http://bugs.winehq.org/show_bug.cgi?id=58439
Bug ID: 58439
Summary: REGRESSION: trying to edit a text field immediately
causes the previous content to be completely erased
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Hi, I am recently experimenting a regression and even if I cannot say in which
version it was introduced, I am almost sure it is not the last one (but before)
and that it is indeed a regression (a few month ago the behavior was
different).
I am working with a software called LTspice (that is closed source but free,
which surely helps repro) and available from
https://www.analog.com/en/resources/design-tools-and-calculators/ltspice-si….
Incidentally, the developers of this code have traditionally been wine-friendly
(even if they do not offer a linux version of their code, neither they provide
support for running it in wine, they have tried to ensure that it could be used
with wine).
This software is a circuit simulator with a schematic capture component. You
can pick and place components and edit the values of their parameters using
some dialog boxes. Often there are multiple things that can be tuned and the
dialog box is arranged as a sort of a table, where some cells are editable.
In order to adjust things, until some simulation results are satisfactory, it
is common to modify some parameters multiple times and in doing so it is good
to be able to edit the previous value.
Unfortunately, in recent times it has become impossible to do so when running
the software with wine. As soon as you try to modify a value, the value
disappears and you remain with an empty field to be filled from scratch.
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http://bugs.winehq.org/show_bug.cgi?id=58710
Bug ID: 58710
Summary: wmic now also prints system properties since
3c8a072b52f2159e68bfd4e471faf284309201ed
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Do:
"WINEDEBUG=-all wine wmic bios get version"
Output:
__GENUS __CLASS __RELPATH __PROPERTY_COUNT__DERIVATION__SERVER
__NAMESPACE __PATH Version
2 Win32_BIOS 1 {}
WINE - 1
This confuses programs that use wmic's output (like Altium installer in win7
mode)
Expected output:
Version
WINE -1
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http://bugs.winehq.org/show_bug.cgi?id=58602
Bug ID: 58602
Summary: Screen Issue in Colin McRae Rally 2
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: marcinzw(a)gmail.com
Regression SHA1: ae487930f8d3811a7434dc2cbb561982c894f5ba
Distribution: ---
The screen issue in Colin McRae Rally 2, originally reported in Bug #58488, is
still happening in Wine 10.13. After the intro video plays, the screen just
stays frozen when running the game in “Emulate a virtual desktop” mode – you
can still hear the sound, but nothing shows up. The patch I posted in Bug
#58488 still fixes it, though.
--- a/dlls/winex11.drv/opengl.c
+++ b/dlls/winex11.drv/opengl.c
@@ -1462,7 +1462,7 @@ static BOOL x11drv_surface_swap( struct opengl_drawable
*base )
if (pglXWaitForSbcOML) pglXWaitForSbcOML( gdi_display, gl->drawable,
target_sbc, &ust, &msc, &sbc );
}
- if (InterlockedCompareExchange( &base->client->offscreen, 0, 0 ))
+ //if (InterlockedCompareExchange( &base->client->offscreen, 0, 0 ))
{
if (!pglXWaitForSbcOML) XFlush( gdi_display );
client_surface_present( base->client, gl->hdc );
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http://bugs.winehq.org/show_bug.cgi?id=58705
Bug ID: 58705
Summary: Wolfenstein: The New Order (Wolfenstein: Old Blood) -
the screen is black
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: c3f3ef24e8d1ebe49e8073e8e5b11de859951352
Distribution: ArchLinux
Created attachment 79306
--> http://bugs.winehq.org/attachment.cgi?id=79306
terminal output
In Wine-10.14 both games started properly: intro videos, menus et al.
In Wine-10.15 the intro videos and various splash screens are displayed
correctly but the games show only black screen when reaching the menu (sounds
in the menu can be heard so the games work).
This was caused by
commit c3f3ef24e8d1ebe49e8073e8e5b11de859951352
win32u: Don't store the window OpenGL drawables on the DCs.
With current HEAD (wine-10.15-28-g7d26649f637) the screen remains black during
the intro videos and when the menu is displayed (audio works so the game is
running).
This is after
commit 9cdfa803cd1f971bdf03667c86698685c913e97c
win32u: Validate the drawable surface window before reusing.
Happens both with wined3d and with DXVK 2.7.1+
Also occurs when switching to the experimental EGL opengl backend.
I tested this with the GOG version of the games, probably you can reproduce
this with the Steam version as well.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 580.82.09
X.Org X Server 1.21.1.18
XFCE/XFWM 4.20 on Arch Linux
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http://bugs.winehq.org/show_bug.cgi?id=58699
Bug ID: 58699
Summary: Profi cash 12 user interface is rendered mostly black
Product: Wine
Version: 10.15
Hardware: x86-64
URL: https://web.archive.org/web/20250914090219/https://www
.vr-updates.de/gad/man/profi_cash_12_installer.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: c3f3ef24e8d1ebe49e8073e8e5b11de859951352
Distribution: ---
Created attachment 79299
--> http://bugs.winehq.org/attachment.cgi?id=79299
Profi cash 12 debug output
With wine-10.15, after launching Profi cash 12, its user interface is rendered
mostly black, which makes it unusable. This problem did not occur with
wine-10.14.
Regression testing identified the following commit:
c3f3ef24e8d1ebe49e8073e8e5b11de859951352 is the first bad commit
commit c3f3ef24e8d1ebe49e8073e8e5b11de859951352
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Thu Sep 11 15:45:36 2025 +0200
win32u: Don't store the window OpenGL drawables on the DCs.
