http://bugs.winehq.com/show_bug.cgi?id=1098
------- Additional Comments From b_enny(a)hotmail.com 2002-12-16 17:22 -------
Boy, have fun with that!; 55MB plain text when unpacked... (2.5 MB zipped)
I hope the mime-type is right. application/zip was also a possibility, but I
simply choose the binary option.
It seems a Linux Client for NeverwinterNights will be out in a month or so.
So I won't need wine anymore. But the problem still exists.
Very 'hmm' indeed.
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------- Additional Comments From b_enny(a)hotmail.com 2002-12-16 17:18 -------
Created an attachment (id=361)
--debugmsg=+ddraw,+opengl,+d3d unpacked 55MB!
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http://bugs.winehq.com/show_bug.cgi?id=1022
------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-16 15:13 -------
It's not what's stopping it, and it's not a big deal (I guess).
What makes you think that one single debug output specifies what millions of
(hidden) trace line instructions do ?
It could be due to this message, but experience makes me think it isn't.
Only a --debugmsg +relay,+midi log file or similar could tell more about the
real cause of the program not working...
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http://bugs.winehq.com/show_bug.cgi?id=1195
------- Additional Comments From fremont_nb(a)noeca.net 2002-12-16 13:35 -------
I don't even know where to look to find out what driver I am using, since I
didn't even know there are seperate drivers for wine. A lack of investigating
before asking a stupid question on my part. ;)
Thanks for pointing me in the right direction, I will check it out. and repost
after I understand how drivers are used, and logs are generated in wine. Thanks!
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------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-16 13:21 -------
Well, I was merely trying to ask *what* Wine sound driver you're using,
not whether you're using *a* sound driver...
See [WinMM] in documentation/samples/config
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------- Additional Comments From fremont_nb(a)noeca.net 2002-12-16 13:06 -------
I appologize for my lack of research on wine... I was not aware that there are
sound drivers for wine, or how to load them. I will further consult the FAQs,
forums, and HOWTOs on how to accomplish this. I'm sure that if I am to load
drivers, that is what I am missing. Thank you for the quick response. Consider
this thread closed... I will open a new one if I do not get the drivers to
work, and I will include the necessary logfiles.
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http://bugs.winehq.com/show_bug.cgi?id=1191
------- Additional Comments From tony_lambregts(a)telusplanet.net 2002-12-16 12:32 -------
I take it that nc5 is cui application. yes? What kind of output is generated at
the terminal that yopu started cmd exec in.
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------- Additional Comments From andi(a)rhlx01.fht-esslingen.de 2002-12-16 11:40 -------
Uh oh :)
Which sound driver are you using ? wineoss ? winealsa ? Or maybe even winejack ?
Please add a --debugmsg
+relay,+mci,+winmm,+wave,+mciwave,+msacm,+driver,+mcimidi,+mmio,+mmsys,+midi
logfile.
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Summary: Guitar Pro 3.0 - no sound
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: fremont_nb(a)noeca.net
Guitar Pro 3.0 installs and operates correctly except for the fact that it does
not output any sound! Through wine Guitar Pro detects my audio card (Sound
blaster 16 PNP) and MIDI (General MIDI) but does not output any sound... Midi,
mp3, and wavs all play through all of the GNOME and KDE desktop program on my
Redhat 7.2 system... So sound is configured and working there, just not in
Guitar Pro using wine.
Any help on resolving this would greatly be appreciated. I would hate to have
to go back to windoze, but this machine is used exclusively in my home studio
for music, guitar tab, etc... I NEED this program to work! Thanks for all of
your help.
Neal
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------- Additional Comments From johane(a)lysator.liu.se 2002-12-16 06:51 -------
Hmm. Please do --debugmsg=+ddraw,+opengl,+d3d
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