https://bugs.winehq.org/show_bug.cgi?id=57686
Bug ID: 57686
Summary: Thief (2014) requires
'GroupMemoryBarrierWithGroupSync' support
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
09b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
09b4:err:d3dcompiler:D3DCompile2 Shader log:
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:51: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:35:5: E5002: Can't implicitly
convert from <error type> to int.
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:42:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:43:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:44:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:45:83: E5000: Invalid subscript
"Length".
09b4:err:d3dcompiler:D3DCompile2
..\..\Engine\\Shaders\Compute\DoFBlurBGCS.hlsl:46:1: E5005: Function
"GroupMemoryBarrierWithGroupSync" is not defined.
09b4:err:d3dcompiler:D3DCompile2
1.14-278-ga082daeb
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39761
Bug ID: 39761
Summary: MDK (MDKDEM95.EXE) graphics not drawn
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Tested on OSX 10.9.5.
http://jeffz.name/mdkdemo_repack.tar.bz2
winecfg virtual desktop set to 640x480
cd ~/.wine/drive_c && tar xf ~/mdkdemo_repack.tar.bz2 && cd mdkdemo_repack
wine MDKDEM95.EXE
The game loads (as can be heard by the sounds after hitting enter a few times)
but nothing is ever drawn. There should be intro credits, main menu and
gameplay.
Confirmed that this bug does not happen on Windows 7. It works fine there.
Note: bug #39760 deals with the D3D version of the demo.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50944
Bug ID: 50944
Summary: MDK-ARM Version 5.34
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmoter2010(a)yandex.ru
Distribution: ---
Created attachment 69757
--> https://bugs.winehq.org/attachment.cgi?id=69757
Backtrace generated by wine
Crash at the end of the installation, running by MDK534.EXE
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58502
Bug ID: 58502
Summary: MDK (GOG version) Crashes on startup
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 78962
--> http://bugs.winehq.org/attachment.cgi?id=78962
crash report
I'm trying to run GOG version of MDK on ubuntu using wine 10.12 (fresh
wineprefix)
The game crashes on startup
"wine
'/home/levan/.var/app/com.usebottles.bottles/data/bottles/bottles/MDK/drive_c/GOG
Games/MDK/Mdk.exe'
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: Unhandled page fault on write access to 01620340 at address 00470DEF
(thread 0024), starting debugger...
0124:fixme:dbghelp:elf_search_auxv can't find symbol in module
0124:fixme:dbghelp:elf_search_auxv can't find symbol in module
"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58537
Bug ID: 58537
Summary: wine explorer opens full screen above 1920x1080
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Fedora 41
Wine-Devel 10.12
screen resultion 3840x2160
$ wine explorer /desktop=1920x1080,1920x1080
opens correctly
$ wine explorer /desktop=1920x1440,1920x1440
opens full screen. You have to use <ctrl><alt><f2> to kill it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58480
Bug ID: 58480
Summary: winebuild ASLR breaks older DLLs
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tres.finocchiaro(a)gmail.com
Distribution: ---
The following commit (to the best of my understanding) introduces build flags
to the PE sections of a wineg++ produced '.so.exe' file that force
ASLR/DYNAMICBASE onto executables that it creates.
https://github.com/wine-mirror/wine/commit/518e394794160818ffe6826c874ff2f5…
As identified downstream with mingw and msvc, some scenarios exist where this
ASLR/DYNAMICBASE must be disabled for the highest compatibility with 3rd-party
DLLs, specifically 3rd-party VST instrument and effect plugins as they're
loaded through DAWs using a Linux-wine-bridge. (Linux can be read ambiguously
here, the issue would impact Unixes too)
The downstream bug report encompases Windows and Wine instances of the LMMS
application, however a solution exists on Windows for both the MSVC compiler as
well as the mingw compiler (via relevant dynamicbase flags).
MSVC:
https://learn.microsoft.com/en-us/cpp/build/reference/dynamicbase
mingw:
https://www.msys2.org/news/#2021-01-31-aslr-enabled-by-default
Applying a similar flag to wineg++/winegcc/winebuild has proven difficult
without forking the winebuild executable. The stop-gap patch that LMMS has
developed is provided here as a reference
https://github.com/Fastigium/winebuild/commit/7f9e27e44cfb8eba79f3850f46e12…
however this patch requires us to add winebuild as a build-time dependency to
our build system. This is OK for a stop-gap, but as a long-term solution, I
would like advice from the winehq team on how to support legacy DLLs (such as
pre-Vist VST plugins) through a wine-bridge as a long-term solution.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=58515
Bug ID: 58515
Summary: Street Chaves only displays a black screen
(regression)
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: denilsonsa(a)gmail.com
Distribution: ---
Wine versions up to 9.7 were able to render the game graphics correctly. Now I
tested again on Wine version 10.11 and all I get is a black screen.
The game seems to be working, because I can blindly press "Z" to confirm, then
"5" to insert credits (and hear the sound effect), and "1" to start, an "Z" a
couple of times to select my character and advance to the actual fight… After
all of this, I can hear the in-game music and the in-game sound effects of the
fight. I just can't see any of it due to being pure black.
How to reproduce?
1. Get the game archive from https://archive.org/details/street-chaves-1.5-a
2. Unpack it anywhere, and run `wine Chaves.exe`
3. After a few moments, a black window without any decoration will show up.
Having no decorations is normal expected behavior. Having it completely black
is a bug/regression.
Tests?
The game works fine under "Proton Experimental" on the Steam Deck, but I don't
know exactly what is the Wine version.
It also works fine under "Proton 10.0-1 (beta)".
It does NOT work (black screen) under Wine 10.11 on Manjaro Linux.
It does NOT work (black screen) under wine-ge-8-26-x86_64, which is the default
Wine runner for Lutris, installed from Flatpak.
https://lutris.net/games/street-chaves/
Other Wine versions are untested.
If you are testing other versions, please be aware that older versions had a
problem with keyboard input. You could see graphics on the screen, but you
couldn't progress any further. This has been solved in bug 52738.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18234
Summary: Approach: Maximizing internalal minimized icon give
"About Wine"
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20742)
--> (http://bugs.winehq.org/attachment.cgi?id=20742)
About wine instead of a maximized window
Hi All,
In Lotus Approach, if you use the internal windows control (the low set of
caption buttons) to minimize a single database, it will appear as an icon in
the lower right of Approach's window. If you double click on the icon to
maximize the window again, you get "About Wine 1.1.20" (and no maximized
window)
Many thanks,
-T
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.