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http://bugs.winehq.org/show_bug.cgi?id=58708
Bug ID: 58708
Summary: Internet Download Manager: Right-clicking in empty
list of downloads displays context menu in wrong
position
Product: Wine
Version: 10.14
Hardware: x86-64
URL: https://mirror2.internetdownloadmanager.com/idman642bu
ild43.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I cannot tell if this is a problem with Internet Download Manager or with Wine.
Anyway:
Steps to reproduce:
1. Download and install "Internet Download Manager".
2. Open IDM and right-click inside the empty list of downloads.
Expected results:
Context menu opens near the mouse pointer.
Actual results:
Context menu opens in the center of the list.
% openssl sha256 idman642build43.exe
SHA2-256(idman642build43.exe)=
3f79c4f6451e76bfad0236c9523bb827b14d3ce87c589f2b8aca58210ecf9a2c
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http://bugs.winehq.org/show_bug.cgi?id=58702
Bug ID: 58702
Summary: Update to 10.15 breaks Bricklink Studio
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bonizak(a)gmail.com
Distribution: ---
Created attachment 79304
--> http://bugs.winehq.org/attachment.cgi?id=79304
wine backtrace file
Bricklink's Studio Version 2.25.8_1, was running fine under 10.14 dev but the
update to 10.15 last night has broken Studio.
Studio window will open copying the focus window image but otherwise is blank.
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http://bugs.winehq.org/show_bug.cgi?id=58709
Bug ID: 58709
Summary: upgrade to 10.15 results in garbled fullscreen in
Limelight Lemonade Jam
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 79308
--> http://bugs.winehq.org/attachment.cgi?id=79308
terminal output for 10.12–10.15
[Ubuntu 22.04, WINE packages from winehq.org repo]
I've been playing the trial version of Limelight Lemonade Jam, which is
available for free from
https://sample9.dmm.co.jp/digital/pcgame/yuzu_0012/yuzu_0012t.zip, using WINE
10.12. No issues.
Warning! The full game is NSFW, it's possible the trial has NSFW content as
well; but if so, it doesn't come up for quite a while.
WINE got upgraded to 10.15 just now, and the game doesn't launch correctly any
more, the display is messed up, see screenshot.
So I tested 10.12–10.15, each run with a fresh prefix, and it's reproducible:
- 10.12: OK
- 10.13: OK
- 10.14: OK
- 10.15: BROKEN
Full disclosure, I've set the game to fullscreen and enabled the suspend/resume
function, i.e. it'll bypass the main menu on launch and resume the game
directly. Judging by the sound, the game loads fine even on 10.15, AFAICT it
still reacts to keyboard input correctly, it's just the display that's messed
up.
It's likely that this affects other games using the KiriKiri engine as well.
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http://bugs.winehq.org/show_bug.cgi?id=58704
Bug ID: 58704
Summary: io_uring support for Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
This issue mostly relates to the server(for filesystem operations), it seems
like the networking implementation could be done outside the server.
Just throwing this out there, it's highly unlikely I will work on it for
various reasons.
Wine still doesn't have io_uring support though, quite a few projects have
already implemented io_uring support. Wine would also do with any performance
benefits. io_uring is at least promoted as performance oriented, this makes it
very interesting.
io_uring offers performance benefits in multiple fronts.
-> The first and probably the simplest is where operations on file might not
have to make calls to 'fget'; typically when an operation is executed on files
in Linux, it will involve some call to 'fget' one way or the other. With
io_uring, it's possible to register files so that this 'fget' call is avoided.
I am not sure how much performance benefit that could achieve. But, still an
optimization nonetheless. Similarly, you could register buffers for
opcodes(which translate to syscalls) so they're validated, mapped and so on so
forth beforehand. When the actual operations/syscall are being executed, this
boilerplate is not called. That is also an optimization.
-> io_uring allows submitting a batch of syscalls(opcode operations) via one
single syscall. This is an optimization, because, of course, without io_uring,
you'd have to make multiple syscalls to achieve the same. However, it only
seems like this optimization would only be applicable when making very many
syscalls and making them very fast otherwise when making singular syscalls,
they have to wait until the batch is full and hence would introduce some
latency in low throughput situations.
-> There might be other optimizations that I have not considered. What
interests me most, though, is the syscall/request polling feature which allows
applications to submit syscalls(opcode) via zero syscalls. io_uring sets up a
kernel thread which polls the io ring and hence when submissions are made, the
thread will discover them without any syscalls been made. This is very
interesting and would be a straightforward mega-optimization were it not for
that fact that the created kernel thread does pin a CPU. Would this work well
with other work that's competing for CPU? It's consequently not very clear
whether this would be an improvement to Wine, which makes syscalls alongside
and in the midst of doing other heavy work.
Any thoughts?
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http://bugs.winehq.org/show_bug.cgi?id=58706
Bug ID: 58706
Summary: Blood Fresh Supply / Doom 64 (KEX engine games) fail
to start when OpenGl API is selected (EGL backend)
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
Those games using the Kex Engine that support the Opengl renderer API fail to
start when the new experimental EGL opengl backend is used.
Such games are:
Blood - Fresh Supply
Doom 64
System Shock: Enhanced Edition
The error message that is shown on start:
kexPlatformApp::InitVideo: Failed to create window (No matching GL pixel format
available).
Other available renderers in those games (Vulkan and D3d11) work properly with
the new EGL backend.
wine-10.15-28-g7d26649f637
NVIDIA 580.82.09
X.Org X Server 1.21.1.18
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