http://bugs.winehq.org/show_bug.cgi?id=58870
Bug ID: 58870
Summary: Haltech NSP crashes on startup
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: russian.pixie(a)gmail.com
Distribution: ---
Created attachment 79534
--> http://bugs.winehq.org/attachment.cgi?id=79534
Program error details
https://www.haltech.com/wp-admin/admin-ajax.php?action=ht_latest_software
NexusInstallPackageWeb_v1.53.5.exe
I've installed Haltech NSP and Datalog Viewer.
Dataloger opens just fine, however NSP crashes on startup.
I don't have any compontents activated because I can't find what the software
needs.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=58831
Bug ID: 58831
Summary: the commit:win32u: Don't store the window OpenGL
drawables on the DCs. Causing software deadlock
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: 1685899837(a)qq.com
Distribution: ---
I used wine10.15 to run Hypermesh 2023. Before this commit:win32u: Don't store
the window OpenGL drawables on the
DCs.(https://gitlab.winehq.org/wine/wine/-/commit/c3f3ef24e8d1ebe49e8073e8e…
I clicked on 'create session' and selected 'HyperView'. It was running
normally, but after merging this commit, there was an issue:
01a0:err:sync:RtlpWaitForCriticalSection section 00007F4A4ACC5570 "?" wait
timed out in thread 01a0, blocked by 0134, retrying (60 sec).
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http://bugs.winehq.org/show_bug.cgi?id=58859
Bug ID: 58859
Summary: DxWnd / OpenFileDialog do not show files.
Product: Wine
Version: 10.16
Hardware: x86-64
URL: https://dxwnd.org/wp-content/uploads/2024/10/Dxwnd-v2_
06_06_build.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
Created attachment 79528
--> http://bugs.winehq.org/attachment.cgi?id=79528
DXWnd filedialog
Tested with Wine 10.16 on Ubuntu Mate 22.04 running on VMware.
Created new 32bit prefix.
DxWnd version: 2.06.06.
Steps to reproduce empty openfiledialog.
1. Start DxWnd
2. Edit -> Add.
3. Press button next to path text area to open OpenFileDialog.
4. Select some file or type it in. I used c:\windows\notepad.exe
5. Press Open.
6. Press OK.
7. Delete created app.
8. Repeat steps 2 & 3.
When OpenFileDialog opens it has no files/directories shown.
Pressing Open/Cancel/Help prints following line to terminal.
0024:err:seh:dispatch_user_callback ignoring exception c0000005
Attached picture of OpenFiledialog opened first and second time.
Note by removing file dxwnd.ini from dxwnd directory openfiledialog starts to
work normally.
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http://bugs.winehq.org/show_bug.cgi?id=58747
Bug ID: 58747
Summary: Directory opus fails start.
Product: Wine
Version: 10.15
Hardware: x86-64
URL: https://cdn2.gpsoft.com.au/files/Opus13/DOpusInstall-1
3.18.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
It throws a messagebox "Unable to load gdi32"
This turns out to come from:
0024:Call KERNEL32.GetProcAddress(6fffff810000,141a2a166
"GetEnhMetaFilePixelFormat") ret=140196bb1
0024:Ret KERNEL32.GetProcAddress() retval=00000000 ret=140196bb1
0024:Call KERNEL32.GetLastError() ret=140196bbf
0024:Ret KERNEL32.GetLastError() retval=0000007f ret=140196bbf
0024:Call KERNEL32.RaiseException(c06d007f,00000000,00000001,7ffffe1ffa40)
ret=140196be6
0024:Call
ntdll.RtlUnwindEx(7ffffe1ffa70,14019617b,7ffffe1ff880,c06d007f,7ffffe1fec50,7ffffe1ff170)
ret=1414284de
0024:Call user32.MessageBoxA(00000000,7ffffe1ffd00 "Unable to load
\"gdi32.dll\"",1416483e8 "Directory Opus",00000000) ret=1401968d8
After adding GetEnhMetaFilePixelFormat to gdi32.spec, the story coninues with
ordinal "716" from shell32, and GetThemeBitmap + GetThemeStream from uxtheme.
After that it still doesn't start in wine, but it does in Staging --> It also
needs the "comctl32-version-6" patch.
I'll send a patch for the shell32 issue first.
