http://bugs.winehq.org/show_bug.cgi?id=2679
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-27-01 19:52 -------
Marking invalid since this is fixed in Wine. (Wine is not Cedega)
/***********************************************************************
* CharPrevA (USER32.@)
*/
LPSTR WINAPI CharPrevA( LPCSTR start, LPCSTR ptr )
{
while (*start && (start < ptr))
{
LPCSTR next = CharNextA( start );
if (next >= ptr) break;
start = next;
}
return (LPSTR)start;
}
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http://bugs.winehq.org/show_bug.cgi?id=2680
Summary: Wine should report 32bit color depth instead of 24bit
Product: Wine
Version: CVS
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willie(a)froq.net
Just tried the latest DAZ|Studio beta, should work fine like previous releases
did, but now it complains that it will only run at 32bit color depth. If I'm
not mistaken, there is no 32bit color depth, only a 32bit framebuffer with
24bit color depth, so Windows' "32bit" setting should be pretty much the same
as xorg's "24bit color, 32bit framebuffer" setting. And this seems to become a
problem with more and more applications...
So, I think Wine should always report 32bit depth to applications if X is set
to 24bit.
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http://bugs.winehq.org/show_bug.cgi?id=2679
Summary: Backspace and cursors do not work
Product: Wine
Version: CVS
Platform: PC
URL: http://www.winehq.org/appview.php?appid=701
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helly(a)gmx.net
When using backspace or cursor-keys, nothing happens. This is caused by a faulty
implementation of CharPrevExA() in wine's user32-implementation. It always
returns the pointer, which is given as ending point, whereas it should return a
pointer to the previous letter.
This can be resolved by changing the if-clause from
if(next > ptr) break;
to
if(next >= ptr) break;
for my version (cvs cedega) this is in line 223 in file lstr.c
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http://bugs.winehq.org/show_bug.cgi?id=2187
------- Additional Comments From helly(a)gmx.net 2005-27-01 19:23 -------
It works if you create a virtual Desktop (in x11drv section) and configure
ragnarok to use fullscreen.
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http://bugs.winehq.org/show_bug.cgi?id=2673
------- Additional Comments From danygradilla(a)hotmail.com 2005-26-01 16:20 -------
I have the same problem with Ultima Online Samurai Empire. It looks fine in
20041019, but in 20041201 and 20050111 the colors are messed up.
Fortunately, the problem shows since the game runs, so my log is much shorter.
The game plays the proper cinematics at start, but the colors are wrong. After
the cinematics are done, the main screen is shown, and the colors are wrong too.
I have not tested past that point in the game, and don't have time at the
moment, so I will report later today or tomorrow.
In 24 bit mode, the colors are a complete mess. In 16 bit mode, it seems like
wine is handling the colors as BGR instead of RGB or something like that. I hope
you understand what I mean.
I attached my log with "WINEDEBUG=+ddraw"
Want a screenshot too?
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http://bugs.winehq.org/show_bug.cgi?id=2611
------- Additional Comments From cygnus2(a)post.cz 2005-26-01 13:10 -------
I have same problem with the same game, but in Wine version 20050111. Game
frozen randomly. Yes, my game version worked under Windows or older Wine
versions without this problem, only with minor graphics and sound problems.
=====================================
bash-2.05b$ ./Heroes.sh
fixme:profile:CloseProfileUserMapping (), stub!
err:sync:CreateEventW Bad security attributes pointer 0x1
fixme:tape:BackupSeek ((nil), 256, 6581804, 0x1, (nil), (nil)) stub!
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403a8000)->(00010024,0000
fixme:ole:CoCreateInstance no classfactory created for CLSID {5959df60-2911-
11d1-b049-0020af30269a}, hres is 0x80040154
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC:
can't handle right now.
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:mmtime:timeEndPeriod Stub; we set our timer resolution at minimum
fixme:mmtime:timeBeginPeriod Stub; we set our timer resolution at minimum
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not f
ully supported
fixme:ole:CoCreateInstance no classfactory created for CLSID {d1eb6d20-8923-
11d0-9d97-00a0c90a43cb}, hres is 0x80040154
err:dsound:DSOUND_MixOne underrun on sound buffer 0x403c51f8
... last message repeated more times
err:dsound:DSOUND_MixOne underrun on sound buffer 0x403c51f8
err:ntdll:RtlpWaitForCriticalSection section 0x401ddb40 "virtual.c: csVirtual"
wait timed out in thread 00e5, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x403c4ccc "DSOUND_mixlock" wait
timed out in thread 000f, blocked by 000c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x401ddb40 "virtual.c: csVirtual"
wait timed out in thread 00e4, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x401ddb40 "virtual.c: csVirtual"
wait timed out in thread 000c, blocked by 0009, retrying (60 sec)
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=631
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-26-01 10:46 -------
Resolving FIXED then.
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