http://bugs.winehq.org/show_bug.cgi?id=59071
Bug ID: 59071
Summary: Roblox Studio flickering when resizing docked child
windows on winex11 and winevulkan driver
Product: Wine
Version: 10.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)list.winehq.org
Reporter: eff3ctsb0t(a)gmail.com
Distribution: ---
Created attachment 79856
--> http://bugs.winehq.org/attachment.cgi?id=79856
Wine debugging log when using Studio's native Vulkan renderer
When resizing one of the docked child windows inside of Roblox Studio with its
renderer set to Vulkan (or using DXVK with the default) and while using the X11
driver, the contents of the parent window appear to flicker rapidly. This only
occurs under this combination and does not happen under WineD3D/OpenGL or
winewayland.
Steps to reproduce:
1. Create an account on roblox.com.
2. Download the installer for Roblox Studio.
3. Create a desktop entry named "Roblox_Studio.desktop" with the following
contents. Replace <user> with the name of your user.
[Desktop]
Name=Roblox Studio (modified)
Exec=env "WINEPREFIX=/home/<user>/.wine" wine
"C:\\\\users\\\\<user>\\\\AppData\\\\Roaming\\\\Microsoft\\\\Windows\\\\Start
Menu\\\\Programs\\\\Roblox\\\\Roblox Studio.lnk" %u
Type=Application
StartupNotify=true
Icon=2C11_RobloxStudioBeta.0
StartupWMClass=robloxstudiobeta.exe
MimeType=x-scheme-handler/roblox-studio-auth
4. Run the installer through Wine. This should also launch Roblox Studio itself
once the installation is complete. If not, run the RobloxStudioBeta.exe
executable that is located inside the Wineprefix.
5. Upon launching Roblox Studio, you will be greeted by an error prompting you
to login via your browser. Follow its instructions.
6. Once you reached the place templates selection, click on the "File" menu on
the top left, then on "Studio Settings" and then on "Rendering" in the newly
spawned window, where you should change the "Graphics Mode" from "Automatic" to
"Vulkan" (or just leave it as the default and copy the DXVK DLLs into the
Wineprefix). After that, relaunch Studio.
7. Load one of the place templates, then try resizing one of the docked child
windows (the "Explorer" window for instance).
System Information:
OS: Arch Linux x86_64
Kernel: Linux 6.17.9-arch1-1
Display Server: Wayland (Niri)
GPU: AMD Radeon RX 6650 XT [Discrete]
Driver: Mesa 25.2.7-1
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http://bugs.winehq.org/show_bug.cgi?id=59089
Bug ID: 59089
Summary: Regression in 10.20 Win32u.dll causes forms in certain
programs to redraw very slowly
Product: Wine
Version: 10.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)list.winehq.org
Reporter: cayok52759(a)wivstore.com
Regression SHA1: 257364eb5f671b2fd63507373b0427b519dfa71d
Distribution: ---
The forms of certain programs are redrawing very slowly in Wine version 10.20.
An example program can be downloaded from
https://drive.google.com/drive/folders/1X5ZwQJJP98fpQ2BJ5XB1g0XyUW6Abkyo?us….
Download the "full" program, unzip, and execute the TotheWord,exe file. There
is no install file. This is a program that has been written in Delphi 12, and
maybe this issue only affects Delphi programs. This program is used to create
modules for a Bible program. When starting this program under 10.20, from the
time the splash window appears until the application form is fully drawn takes
about 15x longer than it does with Wine 10.19. Under the "Editor Mode"
selection in the application menu, alternately selecting "Book Editor" and
"Bible Editor" takes about five seconds on a fairly powerful computer for the
respective forms to be fully drawn. In 10.19, this is nearly instantaneous. A
significant lag also occurs when switching between some of the tabs in the
form.
I am almost certain that this regression has been caused by the commit titled
"win32u: Update client surfaces starting from toplevel window." I don't have
the expertise to revert this commit without causing a compile failure, but
replacing the win32u.so file in the 10.20 build with the one from the 10.19
build does completely resolve this issue.
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https://bugs.winehq.org/show_bug.cgi?id=44827
Bug ID: 44827
Summary: FL Studio: 32-bit/64-bit VST plugin bit bridging soft
locks the host
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Trying to bridge a 32-bit VST plugin in FL Studio 64-bit, or bridge a 64-bit
VST plugin in FL Studio 32-bit, leads to this being outputted:
003c:err:ntdll:RtlpWaitForCriticalSection section 0x1ac6028 "?" wait timed out
in thread 003c, blocked by 002a, retrying (60 sec)
And the DAW soft locks with a loading cursor as it blocks the UI until the
plugin's loaded, forever trying to bridge the plugin.
(By "soft lock", I mean that FL Studio itself is still responsive, but you're
completely blocked from doing anything and the only way to get out of it is to
kill the process.)
======
Steps to reproduce:
1. Download and install FL Studio 12 Demo:
https://support.image-line.com/redirect/FLStudio_Installer_Google
The demo and the full version are the same executable.
You will need the Arial font or any ttf named as arial.ttf in
"C:/Windows/fonts/". If you have Winetricks just run "winetricks corefonts"
(you will need the cabextract package).
2. Download any 32-bit or 64-bit VST to test.
This is the one I tried, a 32-bit plugin (http://veg.by/en/projects/syxg50/).
The plugin itself is working perfectly. You can use any VST you want, as long
as you know whether it's 32-bit or 64-bit.
Put the dll file in "~/.wineprefix/drive_c/Program Files
(x86)/Steinberg/VstPlugins/".
