https://bugs.winehq.org/show_bug.cgi?id=57244
Bug ID: 57244
Summary: Train capacity 300% 2 will crash after enable the
winedmo
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77161
--> https://bugs.winehq.org/attachment.cgi?id=77161
Detail log from Train capacity 300% 2
Also video regression due to winedmo.
Game will crash at the title video or gallery video
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https://bugs.winehq.org/show_bug.cgi?id=57224
Bug ID: 57224
Summary: Strange Behavior with >64 Processing Cores
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: atericparker(a)gmail.com
Distribution: ---
Created attachment 77143
--> https://bugs.winehq.org/attachment.cgi?id=77143
Compiled Microsoft Sample code to test API
I've been spending the last few weeks trying to figre out why Photoshop crashes
with >64 threads, unless one disables multithreading outright by deleting
MultiProcessor Support.pbx (which is actually a dll).
After disassembling the pbx file, and debugging Photoshop with x64dbg (under
wine) I determine that the crash occurs briefly after calling
GetLogicalProcessorInformation from Kernel32.dll. The crash occurs after the
return of the number of logical processors, so it's not the actual function
crashing, just that it is returning a value that causes an issue.
I then proceeded to test the API with this sampel code (I attached a compiled
version)
https://learn.microsoft.com/en-us/windows/win32/api/sysinfoapi/nf-sysinfoap…
, and compare the output across systems. On Windows (& wine <64 CPUs), the
number of logical processors works as expected, as does cores.
When we cross the 64 CPU barrier, something strange happens (which I assume
causes the crash). We get 65 cores and 64 threads, which is impossible, from
stepping through the debugger, I confirm that Photoshop also gets a 65 count.
GetLogicalProcessorInformation results:
Number of NUMA nodes: 1
Number of physical processor packages: 1
Number of processor cores: 65
Number of logical processors: 64
Number of processor L1/L2/L3 caches: 130/65/9
Any ideas what's going wrong here? I understand that wine doesn't support >64
threads, but it seems like an off by 1 error.
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https://bugs.winehq.org/show_bug.cgi?id=57173
Bug ID: 57173
Summary: Wine-dev 9.17 does not allow drag-and-drop of files
into LTspice
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drprimeevil.myopera(a)gmail.com
Distribution: ---
Cannot drag-and-drop schematics files (or any relevant files) into LTspice
24.0.12 using Wine 9.17 (development version).
Under Wine 9.16 it used to work - all be it after several tries. It used to
either work properly or come up with a message box saying, "no error" but no
file in the application. After another attempt it would succeed or sometimes a
few attempts - each unsuccessful attempt coming up with the message box. But
ultimately it would succeed.
Now, there would be no file, no message box. Just nothing.
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https://bugs.winehq.org/show_bug.cgi?id=57236
Bug ID: 57236
Summary: Gecko X86.msi install packages marked as
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: lena.montenot(a)commown.coop
Distribution: ---
This issue concerns the Gecko downloads of the 32-bits installs (x86), on the
wiki page and on the Download site :
-> https://gitlab.winehq.org/wine/wine/-/wikis/Gecko
-> https://dl.winehq.org/wine/wine-gecko/
Indeed, trying to download them from Firefox (version 130.0.1) flags the
download as unsafe, saying "The file contains a virus or malware"
The x86_64 (64 bits) is safe from this
Is there a specific reason for this flagging ?
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https://bugs.winehq.org/show_bug.cgi?id=55448
Bug ID: 55448
Summary: Motor4MX crashes due to HLSL syntax error 'unexpected
KW_DOUBLE'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:114:1: E5000: syntax error,
unexpected KW_DOUBLE
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https://bugs.winehq.org/show_bug.cgi?id=56895
Bug ID: 56895
Summary: So Blonde (demo): font display bug (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=19123
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Regression SHA1: 95999accf6c1ece887788bf6f827a34288744fba
Distribution: Ubuntu
Game: "So Blonde" demo (download link provided).
OS: Ubuntu 24.04 LTS 64bit.
NVIDIA Driver Version (proprietary): 535.183.01.
Description:
The fonts are displayed too brightly and without their black outlines (see
screenshots).
