https://bugs.winehq.org/show_bug.cgi?id=55557
Bug ID: 55557
Summary: wpcap:wpcap crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wpcap:wpcap crashes on macOS:
wpcap.c:368: lib version
wpcap.c:369: supports PCAP_MMAP_32BIT: no
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x000002c74cd410).
See https://test.winehq.org/data/patterns.html#wpcap:wpcap
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
The issue is probably that Wine is being compiled against macOS' pcap library
which is too old. Using a newer library would require installing it with
something like Homebrew and then making sure Wine can find and use it.
So there are two things to do:
* Detect cases when the pcap library is too old and skip the tests accordingly.
* Check if installing a newer pcap library on the macOS test machines is
feasible.
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http://bugs.winehq.org/show_bug.cgi?id=58482
Bug ID: 58482
Summary: Unimplemented stub for api-ms-win-core-memory-l1-1-3
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apiset
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
Created attachment 78932
--> http://bugs.winehq.org/attachment.cgi?id=78932
Wine backtrace
Roblox Studio requires api-ms-win-core-memory-l1-1-3 VirtualProtectFromApp,
which is not implemented in wine.
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http://bugs.winehq.org/show_bug.cgi?id=58334
Bug ID: 58334
Summary: ShowStopper crashes on unimplemented function
ntdll.dll.RtlQueryProcessHeapInformation
Product: Wine
Version: 10.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine ShowStopper.exe`
2. Click "Run Checks"
$ sha256sum ShowStopper1.0.0.1.zip
18707678dea01fecc3e1de1dacb66a1e9e134261de15d7f7190f3aee41edea77
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https://bugs.winehq.org/show_bug.cgi?id=57835
Bug ID: 57835
Summary: ROCS Show Ready v1.9.0: Crash once loading the main
menu is attempted
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: asalawless5c(a)gmail.com
Distribution: ---
Created attachment 78045
--> https://bugs.winehq.org/attachment.cgi?id=78045
Backtrace on development and staging
I am running the wow64 version of wine from the AUR and I managed to install
and activate ROCS Show Ready successfully, but as soon as it had downloaded the
show, it crashes. The bug happens on both development (wine-wow64) and staging
(wine-staging-wow64). The detailed crash information states "Unhandled
exception: unimplemented function
msvcp140_atomic_wait.dll.__std_tzdb_get_time_zones called in 64-bit code
(0x006fffffbfcfc7).
This link should give you the same version as me.
https://drive.google.com/uc?export=download&id=1fGH5TVJTWVwE312CavUt-Di8lFw…
Checksum and file name cb45e5ce15164a8963092739424dc4380f02dbe0
Show_Ready_App_For Windows-V1.9.0.exe
This code can activate the DEMO version: JETSAM-PREP-SPECK-FLOATS-SOOT-NAVEL
I am uplo
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http://bugs.winehq.org/show_bug.cgi?id=58141
Bug ID: 58141
Summary: [MDK] [WOW64] Stack overflow
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
MDK (be it software MDK95.EXE or 3D-accelerated MDKD3D/MDK3DFX) causes an STACK
OVERFLOW error on experimental WOW64 as soon as the executable is run:
0148:err:environ:init_peb starting L"Z:\\root\\wine\\MDK\\MDK3DFX.EXE" in
experimental wow64 mode
0148:err:virtual:virtual_setup_exception stack overflow 1280 bytes addr
0x6fffffc226b7 stack 0x7ffffe100b00
(0x7ffffe100000-0x7ffffe101000-0x7ffffe1ffd20)
The game works fine in 32bit mode. The problem is clearly related to WOW64
(which is how I run all my Windows games and has a pretty good compatibility
nowadays).
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http://bugs.winehq.org/show_bug.cgi?id=35622
Bug ID: 35622
Summary: VemsTune: program crashes on switching view modes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eilkov(a)gmail.com
Classification: Unclassified
Created attachment 47572
--> http://bugs.winehq.org/attachment.cgi?id=47572
autogenereted backtrace
VemsTune.exe under Wine crashes permanently on switching view mode, can be
reproduced on x86 and x86_64, doesn't depend on Wine or Vemstune version.
The program works fine on native windows OSes.
Download link: http://vems.hu/download/v3gui/VemsTune-Install-2013-03-26.exe
md5sum e41b7f6b1751b336b37ca2d9d8539c56
How to reproduce:
1. Install VemsTune
2. Run ~/.wine/drive_c/Program\ Files\ \(x86\)/V
emsTune-2013-03-26/vemsTune.exe
3. Open any vemslog file (included in VemsTune installation)
4. Change view mode in menu: View => Group => GPS
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http://bugs.winehq.org/show_bug.cgi?id=27974
Summary: warn:winsock:wsaErrno errno 115, (Operation now in
progress).
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
The error 115 (Operation now in progress) is, as far as I know, usual with
non-blocking connections and should not raise a warning for those non-blocking
connections. I got this error, e.g. with Steam when it attempts to download
files.
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http://bugs.winehq.org/show_bug.cgi?id=29399
Bug #: 29399
Summary: CloneSpy: nested context menus inaccessible.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
Set CloneSpy File>Options>Report>Presentation of equal files = Wait until all
files are scanned AND display all equal files together in a list.
Scan a directory containing duplicate files.
Right-click any listed file to bring up the context menu.
Trying to access any of the nested sub-menus causes whole context menu to
disappear, whether with mouse or keyboard. I can't find a workaround to access
the nested commands.
CloneSpy 2.6.2, Wine 1.2.3, Mint 10 fully up to date.
CloneSpy doesn't seem to have come up here before for some reason. It's this
program here: http://www.clonespy.com
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http://bugs.winehq.org/show_bug.cgi?id=58503
Bug ID: 58503
Summary: Mouse cursor vanishes when using winewayland
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Since the cursor changes on winewayland in wine 10.12, I see a regression when
playing Saints Row 3 Remastered (GOG).
After some time in game, the mouse cursor no longer appears when switching to
the menu. When that happens, the log is filled with:
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... repeated ~100 times ...]
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... keeps repeating ...]
The game normally switches between hidden and visible mouse cursor when
accessing the menu or in-game phone screen.
Except from that the game keeps running, just without visible mouse cursor.
It doesn't trigger immediately, which makes testing not so easy. Most of the
time it runs fine for something between half an hour and an hour. For that
reason I can't say if other applcations are affected too, since I didn't test
anything else long enough.
It did not happen in wine 10.11, and I could not reproduce it after reverting
https://gitlab.winehq.org/wine/wine/-/commit/6a9df1f4c5a8448f426ba3454faf25…
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