3. Open the FL Studio version which DOESN'T match the instruction set of the
VST you're using. If you're using a 32-bit VST plugin, open FL Studio 12
(64-bit). If you're using a 64-bit VST plugin, open FL Studio 12 (32-bit). (If
you're using the VST I linked to, open FL Studio 12 (64-bit))
4. When FL Studio is launched for the first time, a featured project file is
automatically loaded. Click "File" in the top left corner and then "New" to
create an empty project.
5. Click "Options" > "Manage Plugins"
6. Click the "Start scan" button with "Verify plugins" enabled (make sure the
light is red). Let it scan for plugins.
7. Close the window, click "Add", and then "More plugins..." (under System)
8. Find and select "S-YXG50" (or if you used another VST, pick that).
9. Because the instruction set of the VST plugin doesn't match the host
program's (FL Studio), FL Studio will try to run the VST plugin under a
"bridge" (which uses ilbridge.exe, the bridging program installed as part of FL
Studio). However, the plugin never loads. The UI blocks any interaction while
plugins are being loaded so FL Studio is effectively soft locked.
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http://bugs.winehq.org/show_bug.cgi?id=59061
Bug ID: 59061
Summary: 10.20 regression: Office 2013: File menu doesn't open
Product: Wine
Version: 10.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)list.winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 79831
--> http://bugs.winehq.org/attachment.cgi?id=79831
regression - file menu doesn't open
Bisected to 257364eb win32u: Update client surfaces starting from toplevel
window.
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http://bugs.winehq.org/show_bug.cgi?id=59003
Bug ID: 59003
Summary: StarCraft: assertion failed
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)list.winehq.org
Reporter: dimich.dmb(a)gmail.com
Distribution: ---
Created attachment 79733
--> http://bugs.winehq.org/attachment.cgi?id=79733
full wine output
StarCraft fails to start with wine-10.19. Probable relevant error message:
StarCraft.exe: ../wine/dlls/winex11.drv/xrandr.c:1573:
xrandr14_set_current_mode: Assertion `sizeof(*full_mode) ==
sizeof(full_mode->mode) + full_mode->mode.dmDriverExtra' failed.
(full log attached).
The issue occures also with wine-staging-10.19.
The issue doesn't occur with wine-10.18.
OS: Arch Linux
Xorg server version 21.1.20
xorg-xrandr 1.5.3
Nvidia driver 580.105.08
egl-x11 1.0.3
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https://bugs.winehq.org/show_bug.cgi?id=53720
Bug ID: 53720
Summary: Starcraft Remastered:
Product: Wine-staging
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73151
--> https://bugs.winehq.org/attachment.cgi?id=73151
Wine running Starcraft log
Selecting "Local Area Network" in "Select Connection" causes following message:
"Bonjour is required to search for available LAN".
After selecting "Ok" following message appears: "Failed to activate the Bonjour
service."
Only once i got no messages/errors with wine-staging-7.18 in 10-15 attempts.
Downgrade wine-staging to v7.17 solves the problem. Looks like regression of
https://bugs.winehq.org/show_bug.cgi?id=52335
Starcraft Remastered v1.23.10.11109
Arch Linux, x86_64, kernel 5.19.10-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=58043
Bug ID: 58043
Summary: DVDFab won't run on Wine 10.3 because it thinks that
there is a debugger running when there isn't
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78297
--> https://bugs.winehq.org/attachment.cgi?id=78297
Screenshot
To reproduce, run `wine dvdfab13_online_13037.exe`. When installation is
complete, an error dialog appears that says "A debugger has been found running
in your system. Please, unload it from memory and restart your program."
This error did not happen before Wine 10.3. `git bisect` says:
dc718fd33b23a6104a0fa2e971a358662bf766af is the first bad commit
commit dc718fd33b23a6104a0fa2e971a358662bf766af (HEAD)
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Tue Feb 25 13:45:33 2025 +0100
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Tue Feb 25 23:01:11 2025 +0100
ntdll: Add some missing Zw exports.
dlls/ntdll/ntdll.spec | 23 ++++++++++++++++-------
1 file changed, 16 insertions(+), 7 deletions(-)
$ sha256sum dvdfab13_online_13037.exe
9260ecbad0ddeeca876ff7adb35d26cffc7fb40399c814ae6fd369d2d7708791
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http://bugs.winehq.org/show_bug.cgi?id=58383
Bug ID: 58383
Summary: mmdevapi notify_thread busy waits when no midi driver
can be loaded
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: lojorix20(a)yandex.ru
Distribution: ---
When wine is built without any audio driver besides pulse, any time a program
loads mmdevapi since commit b002a3e8c90da36888dc7b60a20df805c8e0b4a7, notify
thread pins one cpu.
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http://bugs.winehq.org/show_bug.cgi?id=59088
Bug ID: 59088
Summary: Authentication error with EWS / .NET4.8
Product: Wine
Version: 10.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 79875
--> http://bugs.winehq.org/attachment.cgi?id=79875
.NET-Exception
I've got an application which uses Microsoft-EWS (Exchange-Web-Services) to
retrieve emails from specific mailbox.
I'm getting an exception - see attachment.
Same machine on real Windows 11: Everything is fine.
Maybe some crypto-thing? Any workaround / debug possible?
regards, Andy
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http://bugs.winehq.org/show_bug.cgi?id=59069
Bug ID: 59069
Summary: Regression: Splinter Cell: Intro video window is
invisible
Product: Wine
Version: 10.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
Launching the game no longer shows the intro video.
Instead it shows no window, and only the desktop. On x11 in low resolution, and
on Wayland in the same resolution.
You can hear audio playing in the background thought.
After the intro you are presented with the main menu. Then if you start the
game, videos play properly.
Strangely both the intro videos and the in-game videos use the same codecs.
This used to work properly just a few months ago.
All gstreamer plugins are installed, along with ffmpeg.
Running on Zenned OS.
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