that
can be worked around with a DXVK DLL override (for d3d11.dll) in Wine-devel
10.6 and lower, but this workaround stops working in Wine-devel 10.7 (also
tested not working in 10.8)
repost of my comment from that previous bug:
regression in wine-devel 10.7 - DXVK DLL workaround stops working
There's new regression in wine-devel 10.7: now the DXVK DLL override workaround
doesn't work, the app always gives the original error pop-up window with the
same message.
Attached is the macOS Terminal log after copying Gcenx's 32-bit `d3d11.dll`
from his DXVK-macOS package to the same directory as the OutOfCtrl.exe
executable. When tested with wine-devel 10.6, it still works.
> % cp /Users/toastybug/dxvk-macOS/x32/d3d11.dll /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % cd /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % WINEDEBUG=module WINEDLLOVERRIDES="d3d11=n" wine OutOfCtrl.exe
tested using Gcenx's wine-devel 10.7 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.7) with GStreamer
1.26.1 on macOS 11.7.10
and Gcenx's DXVK-macOS v1.10.3-20230507-repack
(https://github.com/Gcenx/DXVK-macOS/releases/tag/v1.10.3-20230507-repack)
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https://bugs.winehq.org/show_bug.cgi?id=56463
Bug ID: 56463
Summary: Warframe launcher is rendered incorrectly
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 76228
--> https://bugs.winehq.org/attachment.cgi?id=76228
Only few controls aren't rendered black
Warframe launcher window paints most of it's surface area black. Exception are
control located in the top right corner. It can still be interacted with,
cursor changes to hand pointer over the PLAY button and it does launch the game
(which works flawlessly in wayland mode otherwise)
Possibly related? https://bugs.winehq.org/show_bug.cgi?id=56014#c1
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https://bugs.winehq.org/show_bug.cgi?id=56623
Bug ID: 56623
Summary: wineboot --shutdown doesn't do anything
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Running "wineboot --shutdown" doesn't do anything.
1. wine notepad
2. wineboot --shutdown
Apologies if this is a duplicate but I couldn't find a bug open for it
anywhere.
"wineboot --end-session" is similar.
"wineboot --kill" works, but that's a last resort.
Any app that starts a background service will run forever, as it should, but
there needs to be a way to shut it down.
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https://bugs.winehq.org/show_bug.cgi?id=56381
Bug ID: 56381
Summary: "type" does not support binary files
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dan(a)coneharvesters.com
Distribution: ---
"type" truncates binary files when redirecting the output to stdout. For
example:
c:\>type c:\windows\winhelp.exe >foo
c:\>dir c:\windows\winhelp.exe foo
Volume in drive c has no label.
Volume Serial Number is 0000-0000
Directory of c:\windows
28/02/2022 5:32 PM 257 winhelp.exe
1 file 257 bytes
0 directories
Directory of c:
29/02/2024 1:21 PM 2 foo
1 file 2 bytes
0 directories 19,394,506,752 bytes free
The file is truncated after the second byte (byte 3 is NUL). Windows 10 and
Windows XP copy the entire file in this case. However, Windows 95 truncates the
file.
This is causing real-world compatibility issues, as the z88dk compiler suite
inexplicably uses "type" to copy binary files like this on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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https://bugs.winehq.org/show_bug.cgi?id=56425
Bug ID: 56425
Summary: Gray Matter: Random crashes during the game, sometimes
preceded by graphics bugs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"Gray Matter"
Point-and-click adventure game developed by Wizarbox and released in 2010.
GOG.com version.
Game settings:
Run config.exe (located in the game folder) to adjust the settings.
Vertical sync activated.
Hardware cursor activated.
Shadows and Mirrors set to High.
Rendering set to Highest.
Quality set to Highest.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version: 535.161.07.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game launches, a new game can be started and the intro cinematic is played
without any problem.
However, when you actually start playing, the game crashes randomly after a few
minutes.
Sometimes the crash is preceded by graphics bugs with parts of the screen
turning black.
Workaround:
Installing DXVK using winetricks solves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52350
Bug ID: 52350
Summary: Need file delete API implementation
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Using WinMerge (https://winmerge.org/), I need to delete files from it.
The operation fails, because file deletion API is not implemented here:
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
and
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
according to this:
0104:fixme:shell:file_operation_DeleteItem (00000000002407F0, 00000000001EDBF0,
0000000000000000): stub.
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https://bugs.winehq.org/show_bug.cgi?id=56274
Bug ID: 56274
Summary: Ceville: .NET Framework 3.5 game crashes with Wine
Mono
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=22513
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
This bug is present in the full game (version 1.0.2.0) and in the demo. I've
provided the download link for the demo.
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
With Wine Mono:
The game can be launched as far as the menu screen, but it crashes at the start
of a new game, at the end of the loading screen. I assume this is related to
the video that should be playing at that point.
The game also crashes on closing.
With dotnet35sp1 installed via winetricks:
The game can be launched but there are several error messages ("Unhandled
exception in a component in your application") each time a video is played.
These errors can be ignored by clicking on "Continue". The sound of the video
is audible, but the video display is truncated. Ignoring these errors allows
you to play the game (no crashes).
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