https://bugs.winehq.org/show_bug.cgi?id=57400
Bug ID: 57400
Summary: Pradis6.exe crashes upon launch with staging versions
9.20 & 9.21
Product: Wine-staging
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fhb33435b(a)postedmail.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When launched from console, get following:
026c:err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory
for {df0b3d60-548f-101b-8e65-08002b2bd119} with error 0x80004002
OND~5A4\Pradis\pradis6.exe: dlls/win32u/dibdrv/objects.c:812: solid_pen_lines:
Assertion `num >= 2' failed.
0254:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
{df0b3d60-548f-101b-8e65-08002b2bd119} in above refers to ole2disp.dll and
oleaut32.dll in system32 directory
The hardware is 64 bit but this application is running in a 32-bit wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=29521
Bug #: 29521
Summary: Warhammer Darkomen starts with blank screen
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Classification: Unclassified
Game starts fine, but I see nothing except cursor. Ingame sounds are present,
when I move cursor I hear sounds that appear when menu item is hovered, also
menu music is present. I tried to run with "winduz 98" and "winduz 95" setting
in winecfg, but result is the same. Specs:
Arch Linux with 3.1.6 kernel.
NVidia gt430 with nvidia 290.10 driver.
wine 1.3.36
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https://bugs.winehq.org/show_bug.cgi?id=57392
Bug ID: 57392
Summary: Wine MSI does not handle MSI packages
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.gabin(a)gmx.com
Distribution: ---
Created attachment 77370
--> https://bugs.winehq.org/attachment.cgi?id=77370
Log by Wine
An attempt to load a new MSI package had failed, Wine sending me a "couldn't
compute location" as an error. Seems the drive Z is not recognized anymore.
See attachment for more info. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=57292
Bug ID: 57292
Summary: unimplemented function apphelp.dll.SdbSetPermLayerKeys
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)felixnuesse.de
Distribution: ---
Hello!
When trying to run my copy of the "discworld noir" game with a patch, the
program crashes before starting with the following error:
wine: Call from 7B552447 to unimplemented function
apphelp.dll.SdbSetPermLayerKeys, aborting
The patch enables the game to run at all, even in an windows xp virtual
machine. (In the vm, the exe works just fine)
I would like to be able to run this game with wine on the host in the future,
so that i am not dependend on a vm. (This should, in theory, also allow the
game to run on android with box64 and wine, when it eventually recieves a fix)
If possible, i'd try to help fix this, but this would be my first time in the
wine project.
Thanks for all the help!
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https://bugs.winehq.org/show_bug.cgi?id=57164
Bug ID: 57164
Summary: Can't start RtlpWaitForCriticalSection
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
* Arch Linux
* wine-wow64
* 9.16, 9.17.
Sometimes wine can't start
00ec:err:sync:RtlpWaitForCriticalSection section 00006FFFFFFAC440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 00ec,
blocked by 00e4, retrying (60 sec)
00ec:err:sync:RtlpWaitForCriticalSection section 00006FFFFFFAC440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 00ec,
blocked by 00e4, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=56219
Bug ID: 56219
Summary: Paint Shop Pro 9.01, printing function doesn't work
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
And here follows another issue report about Paint Shop Pro 9 under Wine 9.x.
As already mentioned PSP9 Pro works almost perfectly fine.
One regression regarding a hang on exit was already reported, see bug 56182 for
more information. Another minor flaw can be found in bug 56217.
This topic here is about the printing functionality in Paint Shop Pro 9 which
is broken.
At the CLI I get after every print action an
"0024:fixme:commdlg:pagesetup_dlg_proc Setup page hook failed?" message.
All other printer related stuff seems to work correctly. So I can see and
configure all available printers which are present on Linux. This problem is
also present at the CUPS PDF virtual printing device.
Note, when testing the program a gdiplus.dll override to native is needed on
the first startup. Otherwise it is not possible to close the "Learning center"
dialog box. When that is done the override can be reverted. Paint Shop Pro 9
already contains an own (quite old) native "gdiplus.dll" file.
The program can be downloaded from here:
https://www.tenforums.com/software-apps/191499-paint-shop-pro-4-12-7-04-8-1…
It can be installed via the "Jasc Paint Shop Pro 9.msi" and "Jasc Animation
Shop 3.msi" files without any registration and also without any serial.
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https://bugs.winehq.org/show_bug.cgi?id=48796
Bug ID: 48796
Summary: Saints Row 2 needs GUID_WICPixelFormat48bppRGB
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crashes and noticeable in-game effect.
trace:d3dx:D3DXCreateTextureFromFileInMemory (03A7FD10, 3A212080, 26262,
025272C0)
trace:d3dx:D3DXCreateTextureFromFileInMemoryEx device 03A7FD10, srcdata
3A212080, srcdatasize 26262, width 4294967295, height 4294967295, miplevels
4294967295, usage 0, format 0, pool 0x1, filter 0xffffffff, mipfilter
0xffffffff, colorkey 0, srcinfo 00000000, palette 00000000, texture 025272C0.
trace:d3dx:D3DXGetImageInfoFromFileInMemory (3A212080, 26262, 0BF0BD94)
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is PNG
warn:d3dx:D3DXGetImageInfoFromFileInMemory Unsupported pixel format
{6fddc324-4e03-4bfe-b185-3d77768dc915}
trace:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.4-173-gaaa625217b
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http://bugs.winehq.org/show_bug.cgi?id=27933
Summary: Implement "sort" command
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: dank(a)kegel.com
Blocks: 15359
Windows expands file wildcards (e.g. f?oo*) according to directory (unsorted)
order, and not alphanumeric order.
This prevents consistent testing of many cmd command expanding file wildcards
(e.g. for /d, for /f)
An external command would probably be preferable to an intrinsic, as windows
does.
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https://bugs.winehq.org/show_bug.cgi?id=57314
Bug ID: 57314
Summary: Metal Gear Solid V gametrainer needs
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77264
--> https://bugs.winehq.org/attachment.cgi?id=77264
Test case
In short, the program uses VisualBasic to run the following wmi command
> Select * from Win32_Process where Name='MgsGroundZeroes.exe'
And then tries to get the "executablepath" from the resulting object
Attached a short testcase that works on windows.
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