http://bugs.winehq.com/show_bug.cgi?id=1914
mike(a)theoretic.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From mike(a)theoretic.com 2003-28-12 09:03 -------
Try installing native DCOM and then running
WINEDLLOVERRIDES="storage,ole32=n" wine whatever.exe
This bug report is basically a "fixme breaks my app" one, so I'll close it for
now - the fixmes are there to remind us to do things, no need for a bug report
on it.
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http://bugs.winehq.com/show_bug.cgi?id=1913
------- Additional Comments From mike(a)theoretic.com 2003-28-12 09:01 -------
Doh, in fact I just checked and we *do* put this in the config. I guess you had
an old Wine config lying around or something.
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http://bugs.winehq.com/show_bug.cgi?id=1913
mike(a)theoretic.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From mike(a)theoretic.com 2003-28-12 09:00 -------
You need to run
WINEDLLOVERRIDES="ole32=n" wine dcom98.exe
This is explained in the #winehq freenode channel FAQ, which is linked to in the
topic. I guess we should have this in the default config really.
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http://bugs.winehq.com/show_bug.cgi?id=1685
davide125(a)tiscali.it changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |davide125(a)tiscali.it
------- Additional Comments From davide125(a)tiscali.it 2003-28-12 07:41 -------
This happens on my system too, and according to
http://appdb.winehq.com/appview.php?appId=440&versionId=1095 is a common
problem. Corel install fine (using wine desktop and managed="N"). On the first
run, it shows the splash screen, does some stuff, then when it's "creating
working environment", is crashes:
Unhandled exception: page fault on read access to 0xc6dccd32 in 32-bit code
(0x42e356d8).
In 32-bit mode.
0x42e356d8 (NTDLL.DLL.strcmp+0x8): movb 0x0(%ecx),%al
I believe there's something wrong with wine ntdll.dll implmentation, but I don't
have the knowledge to debug it.
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http://bugs.winehq.com/show_bug.cgi?id=1918
------- Additional Comments From dl4gbe(a)hotmail.com 2003-28-12 06:35 -------
Oh I forgot to mention.
It works than I call:
DestroyWindow(hwnd);
PostMessage(hwnd,WM_DESTROY,0,0);
instead of:
PostMessage(hwnd,WM_CLOSE,0,0);
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http://bugs.winehq.com/show_bug.cgi?id=1918
Summary: PostMessage(hwnd,WM_CLOSE,0,0)
Product: Wine
Version: CVS
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: dl4gbe(a)hotmail.com
Hallo
PostMessage(hwnd,WM_CLOSE,0,0) does not bring up
the same result than on my w2k mchine.
On w2k it leaves the message loop then defined
as in WinMain:
while (GetMessage(&msg,NULL,0,0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
MessageBox(NULL,"Terminating","test",MB_OK | MB_ICONINFORMATION);
Wine destroys the window but does not leave the loop!
I have to terminate wine with CTRL C which is not nice!
My MessageHandler looks as follows:
LRESULT CALLBACK WndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam)
{
switch(msg)
{
... sure more stuff here
case WM_CLOSE:
MessageBox(NULL,"WM_CLOSE","Test",MB_OK);
DestroyWindow(hwnd);
break;
case WM_DESTROY:
MessageBox(NULL,"WM_DESTROY","Test",MB_OK);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd,msg,wParam,lParam);
}
return 0;
}
Sincerely
Chris
Chayaphum, Thailand
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http://bugs.winehq.com/show_bug.cgi?id=1917
Summary: DialogBox
Product: Wine
Version: CVS
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: dl4gbe(a)hotmail.com
Moving A DialogBox with a mouse produces shadows (Multiple
Dialogboxes with disappear after some time) This
behavior does not occur on my w2k machine, Compiled with VC++
Tested with own C API Program. Happens also than
I compile the program using winemaker. I can mail the test program
(very small) I would fix the bug by myself. Unfortunatelly
I do not know enough about Linux, only C and C++ on MS :-(
It looks like that W2K hides the Dialog during Moving,
Wine does not.
Sincerely
Chris
Chayaphum/Kingdom of Thailand
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http://bugs.winehq.com/show_bug.cgi?id=1916
Summary: WINE won't run quicktime
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: griever(a)t2n.org
Tried to run quicktime, got this
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403c6370)->(00000000,00000008)
err:ntdll:RtlpWaitForCriticalSection section 0x403726c0 "?" wait timed out in
thread 000d, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x40c1c5c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 000d, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x403726c0 "?" wait timed out in
thread 000d, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x4077fa00 "../../windows/user.c:
USER_SysLevel" wait timed out in thread 0009, blocked by 000d, retrying (60 sec)
wine: Unhandled exception (thread 0009), starting debugger...
WineDbg starting on pid 8
Loaded debug information from ELF 'wine' ((nil))
No debug information in 32bit DLL 'C:\Program
Files\QuickTime\QuickTimePlayer.exe' (0x400000)
And then it seems to hang there for a while.
ddraw also breaks with quake, will only play GL versions of FuhQuake and
Quakeforge, with weird rendering errors.
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http://bugs.winehq.com/show_bug.cgi?id=1915
Summary: Delta Force Black Hawk Down demo is painfully slow
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: hijaszu(a)hlfslinux.hu
The demo installed well and start but the mouse movement and clicking has very
slow react time.
The demo can be grabbed at
http://download1.nvidia.com/downloads/BlackHawkDown_Beta/DFBHDD_D.exe
.
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