https://bugs.winehq.org/show_bug.cgi?id=40009
Bug ID: 40009
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
using Bluetooth: needs
irprops.cpl.BluetoothFindFirstRadio implementation
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick, needs
irprops.cpl.BluetoothFindFirstRadio implementation. Brick is turned on and has
Bluetooth enabled.
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http://bugs.winehq.org/show_bug.cgi?id=58652
Bug ID: 58652
Summary: UWAMP httpd.exe serious error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wsgo0sookosssc8ko4cowkcgc48k4wws(a)ai.notifier.in
Distribution: ---
Created attachment 79227
--> http://bugs.winehq.org/attachment.cgi?id=79227
httpd
It works fine on Windows - until I move them to Linux & tried with Wine.
There were 2 issues:
1. "Launcher Server" GUI no longer collect CLI windows (you know what I mean if
you compare the behavior on Windows)
2. And this error pops up.
Steps to reproduce:
1. Download & Extract "RELEASE SRV4.rar" from
https://drive.google.com/drive/folders/1r4cXG1NfE-KEZYIN9ns3_V7mGzPO7EaK
2. run "wine explorer", navigate to server directory (where RAR files
extracted)
3. start "Pangya Server Launcher.exe"
4. start "@WebServer\UwAmp.exe", it should start
5. press "START" on Server Launcher
Result:
httpd.exe encountered srious problem.
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http://bugs.winehq.org/show_bug.cgi?id=58664
Bug ID: 58664
Summary: Linux Mint, X11, nVidia, 200% scaling reverts to 100%
scaling on Screen Res Changing
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LiveFreeDead(a)hotmail.com
Distribution: ---
Mint 22.2 Cinnamon
NVidia 575 Open Drivers
WINE 9.0 from the built in repo has been used.
I have been testing thing in Mint 22.2 Cinnamon and noticed that my 4k screen
requires 200% DPI to make it readable, this lets WINE run fine. I am able to
use 100% or 200%, but after a game changes to 800x600 or 640x480 etc, when it
changes back to 100% Scaling on me, even though it was set to 200% when I
executed the game, I understand why it does this during gameplay, but it should
remember and revert my old Scaling option where possible. I also understand
this is only one Desktop Environment on one Distro, but I have had it have
other issues, I'll just mention them here as I don't expect them to be fixed as
it's Cinnamon issues and not a Wine, you guys shouldn't be the ones to make
work around's to issues like these. But if you happen to, I don't mind who
repairs it as I would like it to change itself back to 200% when Wine is done
if it gets changed by the WINE app or at least while the WINE app was running
but has exited, I do know that if 2 wine games or apps were running, you would
have to leave it set to 100% until both have ended, so understand it's not
straight forward to fix.
If I use Wayland it doesn't change screen resolutions at all, xrandr isn't even
available and the alternatives they offer are not very capable for me to script
it for games that require it (Multi system, I can do my current system, but it
doesn't have a default display, you have to provide the output port, HDMI, DP,
RGB etc). I found using Steam to execute them works fine, will change the res
and stretch to fit the screen. Even though WINE is able to run them, it puts
them in a 800x600 or whatever res it is meant to scale, on the top left of my
4k display (set to 100% or 200%). Using Nouveau drivers for nvidia or MESA on
AMD cards works fine and scales. so I just chalk this up to NVidia issues. But
I use my system for LLM's, AI Gen and need the Cuda drivers and 3D acceleration
to achieve this, so that's not an option.
Thanks for all you do.
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http://bugs.winehq.org/show_bug.cgi?id=36668
Bug ID: 36668
Summary: Under Wine, Installation of Hotspot Shield
Fails/Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)piouseye.com
Created attachment 48713
--> http://bugs.winehq.org/attachment.cgi?id=48713
Report Generated By Wine @ Failure
Hotspot Shield crashes during installation. This does not SEEM to be the same
issue as in Bug 16002 or other "Possible Duplicates," so I'm passing along the
report Wine generated.
