http://bugs.winehq.com/show_bug.cgi?id=1461
jnewman(a)codeweavers.com changed:
What |Removed |Added
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AssignedTo|jnewman(a)codeweavers.com |wine-bugs(a)winehq.com
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
------- Additional Comments From jnewman(a)codeweavers.com 2003-19-06 17:24 -------
moving to Wine bugs. Not a website bug.
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http://bugs.winehq.com/show_bug.cgi?id=1345
jnewman(a)codeweavers.com changed:
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http://bugs.winehq.com/show_bug.cgi?id=1531
Summary: fixme:ddraw when running Master of Orion 2
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: bunk(a)fs.tum.de
This is a resubmission of Bug 1154.
Master of Orion 2 runs fine woth Wine versions up to 20030618, but there are
always the following messages:
<-- snip -->
$ wine orion95.exe
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40390778)->(00010021,00000011)
fixme:x11drv:X11DRV_DDHAL_CreatePalette stub
fixme:ddraw:Main_DirectDraw_WaitForVerticalBlank
(0x40390778)->(flags=0x00000001,handle=(nil))
fixme:ddraw:Main_DirectDraw_WaitForVerticalBlank
(0x40390778)->(flags=0x00000001,handle=(nil))
fixme:ddraw:Main_DirectDraw_WaitForVerticalBlank
(0x40390778)->(flags=0x00000001,handle=(nil))
fixme:ddraw:Main_DirectDraw_WaitForVerticalBlank
(0x40390778)->(flags=0x00000001,handle=(nil))
fixme:ddraw:Main_DirectDraw_WaitForVerticalBlank
(0x40390778)->(flags=0x00000001,handle=(nil))
...
<-- snip -->
Since the game runs without problems, this is at least for this program only a
cosmetical issue.
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http://bugs.winehq.com/show_bug.cgi?id=1524
us(a)the-edmeades.demon.co.uk changed:
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AssignedTo|wine-bugs(a)winehq.com |us(a)the-edmeades.demon.co.uk
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http://bugs.winehq.com/show_bug.cgi?id=1438
------- Additional Comments From hatky(a)users.sf.net 2003-19-06 04:41 -------
zdzichu <at> irc.pl
Trying to install Half-life with freshly compiled & installed wine:
root@mother:/mnt/cdrom$ wine SETUP.EXE
err:module:BUILTIN_LoadModule loaded .so but dll mmsystem.dll still not found
Could not load 'KERNEL.DLL' required by 'ISSET_SE', error=2
Most other programs work OK (Counter Strike installed themself, Half-Life
upgraded has run, although it complained about missing HalfLife).
Clearly KERNEL.DLL is not emulated properly.
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http://bugs.winehq.com/show_bug.cgi?id=1450
------- Additional Comments From hatky(a)users.sf.net 2003-19-06 04:37 -------
tjawatts <at> totalise.co.uk
I have CVS as of yesterday (08/05/03, in the afternoon), I have (customised)
linux with glibc 2.3.2, so I added --with-nptl to the config args bit in
wineinstall. X 4.3.0. Other programs run fine (acrobat,kazaa lite). Fake windows
on ext3.
Simcity installs fine (cd /mnt/cdrom, wine ./INSTALL/ENGLISH/SETUP.EXE). When I
run it (cd <wine>/Program\ Files/Maxis/SimCity\ 3000/, wine ./Game/SC3.EXE) I
get a loop with a load of enter/leave critical section plus a few get tick
counts ad infinitum. So I will attach the last few hundred +relay +snoop before
the loop, a +loaddll and some output from winedbg which seems to show a crash
(why when it doesnt if I it run normally?)
Hope you can help
Thanks
Tony
p.s. posted under misc as I have no idea what it is related too!
------- Additional Comments From tjawatts <at> totalise.co.uk 2003-05-09
04:44 -------
Created an attachment (id=476)
--> (http://bugs.winehq.com/attachment.cgi?id=476&action=view)
wine --debugmsg +snoop +relay ./Game/SC3.EXE
------- Additional Comments From tjawatts <at> totalise.co.uk 2003-05-09
04:45 -------
Created an attachment (id=477)
--> (http://bugs.winehq.com/attachment.cgi?id=477&action=view)
wine --debugmsg +loaddll ./Game/SC3.EXE
------- Additional Comments From tjawatts <at> totalise.co.uk 2003-05-09
04:45 -------
Created an attachment (id=478)
--> (http://bugs.winehq.com/attachment.cgi?id=478&action=view)
winedbg ./Game/SC3.EXE
------- Additional Comments From tjawatts <at> totalise.co.uk 2003-05-09
07:07 -------
OK, just looking at the snoop relay and could it be something to do with the
setthreadpriority, i.e. it is set to be at the bottom of the queue or something?
Any ideas?
Tony
0033:Call kernel32.GetThreadPriority(fffffffe) ret=004c03cd
0033:Ret kernel32.GetThreadPriority() retval=00000000 ret=004c03cd
0033:Call kernel32.SetThreadPriority(fffffffe,00000001) ret=004c03e4
0033:Ret kernel32.SetThreadPriority() retval=00000001 ret=004c03e4
------- Additional Comments From mike <at> theoretic.com 2003-05-09 09:35 -----
--
Can you get a backtrace from the critical section functions in the loop?
------- Additional Comments From tjawatts <at> totalise.co.uk 2003-05-09
10:15 -------
If you give me an idea how, with winedbg it gives the exception attached, could
I use gdb or something?
Thanks
Tony
------- Additional Comments From tjawatts <at> totalise.co.uk 2003-05-09
10:54 -------
Here is the backtrace from gdb, any use?
Starting program: /usr/bin/wine ./Game/SC3.EXE
[New Thread 16384 (LWP 18064)]
[New Thread 32769 (LWP 18067)]
[New Thread 16386 (LWP 18068)]
[New Thread 32771 (LWP 18077)]
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 18064)]
RtlImageNtHeader (hModule=0x0) at loader.c:1273
1273 if (dos->e_magic == IMAGE_DOS_SIGNATURE)
(gdb) bt
#0 RtlImageNtHeader (hModule=0x0) at loader.c:1273
#1 0x400d231a in RtlImageDirectoryEntryToData (module=0x0, image=1, dir=0,
size=0x40702d84) at loader.c:1301
#2 0x400d12f4 in LdrGetProcedureAddress (module=0x0, name=0x40702db0, ord=0,
address=0x40702dac) at loader.c:787
#3 0x40087454 in GetProcAddress (hModule=0x0,
function=0x4fc298 "TryEnterCriticalSection") at ../../loader/module.c:1053
#4 0x004b9082 in ?? ()
#5 0x400bd984 in start_process () at ../../scheduler/process.c:570
#6 0x400bf4d7 in call_on_thread_stack (func=0x400bd6b0)
at ../../scheduler/sysdeps.c:110
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------- Additional Comments From hatky(a)users.sf.net 2003-19-06 04:14 -------
Restoring from gmane.org:
hatky <at> users.sf.net:
Just using this meta bug to order the bug tree a bit
other developer separate dll's and change directory stracture for the source
code
for now I order bugs... :)
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http://bugs.winehq.com/show_bug.cgi?id=1530
Summary: FIXME:heap:RtlWalkHeap not fully compatible
Product: Wine
Version: 20030508
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: john_vms(a)hotmail.com
fixme:win32:SetCriticalSectionSpinCount critsection=0x416f00b0: spincount=4000
not supported
fixme:win32:SetCriticalSectionSpinCount critsection=0x417b00b0: spincount=4000
not supported
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