http://bugs.winehq.org/show_bug.cgi?id=58444
Bug ID: 58444
Summary: winepath -w "$PWD" outputs corrupted Windows path with
extra garbage
Product: Wine-staging
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dddg4447(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After updating to Wine 10.11 (staging), I noticed that winepath -w "$PWD"
produces corrupted output.
At the end of the result, containing some "fixme" messages, there's an invalid
path segment such as:
Z:\home\michaechael
My username is michael, and the extra michaechael is not present in the
filesystem or Wine prefix.
Additional info:
echo %USERPROFILE% returns correct C:\users\michael
No michaechael user exists under drive_c/users
grep -i michaechael ~/.wine/*.reg returns nothing
ls ~/.wine/drive_c/users contains only michael and Public
This did not happen in Wine 10.10
I suspect a regression or buffer corruption in winepath.
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https://bugs.winehq.org/show_bug.cgi?id=42882
Bug ID: 42882
Summary: rs232 port access no working with ubuntu 17.10 worked
fine with previous versions of ubuntu
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arcadeshopper(a)gmail.com
Distribution: ---
I am able to connect to the serial port via applications in wine but there is
never any data received.
I can communicate outside of wine without issue using minicom.
I am using a ftdi usb to serial adapter that worked fine in previous versions
of ubuntu. I am having this problems with all relases of wine I have tried
including the default ubuntu package and 2.4 from the PPA
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http://bugs.winehq.org/show_bug.cgi?id=58440
Bug ID: 58440
Summary: Dance eJay 6 and dance eJay 7 crash with advapi32
error
Product: Wine
Version: 10.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: rave002(a)o2.pl
Distribution: ---
Created attachment 78891
--> http://bugs.winehq.org/attachment.cgi?id=78891
Dance ejay 6 Reloaded crash log
Both applications used to run fine on the older versions of wine. I'm attaching
the logs for Dance eJay 6.0, but the one for Dance 7 is pretty much the same.
Tried winetricks to maybe install a "proper" version of advapi32, however
winetricks doesn't provide it.
I will try to add Dance eJay 7.0 crash log in a following comment if I'm able
to.
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http://bugs.winehq.org/show_bug.cgi?id=58439
Bug ID: 58439
Summary: REGRESSION: trying to edit a text field immediately
causes the previous content to be completely erased
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Hi, I am recently experimenting a regression and even if I cannot say in which
version it was introduced, I am almost sure it is not the last one (but before)
and that it is indeed a regression (a few month ago the behavior was
different).
I am working with a software called LTspice (that is closed source but free,
which surely helps repro) and available from
https://www.analog.com/en/resources/design-tools-and-calculators/ltspice-si….
Incidentally, the developers of this code have traditionally been wine-friendly
(even if they do not offer a linux version of their code, neither they provide
support for running it in wine, they have tried to ensure that it could be used
with wine).
This software is a circuit simulator with a schematic capture component. You
can pick and place components and edit the values of their parameters using
some dialog boxes. Often there are multiple things that can be tuned and the
dialog box is arranged as a sort of a table, where some cells are editable.
In order to adjust things, until some simulation results are satisfactory, it
is common to modify some parameters multiple times and in doing so it is good
to be able to edit the previous value.
Unfortunately, in recent times it has become impossible to do so when running
the software with wine. As soon as you try to modify a value, the value
disappears and you remain with an empty field to be filled from scratch.
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http://bugs.winehq.org/show_bug.cgi?id=58436
Bug ID: 58436
Summary: x11, kotor keeps minimizing
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 78874
--> http://bugs.winehq.org/attachment.cgi?id=78874
kotor-focus-minimize-patch
https://gitlab.winehq.org/wine/wine/-/commit/f1cdb6ad7fe81563979fcb1cea4d5a…
i see remi just pushed changes a few hours ago that may be related or affect
this, but those did not helps
https://gitlab.winehq.org/wine/wine/-/commit/0624408ffa1d066e8ad3d7d2e7ac12…
- run star wars kotor (knights of the old republic)
- press escape a few times on the intro screens
- game turns to a black screen and then minimizes every time it's focused
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https://bugs.winehq.org/show_bug.cgi?id=58046
Bug ID: 58046
Summary: Horizon Chase Turbo: gamepad hotplugging doesn't work
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
Created attachment 78302
--> https://bugs.winehq.org/attachment.cgi?id=78302
`WINEDEBUG=+dinput`, launch game with one gamepad, disonnected, reconnected.
In Horizon Chase Turbo (tested Epic Games Store version), gamepads are only
usable if they have always been connected since the game has been launched.
Otherwise, their inputs are completely ignored, and these gamepads will not be
listed in the player mapping screen (Multiplayer). This is not the case on
Windows.
The only exception is in the title screen: "Press Any Button" does work with
hotplugged gamepads.
Logs are taken on a fresh prefix with `WINEDEBUG=+dinput`. Without this, the
only dinput-related log is:
```
0208:fixme:dinput:hid_joystick_device_try_open device usage ff72:00a1 not
implemented!
```
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http://bugs.winehq.org/show_bug.cgi?id=58423
Bug ID: 58423
Summary: Flickering in games using dxvk/vkd3d-proton on sway
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: llyyr(a)yukari.in
Distribution: ---
Bisected to
https://gitlab.winehq.org/wine/wine/-/commit/de0fc7fd95074cfdeb032d36246c56…
Games using Vulkan flicker when the compositor supports explicit sync and it is
active after the commit mentioned above.