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http://bugs.winehq.org/show_bug.cgi?id=58265
Bug ID: 58265
Summary: regression in Wine >=10.7 for DXVK DLL override on
macOS
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78608
--> http://bugs.winehq.org/attachment.cgi?id=78608
macOS Terminal log, wine-devel 10.7
On macOS, there is a bug (https://bugs.winehq.org/show_bug.cgi?id=58145) that
can be worked around with a DXVK DLL override (for d3d11.dll) in Wine-devel
10.6 and lower, but this workaround stops working in Wine-devel 10.7 (also
tested not working in 10.8)
repost of my comment from that previous bug:
regression in wine-devel 10.7 - DXVK DLL workaround stops working
There's new regression in wine-devel 10.7: now the DXVK DLL override workaround
doesn't work, the app always gives the original error pop-up window with the
same message.
Attached is the macOS Terminal log after copying Gcenx's 32-bit `d3d11.dll`
from his DXVK-macOS package to the same directory as the OutOfCtrl.exe
executable. When tested with wine-devel 10.6, it still works.
> % cp /Users/toastybug/dxvk-macOS/x32/d3d11.dll /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % cd /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % WINEDEBUG=module WINEDLLOVERRIDES="d3d11=n" wine OutOfCtrl.exe
tested using Gcenx's wine-devel 10.7 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.7) with GStreamer
1.26.1 on macOS 11.7.10
and Gcenx's DXVK-macOS v1.10.3-20230507-repack
(https://github.com/Gcenx/DXVK-macOS/releases/tag/v1.10.3-20230507-repack)
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http://bugs.winehq.org/show_bug.cgi?id=58264
Bug ID: 58264
Summary: regression in multiple apps in Wine >=10.7, error:
"Assertion failed: !status && "vkAllocateMemory", file
/Users/gcenx/Documents/GitHub/wine-private/dlls/winevu
lkan/loader_thunks.c, line 93"
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78605
--> http://bugs.winehq.org/attachment.cgi?id=78605
macOS Terminal log, wine-devel 10.8 running cpuz_x64.exe
On macOS, there is a regression in multiple Windows programs since Wine-devel
10.7 (including 10.8) releases by Gcenx, with the final lines of the terminal
output reading:
> -[MTLHeapDescriptorInternal validateWithDevice:]:327: failed assertion `Heap Descriptor Validation
> Placement heap type is not supported.
> '
> 01a0:err:msvcrt:_wassert (L"!status && \"vkAllocateMemory\"",L"/Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c",93)
> Assertion failed: !status && "vkAllocateMemory", file /Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c, line 93
These programs work fine in Wine-devel 10.6 and lower
tested with Wine-devel 10.7 and 10.8 binary releases from Gcenx
(https://github.com/Gcenx/macOS_Wine_builds/releases) on macOS 11.7.10
tested with CPU-Z 2.15 (portable) (cpuz_x64.exe)
download: https://download.cpuid.com/cpu-z/cpu-z_2.15-en.zip
sha256: c8461d995d77a8fe1e8c5823403e88b04b733165cc151083b26379f1fe4b9501
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http://bugs.winehq.org/show_bug.cgi?id=58658
Bug ID: 58658
Summary: IK Multimedia Amplitube 5: GUI rendering periodically
hangs.
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emmetoneill.pdx(a)gmail.com
Distribution: ---
Created attachment 79236
--> http://bugs.winehq.org/attachment.cgi?id=79236
Diagram showing GUI drawing lag spike behavior in Amplitube 5
Amplitube 5 (a guitar and bass amp/effect sim program) has a problem via WINE
where rendering of the GUI periodically hangs. Here are some things that might
help:
- These lag spikes DON'T occur in the original version on Windows.
- These spikes seem to ONLY affect the drawing of the GUI. (Audio processing is
unaffected, and mouse clicks are still registered even when the rendering is
hitching.)
- The lag spikes are extremely predictable (dare I say metronomic). From what I
can tell they happen almost once per second, every second. They also seem to
last about half a second, every time. (I've attached a silly diagram to show
how it feels like the spikes are happening.)
