http://bugs.winehq.org/show_bug.cgi?id=2707
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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URL| |http://appdb.winehq.org/appv
| |iew.php?appId=631
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http://bugs.winehq.org/show_bug.cgi?id=2706
tony_lambregts(a)telusplanet.net changed:
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Keywords| |download, NoAppDBEntry
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http://bugs.winehq.org/show_bug.cgi?id=2704
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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URL| |http://appdb.winehq.org/appv
| |iew.php?appId=107
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http://bugs.winehq.org/show_bug.cgi?id=2703
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
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Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-08-02 10:56 -------
this has been fixed.
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http://bugs.winehq.org/show_bug.cgi?id=2707
Summary: crash in glReadBuffer with nvidia-glx
Product: Wine
Version: 20050111
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gus(a)inodes.org
I've been playing Dungeon Keeper II quite happily for a while now, but for the
last month or so every time I start the game it crashes immediately on the first
move of the mouse. I had this once a while ago and didn't know what caused it -
I believe a reboot fixed it, so put it down to nvidia hardware wierdness. This
time however, nothing I can do can make it go away and it is 100% reproducible -
always with the same stacktrace. As far as I can tell, other (non-wine) GL
programs run fine.
By putting in some TRACE statements, I've tracked it down to the
glReadBuffer(GL_FRONT) call in d3ddevice_lock_update() (d3ddevice/main.c:~3670),
called from This->lock_update(...) in Main_DirectDrawSurface_Lock()
(dsurface/main.c:1124). Unfortunately I don't know anything about GL (or D3D)
so don't know how to debug this further.
A full WINEDEBUG=+ddraw log is available at http://www.inodes.org/~gus/dk2.log
The "made it to __LINE__" lines are my extra debugging traces.
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- Gus
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http://bugs.winehq.org/show_bug.cgi?id=2699
------- Additional Comments From jberkes(a)pc-tools.net 2005-07-02 18:54 -------
That's interesting, same behaviour under 20050111. That is, the richedit with
style ES_DISABLENOSCROLL only accepts numbers, so it is not completely disabled.
I think there has been an error in interpreting the win32 API! The style
ES_DISABLENOSCROLL as per MSDN "Disables scroll bars instead of hiding them when
they are not needed." And that's what I observe on an MS Windows system.
The #define value for ES_DISABLENOSCROLL is the same value for ES_NUMBER, which
is confusing. However the observed behaviour on MS Windows systems is that a
richedit control with this style shows a disabled scroll bar rather than hiding
it. It does not, as Wine has interpreted, only accept numerical input!
So from what I can see, Wine's richedit currently misinterprets ES_NUMBER as
meaning the control should only accept numbers, whereas on MS Windows systems
this style (== ES_DISABLENOSCROLL) means to show a disabled scrollbar, without
caring about only-numerical input.
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http://bugs.winehq.org/show_bug.cgi?id=2699
------- Additional Comments From us(a)the-edmeades.demon.co.uk 2005-07-02 16:25 -------
FWIW For me, under wine cvs this accepts keyboard input as long as its a
numeric digit...
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http://bugs.winehq.org/show_bug.cgi?id=2702
us(a)the-edmeades.demon.co.uk changed:
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CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |us(a)the-edmeades.demon.co.uk
------- Additional Comments From us(a)the-edmeades.demon.co.uk 2005-07-02 16:18 -------
I didnt recheck the code had gone into cvs - sorry. I'll resubmit and check it
this time.
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