https://bugs.winehq.org/show_bug.cgi?id=57822
Bug ID: 57822
Summary: Extraneous em dash in MacOS-Building page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poneill2016(a)gmail.com
Distribution: ---
In the [homebrew
section](https://gitlab.winehq.org/wine/wine/-/wikis/MacOS-Building#homebre…
there is a misplaced em dash that stops a brew command from being
copy-pasted/run:
> brew install —-formula freetype gnutls molten-vk sdl2
> ^ em dash
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https://bugs.winehq.org/show_bug.cgi?id=57221
Bug ID: 57221
Summary: msmoney.exe crashes when trying to render mrptmain.htm
inside the app
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
In the app Microsoft Money 11.0, I try to see a report (monthly reports) after
installing wine-gecko to make it render.
It crashes with :
```
01c0:err:eventlog:ReportEventW L"msmoney.exe"
01c0:err:eventlog:ReportEventW L"11.0.0.716"
01c0:err:eventlog:ReportEventW L"xul.dll"
01c0:err:eventlog:ReportEventW L"47.0.0.7639"
01c0:err:eventlog:ReportEventW L"0092e348"
```
I rerun the program with `WINEDEBUG=+ieframe,+mshtml,+jscript` to get more
info. I attached this file to this bug report.
wine-6.0.3 (Ubuntu 6.0.3~repack-1) from Ubuntu 22.04.5 LTS
How can I help you more ?
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https://bugs.winehq.org/show_bug.cgi?id=57755
Bug ID: 57755
Summary: Regression - FL Studio ignores taskbar and goes
fullscreen when maximizing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77960
--> https://bugs.winehq.org/attachment.cgi?id=77960
Logs of the application
So this issue was introduced with Wine 10.0 or in one of the release
candidates, as I didn't had this issue with Wine 9.22
Sadly I haven't been able to test the release candidates of Wine 10 because my
arch based distro didn't receive those updates, it stayed on Wine 9.22 and then
jumped to 10.0 when it came out.
Basically as the title says, if I minimize FL Studio and then maximize it
again, the app ignores the taskbar and goes fullscreen, and I've set the
taskbar to be always visible and not to autohide.
I've not done a regression test because I don't know how to do them but I'm
sure it is a regression because I didn't had this issue before.
I have provided the logs of the application is case there is something useful
there.
Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=57832
Bug ID: 57832
Summary: Audio Modeling Software Center doesn't run at all
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andiejs(a)gmail.com
Distribution: ---
Created attachment 78040
--> https://bugs.winehq.org/attachment.cgi?id=78040
it just doesn't run
I'm trying to run the audio modeling software center. download here:
https://audiomodeling.com/support/install-and-update/
instructions for bug report said to use the latest devel version and clean no
dlls, so this is the bug report for that. i get a little further with dxvk but
it just draws a black window, completely unusable. i'll see if i can file a
separate bug report somewhere for that case.
audio modeling people tell me their latest version uses Direct2D, which the
previous working versions didn't. Searching Direct2D and wine shows that it was
supposed to be supported years back... not seeing anything about how to test /
verify / etc..
running on a clean wineprefix, result is simply terminating immediately:
wine Audio\ Modeling\ Software\ Center.exe
01bc:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
00007FFFFE1FFE80
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https://bugs.winehq.org/show_bug.cgi?id=57782
Bug ID: 57782
Summary: gdiplus:brush test crashes in _controlfp_s on intel
mac
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On my intel mac, the gdiplus:brush crashes with:
0024:err:seh:call_seh_handlers invalid frame 00000001000FF790
(0000000000022000-0000000000220000)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
If I comment out the line calling _controlfp_s in brush.c, the test succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=57831
Bug ID: 57831
Summary: Keyboard input delayed at high event throughputs
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inakilbss(a)gmail.com
Distribution: ---
Mashing keys quickly enough causes some games to read inputs with an increasing
delay, only being able to catch up once the mashing stops.