- I use this program very regularly, and I have noticed that this bug has been
around for a while, across a few versions of WINE. I can't say whether or not
it is a regression from older versions of WINE as a lot of things have changed
on my system, but I'm sure that it isn't new to 10.14.
- This may be an interesting, unrelated coincidence... But the default
metronome setting in Amplitube happens to be 120bpm (2hz), and the timing of
the GUI lag spikes is so regular and predictable that if you turn the metronome
on and hit play, you will find that they line up exactly with the timing of the
beats/clicks. (Where you can count 1,2,3,4 and visually see the program's GUI
draw, lag, draw, lag...) When I first noticed this I changed the internal bpm
setting to a different value, thinking that it might be connected, but that did
not seem to change the frequency of the lag spikes (they continued happening at
~1 spike per second).
- I have tested this on a standard WINEPREFIX containing only IK Multimedia
application installs. But I have also tested this using DXVK library overrides.
I know that bug reports here are for vanilla WINE installs only, but I just
want to mention that this behavior seems to be consistent whether in both
contexts.
- I should also mention that I don't see any output in the terminal when these
spikes are happening. To the untrained eye, there's nothing that I can see that
is hinting at what might be causing the visual hitching.
Aside from these annoying GUI drawing hitches, Amplitube 5 works very nicely in
WINE, so I'm hoping that we can figure something out. :)
If there is anything else I can share with the team to help diagnose and debug
this problem I'd be happy to help!
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http://bugs.winehq.org/show_bug.cgi?id=58649
Bug ID: 58649
Summary: SimpleTV portable (Qt5/Lua/VLC) – D3D9Ex OSD overlay
disappears or crashes after opening dialogs
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: riv100a(a)gmail.com
Distribution: ---
Application tested: SimpleTV (portable fork, Qt5/Lua/VLC)
Official download: https://plst.rf.gd/?i=1
Problem: OSD overlay (D3D9Ex child window) disappears or crashes after opening
dialogs, depending on backend.
Wayland/Xwayland → OSD appears but glitches. Dialogs do not kill it
immediately, but resizing the window often makes it vanish. Sometimes restored
by “Always on top”.
Wine Virtual Desktop → OSD stable until "Options" dialog is opened. Then
disappears permanently (never comes back until restart).
Xephyr (nested X11) → OSD stable until Options dialog. Opening it crashes
Wine completely.
Tested on Proton-GE 10-12/13/15 and Wine vanilla.
OS: KDE Neon (Ubuntu 22.04 base). GPU: Intel HD630 + Nvidia Quadro M620. DXVK
v2.7.x.
Expected: OSD overlay should persist after dialogs.
Actual: OSD disappears or Wine crashes.
This strongly suggests a Wine bug in handling of D3D9Ex child overlay windows.
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http://bugs.winehq.org/show_bug.cgi?id=58584
Bug ID: 58584
Summary: msvcp140: Multiple modern applications using C++
Concurrency crash in CONCRT140.dll on startup
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: waser(a)waser.tech
Distribution: ---
This report details a consistent, immediate startup crash in `CONCRT140.dll`
affecting modern S.T.A.L.K.E.R. engine forks. These engines are based on the
open-source **Open X-Ray 1.6**, which itself works flawlessly under Wine.
The crash only appears in these newer, more advanced forks which leverage the
MSVC concurrency runtime for performance. This strongly indicates the issue
lies within Wine's implementation of these APIs, not a bug in the engines
themselves. This is effectively a regression, as the baseline engine works
while the newer, concurrency-enabled versions do not.
**Existing Related Bugs:**
This issue appears to be a new, highly reproducible test case for known
problems in Wine's concurrency support. We are filing this as a new report due
to the unique test case and the specific failure point (constructor vs.
destructor), but it is likely caused by the same underlying issues as:
- **Bug 52899:** Notes that `CONCRT140.dll` requires `CreateEventExW` from
`kernel32`. This is the most likely root cause.