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http://bugs.winehq.org/show_bug.cgi?id=58824
Bug ID: 58824
Summary: Melonloader exit with an error code
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 79487
--> http://bugs.winehq.org/attachment.cgi?id=79487
console output wine 10.17
Melonloader is a software used to load some mod (change in ui) for a game.
When i use it, i hit an error that stop teh process (console ouput attached) :
0228:err:eventlog:ReportEventW L"Application: Pantheon.exe\n"
0228:err:eventlog:ReportEventW L"CoreCLR Version: 6.0.3624.51421\n"
0228:err:eventlog:ReportEventW L".NET Version: 6.0.36\n"
0228:err:eventlog:ReportEventW L"Description: The process was terminated due to
an internal error in the .NET Runtime at IP 00006FFFEEC64089 (00006FFFEEA90000)
with exit code c0000005.\n"
Step to reproduce :
1 - you need to have an unity game installed in your wineprefix. I used
"Pantheon rise of the fallen" for this bug report
2 - download "MelonLoader.Installer.exe" from
https://melonwiki.xyz/#/?id=requirements web site, that's the link "download
latest for windows"
3 - install melon loader through : wine MelonLoader.Installer.exe
4 - clic on the "add game manually" in the bottom right corner, and select you
game from its location (in my case Pantheon.exe)
5 - then clic the game, and clic the "install" button
6 - close melonloader
7 - launch the game (apparently it download a version of .net)
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http://bugs.winehq.org/show_bug.cgi?id=58840
Bug ID: 58840
Summary: Desperados 2: invisible mouse in the menus with EGL
Product: Wine
Version: 10.17
Hardware: x86-64
URL: https://store.steampowered.com/app/9710/Desperados_2_C
oopers_Revenge/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ArchLinux
With the new Egl backend the in-game mouse pointer works and functional but it
is invisible in the menus in Desperados 2: Cooper's Revenge.
Happens in virtual desktop and full-screen mode as well.
Once you start or load a game from the menu, the mouse cursor appears
correctly. Switching back from the running game to the menus by pressing <Esc>
*sometimes* results the invisible cursor issue, other times the cursor remains
visible. This doesn't happen when using the "old" GLX backend.
wine-10.17-83-g833f5769801
X.Org X Server 1.21.1.18
XFCE/XFWM 4.20
NVIDIA 580.95.05
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https://bugs.winehq.org/show_bug.cgi?id=52741
Bug ID: 52741
Summary: Missing chakra.dll to run Minecraft Windows 10 Edition
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdard.antoine(a)gmail.com
Distribution: ---
Hello,
I am trying to run Windows 10, but there is this weird missing dll
(chakra.dll).
Could it be added?
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http://bugs.winehq.org/show_bug.cgi?id=58837
Bug ID: 58837
Summary: getCurrentThreadID error when enabling speedhack in
Cheat Engine
Product: Wine
Version: 10.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine CheatEngine76.exe` and when prompted to install additional
software, click "Skip All"
2. Run `wine 'C:\Program Files\Cheat Engine\Cheat Engine.exe'`
3. Click File, then Open Process, then double-click Cheat Engine
4. On the right side of the window, click the "Enable Speedhack" checkbox
An error dialog appears that says:
error in injectCEHelperLib(): ccode section compilation failed:<string-0>:22:
warning: assignment discards qualifiers from pointer type
tcc: error: undefined symbol 'getCurrentThreadID'
$ sha256sum CheatEngine76.exe
7f57ab6697f2d27604be2d63d03768612e6022a1c3b708507af8fb23d461428a
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https://bugs.winehq.org/show_bug.cgi?id=48787
Bug ID: 48787
Summary: WineD3D C&C Generals Zero Hour takes a lot time to
load or maximize
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
As you know (C&C Generals Zero Hour) is an old game. And it use DirectX 8.1.
These type of games don't stable in current Windows' versions.
So WineD3D used to valid run them on Windows.
Using: C&C Generals Zero Hour (Last Version 1.04)
Windows 10 (1909)
WineD3D (From Wine 5.4)https://fdossena.com/?p=wined3d/index.frag
Both (Intel and AMD) cards tested
Expected Result: Works fine with high speed.
Actual Result: Very long time on maximize the game after minimize or switch to
another application
Long time on loading the game (Not happen on MS DirectX)
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