Disabling explicit sync in sway with `export WLR_RENDER_NO_EXPLICIT_SYNC=1`
makes the game window not flicker even with the bad commit.
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http://bugs.winehq.org/show_bug.cgi?id=58358
Bug ID: 58358
Summary: Dungeons & Dragons Online: No suitable graphics device
was found. [122]
Product: Wine
Version: 10.9
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ccooksey(a)mindspring.com
Created attachment 78747
--> http://bugs.winehq.org/attachment.cgi?id=78747
Logs showing the video driver failures in Wine 10.0_1 and higher
On macOS Sequoia, using Apple Silicon on a MacBook Pro, running Dungeons and
Dragons online and entering the game world on any version of Wine *after* 10.0
will stop with a message:
"No suitable graphics device was found. Are you running through a remote
session or a VM? If not, please check your video hardware capabilities. [122]"
The game terminates and cannot be played. Note that the Game Launcher works
fine. It is the game client that fails -the bit that uses DX9 and above.
If the original Wine 10.0 is installed (prior to 10.0_1), it works fine.
To recreate:
Working case (Wine 10.0):
- Register a free account at: https://www.ddo.com/register
- Download the game installer here: https://www.ddo.com/download
- Install wine 10.0, (not wine-stable - see instructions below).
- Install the game to a standard wine prefix.
- Run "C:/Program Files (x86)/StandingStoneGames/Dungeons & Dragons
Online/DNDLauncher.exe" to enter the launcher. Use your free account.
- Enter the world "Orien".
- Observe that the character creation screen in the game client appears.
Non working case (Wine 10.0_1 and higher):
- Install any higher version of Wine, i.e. wine-stable (10.0_2), wine@staging
or wine@devel.
- Install the game to a standard wine prefix (if you didn't already).
- Run "C:/Program Files (x86)/StandingStoneGames/Dungeons & Dragons
Online/DNDLauncher.exe" to enter the launcher. Use your free account.
- Enter the world "Orien".
- The game client will stop with error [122] as it tries to connect to DX9.
My observation:
10.0 uses:
[mvk-info] MoltenVK version 1.2.10, supporting Vulkan version 1.2.290.
10.0_1 and higher all use:
[mvk-info] MoltenVK version 1.3.0, supporting Vulkan version 1.3.313.
There are literally no code changes in Wine from 10.0 to 10.0_1. But these
graphics libs did change and now there appears to be no video driver.
I have been using brew to install. Here is a speedy way to get the original
Wine 10.0 installed on a machine:
brew uninstall wine-stable # or wine@staging or wine@devel, as needed
curl -o wine-stable.rb
https://raw.githubusercontent.com/Homebrew/homebrew-cask/3b6f8acd9c1f8aad56…
sed -i '' 's/wine64/msidb/g' wine-stable.rb # Implements an important change
from the 10.0_1 brew cask.
brew install --no-quarantine wine-stable.rb # Note the '.rb' suffix.
# If you are on Apple Silicon, install Apple's x86 emulator. Ignore any errors.
/usr/sbin/softwareupdate --install-rosetta --agree-to-license
For the breaking case, you can just "brew install --no-quarantine [wine-stable
| wine@staging | wine@devel]". No need to use older casks.
Note that the current gstreamer is not compatible with wine-stable. Optionally
add these commands to prevent gstreamer from being noisy and slowing things
down:
export GST_PLUGIN_PATH=/dev/null
export GST_PLUGIN_SYSTEM_PATH=/dev/null
I have attached logs from 10.0 (working) and 10.9 (not working).
I used WINEDEBUG="+seh,+tid,+d3d,+vulkan,+dxvk,+d3d12".
Please let me know if you need any additional info from me.
Thanks,
Chris.
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http://bugs.winehq.org/show_bug.cgi?id=58417
Bug ID: 58417
Summary: Failure to compile: Undeclared KW_ object
Product: vkd3d
Version: 1.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: johngodman006(a)gmail.com
Distribution: ---
Created attachment 78834
--> http://bugs.winehq.org/attachment.cgi?id=78834
Compilation log
I am trying to compile wine in shared WoW64 mode, and ran into the attached
error during compilation of the 64 bit binary.
I have to imagine, given the compilation error is an undeclared identifier,
that I am missing some headers. However, I'm not sure what exactly I am
missing.
I have packages spirv-headers-devel, vulkan-headers, and libvkd3d-devel
installed at their latest versions from Fedora.
For reference, I'm on Fedora 42 kernel 6.15.3.
I must be making a simple mistake, right? If someone could give me a hand, I'd
greatly appreciate it.
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http://bugs.winehq.org/show_bug.cgi?id=58229
Bug ID: 58229
Summary: _SH_SECURE sharing flag is not supported and causing
_wfsopen to fail
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: bruvzg13(a)proton.me
Distribution: ---
Calling _wfsopen with _SH_SECURE sharing flag result in failure and
"012c:err:msvcrt:_wsopen_dispatch Unhandled shflags 0x80" error in the
terminal.
0x80 value correspond to _SH_SECURE
Discovered while debugging Godot Engine -
https://github.com/godotengine/godot/pull/106392
Seems like the case for this flag is missing:
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/msvcrt/file.c?ref_ty…
The flag is documented as "shared read, exclusive write access"
(https://learn.microsoft.com/en-us/cpp/c-runtime-library/sharing-constants?v…),
and the issue can be worked around by substituting it with "(mode_flags ==
READ) ? _SH_DENYWR : _SH_DENYRW", which result in the same behavior as on
Windows (at least in our use case).
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