- **Bug 41749:** Shows a crash in the destructor for
`Concurrency::details::_TaskCollection`. Our crash occurs in the *constructor*
of this same object, demonstrating a different failing code path.
Our report provides two clear methods to reproduce this crash, including one
that is fully free and requires no commercial software.
---
### **Primary Reproduction Steps (IX-Ray on S.T.A.L.K.E.R.: Call of Pripyat)**
*(Steps 1-5 as in previous draft)*
6. **Run the Game with Debug Logging:** Launch the game using its main
executable with full debug channels enabled.
```bash
WINEDEBUG=+all wine Stalker-COP.exe &> stalker_cop_crash_all.log
WINEDEBUG=+seh,+loaddll wine Stalker-COP.exe &> stalker_cop_crash_seh.log
```
7. **Result:** The process will crash immediately. The game's own crash log
(in `_appdata_ixray_/logs`) and the attached Wine debug logs will show a fatal
error in `CONCRT140.dll`.
---
### **Alternative Reproduction Steps (AOEngine on S.T.A.L.K.E.R. Anomaly)**
This method is fully free and requires no commercial game assets.
1. **Download S.T.A.L.K.E.R. Anomaly:** Download the standalone game from its
[ModDB page](https://www.moddb.com/mods/stalker-anomaly/downloads).
2. **Download AOEngine:** Download the latest AOEngine release from its [ModDB
addons page](https://www.moddb.com/mods/stalker-anomaly/addons/aoengine).
3. **Install AOEngine:** Extract the contents into the Anomaly game's `bin`
directory, overwriting `AnomalyDX11.exe`.
4. **Create a Clean Wine Prefix:**
```bash
export WINEPREFIX=~/.wine_anomaly
rm -rf $WINEPREFIX && wineboot -u
```
5. **Install Runtimes:**
```bash
winetricks -q vcrun2022 d3dcompiler_47
```
6. **Run the Game with Debug Logging:** Launch the game using the Anomaly
launcher.
```bash
WINEDEBUG=+all wine AnomalyLauncher.exe &> anomaly_crash_all.log
WINEDEBUG=++seh,+loaddll wine AnomalyLauncher.exe &> anomaly_crash_seh.log
```
(Within the launcher, disable AVX, select DX11, disable the shader cache,
and click Play).
7. **Result:** The exact same crash behavior as the IX-Ray method will be
observed. The game's crash log will be in `_appdata_/logs` and the full Wine
log will be `anomaly_crash_*.log`.
---
**Expected Behavior:**
The game launcher should appear, and the game should launch to the main menu
successfully, as it does on Windows and as the baseline Open X-Ray 1.6 engine
does under Wine.
**Logs:**
Three files will be attached for the primary reproduction case:
1. `stalker_cop_crash_seh.log`: A small log with `+seh,+loaddll` for quick
initial review.
2. `stalker_cop_crash_all.log.bz2`: The complete `+all` debug log, compressed
with bzip2 due to its large size.
3. `ixray-2025.08.10-02.37.21-waser.log`: The game's own crash log from its
`_appdata_ixray_/logs` directory.
**References:**
- **IX-Ray GitHub (Open Source Engine):**
https://github.com/ixray-team/ixray-1.6-stcop
- **GE-Proton Issue #197 (Full History):**
https://github.com/GloriousEggroll/proton-ge-custom/issues/197
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http://bugs.winehq.org/show_bug.cgi?id=58631
Bug ID: 58631
Summary: WINE 10.13 breaks foobar2000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekopcom(a)gmail.com
Distribution: ---
After updating to WINE 10.13, foobar2000 no longer opens successfully. The
window appears with blank panels and then crashes and closes. Reverting to WINE
10.12 fixes the issue.
I've compared both WINE versions in a new WINEPREFIX with a portable
installation of foobar2000-x64_v2.24.6. I'm using Arch with an up-to-date
system. The terminal output of both runs as well as foobar2000's crash report
are shown here:
https://pastebin.com/YVbg33Cg
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