Here is the result of the regression test:
95999accf6c1ece887788bf6f827a34288744fba is the first bad commit
commit 95999accf6c1ece887788bf6f827a34288744fba
Author: Elizabeth Figura <zfigura(a)codeweavers.com>
Date: Sat May 4 13:35:04 2024 -0500
wined3d: Default diffuse to 1.0 in the vertex shader.
dlls/d3d9/tests/visual.c | 10 ++++------
dlls/wined3d/context_gl.c | 19 ++-----------------
dlls/wined3d/glsl_shader.c | 5 ++++-
dlls/wined3d/utils.c | 2 ++
dlls/wined3d/wined3d_gl.h | 3 +--
dlls/wined3d/wined3d_private.h | 3 ++-
6 files changed, 15 insertions(+), 27 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=16367
Summary: multimedia keys not available for wine applications
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc.menghin(a)gmail.com
Some applications like Winamp use global hotkeys. Hotkeys work fine in Gnome
for me but do not work in Winamp (Can't set them in the Winamp config). Other
keys work fine there.
It looks like multimedia keys are not forwarded to a application running with
Wine.
Ubuntu 8.10, Wine 1.1.10 (Winamp 5.541)
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https://bugs.winehq.org/show_bug.cgi?id=57232
Bug ID: 57232
Summary: god of War Ragnarok relies on GameInput which relies
on "Kernel-ProductInfo"
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxgamer1(a)tutamail.com
Distribution: ---
Created attachment 77149
--> https://bugs.winehq.org/attachment.cgi?id=77149
GameInput error log
Hello
Recently released game god of War Ragnarok requires Microsot GameInput to
capture mouse movement, but it fails to start on Linux with always this error
accompanying it:
5646.116:0054:0058:fixme:reg:NtQueryLicenseValue License key
L"Kernel-ProductInfo" not found
Without this, mouse cannot move the camera in the game. Even on Windows some
people have this problem, but installing GameInput has solved this for many.
Yet on Linux, GameInput installs and game loads it, but it fails to start with
the only "error" being this Kernel-ProductInfo...
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https://bugs.winehq.org/show_bug.cgi?id=53242
Bug ID: 53242
Summary: Bizhawk emulator memory leak
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theoc284(a)gmail.com
Distribution: ---
When running Bizhawk, there is a very fast memory leak. It appears to happen
the most with RTC's modified variant found here: https://redscientist.com/rtc
To get the dependencies that are needed to run on WINE, follow this guide:
https://corrupt.wiki/rtcv/other-rtc-guides/running-rtcv-on-linux
The memory leak is very fast, at roughly 50-200MB/sec
If you want to test the bug, Steam has a collection of ROMs with an emulator
called the Sega Genesis and Mega Drive classics collection. If you own it, go
to your Steam directory, steamapps, common, Sega Classics, then you can find
the ROMs in "Uncompressed ROMs".
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https://bugs.winehq.org/show_bug.cgi?id=57231
Bug ID: 57231
Summary: F.E.A.R Combat installer window can't be focused via
taskbar
Product: Wine
Version: 9.18
Hardware: x86-64
URL: https://web.archive.org/web/20240924151800/https://www
.fear-community.eu/files/fear_combat_202_community_ful
l_multilang_beta3.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
Start the installer, select a language and confirm.
The installer window shows up as a normal window in the task bar.
Click into a different window on the task bar to focus it. Now click the
installer window in the task bar to get back to the installer.
The archive link I've put into the URL field is a bit slow, so you might want
to download from https://www.fear-community.eu/#update_fear_combat_sec2
instead.
Expectation:
The installer window gets focused and pulled to the foreground again.
Actual behavior:
Nothing happens. The installer window stays unfocused and - depending on the
size and position of your other window - occluded.
There's some more weirdness with the window behavior of this installer, but it
might very well all be the same root cause.
E.g. Moving the window to a different monitor does not move the task bar entry
to the corresponding panel. It just stays put on the original monitor.
Using KDE Plasma 6.1.5 on X11.
> $ du -h fear_combat_202_community_full_multilang_beta3.exe
> 2,0G fear_combat_202_community_full_multilang_beta3.exe
> $ md5sum fear_combat_202_community_full_multilang_beta3.exe
> dd38096e5bf31641a757c233718803f8 fear_combat_202_community_full_multilang_beta3.exe
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