Example program: Touhou 11 trial
172965c20e04accf7932d45918f01a60abf5ee67 th11tr002a_setup.exe
http://mirror.studio-ramble.com/upload/535/200806/th11tr002a_setup.exe
(run with LANG="ja_JP.UTF-8" to avoid mojibake)
Once installed, custom.exe can be used to select the input polling method
(first option, bottom right button to save). Enabling it will force
GetKeyboardState to be used, while disabling it will allow DirectInput use,
which suffers less from the issue.
Test procedure:
- Open th11.exe
- Send around 100 input events per second, including Z presses but no X, either
with a macro or by pressing one's hands into the keyboard repeatedly, until
gameplay begins, and the player respawns after being hit by a bullet.
Correct behavior:
The player keeps shooting for a fraction of a second after Z is last released.
Actual behavior:
The player keeps shooting for a few seconds after Z is last released,
indicating a backed up input queue.
Windows behavior:
While I do not have a Windows setup at the ready, I have heard a report of
120hz macros working fine under Windows in games reading inputs with GKS.
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https://bugs.winehq.org/show_bug.cgi?id=57829
Bug ID: 57829
Summary: Links 2003 suffers Video related hangs and crashes
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwg(a)australiamail.com
Distribution: ---
Created attachment 78037
--> https://bugs.winehq.org/attachment.cgi?id=78037
Captued hang
Hi,
Problem Description:
Links 2003 is working nicely under Wine however I have to take action to limit
the amount of shared memory that Wine is using for the Graphics with the
Embedded GPU.
Environment -
Hardware:
Acer Aspire Notebook E5-575G Gen 7 i5-7200U processor, 16GB Memory, 512GB SSD,
1TB HDD.
Intel HD 620 embedded graphics
Software:
Linux Mint 21.3
Wine 10.1
Links 2003, 1.07 Update
Commentary:
I have found that I have to severely restrict the amount of shared memory
allocated for Video to 128MB in Wine, using the parameter VideoMemorySize.
Set any higher than this and I see issues:
- If the parameter is set to 256MB the Links program hangs and has to be
terminated
- If the parameter is set to 512MB I get the attached crash from Links.
As an aside with Wine 10.1 on an older i3 Gen 3 desktop system with Intel 2500
embedded graphics running Mint 21.3, the higher VideoMemorySize parameters
works and also appears to help to improve graphic performance, previous
versions of Wine up to 10.0 on this system exhibited the same problem as on the
notebook.
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https://bugs.winehq.org/show_bug.cgi?id=57815
Bug ID: 57815
Summary: Splinter Cell (2002): crashes when changing game
resolution when used with DXVK
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ArchLinux
Created attachment 78025
--> https://bugs.winehq.org/attachment.cgi?id=78025
output log
When I change the game resolution via the settings menu, the game crashes.
You can also crash when you start the game (right after the introductory
video). Just change the game resolution via the SplinterCellUser.ini
configuration file:
Resolution=1920x1080
This behavior only happens when used with DXVK. It doesn't happen with WineD3D
OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks
the look of the game). And of course, it doesn't happen with winex11.drv
either.
- The game was installed via CD-ROM and is up to date with the latest update
(v1.3).
- I use labwc/wlroots as WM.
- Although I'm on Arch Linux, I compile wine manually with these options:
./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm
using the new WoW64 mode, but this behavior also happens in normal wine.
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https://bugs.winehq.org/show_bug.cgi?id=57138
Bug ID: 57138
Summary: Unhandled exception after printing a page in Approach
Product: Wine-staging
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77043
--> https://bugs.winehq.org/attachment.cgi?id=77043
Unhandled exception
Fedora 40
wine-staging-9.15-2.1.x86_64
Lotus Approach N99.8.0208.0800 (Smart Suite)
I have a script set up in Approach to switch from my main page to an envelope
form, print the envelope, then return to the main page.
If I manually switch to the main page, and envelope prints fine. I have no
problem manually switching back to the man page after the print.
If I use the script, the envelope prints, then Approach crashes with a Wine
"Unhandled exception error". This was never an issue under Wine 6. Please see
the attachment.
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